De Other Side - hate that dungeon. Pretty small amount of time on a run is given.
De Other Side and Theater of Pain can be made significantly easier by using Control Undead on the Inspired mobs. A BloodDK or FrostDK can do this without any dps loss. Just be careful doing this in Theater of Pain, as some of the mobs abilities can go through walls and floors when mind-controlled.
Blizzard clearly didn't design SL dungeons with affixes in mind like they claim to...
It's fun dealing with different things every week. There are too few dungeons in Shadowlands and without m+ and new affixes they would be really boring. If only they could increase item drops and make m+ have its own gear progression system
I hate necrotic wake. Rest were manageable this week except plaguefall, its a doosie on 10+
Hate Theater Endboss... Sometimes so chaotic, sometimes nothing... And tank get so hard hits... Drops 70% sometimes.
Theater of Pain is always fairly low ranked on the difficulty lists, but for my group it's one of the harder dungeons in both tyrannical and fortified weeks. HoA and Mists are easy no matter what affixes are up, it seems.
Five days into this week and this article shows up .... Better late than never!I guess it's for casuals like me who try to do one or two runs over the weekends for weekly chest \o/
halls of bugonement easy dung? yes. If first boss didn't bugged...if....
Sanguine Depths second boss is harder than Plaguefall third boss. And Necrotic Wake is not easy, but if you use the weapons / prideful / BL on the bosses its not that hard. Honestly SD is the hardest on tyranical.
can we all just agree that the Necrotic Wake !@#$ing sucks no matter what lmao
Agree w/ SD and the data supports this as well. There are far fewer 15+ SD than any other key this week by a considerable margin and the max is lower as well. Some of the bosses require either really insane levels of cool downs or 8-10k sustained HPS on top of bad prideful timings for 1-2 bosses.The first boss scales to insane levels in particular with absolutely mental levels of both tank and group damage with limited necrotic reset windows (severing). The second and third are just giant clusters with tons of healer movement and large bursts of party damage. Second can be made much easier with some luck on condemn targeting.Maybe this post is focused only on lower keys.