It's really interesting for me, someone looking a career in the games industry, to know. Thanks for documenting some of the facts, Wowhead. :D
What a neat look inside the inner workings of level design! Thanks for the coverage.
Interesting look into the games design. As a non tech/industry type seeing the process that goes into the world I love playing in adds a layer of appreciation to all that goes into it.
Crazy to think about. Some next level stuff
It's funny imagining devs making characters and running around trying to fall off or get stuck in some places.
I give the level designers props for not doing generic or procedurally generated levels. With those tools it would be cool if they could open up a legal private viewer for Machinima. I also would love to see a City of Heroes custom mission design. They could also create PVP modes like the Overwatch arcade.Great panel and thank you for showing insights on creating great zones. :)
I really appreciate the approach the designers are taking with this expansion. The story oriented focus is a refreshing break from the mundane grind content solely for gear. It feels like they're really catering to the fans of the game by giving a more immersive experience with the story tying into the quests and still giving enough reward to make it meaningful. These are beautiful levels, thanks guys!
I really am loving all the designs they are doing for this expansion. Everything just looks so amazing.
How making this game's zones was really something I needed to know. Seems like this panel filled my interest in it, I'll probably make my one someday!
Sounds like a fun way to work. Build stuff and then run around all over it.
This is the kind of panel that fascinates me and really makes me wish Blizzard would include all stages in the virtual ticket (not all of us live on the same continent as Blizzcon is held, so "just go there" isn't an option for everyone); I wouldn't need to even question if it was worth the money if I could see all the little background stuff that's hidden away on the non-streamed stages! I love hearing the details behind how they work, and very much want to see more - the zones in Legion seem even better and more full of detail than ever, they've done an amazing job. I'd especially love to see how they go about the likes of Suramar City, the rich level of detail is just incredible, it feels far more a living city than anywhere else I've seen so far.
I would love to see some of these early zones.
For once, we get to see the inner workings of WoWEdit, aside from quick jump-cuts in a video. It's quite a versatile tool that they've engineered - encompassing all possible facets of editing in WoW in a single tool. You'd think that most of the bits and pieces would be strewn across several tools.
I can really appreciate this panel specially cause i like to know how things work, and discovering them is even more fun, the different hidden things, puzzles, levels, raids/dungeons, everything put into wow is just what keeps me playing. and pushing to find every secret i can they have to offer.
It is so interesting what they do to create the world that we play in every day. Everything is beautiful.
There are so many of those shots I wish they would just post as wallpapers, with the tools interface hidden.
Sounds like this was an interesting panel; I would have liked to have seen it.
Neat. And I didn't know that he designed the early Barrens.