That was already part of the hotfix notes yesterday? "Reduced the periodic damage of Blazebound Destroyer’s Inferno by 25%."https://www.wowhead.com/news/dragonflight-hotfixes-for-january-17th-2023-mythic-health-nerfs-and-explosive-331024
I would take it to mean now the initial damage has been nerfed as well as the periodic damage. There is a distinction there.
I think that the author just took the datamined changes they posted yesterday as a reference instead of the official notes which was missing some changes (like the Inferno one). Notably this article mentions the nerf that was included in that post while it doesn't mention that Inferno has been nerfed before, which would be the case and worth mentioninig if it is about the initial damage only.
Every healing challenge nerfed And ppl couldn't build 4set and upgrade gear with valor cap. This season was fine 3 weeks before, but now it's trash for everyone
Hmm. RLP was indeed too tough. But because it's so short, it had to be challenging. If they nerf RLP much more it will become the default speedrun key. I think it's probably fine now, right where it is.
I think a lot of the cries for the nerfs would have been significantly reduced if they hadn't decided to make 20s give the best vault loot and gear. They just assumed they could make m+ into a slow season long progression like mythic raiding is for most people, without any backlash. All while lowering the gear ilvl from m+ relative to raids. It's lazy and greedy imo, they make m+ worse every expac and it makes no sense because it's one of the biggest things they have that keeps people playing when there is no other fresh content. They should have kept it like that but they had to be greedy with it and think people would just go along with it.
The problem with dungeons like RLP and TJS is the healer is just a punching bag for the entire dungeon. You go from one pack to another that just bashes the group from 100% to 25% every 15s.
imagine how bad something can be they need to nerf it every weekmany times it looks like wowhead reposting same news over and over click baiting people idk
HoV nerfs when?
Now make the AoE radius smaller after he dies and I’m finally happy. No need to have a blocking AoE that’s huge like half of the instance…