It's ok for the game to have a skill floor.God knows they should have done so for DH (more so directed towards Havoc)
If only we could test Evoker on PTR so that they can get a ton of feedback and testing. Hoping they invite a bunch more people for raid testing next week.
Well, with the 25 yard range, no compensation and no hard CCs, devastation evokers can forget about PvP beyond occasional random BGs with really good luck of circumstances when the stars align. It's one thing that they are beyond horrendous in duels, but another that not only will you be out-ranged by other ranged classes 24/7, either chasing or staring into the far with target being out of range, and/or be trained by every melee and their absurd mobility. Can you imagine facing a monk or a DH as a devoker? Or god forbid rogues? You might as well just leave before the match even starts and spare yourself the torture.So i guess you can enjoy being a mid-range punching bag. Warlocks, mages and every other caster can now use /dance from 40 yards while you try to reach them.A ''caster'' class with 25 yards is a meme of a decade. Anyone with common sense and observational skills of WoW PvP will see just how stupid it will feel to play an devoker in most PvP scenarios. If i wanted to be a clown and a luaghing stock, i'd join a circus.
As a person who has given Evoker a good crack - the whole hover argument is bull!@#$. Its clunky. Its not about a skills gap its about feeling good.Charging up and then suddenly getting into *!@# where you have to adjust - should be a valid use for hover. It would feel right. I get spaghetti code is old and noodly - but the disintegration cancel effect they use as an example is just a technical issue that Blizzard can fix but are refusing because its not an existing knob to turn.--Also the 25 range thing - so far its an non-issue, ill !@#$% later if they make mechanics which requires ranged to pile up and then I cant reach the boss.
The technical reasons make sense (Altho I feel like there'd be ways around it, say it gives you a buff where next movement press you make, makes you dash, so you can click the spell then dash, just a top of my head example. But this is besides the point)but the philosophical reasons sound like bull!@#$. Gives me real "covenants = meaningful choice" vibes, where their goals are admirable but they simply dont understand what theyre doing/saying. Sure the ability should have a cost, but it still would. the cost being that you cant use it later, you dont have 100% uptime, so you have to pick and choose when to use it. Since its an ability you need a lot due to low range, its important to use it often, but you cant use it all the time, choose the best times, thats the cost.the casting problems just makes it a less appealing choice, makes it harder to fit into a rotation. Taking it off the GCD can help make things easier, since there isnt another layer of "when to use it" to think about.
i was omega hyped on maining an Evoker in DF but as we get closer to launch i got abit disapointed along the way, it just feels weak af compared to other classes at the moment which i hope gets some attention,it feels unique for sure though
"Cost, cost, cost"The cost of Blizzard only going half way in with stuff like this, is pure and simlpy - a worse game.
Evoker already pretty busted. Gonna be popular for years to come
I don't understand why Blizzard want's absolutely to frustrate players / give them restrictions on somethings which doesn't need too...This is a game, players wants to have fun, if everyone asks for Hover to be castable while casting because it would feel good, be fun, and make the class more enjoyable, just make it happen !It won't be game breaking, it won't make the evoker overpowered in any content...