nope.... no... no way
This is a really bad idea. Not only does it remove the optimizing of gear for each boss, which made dungeons more interesting, but it also creates new issues. What if a player forgets to unequip his Fishing Pole, for instance? Had Mythic+ been a system without a timer, this wouldn't have been so bad, as leaving the dungeon to briefly swap gear is at worst just inconvenient then. But with M+ being on a timer this feels really punishing.Please revert.
This is what happens when they esportify your funtime activities. Ooooh it’s srs bsns now!Enjoy!
I don't "get" the gear changing lockout. You're just making Warlocks a requirement for M+. They need to state their intentions with this approach.If they really don't want people to change gear/specs/whatever, they need a total lockdown approach: if you leave the instance, the M+ is automatically over and your key is devalued.If they're trying to make it harder for the high-end folks by complicating things, they could at least allow Engineers to make a Warlock-portal device consumable usable by all. So that at least relaxes the Warlock requirement.
Obviously they don't want us to pug the missing dps xD
This is gonna suck for swapping between AoE and Single Target sets, but, without legos I guess it's not Too dramatic...
This change of not being able to swap gear has nothing to do with "esportifying the game" it has to do with the cesspool of low end players that cry about every single thing in the game to get attention in the forum threads. They need to seriously ignore 90% of the negative feedback that has 10+ upvotes in any forum thread cause 99% of the time it's trolls wanting the game to be designed around them; not a group of people, not the majority, not even a small minority, THEM. There were a lot of people in the forums saying that they hated having to carry avoidance gear and several sets of gear to be competetive. This complaint stems from watching high end players have 3/4 of their bag space dedicated to M+ gear, consumables, etc. This is what happens when a few trolls cry because they feel intimidated by the requirements to be competetive. If they don't revert this change it's going to have a serious, enormous, negative impact on the entirety of M+ and they should feel inclined to revert it. If they wanted to restrict azerite gear it would make some sense since with the immense complexity that this gear can have, the high end players will end up having dozens of pieces for 3 slots just to min max correctly. I can agree with this being unhealthy but restricting ALL GEAR is a horrible idea. No player should be forced to wear a healer/tank trinket as dps or single target trinkets for aoe pulls for the entire dungeon or a tank forced to wear their tankiest gear because it's only required on 1 pull and the rest of the dungeon is trivial for them. There is an astronomical amount of cons and only 1 pro in making this move and if they have any sense of what 99% of the playerbase in high end M+ wants, then this will be reverted before going live. I also don't believe that M+ should be desigend around the top end of players but this is a mechanic that the high end needs in order to be competitive and it has no negative impact on the rest of the community. If this isn't reverted then they will have actually legitimate crybabies infesting the forums until this gets changed, including myself.P.S. I dont want azerite gear locked by any means im just trying to give the devil his due. I can see why they would make that change (like i said before) if they made it, even though it's still a horrible idea.
I expect they'll stop warlock portals. I like the fact they're removing silly min/max tactics like gear swapping. Especially in legion it was really unfair for the players that didn't get the desired legendaries.Even with bfa I think it'd be a better challenge to gear for the whole dungeon then just swapping gear for every fight mindlessly.I prefer having minimal sets of gear rather than filling my hexweaves in the bank with all different alternate pieces.
Oh yeah, it's so hard to gear up BEFORE you go to M+. The only issue I can see it small stuff as swapping trinkets but anyway, this change makes it harder to run mythics which is...good? Because we all have been asking for less casual content?
Terrible idea. Gear swapping for different encounters has always been a common aspect of WoW gameplay. Trying so hard to "level the playing field" via restrictive mechanics is really making the game bland, leaving little room for player creativity and narrowing the gap between the skill floor and ceiling. Ever since they decided to make M+ some kind of esport, it's been getting worse. I'd say it was at its best in the first half of legion, and now it's just getting gradually worse. I wish video games would remain video games, not some hyper-competitive garbage that ruins for the whole.
my point just presented itself (no offense). Legion legendaries were a problem yes 100% agree, but if you think that gear swapping was a silly min-max tactic then you were never competitive in M+. Let's say you have a generic gear set thats decent for aoe and ST with a generic cookie cutter build to have a balance for the same situations. If your entire group does the same you'll prob hit your limit (on live in legion right now) at about a 22. This is assuming your skill level is very high and little to no mistakes are made and you didn't get the easiest 2-3 dungs for that week (something in the middle like DHT). Now if you took your group's same skill level and min/maxxed with legendaries, aoe gear, st gear (2ndary stats), trinkets, the whole nine yeards and you swapped your gear every 1-2 pulls; your group could easily get to 24-25. This isn't counting avoidance gear to get past a barrier that your group could usually never get past or a speed set to save a few seconds in between pulls. Just a normal 3-4 gear sets (I use 14 plus a portion of an action bar for swapping trinkets). So what you want is to limit players. Not make things more complex and interesting and competitive. You want people forced into wearing bad gear for 75% of a dung or more because they need x trait or trinket for a pull or 2 that would allow them to surpass it. What if you were running a 25 arcway? Have you done it before? Even on fortified you are REQUIRED to have prydaz (and depending on your spec a tank trinket or 2) for literally 1 boss. One boss. Not only are there different types of aoe pulls and various types of bosses but just imagine you were forced into wearing gear for 1 boss that reduces your damage, mobility, utility, and survivability for the rest of the dungeon. If anyone actually thinks that's a good idea, than maybe they should run their dungeons how they want to run them and not condone the kick in the face to the players that enjoy running high keys.
Quite honestly I think this is a good thing, You shouldn't be able to go into a dungeon and have the ability to change to make it easier on yourself. This will make it more challenging and feel more of an achievement for completing the Mythic+. Maybe that's just me but I don't want to have to have several different types of gear just to run one dungeon and have to change every 5 minutes. I agree with this change and it will make doing mythics more fun and more of a challenge. I also feel that this is totally different to a raid environment. As you would potentially change gear for different bosses in a raid, it should not be the same for dungeons.
I see no point in not being able to swap gear except to prevent optimal runs.
"Tanks will have to be on point to make sure they keep mobs off their enemies."You mean keep mobs off their allies?
Things I learned in this discussion: Crazy people actually swap gear around from pull to pull in a 5-man dungeon.Christ I pug dungeons in balance spec with my guardian trinkets equipped (because when not PUGing I’m a tank for my friends) because bag space is precious!Y’all M+ people need Jesus.
Bull!@#$. Even challenge mode had gear swapping then why not in m+?
You wanted harder there you go now its too hard ? How about making your mind !