A for effort, but this is not great. The system is unnecessarily complex and is working way too hard to preserve things from the current system as options without understanding how they interact with each other and the class itself. As an example, this person has kept Death Pact as a talent for Blood; this is a trap talent that generally will be a net loss for a Blood DK to use.I appreciate that one or more people at WoWHead want to highlight something you find neat, but posting something this misguided feels... mean. It's hard to imagine this person won't get a lot of negative attention from this being made public, and I find it hard to believe that no one at WoWHead knew that before posting.
Not a fan of the design - but I share the designers sentiment that a lot more abilities should be baseline things.Seeing things like Shadowflame, Lifetap and some of the other baseline things for warlock is pleasing - seeing Drain Soul still being religated to a muddled talent "tree" and perma-corruption still being a thing makes me less happy.Honestly, the classes just need to be un-pruned and have less talent rows dedicated to damage. Back in MOP when the new talent system was released, warlocks only had one (arguably two) damage rows, and it was all pet stuff like a second pet on a CD or Sacrifice. Nowadays nearly every talent row is a damage focused row and most of the talents are old, baseline abilities that have been cut off and made talents that you have to invest points into building the old spec, often an impossible task since the old abilities are mutually exclusive with either other old abilities or far stronger ones.The baselines are too skeletal. That's the issue and one the designer seems to agree with, but we don't need extensive talent trees. We need some meat on the foundation.
I just find it funny how people act like Wrath/Catas talent trees were the best thing ever but never mention... why. Like they weren't THAT good, certainly didn't grant you any freedom either.
Honestly at this point anything is better than what we have.I just want to be able to talent both AOE and ST builds into my feral setup so I don't have to keep popping tomes on trash, than back again for boss, than probably swap back again because AOE might be better and than get stuck in the middle where I am screwed for certain fights. Not even going to talk about the M+ problem feral currently has.
After looking at it again in more depth, I do think they miss the mark in many of the class details and design. I think the author should stick to a more general perspective of the system so to not mess up class identity.With that being said, I like the basic structure. I it is much more appealing then the boring stuff we have meow. I think it lends itself to implement glyphs and other things. I do want to mention that while many people did not like the "off the wall" builds like dual wielding eley shams, I think it was one of the best and most enjoyable aspects of the old system. I mean, some of the best performing specs were 50/50. What it did was allowed players to bypass crappy talents that blizz pushed and the players were able to still be revelant. If blizz would stop creating garbage borrowed systems on top of borrowed systems, perhaps they could implement a more enjoyable system that allowed more choice without loosing identity.
While I do like ESO, or Runescapes approach to armor - where any class has access to any armor type, and its corresponding pros and cons - The circular talent system is like, unnecessarily complicated - for what is a linear progression system. Other than that, I do agree that Talents should be altering to what should be an already fully functioning class.
Unnecesary and convoluted, current system has proven to be king: 3 choices that are somewhat meaningful (depending on situation and balance) are just enough. If you have this many talents, there will be max 2-3 cookie cutter builds (PvP, ST, AoE) with minor tweaks in utility aspects; and that's basically what we have now.
Talking specifically on Demon Hunter, I like how the creator takes three of the four covenant abilities and incorporates them into talents. I would love to see spells like The Hunt and Sinful Brand stay like this in future iterations of the class. However, I'm not a fan of a third spec being introduced. Erratic essentially guts Havoc of some of its core features (like Eye Beam), and the creator might've forgot that Blade Dance is real and could've been something to add as an ability with a talent or two that evolve its use. If I had to guess, a lowkey reason why Demon Hunter doesn't have more than two specs actually is because the developers didn't have enough good ideas for a third spec.IMO, more specs doesn't make better class design either. I'd rather see something like less specs per class. It'd have the potential of making each spec more interesting/fleshed out as well as making class/spec balancing maybe a bit easier on the devs. This would take the current 36 specs down to around ~25. For an example, morph Arms+Fury warrior into a single spec called Blademaster, and give them all the abilities and talents to allow them to choose a slower one 2H type or a rapid two 2H style. Then for Protection give them a DPS stance (WoD Gladiator) and the usual tank stance. How a hybrid spec gets this kind of treatment is what stumps about playing off these ideas.
i just looked at the Warrior tree.it feels very tight at 25 points with the talent cost and the class/spec really loses depth this way. nobody will spec into Rallying Cry when you have to sacrifice this much damage (except tanks).i love the idea of this tho. keep working on it!
two things that should never happen to the blood spec, duelwielding, and feaster wounds, this is a terrible design, pls stay away from my class i dont want u or bliz coming up with more terrible ideas
I like this! :D
Neat idea but this would be so broken:DD combustion to frost spec? Helloooo:D
was just thinking to myself the other day that the new "system" in the next expansion would/should be around our talents instead of some 3rd party grind, here it is lol
As others have said this isn't a good idea. Honestly, I think the best way to improve the talent system is to get rid of the talent system. Baseline what should be baselined, move some interesting stuff to future Legiondary/Class Set/Expansion Systems and then remove all the other junk.Additional Also: Notice Demon Hunter was given a third spec. I think the better move would be to make all classes be only 2 specs. *drops bomb and walks away*
I can appreciate the amount of time and effort that this amount of work must've taken.However complexity for the sake of it is pointless.This is a system more suited to a single player RPG, where choices mainly stay locked in for the duration of the game.However talents need to be easily and quickly swappable, especially if your core design is to not let players have a "one-size fits all situations" philosophy wrt talent trees.
Tbh the actual talent system is rubbish too 50% click and forget the other 50% is 1 valid 2 useless on the row.