It's an "exploit" in that it seems N'zoth was bugged (Eternal Torment not doing enough damage) but they had no way of knowing that as they attempted a new strategy that unintentionally exploited it. Nothing malicious about it.I think some people here in the comments are just too used to knowing everything before it's even officially released. Stuff like this is bound to happen to the guilds making the first attempts and trying everything they can think of as they figure out how the fights actually work for the rest of the players. I know Blizzard has some mythic raiders working for them but I doubt they have enough to extensively test these high end fights, so it's inevitable some bugs make it through.At least most crucial fixes are implemented almost instantaneously now. If Blizzard had the same kind of response time back in WotLK the saronite bomb exploit would have been fixed immediately, never become so infamous, and Ensidia wouldn't have gotten a kill with an asterisk next to it (not to mention a ban).
Guys, when Limit got back from the Chamber, the boss was enraged, and a new phase they had no clue about was about to start. There was no way they'd have downed him even if he wasn't despawned. Zero. They lost nothing but a single attempt, they didn't even lose any time by training for this "tactic", it was just an accident.Limit lost nothing, and these mythic fights are always live-hotfixed while the top guilds go through them.Let it go, there's no controversy here.
N'zoth wasn't enraged the adds were enraged.They very well coulda killed him.In fact, I would say they were going to kill him which is why blizz flipped the switch./despawn ntothezoth
See, this is why "secret" bosses and phases are a bad idea. They can't be externally tested. Every secret boss and phase has been extremely buggy across the history of the game. Ra-den, Ragnaros, etc.
I have to agree with this. Look, if there is a "you're 'supposed' to do this" mechanic, then you have to make crystal clear that other options simply are not worth the effort of trying. Otherwise, we're just going to keep experimenting. If you keep thinking in the box, then you're going to be stuck there: when people do something out of the ordinary and you say "why didn't I think of that?" it's because you were stuck in a box.They basically tested and prodded to see how long they could DPS the boss before the mechanic killed them; if you raid, you've done something like this. Like with Maut, you didn't just run into the circles that nullified arcane damage right away, you tested to see how long you could DPS before the cast finished, and if you were gutsy, you didn't stop until you had less than a second or two to go.Blizzard's countermeasure simply wasn't strong enough, and now it is.