Survival Survivability buffs and reworks when?
Geez is mage like doing exceptionally well? No changes at all
Mages getting 0 reworks since legion, last talent update was like last year, yet spriests and boomies gets all the attention and gets a rework every expansion? Really?
Loving those extensive and helpful Guardian changes! Good job! Thumbs up!
I love how they literally forgot evokers had a DPS spec lmao
Ele sham talent reworks and buffs where?
No changes for assa rogues nice
some mage buffs plz?
These !@#$s better tune ret before launch if this is the release build because tbh ret plays infinitely worse than live and hits like a wet noodle burst is down significantly and sustain is definitely worse.
More nerfs to the most underrepresented tank spec? Gee, that sounds about right. WTF are they even thinking at this point. Nerf Thorns into the ground for all I care, its a *!@# play style, but bears are massively behind even with Thorns right now. Nerfing it without fixing the holes in Gaudian's kit is both idiotic and lazy.
Mage change ? mage tweek ? anything ? everyday goes by and my sub still wont renew itself till i see mage change
Paladin Feedback:1) Glad to see that both Punishment and Unbound Freedom are available to all specs. However, Holy Paladins now have even less options available to us to aid our support. There are too many good talents to pick so we are always missing out on something generally great.2) Why isn't there a response to holy paladins being upset about shield-usage now being required for talents? We never had gear-specific talents before so why is talent creativity regressing to this specificity? Why are there no benefits to using a 2H weapon? If everything favors using a shield why are you even letting us wield a 2H int weapon? On live, the difference is minimal. On PTR, Lightforged Blessing, Faith's Armor, and Strength of Conviction reward shield usage. I cannot express how disappointed and annoyed I am at this appalling class design. (Perhaps the people working on the paladin class tree are the same people behind Survival Hunter's being able to dual wield weapons and yet Raptor Strike, their #1 damage ability, requiring a two-handed weapon... Get these people off these tasks.)3) Come to think of it, there are 3 talents related to Divine Steed--our ONLY movement speed increase. Not only do we need to talent into it for mobility, it is required for Avenging Wrath (are you &*!@ing kidding?). Add in how insanely powerful Sanctified Plates is and 4 talent points are automatically gone down the middle. Make Avenging Wrath and Divine Steed baseline and let us split from Obduracy to either get 2 charges or 2 seconds for our horsey. This also frees up 2 talents to use for Punishment and Unbound Freedom.*(For the Holy Spec tree)* Sanctified Wrath and Glimmer of Light need to swap positions. If someone wants Sanctified Wrath, they will want Glimmer. But if someone wants only Glimmer, they will not care about Sanctified Wrath (Avenging Crusader users that don't want to use holy shock when AC is up). If we don't want to have Sanctified Wrath wasted while Avenging Crusader is up, our only other option now is to talent TWO points into Crusader's Might, which again isn't something we want because we don't care about Holy Shock all that much to want its cooldown reduced. I could go on about the many other talents that are never used (Veneration), Non-melee Holy Power generation problems, and more, but let's hope the Paladin Forum feedback is getting looked at for that too.
Is blizzard just, allergic to mage now?Even if Mage gets changes in 10.1, that'll be 6 months of virtually nothing for the class. The last change was Feb 1st and was a single bug fix for a Frost pvp talent. Despite that, Mage is the single most under-played class in PvP, the only non-viable RBG class, and one of the least played classes in pve