Loved the article, im playing WoW since shadowlands and never looked at crafting like something useful for myself but now Im looking forward to get into it in DF :)
As a long time crafter that tries to max all professions every expansion. For the first time there seems to be a shift in mindset for professionsPreviously with almost all expansions crafted gear was an afterthought. Used for a niche market in MAKING GOLD not in gearing characters. Now it seems they want to have professions on par with high end gear. They somewhat did this with BOP raid dropped materials but that was only for the crafter themselves. This time they seem to want the raiders to get the stuff and the crafters to make itThis is a welcome change for crafters that want high end gear However I think the trade off is they are allowing the buyers to set the market. This will be a huge hit to the gold makers. Secondly the region wide materials auction house is gonna make materials dirt cheap. Thereby driving down prices to record lows. Like bags for example. I personally don’t mind because I have given up trying to play that market game. I don’t really need more than a million gold that I have. But I am REALLY excited to make stuff for alts. Let my tank farm it up and my crafter make it.
They said that in order to craft the very best armor you will need some materials that will come with weekly quests.. I bet that by the time you are able to craft a "mythic" item you will already not need it anymore but it will be a good for alt gearing not for main
Considering the way work orders work, I hope you can view and interact with work orders in more places than the AH. AH doesn't require you to be online, so work orders need to be more accessible.
I wonder if with Dragonflight it will be better to have some of your characters be a crafting/gatherer or still have some being crafter/crafter. I'm thinking along these lines since there seems to be a lot of BOP materials this time around.I mean you can do work orders but I don't think you can send a work order to be able to be made by another one of your characters
If there is no daily limit or colldown on Work Orders then these will make it even worse for more casual crafters.If Work Order fulfilling is not limited then its entirely possible for single AH dedicated no-life still online crafter to monopolize them and ruin crafting for all other players on serverWork orders have GREAT potential, but any mistake they make with it can have catastrofic downsides.Blizzard usually looks on BEST any given change can bring and quite often they completely ignore worst possible scenario which happens because they ignored possibility.Over 90% of thing people complain about are caused by result of "Road to Hell is pawed with good intensions."
Interesting concept, I would like to see how it plays out before any judge. One thing is for sure if the price is set to low no crafter will fulfill the request. I will do my usual calculations in excel and will work from there. One thing that can help as a crafter: I will not craft and keep posting in AH something that is not worth time/money.
Work order for 1 silver (so no one will do it) with the comment: WTS +35 M+ Key, visit... www.something.mooAnd it will takes a long time to fix that upcoming problem with sellers in that new UI.
I feel like they should have it both ways; both the buyers and the producers being able to list work orders.I think it being entirely buyer driven is a mistake, but I also understand that buyers should be able to make requests (do you know how difficult it was for me to hit raid-ready hit/crit in classic because i went a budget route rather than spamming dungeons or selecting the absolute BIS items?). Buyer driven will mean i can request more niche items.
Crafting had, so far, been relatively free from the toxic competition that infiltrated almost all other aspects of the game. With the new quality system and crafting orders, it might no longer be the case.Since Blizzard seems very proud to announce that you will need to do crafting orders in order to reach the top level because of the amount of components required, there's a very real possibility that this becomes hell for the more casual players or anyone not in the "first wave" of crafters.I don't see any reason that would incentivize a buyer to allow a lower level crafter to do the work instead of requiring the top quality. The market will probably be completely locked by the top crafters. I am all for making crafting more relevant (it has basically been an afterthought for the game's whole life), but it is important to leave reasonable avenues of progress for more casual players, or simply for players who have a life outside the game and cannot commit to it full time.A solution might be, as has been implemented in FF14 for example (a game from which Blizzard seems to be taking a lot of inspirations these days) having NPCs provide limited (weekly ?) crafting orders adapted to your level. This solves the progression problem in a RP-friendly way.
It seemed like during the preview for crafting in DF that there would be some cosmetic crafting or cosmetics for your character dependent on what profession they were. Has this been more discussed anywhere?
WHATTF , after investing hundreds? of hours getting best possible crafting gear, enchants and gems on it, I need "LUCK" to craft ? ...
Having read all this, the #1 thing I am excited for is being able to use a material that is BOP that drops for my NON crafting characters and put in a work order specific to my CRAFTING character.if nothing else is implemented, this alone will make me happyFinally, the complaints about "why is this not BOA" can finally stop and you can just make that thing on the other character, no need to transfer it over
That the motivation of making bank completely ignores the point of helping others becomes pretty apparent here.
In the End of Expansion investments section, there was mentioned Torghast mogs - are there BoE's that drop from there?
Adding a lot more grind to levelling up crafting,