Can't say I'm too surprised with the direction of Enhancement. Tinkered with it in alpha all the way to mid-beta before I threw in the towel. I wanted it to work, I tried to make it work, and boy did I jump through hoops to make it work.Just about everything about Enhancement from talents to azerite traits just falls flat. There are a few decent azerite traits but it just doesn't make up for anything lost going into BfA.I don't expect to see too many Shamans going into BfA nor in the end game either, and it disappoints me greatly.
Nice post, thats really sad how they ignored us, talents are a joke plus the rotation is so f**ng bored right now .
Enhancement is feeling amazing right now, hope that sticks at level 120.The biggest issue is the randomness of Stormbringer, which is very rewarding when it works in your favor, but less so when it doesn't work at all. I think they should keep it as is, but on-top of that give us at least a little control in the form of a talent. It could be something as simple as "Your next weapon attack has a 100% chance to activate Stormbringer. Max 2-3 charges. 1 min recharge."Overall I think our utility is amazing and gameplay feels beautifully rewarding.
Enhancement right now feels great been playing the class for over 10 years through the good and the bad and the thing that stands out the most for me is we have very lil defensives and that you just keep leaning towards healing it doesn’t fix anything I feel that bringing shamanistic rage back to the game would make a massive difference to survivability in pve and pvp
im not completely happy about the changes. im enjoying it but i dont know if i will be able get the numbers i used to. im not too happy about the talents or our survivalility (even with our azurite gear). i was goign to main my shaman instead of being BM hunter but oh well
Losing the artifact sure has made an impact to enhancement. I don't really know what is it, but i feel my rotation slow and end up with overflowing maelstrom wich doesn't feel very rewarding to be spended.Forceful winds seems like an amazing talent but it's a bit sad that windfury is only a shadow of its former self, doing just 2 extra attacks. It'd be cool if windfury was actually nature damage and have it's spell effect back to give more spec fantasy and also some interesting damage along too.
its my 3th expansion playing enhance after WOD enhance nerf on defensive and its going on (and its not good at all) . as now in pre bfa run i can see the big problem after usless talens (not all of them as article say) is maelstorm cap really (100)? u kidding me - and 3th problem aoe issue i miss WOD for enhance aoe :( (all classes stay strong on aoe ) but not enhance +80% of boss have aoe and on dung as well
I agree almost wholly with this article and the author's points While the design changes going into BFA and beyond is going to evolve slower, more nuanced combat and class gameplay, Enhancement seemingly has developed a stifling slowness alongside a frantic button-mashing akin to some bullet Helya shooter. The Maelstrom cap change has reinforced the importance of maelstrom generation and dumping yet our innate maelstrom generation is stronger than ever with even less pay off than before and with more tension in each micro-decision as the fight, and our Maelstrom bar, progresses.Our cap needs to be expanded to what it was previously, or we need more effective and interactive measures to dump that take into account our current excessive generation and GCD-locked gameplay. I want my Enhancement to return as my main once again for BFA but i'm considering leaving him at 110 until 8.1 pending some attention, otherwise i'll leave him as he is in his final glorious moment.
All I can say about changes in enh talents and gameplay in BfA is that devs made interesting and quite strong spec totally useless and boring.In legion it was already sad looking at plenty specs placing in top 3 aoe/st and enhs were somewhere in the middle of stats. Anyway, this spec was quite fun, especially when RNGod was on our side.Just after prepatch release I am considering reroll, which I'd like to avoid, but if nothing will change, this spec will be unplayable for mythic progressions.
Aw, say it ain't so Sam. I played Enhance as main Wrath through WoD and was looking to come back after a hiatus for Legion."In its current iteration, Stormbringer making Stormstrike free creates situations where our most valuable button causes excessive amounts of Maelstrom waste that can’t be spent without resorting to lower priority buttons.".This seems to be the case and returning a maelstrom cost to the stormbringer-driven chains of stormstrike would be an obvious step. That said, chains of stormstrikes are what make the spec fun to play and no one likes getting a free proc that they can't use. Increasing the maelstrom cap to 120 or higher is another obvious solution but probably means tuning down ability damage to compensate for increased casts. I'm not sure about that as a trade-off."Forceful Winds is also a great addition to add in there as a consistent source of extra AoE making Crash Lightning a more punchy button press".I think I'm being dumb. Is there any interaction between the two other than extra maelstrom generation > more resource for stormstrike and lava lashes on targets affected by crash lightning?
I didn't care for the change from WoD to Legion and it feels even worse now - glass "cannon" that's only a cannon at certain times, resource capped or not and is exceptionally fragile. It's just not a fun spec to play any more at all, I'll pass and play just about anything else. I'll check back in the 9.0 patch unless something dramatic changes.
i really agree with the post here.From my own perspective playing shaman since cata, its been a bumpy road. I feel the largest improvements blizz can start to move forward with this spec is defensive capabilities and maelstrom tuning. For a while, enchance shamans have had a hard time with staying alive. Most of the other classes has many defensive capabilites, yet for shaman has a single one in astral shift. Earth Shield and Earth Elemental are "nice" and help, but doesn't go far enough to solve the constant issues we have with survivabilities in PVE and PVP. The maelstrom changes seemed good at first, but with further testing, the falloff of constant capping of our resources and GCD changes leaves a lot of our managment of our resources out the window and it feels as though I am not in control of my own character. Making me use a rockbiter even though im at max maelstrom feels really bad, but sometimes neccessary because of how our rotation priority works right now. The suggestion to up the cap and tweak costs would feel much better much like in legion. Single target damage has always felt great with enchantment shaman, i feel a few tweaks to the AOE kit can really push enchantment shaman to a better place where it can compete with other classes. I agree with the opportunity cost of our AOE capabilities as a enchantment shaman said above relating it back to the survivability issue we currently have.
Enhancement is at least doing far better than Elemental.
Is it intended that the orc on article image(on main page) looks like Chad?
Soooooo the shamans got deleted?
I'm a core Enhance player and I hated the spec in Legion, mainly for the lack of utility in totems (ie. I want situational buffs back), getting rid of my elemental pets for solo content (yay! Got me rock boy back), and I reaaaaally hated buff management. I liked my rotation most when it was combo centric like in WoD. I can get used to the rage build/spend style but they gotta give my core different options for maelstrom spenders. Dumping so much into SS is boring for gameplay. FT is just a dump and it feels low damage and pointless. Also, I haaate the buff upkeep. I like taking Earth Spike and Sundering now so I can have utility in damage and options for how to spend my maelstrom instead of spamming SS or pressing FT uselessly.... i hope they improve the class... BFA is better but its still more of the same.
Look up Final Fantasy 14's Samurai class rotation. I would love the idea of having Earth, Wind, and Fire as different meteres to fill. Based on which are filled and how far, your end rotation moves would be different. And give 2-5 options per element so I have utility in my rotation.