Wow, they really have been ignoring feedback. We waited a month for them to juggle a couple talents? Okay, feral can get Survival Instincts now, but the bottom right quadrant of the tree is still out of reach for would-be M+ players.Alpha Starfall appears to have received the 15% dmg buff the live version just got. That's it. Still no ability to stack it or do any noticeable AoE damage with the AP gained while it's ticking away.
Wow, they really hate feral don't they.
General: 3 point talents do not feel good at all. Such a heavy investment for usually overall boring talent choices.Feral Tree: Brutal Slash being a gateway talent is awful. The fact that it replaces Swipe is so detrimental to our AoE. We are FORCED to go to the left side of the tree if we want any form of AoE. Easiest change? Make Brutal Slash NOT replace Swipe OR swap Brutal Slash and Savage Roar placement in the tree.Predatory Swiftness being a talent does not feel good at all. This has been a core passive for ferals for like a decade and should be baseline imo. If it has to for some reason remain a talent, it could be spiced up a little bit by adding something else to it instead of just being the boring instant cast roots or regrowth.Infected Wounds being a talent does not feel good either. A talent point for a 20% slow ONLY applied by Rake just feels really bad. Should be baseline imo.Sudden Ambush: For something that requires such a heavy investment of talent points that's REQUIRED to take if you want to go down the left side of the tree feels really really bad. I just don't think this talent is exciting whatsoever.Berserk Nodes: Having to spend 3 (4 if you choose incarn) just to buff your already mediocre THREE MINUTE cool down ability is mega feelsbad as well. Berserk Relentless and Jungle Stalker is the current Berserk we have now on Live, so we have to spend 2 talents to get what we already have on Live? Not to mention all 3 Berserk talent nodes are on opposite sides of the tree.Overall: Feral needs vision and I feel like there has been no vision with the spec for a long time now. There's some good talents and the playstyle is fun but there's definitely a lot of work that needs to be done on this tree. There needs to be an option (in my humble opinion) to go full bleed based theme or full ferocious bite themed if the player chooses.
They said they are working on Balance changes still, It’s coming.
well time to reroll i guess
Hopefully someday there will be a Dev who plays feral... but it is not this day.
Why even bother?For feral:There won't be any response to feedback and no major reworks. Just like it was in SL beta.More likely some abilities will be pruned (SI removal? already went from 2 charges to 1), and then when inevitably on expansion release feral turns out unplayable, useless 3% blanket aura buff. That's it. Always been this way.Too few people play cat to spare any thought about them, comes naturally from a faceless corpo that hates minorities.
Yeah they clearly do no care about feral, that tree is riddled with issues and all they do is move infected wounds and survival. Infected wouldn't shouldn't even be a talent. That whole side of the tree is completely unusable, having to pick 2 useless talents to access it is just insulting.
Is this a joke?
this is why nobody has faith in blizzard or believes them when they say there listening to feedback. just once i want to be able to start a expansion with feral as my main and not feel like im holding my raid back.
Sadly Feral is in the final stage: rework or main swap. This talent tree and those decisions about swaping few already bad chosen talents only showed us, that there is no qualified developer for feral spec since Legion.They simply don't want to waste any time on this spec. Feedback goes to deaf ears of the blind and mute person. Berserk is simply worst burst CD in WoW and you have to spent 4 points and numerous ways in tree to get even that bad burst. Absolutelly zero new choices or even smallest update for gameplay.Your own talent tree blocks your dmg output in M+ via Brutal Slash. Aoe boost for berserk is on the other side of Primal Wrath, feral only way how to get energy (Tigers fury) is divided into 4 POINTS! ONE SPELL WITH 30 SEC CD and only it does that i gave you enough energy for one and half CP generator spell or one Fero.I wonder if its computer generated talent tree or real person work for which he gets paid.I am sad, disappointed and even surprised how deep they can bury this spec into the ground with each expansion.Please Blizzard, take this seriously. There are many who loves cat. We dont want do be OP, we dont want to be S++ tier. We simply wanna be useful, solid choice for M+ and Raid among other melees. We need talent tree and some spells rework.
Like other posters have said, Feral lacks vision in terms of gameplay. If you were making a new character, why would you choose to be a Feral Druid over a Rogue?Really the only reason to be a Feral is because you have access to the OTHER Druid specs (tank/healer/ranged) which Rogue does not. There is nothing about Feral, in and of itself, that is appealing. Here are some ideas for how to make Feral better:Really focus on speed and manoeuvrability and difficult to pin down. * Give them a second charge of Wild Charge.* Tiger’s Fury should break roots/snares and buff speed by 20% for the duration.* Bring back Play Dead for Feral Specialisation so they can do some PvE tricks with it like Hunters do with Feign Death.* They have a lot of bleeds but feral needs a talent path which focuses on less and bleeding and more on constant scratching and energy flow!
at this point, it is not just to get a dev that has played feral before or understands the spec. I feel like this person is just god awful at reading any feedback (maybe just can't read). THERE ARE LITERALLY TONS and TONS of suggestions for changes out there. THIS IS FREE info out there to help this person to do his/her job. You don't even have to search too long for it, people are tagging the wowdev twitter all the time lmao