Sanguine Depths isnt that bad this week imoat the very least its way better then last week with sanguine which is a pain in the b with the small corridoresthe bosses aren't that difficult the only problem i would see would be the last trashs before the gauntlet but with invis pots you could skip them and i would strongly advice it since with raging those are really nasty
Ye, have a try to do Necrotic Wake (second boss) with pug, it's much harder than Theater of Pain in the "D" tier.
The problem with tyrannical is the bosses become much more binary - any mistake and you are pretty much dead. Plus with all that hp to burn through, 1 dps down without a CR and you likely wipe. With amateur players and regular groups, mistakes can happen, but on tyrannical mistakes can be so costly.Also I find that on fortified you can steamroll a lot of bosses and largely ignore their mechanics. So when you get to tyrannical weeks some people just literally don’t know the tactics as well as they should. Unpopular opinion - boss mechanics should be more punishing even on non-tyrannical weeks, so that people can learn and get better. Since M+ is all about time, you can penalise players by reducing their damage and not just by killing them. If failing a mechanic silenced you for 5 seconds, people would quickly learn, even in fortified weeks.
I really don't get the placement of HoA and ToP in these lists. Yes, Halls can be somewhat easy if you know what you're doing, but the timer is actually super tight and the necessary pulls you need to do to beat said timer get increasingly dangerous. Unless we're talking only 15s or lower, HoA is by no means one of the easier dungeons.Meanwhile, poor ToP always gets placed as one of the hardest dungeons of the week. And for the life of me I can't figure out why. The timer is pretty lenient, you can usually wipe once and still make it or even more times if you wipe during the beginning of a wing where you respawn ~5-10 seconds away from the action. Yes, there are more bosses than in other dungeons, but the timer is adjusted for that, prideful lines up nicely with most commonly used routes and the trash isn't actually that bad with one or two notable exceptions. The bosses themselves are also fairly straightforward (don't run into chains, kill the banner, stand into the hands if you get the line on you, dodge stuff). Really has me kind of scratching my head.
What in the world is this list?C tier:
Great breakdown of the dungeons this week tettles! Thank you for all the work you do. Would it be possible to get these posts a little earlier? The week is already half way over and it would have been good to know some of these things before I failed a few keys. (:
Tier A is hardest or easiest?