See, they do pay attention to some of the community feedback lol
Feels like the xp increase should have been larger lol. Wreck it with a hammer then put a bandaid to it, should have seen it coming.
Probably still not worth to do even after 50% increase. Bugged version was much better and rewarded proper XP amounts (~1.5 levels per dungeon).
Is 50% enough. Give me the cold numbers analysts!
50%? Doesn’t really seem worth it honestly. We were getting 1.25 levels per run before. With 50% we’ll be lucky for 30%-50% of a level.
Regular SL dungeons will probably still be faster. It's a bit of a band-aid fix but better than nothing.
If you think gaining 2 levels from doing a single TW dungeon was "fair" or "rewarded" then you are the problem here. Leveling is way faster anyways. I did only 4 dungeons on my alt and reached 60 from 51.
If it ain't broke don't fix it. Now it's broken with a bandaid fix.
If now TW give around 110-130k per run it will be worth doing, at leats on TBC TW, which is fastest as hell
I want hard mode dungeons for more XP. I think that the time walking bug was actually a good step towards this. Dungeons that were heroic mode while leveling that gave a good amount of XP. It seems like a lot of the good players enjoyed it.
Explain to me why a dungeon giving so much exp is actually categorically objectively "too much."What? Does it circumvent redoing the amazing 50-60 content like the Campaign or Threads of Fate and make it too convenient and not frustrating to level alts to 60? Gee.. isn't that just.. horrible.
Wrong, "proper" has never been 1.5 levels a dungeon, that's broken. Proper = 50% of xp bar or less.