Soft caps would have had the same effect, limiting pull sizes, without making larger pulls feel quite so bad.
So what you're saying is, you aren't able to do these types of pulls in M+? Sounds like a case of the get goods lol.
Interesting. I didn't know that it had 3 types of cap. Curious to see that Eye Beam is square root capped.Hopefully capped abilities will turn out to be a soft balance to AoE DPS, in general, avoiding to have very dominant specs like Havoc DH and Fire Mage.
Capping, no matter what, allways feels like weakening our character - Nobody likes that.To solve the issue of "pulling everything and bomb it down" being the best method in every scenario i would rather prefer a more complex aggro system and ki for mobs. Guild Wars1 for examble had great aggro breaking mechanics and mob ki combined to prevent from that.GW1 Breaking aggro mechanics:
Hands down one of the worst decisions they've ever made in 16 years. Just absolutely asinine and unpleasant.
so tanks are not even going to be able to level with any semblance of fun...?
In what way does this IMPROVE anyone's gameplay? How? Explain.
Not everyone is doing mog runs with a druid.
Glad they're giving a list of what classes to play and which ones to avoid if we want to do M+.
Damn i just wanna play my game not wanna do Maths