I'm confused, is this a nerf to Feral and Guardian QOL melee range, or just a correction to the rank 1 of astral influence under the assumption they're removing the hidden -2 yard aura modifier?Seems jacked up to make feral 1-2 yard melee range while rogues all have access to acrobatic strikes.
Weren't 99% of these tuning changes mentioned last week?
These appear to be the same as last week. At least for Fire.
OK ... Evoker is not a paper anymore.One thing only > make ''Regenerative Magic'' a useable talent. Remove the ''belove 50% hp'' part and reduce the healing to be balanced.
Ok ok, now unnerf sigil of misery...
so did feral get a range nerf or is the wording just bad?
Some of the changes here (Ashes to Dust at least) are completely unlisted by Blizzard... why?
I'm happy with the Mistweaver changes. They're attempting to make Zen Pulse actually worth picking and the Tea Of X capstones. Empowering 2 spells after TFT is quite good. Don't think it's enough to deviate from my current build, but for a straight ranged build I can see Zen Pulse being OK for M+. Cast it on tank then channel SM on them.
Please reverse the cd change on doomwinds 1.5 min cds are just akward never line up with any trinkets or at least buff it and make it 2 min. Would prefer the 1 min cd more really nice for m+
What exactly was the cause of the Divine Storm nerf?
I am shocked at how thoroughly this buffs the lacking defense we had as evokers, I'm glad they came to their senses and realized that the capability to heal does not equal proper defenses. Truly an insane change for us, and I'm living for it
A need to prayer of mending? (4 charges not 5)Weird change.
rip dream breath? no cd reduction and hot?
All the pet nerfs for demonology... but a lot of the talents or abilities dont even work on the beta :thonk:
Wait...they actually are fixing Evoker so it's not paper mache?
i am not saying i am not happy with all rogue changes but why TF does blizzard have to nerf methods to gain energy? like dont you want the class to be able to press their buttons or what. nerf the numbers not the ressource which allows us to play the game duh...itsnt this logical or am i out of my head? like imagin feral without enough energy or a mage with no mana and unable to press a big button or have a unsmooth combo because of it (need to wait for more ressource in late game)... how is that fun and what the developers want?
Good changes to Dracthyr, was expecting something bigger than 75% armor increase but the charges and cd reduction for 30% damage reduction is good.Don't boomies get 125% armor? Feathers > Dragon Scales?