Mists is far from being one of the easiest on any explosive week. The second boss requires really great communication and coordination to deal quickly with the clone + the army of explosive orbs spawning all that on top the Tyrannical buffs. Yeah the dungeon is easy but it's probably the only affix that makes the dungeon really obnoxious (the maze and end packs are also not that sexy with explosive orbs, it's nothing too horrible but because it's not fortified and packs die quickly but still).
Ran into this last night, I did not even realize the clones would cause more explosives around the entire encounter space. Definitely not a free key, but still relatively easy once you get the hang of it.
"If you pull 2 Loyal Stoneborn at once you can Mind Control them with the Venthyr buff even though you are not supposed to be able to."Nice! Chance to get banned.
Not had a chance to do any keys today but some friends are saying the week is not a complete write off as Tyranical weeks usually are.
I can't believe the author completely missed it again for Mist of Turna Scithe.Mistcaller is hell in explosive weeks because all the clones and the vulpin can spawn explosives.If you are attacking one clone, the other 3 clones, the vulpin, and Mistcaller herself can continue to spawn explosives that you cannot ignore.This means you probably have to dedicate one ranged dps to look keep and eye on any faraway explosives that the melee cannot reach.And this is in addition to the dodgeball and the vulpin, which causes further distraction from other mechanics.Mist also has some of the bigger pulls in all 8 dungeons, such as the pack with big gorm worms and small gorm worms with the two flying patrols. Or those packs of 5 mobs in the maze. Several explosives can spawn at the same time there.Mist has to be one of the worst dungeons this week, but the author completely ignored these interactions with the affix, and continue to use normal mechanics as pain points. Mistcaller is THE painpoint.I'd rather have inspiring than explosives.
Totally agreeWe just depleted a +16 who went very fine until mistcaller, it's pretty much stated in pug that the healer is supposed to take care of them ... but how can you manage to do that on 4+1(vulpin)+1(boss) target when you are in the heal intensive part of the fight + any person not topped may be instant by a dodge ball ? I, as a tank, tried to take one side + the boss to handle 2-3 explosives spawner but it wasn't enought.Also I find Tred'ova quite challenging too: if she manages to spawn adds, which she will do for sure at best in P3, the amount of explosives will skyrocket ... and with the crap to dodge everywhere, wipemaking kick, constant need to reposition you really don't need ya-source of distraction from legacy mechanic of the boss.I really don't like Mist boss design to be honest: The first X seconds of each phase, they are target dummies, but then the berserk mode starts which makes every fight a battle against entropy of "way too much stuff to do". That makes too much of a gap between fortified & tyrannical Mist where in fortified every boss dies before casting anything meaningfulEspecially Tred'ova, I think this boss is a lookalike to overseer Korgus in Tol Dagor: there is just too much mechanic happening which makes you fall behind very quickly if anybody does a mistake. But at least overseer wasn't a target dummy for 20-30sec each 30% of its HP bar
Mistcaller is ten times harder than last boss in Temple of Sethraliss. It was just much easier to deal with everything in that room, while Mistcaller feels so cramped and vision takes a dump on you. You absolutely need to be on voice, and have dedicated player(s) to take care of guessing, a dedicated one to cc add, and a dodge the balls, and explosive. I find last boss ToP to be much more enjoyable, Mistcaller is just badly designed imo.
HoA is easy that's a fact but the room to the last boss like omg, I spent half my time aswell as the other dps that helps on Expo Orbs just kill Orbs, those mofos was spawn spamming all over and I tell ya I was a amaze we killed them all cause they were spamming like five every one two secs an that had to be like 20+ orbs we spent time killing, sad part is with those affixes out 15 was depleted even though it had to be a perfect run with no deaths, for Mist I notice you have to make sure you are looking around cause those clones will spawn orbs if not watched.