Monks, warlocks, and demon hunters. Don't worry, this shows they are looking at you. My guess is we'll have all classes testable by two weeks from now.I know I might be in the minority of both of these classes, but I hope bone dust brew doesn't become the dominant windwalker talent. Really want faeline stomp to stick around and weapons of order. I'm really hopeful we're keeping Decimating Bolt.
If they keep on nerfing Evoker-Preservation none gonna play it :D looking at the other healers at the same time, numbers presented /in this build at least/ looks terrible and mana cost rises for spells for Evoker. Adding the complexity of charged abilities, 25yrd range and left on the ground healing that ppl may move out of range - starting to be bit by bit more problematic >.<
Sad to see that Hunters Knowlege, Master Marksman, Serpentstalkers Trickery, Careful Aim, and Bombardment are all still multi-point talents. The top part of the tree is still gonna eat up 20 points, leaving a measly 10 to try to get to any capstone. Maybe next week.
Not a fan of the Gust of Wind change. Now you either don't take it or you are forced into using 3 talent points.
k so when they gonna make raid utility class-wide for rogues though
This build obviously has very minor changes for most specs but the fact that the Arcane Mage tree didn’t even get an honorable mention when it’s by far the most f*cked up of the Mage trees is galling!This was their chance to finally make the spec feel more cohesive and give it an identity beyond the mana aspect which is so terribly outdated and they’re on track to blow it again. I can’t even.
Must be nice to have talents and re works.
WW class mastery is built around not doing the same abilities twice - yet the best way to play is by hitting BdB into SCK SCK SCK SCK SCK. Might as well change the mastery at this point if this is how we're going to play Monk going forward.