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Battle for Azeroth Build 26287 - Class and Ability Changes
Beta
Posted
2018/03/23 at 3:07 PM
by
Squishei
We're continuing our Build 26287 coverage with class and ability changes, including the new Discipline Priest Mastery.
Be sure to check out our
main datamining post
and
new weapon and creature models for this build
.
Edit: Talent Calculator now updated for 26287. If you see old versions of talents please clear cache.
Talent Calculator
Includes Discipline Priest Updates
Disc Priests have a new mastery and some new talents.
REMOVED
Increases the healing transferred through Atonement by 13.0%.
NEW
Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 11.0%.
NEW
Power Word: Shield instantly heals the target for (50% of Spell power).
Tier 5 Talent, in place of
Clarity of Will
NEW
Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 sec.
Tier 7 Talent, in place of
Power Infusion
Survival Hunters got their new Tier 7 Talent revealed.
NEW
Lace your Wildfire Bomb with extra reagents, giving it one of the following properties:
Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite, Raptor Strike and Butchery to apply a bleed for 9 sec that stacks up to 3 times.
Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.
Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings.
Tier 7 Talent, in place of
Coming Soon
Enchanting has gained 3 Hearthstone enchants while in Kul Tiras or Zandalar.
NEW
Permanantly enchants bracers to reduce the cooldown of your hearthstone by 5 minutes while in Kul Tiras or Zandalar.
NEW
Permanantly enchants bracers to create an absorb shield around you while using your hearthstone on Kul Tiras or Zandalar.
Swift Hearthing
Permanantly enchants glovesbracers to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar.
Name changed from Kul Tiran Hearthing to Swift Hearthing
Swift Hearthing
Permanantly enchants glovesbracers to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar.
Name changed from Zandalari Hearthing to Swift Hearthing
Class Tools
Blood
Talents
Honor Talents
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Frost
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Honor Talents
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Unholy
Talents
Honor Talents
Artifact Calc
Specialization (1)
Marrowrend
Smash the target, dealing (37.557% of Attack power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 50%60% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Talents (1)
Obliteration
For the next 1012 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune.
Specialization (1)
Mastery: Dreadblade
Increases the damage of your Shadow damage abiilites by 18.0%.
Honor Talents (2)
Blood for Blood
Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.
Murderous Intent
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Specialization (2)
Demon Spikes
Surge with fel power, increasing your Armor by 80%140% of your Agility, and your Parry chance by 15%, for 6 sec.
Mastery: Fel Blood
Increases the Armor bonus of Demon Spikes by an additional 16.0%28.0% of your Agility.
Also increases your attack power by 8.0%.
Spells (1)
Vengeful Retreat
Remove all snares and vault away. Nearby enemies take (0%11.934% of Attack power) Physical damage and have their movement speed reduced by 70% for 3 sec.
Honor Talents (2)
Demonic Trample
You enter Metamorphosis, moving at 200% increased speed for 85 sec, knocking down all enemies in your path and dealing (10.3194% of Attack power) Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
Tormentor
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
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Honor Talents
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Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (1)
Ironfur
Increases armor by 35%110% of your Agility for 7 sec.
Guardian (Level 55)
Multiple uses of this ability may overlap
Honor Talents (1)
Alpha Challenge
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
Azerite Traits (1)
Long Night
Increases the duration of Moonfire by 11.0 sec, and Moonfire grants 0 Mastery for 15 sec.
Druid
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
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Survival
Talents
Honor Talents
Artifact Calc
Talents (2)
Scent of Blood
Dire Beast
Dire Beast
Dire Frenzy generates 128 additional Focus over its duration.
One with the Pack
Grants Wild Call a 30%Wild Call has a 20% increased chance to reset the cooldown of
Dire Beast
Dire Beast
Dire Frenzy.
Talents (4)
Careful Aim
Aimed Shot has a 20% chance to deal 200% bonus damage to targets who are above 80% health or below 20% health.
Master Marksman
When Aimed Shot critically strikes your primary targetAimed Shot has a 30% chance to reduce the focus cost of your next Quick Shot or Multi-Shot is reduced by 100%.by 100%.
NEW
Fire a shot that buries deep into your target, causing them to take (25% of Attack power) Bleed damage instantly and an additional (100% of Attack power) Bleed damage over 12 sec.
Tier 1 Talent, in place of
REMOVED
Quick Shot critical strikes cause the target to bleed for an additional 50% of the direct damage dealt over 4 sec.
Specialization (1)
Wildfire Bomb
Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (120% of Attack power) Fire damage over 65 sec.
Talents (4)
Coming Soon
We're on the hunt for something awesome to go here!
Removed
Terms of Engagement
Harpoon deals (115% of Attack power) Physical damage and generates 40 Focus over 10 sec, and. Killing an enemy resets the cooldown of Harpoon.
Viper's Venom
Raptor Strike has a 20% chance to make your next Serpent Sting cost no Focus and deal an additional 200%300% initial damage.
Procs per minute changed from None to 4
NEW
Lace your Wildfire Bomb with extra reagents, giving it one of the following properties:
Shrapnel Bomb: Shrapnel pierces the targets, causing
Mongoose Bite
Mongoose Bite
Raptor Strike and Butchery to apply a bleed for 9 sec that stacks up to 3 times.
Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.
Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings.
Tier 7 Talent, in place of
Coming Soon
Talents (2)
REMOVED
You blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.
Camouflage
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Fire
Talents
Honor Talents
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Frost
Talents
Honor Talents
Artifact Calc
Specialization (1)
Combustion
Engulfs you in flames for 1012 sec, increasing your spells' critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells.
Specialization (2)
Blizzard
Ice shards pelt the target area, dealing 10%12% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost (Level 63)
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec
Ice Lance
Quickly fling a shard of ice at the target, dealing (35.1%31% of Spell power) Frost damage
Splitting Ice
and 35.1%31% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Talents (6)
Bone Chilling
Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 1210 times.
Comet Storm
Calls down a series of 7 icy comets on and around the target, that deals up to 31.25%45% of Spell power)] Frost damage to all enemies within 6 yds of its impacts.
Freezing Rain
Frozen Orb makes Blizzard instant cast and increases its damage done by 20%35% for 12 sec.
Glacial Spike
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (250%400% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Ice Nova
Causes a whirl of icy wind around the enemy, dealing 300400 / 100] Frost damage to the target and (50% of Spell power) Frost damage to all other enemies within 8 yards, and freezing them in place for 2 sec.
Ray of Frost
Channel an icy beam at the enemy for 6 sec, dealing (60%5 sec, dealing (120% of Spell power) Frost damage every 1 sec and slowing movement by 50%60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Cost changed from None to 2.0% of base mana
Glyphs (1)
Splitting Ice
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
Glacial Spike
YourYour Ebonbolt and Glacial Spike also hitshit a second nearby target for 80% of its damage
damage.
Spells (1)
REMOVED
Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (50% of Spell power) Frost damage to the target and (25% of Spell power) Frost damage to all other enemies within 10 yards.
Class Tools
Brewmaster
Talents
Honor Talents
Artifact Calc
Mistweaver
Talents
Honor Talents
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Windwalker
Talents
Honor Talents
Artifact Calc
Specialization (1)
Fortifying Brew
Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20% for 15 sec.
Specialization (2)
Touch of Death
Use ancient Pandaren knowledge of anatomy to Inflict mortal damage on an enemy, After 8 sec, the target willcausing the target to take damage equal to 50% of your maximum health reduced against players.after 8 sec, reduced against players.
During the 8 sec duration, 10% of all other damage you deal to the target will be added to the final damage dealt.
NEW
Increases damage done by Touch of Death by 10% of all damage you dealt to the target during the duration.
Talents (1)
Serenity
Enter an elevated state of mental and physical serenity for 89 sec. While in this state, you deal 40% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
Honor Talents (4)
Admonishment
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
Avert Harm
Guard allies within 15 yards for 15 sec, allowing you to Stagger 30%20% of damage they take.
Hot Trub
Purifying Brew deals 50%30% of your purified staggered damage to all enemies within 10 yards.
Increases your Physical damage by 50%35%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 175%200% of all damage done. Lasts 15 sec.
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Retribution
Talents
Honor Talents
Artifact Calc
Specialization (1)
Avenger's Shield
Hurls your shield at an enemy target, dealing (52.416% of Attack power) Holy damage
Protection (Level 42)
interrupting and silencing the non-Player target for 3 sec
and then jumping to 2 additional nearby enemies.
Effect #1 School Damage
Value: 0 (AP mod: 0.524160.52416)
Talents (1)
Calls down the Light to heal a friendly target for (250%200% of Spell power), increased by up do 200% based on your missing health.
Protection
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%
Effect #1 Heal
Value: 0 (SP mod: 2.52)
Specialization (6)
Blade of Justice
Strikes an enemy with the Blade of Justice, dealing 240%200% of Attack power) * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 2.42)
Divine Storm
Unleashes a whirl of divine energy, dealing (45%42% of Attack power)% Holy damage to all nearby enemies.
Hand of Hindrance
Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec.
Cost changed from 13.0% of base mana to 10.0% of base mana
Mastery: Hand of Light
Increases all Holy damage done by 13.0%.the damage of your Holy damage abiilites by 13.0%.
Retribution Paladin
Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 4270%
Affected Spells:
Effect #9 Apply Aura: Modifies Power Cost
Value: 2225%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 6045%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 160333%
Affected Spells:
Templar's Verdict
A powerful weapon strike that deals 115%105% of Attack power)% * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
Talents (9)
Consecration
Consecrates the land beneath you, causing 107] Holy damage over 106 sec to enemies who enter the area.
Generates 1 Holy Power.
Cooldown changed from 15 sec cooldown to 20 sec cooldown
NEW
Divine Storm increases the damage of your next Judgment by 10% for each enemy hit. Stacks up to 10 times.
Tier 4 Talent, in place of
Divine Vengeance
Divine Vengeance
Divine Storm has a 50% chance to refund 1 Holy Power when it hits 3 or more enemies.
Removed
Deliver an execution sentence, dealing (120%110% of Attack power) Holy damage.
Your Holy damage done against the target is increased by 20% for 10 sec.12 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.21.1)
Hammer of Wrath
Hurls a magical hammer that strikes an enemy for (100%95% of Attack power) Holy damage. Only usable on enemies that have less than 20% health or during
Crusade
Crusade
Avenging Wrath.
Generates 1 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 10.95)
Justicar's Vengeance
A weapon strike that deals (115%100% of Attack power) Holy damage and restores health equal to the damage done.
Deals 50% additional damage and healing when used against a stunned target.
Righteous Verdict
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 56 sec.
Wake of Ashes
Lash out at your enemies, dealing (140%120% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 5 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 1.41.2)
Zeal
Judgment grants you Zeal, increasing the attack speed ofcausing your next 3 auto attacks by 100%.to attack 50% faster and deal (10% of Attack power) Holy damage.
Spells (2)
Crusader Strike
Holy, Protection:
Strike the target for ( Physical damage.60% of Attack power) Physical damage.
Retribution:
Strike the target for ( Physical damage.60% of Attack power) Physical damage.
Generates 1 Holy Power.
NEW Effect #1 School Damage
Value: 0 (AP mod: 0.6)
Hand of Reckoning
Taunts the target to attack you, and increases threat that you generate against the target for 3 sec.
Cost changed from 3.5% of base mana to 3.0% of base mana
Honor Talents (2)
Inquisition
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
Shield of Virtue
When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target.
Class Tools
Discipline
Talents
Honor Talents
Artifact Calc
Holy
Talents
Honor Talents
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Shadow
Talents
Honor Talents
Artifact Calc
Specialization (4)
REMOVED
Increases the healing transferred through Atonement by 13.0%.
NEW
Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 11.0%.
Power Word: Shield
Shields an ally for 15 sec, absorbing 1 * 1] damage, and preventing damage from delaying spellcasting.
Shadowfiend
Discipline:
Summons a shadowy fiend to attack the target for 15 sec.
Generates 3 Insanity each time the Shadowfiend attacks.
Talents (4)
Clarity of Will
Shields the target with a protective ward for 20 sec, absorbing damage.
Removed
NEW
Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 sec.
Tier 7 Talent, in place of
Power Infusion
NEW
Power Word: Shield instantly heals the target for (50% of Spell power).
Tier 5 Talent, in place of
Clarity of Will
Power Infusion
Infuses you with power for 20 sec, increasing Haste by 25% and reducing the mana cost of all spells by 25%.
Removed
Artifact Traits (2)
Aegis of Wrath
Power Word: Shield absorbs 50% additional damage, but the absorb amount decays by 3% every 15 sec.
Power of the Dark Side
Purge the Wicked
Purge the Wicked
Shadow Word: Pain has a chance to increase damage dealtor healing done by your next Penance by 50%.
Procs per minute changed from 1 to 1.5
Specialization (1)
Desperate Prayer
Increases maximum health by 25% for 10 sec, and instantly heals you for 25%.
Specializations changed from Holy to Discipline/Holy
Now requires Level 55, up from 52
Specialization (2)
Power Word: Shield
Shields an ally for 15 sec, absorbing 1 * 1] damage, and preventing damage from delaying spellcasting.
Shadowfiend
Discipline:
Summons a shadowy fiend to attack the target for 15 sec.
Generates 3 Insanity each time the Shadowfiend attacks.
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Specialization (1)
Rupture
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 13.923%27.846% of Attack power) * 8) * 2] over 8 sec
2 points: 13.923%27.846% of Attack power) * 12 / 23] over 12 sec
3 points: 13.923%27.846% of Attack power) * 16 / 24] over 16 sec
4 points: 13.923%27.846% of Attack power) * 20 / 25] over 20 sec
5 points: 13.923%27.846% of Attack power) * 24 / 26] over 24 sec
Deeper Stratagem
6 points: 13.923%27.846% of Attack power) * 28 / 27] over 28 sec
Talents (4)
Crimson Tempest
Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.
1 point : plus 15%12% of Attack power) * 2] over 4 sec
2 points: plus 15%12% of Attack power) * 3] over 6 sec
3 points: plus 15%12% of Attack power) * 4] over 8 sec
4 points: plus 15%12% of Attack power) * 5] over 10 sec
5 points: plus 15%12% of Attack power) * 6] over 12 sec
Deeper Stratagem
6 points: plus 15%12% of Attack power) * 7] over 14 sec
Hidden Blades
Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
Specializations changed from Assassination/Subtlety to Assassination
Internal Bleeding
Kidney Shot also deals up to
Deeper Stratagem
Bleed damage over 126 sec, based on combo points spent.
Poison Bomb
Envenom and Rupture have a 5%4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 2 sec to all enemies within it.
Specialization (2)
Finishing move that deals damage with your pistol and stuns the target.
Outlaw (Level 42)
Critical strikes with this ability deal four times normal damage
1 point : damage, 1 sec
2 points: damage, 2 sec
3 points: damage, 3 sec
4 points: damage, 4 sec
5 points: damage, 5 sec
Deeper Stratagem
6 points: damage, 6 sec
Cost changed from 35 Energy / 1 Energy to 25 Energy / 1 Energy
Combat Potency
Increases your Energy regeneration rate by 20%30%.
Talents (1)
Ghostly Strike
Strikes an enemy with your cursed weapon, dealing (29.835%60% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.10 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.298350.6)
Cooldown changed from None to 30 sec cooldown
Talents (2)
NEW
There is a new talent hiding in the shadows!
Tier 7 Talent, in place of
Hidden Blades
Hidden Blades
Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
Specializations changed from Assassination/Subtlety to Assassination
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (1)
Windfury Weapon
Each of your main hand attacks has a 20%25% chance to trigger two extra attacks, dealing (11.934%18% of Attack power)% Physical damage each.
Talents (8)
Elemental Spirits
Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits willto be imbued with Fire, Frost, or Lightning, enhancing your abilities.
Elemental Assault
Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (0%3.51% of Attack power)% Frost damage.
Landslide
Rockbiter enhances your weapon, increasing your Fire, Frost, and Nature damage dealt by 10% for 10 sec.has a 20% chance to increase the damage of your next Stormstrike within 10 sec by 100%.
Now requires Level 45, up from 15
Tier 3 Talent, in place of
Searing Assault
Lightning Shield
Surround yourself with a shield of lighting for 1 hour which hashour.
Melee attackers have a chance to dealsuffer (9.828% of Attack power) Nature damage, when you deal or take melee damage.and add a charge to your shield.
When you Stormstrike, it gains 2 charges.
At 15 charges, the shield discharges and forms a Lightning Feral Spirit to fight for you for 15 sec.
Overcharge
Lightning Bolt now consumes up to 40 Maelstrom for up to 1200% increased damage, but has a 12 sec cooldown.
Now requires Level 15, down from 60
Tier 1 Talent, in place of
Totem Mastery
Searing Assault
Flametongue now causes the target to burn for (90% of Attack power) Fire damage over 6 sec.
Now requires Level 15, down from 45
Tier 1 Talent, in place of
Landslide
Totem Mastery
Summons four totems that increase your combat capabilities for 2 min.
Resonance Totem
Generates 1 Maelstrom every 1 sec.
Storm Totem
Increases the damage of Stormstrike by 5%.
Ember Totem
Increases Lava Lash damage by 5%.
Tailwind Totem
Increases your chance to trigger Windfury by 5%.
Now requires Level 60, up from 15
Tier 4 Talent, in place of
Forceful Winds
Forceful Winds
Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional Physical damage to the target.Windfury attunes your weapon to the nearby winds, causing each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.
Name changed from Windfury Totem to Forceful Winds
Cast Time changed from Instant to None
Cooldown changed from 1 min cooldown to None
Spells (2)
Windfury Attack
Effect #1 School Damage
Value: 0 (AP mod: 0.119340.18)
Windfury Attack
Each of your main hand attacks has a 20%25% chance to trigger two extra attacks, dealing (11.934%18% of Attack power)% Physical damage each.
Effect #1 School Damage
Value: 0 (AP mod: 0.119340.18)
Azerite Traits (2)
Increases Lightning Bolt's Overload chance by 5% and damage by 154.
ShamanElemental
Striker's Grace
Reduces the cooldown of Stormstrike by 5% and increases the damage it deals by (2 * 45).
ShamanEnhancement
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Talents (3)
Demonic Strength
Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 0%400% increased damage.
The Houndmaster's Stratagem
Casting Call Dreadstalkers causes the target to take 25%20% additional Shadowflame damage from you for the next until cancelled.12 sec.
Dreadlash
Hand of Gul'dan has a 33% chance per Soul Shard spent to spawn an additional Wild Imp.When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 25% more damage.
Name changed from Riders to Growing Shadows
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Specialization (6)
Deep Wounds
Mortal Strike, Execute, and Bladestorm
Ravager
Ravager
Bladestorm inflict Deep Wounds, causing (53.82% of Attack power) Bleed damage over 3 sec.
Mastery: Deep Wounds
Deep Wounds damage is increased by 8.0%, dealing (53.82% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike
Cleave
Cleave
, Execute, or Bladestorm
Ravager
Ravager
Bladestorm inflicts Deep Wounds.
Overpower
Overpower the enemy, critically striking them for dealing (70% of Attack power) * 2) Physical damage. Cannot be blocked, dodged, or parried.
Increases the damage of your next Mortal Strike by 20%, stacking up to 2 times.
Effect #1 School Damage
Value: 0 (AP mod: 0.50.7)
Sweeping Strikes
For 10 sec your
Rend
Rend
Skullsplitter
Skullsplitter
Overpower, Mortal Strike, Colossus Smash, Slam, and Executesingle-target damaging abilities hit 1 additional target within 8 yds for 100% damage.
Victory Rush
Strikes the target, causing (32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
Whirlwind
Unleashes a whirlwind of steel, striking
Fervor of Battle
Fervor of Battle
hitting your primary target for Physical damage, and all other
with Slam and striking all other
striking all enemies within 8 yards for Physical damage.
Talents (5)
Anger Management
Arms:
Every 20 Rage you spend reduces the remaining cooldown on Warbreaker, and BladestormColossus Smash and BladestormBladestorm, and Deadly CalmColossus Smash, Bladestorm, and Deadly Calm by 1 sec.
Deadly Calm
Reduces the Rage cost of your abilities by 100% for 106 sec.
Cooldown changed from 2 min cooldown to 1 min cooldown
Fervor of Battle
Whirlwind deals 145% increased damage to10% increased damage, and Slams your primary target.
In For The Kill
Colossus Smash grants you 10% Haste for 8 sec.Warbreaker
Warbreaker
Colossus Smash increases your critical strike chance by 10%, or by 20% if
Warbreaker
any
the target is below 20% health. Lasts 10 sec.
Now a Arms spell
Mortal Combo
Mortal Strike increases the damage of your next Overpower, Slam, or Execute by 15%.
Removed
Specialization (2)
Rampage
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of 0% + 0% + 0% + 0% + 0%) Physical damage.9.1884% of Attack power) + (28.0488% of Attack power) + (18.3768% of Attack power) + (56.5812% of Attack power) + (32.8848% of Attack power)] Physical damage.
Recklessness
Lets loose a battle cry, granting 100% increased critical strike chance for 56 sec.
Specialization (4)
Vanguard
A tanking combat stance that increases Stamina by 30% reduces damage taken by 10%.and increases armor by 60% of your Strength.
Recklessness
Lets loose a battle cry, granting 100% increased critical strike chance for 56 sec.
Spell Reflection
Raise your shield, reflecting spells cast on you and reducing magical damage you take by 30%15%. Lasts 5 sec or until a spell is reflected.
Victory Rush
Strikes the target, causing (32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
Talents (3)
Anger Management
Arms:
Every 20 Rage you spend reduces the remaining cooldown on Warbreaker, and BladestormColossus Smash and BladestormBladestorm, and Deadly CalmColossus Smash, Bladestorm, and Deadly Calm by 1 sec.
Coming Soon
Despite all our rage, this talent's just NYI on the page.
Now a Protection spell
You inspire your party or raid members within 60 yards, causing them to be healed for 3% of all damage they deal.
Removed
Honor Talents (1)
Oppressor
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
NEW
Summons and dismisses your Dark Iron Core Hound.
Alchemy
Allows an alchemist to brew basic potions up to a maximum potential skill of 300. Requires Herbs found with the Herbalism skill.
Perk: Mixology
You receive an increased effect and duration when drinking an elixir or flask you know how to make.
Name changed from Classic Alchemy to Alchemy
Coastal Healing Potion
Create a Steelskin Potion.Reduce the materials required to create a Coastal Healing Potion.
Coastal Healing Potion
Create a SteelskinCoastal Healing Potion.
Coastal Healing Potion
Create a Steelskin Potion.Chance to create multiple potions.
Coastal Mana Potion
Create a Steelskin Potion.Reduce the materials required to create a Coastal Mana Potion.
Coastal Mana Potion
Create a SteelskinCoastal Mana Potion.
Coastal Mana Potion
Create a Steelskin Potion.Chance to create multiple potions.
Coastal Rejuvenation Potion
Create a Steelskin Potion.Reduce the materials required to create a Coastal Rejuvenation Potion.
Coastal Rejuvenation Potion
Create a SteelskinCoastal Rejuvenation Potion.
Coastal Rejuvenation Potion
Create a Steelskin Potion.Chance to create multiple potions.
Demitri's Draught of Deception
Create a Steelskin Potion.Demitri's Draught of Deception.
Name changed from Demitri's Draught of Illusions to Demitri's Draught of Deception
Demitri's Draught of Deception
Create a Steelskin Potion.Change to create multiple draughts.
Name changed from Demitri's Draught of Illusions to Demitri's Draught of Deception
Demitri's Draught of Deception
Create a Steelskin Potion.Reduce the materials required to create a Demitri's Draught of Deception.
Name changed from Demitri's Draught of Illusions to Demitri's Draught of Deception
Potion of Bursting Blood
Create a Steelskin Potion.an Elixir of Noxious Touch.
Potion of Bursting Blood
Create a Steelskin Potion.Chance to create multiple elixirs.
Potion of Bursting Blood
Create a Steelskin Potion.Reduce the materials required to create an Elixir of Noxious Touch.
Potion of Replenishment
Create a Steelskin Potion.Reduce the materials required to create an Elixir of Replenishment.
Potion of Replenishment
Create a Steelskin Potion.an Elixir of Replenishment.
Potion of Replenishment
Create a Steelskin Potion.Chance to create multiple elixirs.
Potion of Rising Death
Greatly reduces the materials required to create an Elixir of Rising Waves.Chance to create multiple elixirs.
Flask of Endless Fathoms
Greatly reduces the materials required to craft a Flask of Endless Fathoms.Chance to create multiple flasks.
Flask of the Currents
Greatly reduces the materials required to craft a Flask of the Currents.Chance to create multiple flasks.
Flask of the Undertow
Greatly reduces the materials required to craft a Flask of the Undertow.Chance to create multiple flasks.
Flask of the Vast Horizon
Greatly reduces the materials required to craft a Flask of the Vast Horizon.Chance to create multiple flasks.
Lightfoot Potion
Create a Steelskin Potion.Reduce the materials requied to create a Lightfoot Potion.
Lightfoot Potion
Create a SteelskinLightfoot Potion.
Lightfoot Potion
Create a Steelskin Potion.Chance to create multiple potions.
Potion of Concealment
Create a Steelskin Potion.Potion of Concealment.
Potion of Concealment
Create a Steelskin Potion.Reduce the materials required to create a Potion of Concealment.
Potion of Concealment
Create a Steelskin Potion.Chance to create multiple potions.
Sea Mist Potion
Create a Steelskin Potion.Chance to create multiple potions.
Sea Mist Potion
Create a SteelskinSea Mist Potion.
Sea Mist Potion
Create a Steelskin Potion.Reduce the materials required to create a Sea Mist Potion.
Siren's Alchemist Stone
Create a Siren's Alchemist Stone.
Reagent removed:
Sea Stalk
.
New reagent required:
Siren's Pollen
x10.
Siren's Alchemist Stone
Reduces the materials required to craft a Siren's Alchemist Stone.
Reagent removed:
Sea Stalk
.
New reagent required:
Siren's Pollen
x7.
Siren's Alchemist Stone
Greatly reduces the materials required to craft a Siren's Alchemist Stone.Chance to create multiple stones.
Steelskin Potion
Create a Steelskin Potion.Chance to create multiple elixirs.
Steelskin Potion
Reduce the materials required to create a Steelskin Potion.
Surging Alchemist Stone
Greatly reduces the materials required to craft a Surging Alchemist Stone.Chance to create multiple stones.
Endless Tincture of Fractional Power
Greatly reduces the materials required to craft a Tincture of Fractional Power.Chance to create multiple tinctures.
Name changed from Tincture of Fractional Power to Endless Tincture of Fractional Power
Endless Tincture of Fractional Power
Create aan Endless Tincture of Fractional Power.
Name changed from Tincture of Fractional Power to Endless Tincture of Fractional Power
Endless Tincture of Fractional Power
Reduces the materials required to craft aan Endless Tincture of Fractional Power.
Name changed from Tincture of Fractional Power to Endless Tincture of Fractional Power
Endless Tincture of Renewed Combat
Create a Tincture of Unending Combat.an Endless Tincture of Renewed Combat.
Name changed from Tincture of Unending Combat to Endless Tincture of Renewed Combat
Endless Tincture of Renewed Combat
Reduce the materials required to craft a Tincture of Unending Combat.an Endless Tincture of Renewed Combat.
Name changed from Tincture of Unending Combat to Endless Tincture of Renewed Combat
Endless Tincture of Renewed Combat
Greatly reduce the materials required to craft a Tincture of Unending Combat.Chance to create multiple tinctures.
Name changed from Tincture of Unending Combat to Endless Tincture of Renewed Combat
Transmute: Cloth to Skins
Transmute Broken Isles cloth into skins.
New reagent required:
Deep Sea Satin
x5.
Transmute: Fish to Gems
Transmute Broken Isles meat into a pet.fish into raw gems.
Reagent
Sand Shifter
amount decreased from 10 to 5.
New reagent required:
Great Sea Catfish
x5.
Transmute: Herbs to Cloth
Transmute Ocho herbs into ore. herbs into cloth.
Reagent removed:
Siren's Pollen
.
New reagent required:
Star Moss
x5.
New reagent required:
Sea Stalk
x5.
Transmute: Herbs to Ore
Transmute Ocho herbs into ore.
New reagent required:
Riverbud
x5.
Transmute: Meat to Pet
Transmute Broken Isles meat into a pet.
Reagent removed:
Briny Flesh
.
New reagent required:
Blood-Stained Bone
x5.
New reagent required:
Stringy Loins
x10.
New reagent required:
Meaty Haunch
x10.
Transmute: Ore to Cloth
Transmute Ocho ore into cloth.
Transmute: Ore to Gems
Transmute Ocho ore into raw gems.
Transmute: Ore to Herbs
Transmute Ocho ore into herbs.
Transmute Broken Isles meat into a pet.
Transmute: Expulsom
Transmute Broken Isles meat into a pet.herbs into Expulsom.
Name changed from Transmute: Uncommon Material to Transmute: Expulsom
Reagent removed:
Sand Shifter
.
New reagent required:
Akunda's Bite
x10.
New reagent required:
Winter's Kiss
x10.
New reagent required:
Anchor Weed
x3.
Blacksmithing
Allows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 300. Requires stone and metal found with the mining skill.
Name changed from Classic Blacksmithing to Blacksmithing
Honorable Combatant's Shield
Greatly reduces the materials required to create a Honorable Combatant's Aegis.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x15.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Shield
Create a Honorable Combatant's Aegis.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x30.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Shield
Reduces the materials required to create a Honorable Combatant's Aegis.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x25.
New reagent required:
Durable Flux
x4.
Reduces the materials required to create a Honorable Combatant's Battleaxe.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x30.
New reagent required:
Durable Flux
x4.
Create a Honorable Combatant's Battleaxe.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x35.
New reagent required:
Durable Flux
x5.
Greatly reduces the materials required to create a Honorable Combatant's Battleaxe.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x20.
New reagent required:
Durable Flux
x3.
Reduces the materials required to create a Honorable Combatant's Claymore.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x30.
New reagent required:
Durable Flux
x4.
Create a Honorable Combatant's Claymore.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x35.
New reagent required:
Durable Flux
x5.
Greatly reduces the materials required to create a Honorable Combatant's Claymore.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x20.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Cutlass
Reduces the materials required to create a Honorable Combatant's Cutlass.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x15.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Cutlass
Greatly reduces the materials required to create a Honorable Combatant's Cutlass.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x10.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Cutlass
Create a Honorable Combatant's Cutlass.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x25.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Deckpounder
Reduces the materials required to create a Honorable Combatant's Deckpounder.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x30.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Deckpounder
Create a Honorable Combatant's Deckpounder.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x35.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Deckpounder
Greatly reduces the materials required to create a Honorable Combatant's Deckpounder.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x20.
New reagent required:
Durable Flux
x3.
Create a Honorable Combatant's Hatchet.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x25.
New reagent required:
Durable Flux
x5.
Greatly reduces the materials required to create a Honorable Combatant's Hatchet.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x10.
New reagent required:
Durable Flux
x3.
Reduces the materials required to create a Honorable Combatant's Hatchet.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x15.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Plate Armguards
Reduces the materials required to create a Honorable Combatant's Plate Armguards.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x14.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Plate Armguards
Greatly reduces the materials required to create a Honorable Combatant's Plate Armguards.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x7.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Plate Armguards
Create a Honorable Combatant's Plate Armguards.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x20.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Plate Boots
Create a Honorable Combatant's Plate Boots.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x25.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Plate Boots
Greatly reduce the materials required to create a Honorable Combatant's Plate Boots.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x10.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Plate Boots
Reduce the materials required to create a Honorable Combatant's Plate Boots.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x15.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Plate Gauntlets
Greatly reduces the materials required to create a Honorable Combatant's Plate Gauntlets.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x10.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Plate Gauntlets
Reduces the materials required to create a Honorable Combatant's Plate Gauntlets.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x15.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Plate Gauntlets
Create a Honorable Combatant's Plate Gauntlets.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x25.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Plate Greaves
Reduces the materials required to create a Honorable Combatant's Plate Greaves.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x30.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Plate Greaves
Create a Honorable Combatant's Plate Greaves.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x35.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Plate Greaves
Greatly reduces the materials required to create a Honorable Combatant's Plate Greaves.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x20.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Plate Waistguard
Create a Honorable Combatant's Plate Waistguard.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x25.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Plate Waistguard
Reduces the materials required to create a Honorable Combatant's Plate Waistguard.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x15.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Plate Waistguard
Greatly reduces the materials required to create a Honorable Combatant's Plate Waistguard.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x10.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Polearm
Create a Honorable Combatant's Polearm.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x35.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Polearm
Reduces the materials required to create a Honorable Combatant's Polearm.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x30.
New reagent required:
Durable Flux
x4.
Honorable Combatant's Polearm
Greatly reduces the materials required to create a Honorable Combatant's Polearm.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x20.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Shanker
Greatly reduces the materials required to create a Honorable Combatant's Shanker.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x10.
New reagent required:
Durable Flux
x3.
Honorable Combatant's Shanker
Create a Honorable Combatant's Shanker.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x25.
New reagent required:
Durable Flux
x5.
Honorable Combatant's Shanker
Reduces the materials required to create a Honorable Combatant's Shanker.
Reagent removed:
Monelite Ore
.
New reagent required:
Storm Silver Ore
x15.
New reagent required:
Durable Flux
x4.
Monel-Hardened Shield
Create a Mariner's Aegis.
Reagent
Monelite Ore
amount increased from 5 to 15.
New reagent required:
Durable Flux
x2.
Monel-Hardened Armguards
Create a.
Reagent
Monelite Ore
amount increased from 5 to 7.
New reagent required:
Durable Flux
x1.
9.0 Blacksmithing - Modified Crafting Reagent 02
Create a Mariner's Battleaxe.
Reagent
Monelite Ore
amount increased from 5 to 20.
New reagent required:
Durable Flux
x3.
Monel-Hardened Boots
Create a.
Reagent
Monelite Ore
amount increased from 5 to 10.
New reagent required:
Durable Flux
x2.
Monel-Hardened Breastplate
Create a.
Reagent
Monelite Ore
amount increased from 5 to 20.
New reagent required:
Durable Flux
x3.
Monel-Hardened Claymore
Create a Mariner's Claymore.
Reagent
Monelite Ore
amount increased from 5 to 20.
New reagent required:
Durable Flux
x3.
Monel-Hardened Cutlass
Create a Mariner's Cutlass.
Reagent
Monelite Ore
amount increased from 5 to 10.
New reagent required:
Durable Flux
x2.
Monel-Hardened Deckpounder
Create a Mariner's Deckpounder.
Reagent
Monelite Ore
amount increased from 5 to 20.
New reagent required:
Durable Flux
x3.
Monel-Hardened Gauntlets
Create a.
Reagent
Monelite Ore
amount increased from 5 to 10.
New reagent required:
Durable Flux
x2.
Monel-Hardened Greaves
Create a.
Reagent
Monelite Ore
amount increased from 5 to 20.
New reagent required:
Durable Flux
x3.
Reinforced Girdle
Create a Mariner's Hatchet.
Reagent
Monelite Ore
amount increased from 5 to 10.
New reagent required:
Durable Flux
x2.
Monel-Hardened Helm
Create a.
Reagent
Monelite Ore
amount increased from 5 to 15.
New reagent required:
Durable Flux
x2.
Monel-Hardened Pauldrons
Create a.
Reagent
Monelite Ore
amount increased from 5 to 15.
New reagent required:
Durable Flux
x2.
Monel-Hardened Polearm
Create a Mariner's Polearm.
Reagent
Monelite Ore
amount increased from 5 to 20.
New reagent required:
Durable Flux
x3.
Monel-Hardened Shanker
Create a Mariner's Shanker.
Reagent
Monelite Ore
amount increased from 5 to 10.
New reagent required:
Durable Flux
x2.
Monel-Hardened Waistguard
Create a.
Reagent
Monelite Ore
amount increased from 5 to 10.
New reagent required:
Durable Flux
x3.
Monel-Hardened Hoofplates
Create a set of Monal Hardened Hoofplates.
Reagent
Monelite Ore
amount increased from 5 to 25.
New reagent required:
Durable Flux
x2.
Monel-Hardened Stirrups
Create a set of Monal Hardened Stirrups.
Reagent
Monelite Ore
amount increased from 5 to 25.
New reagent required:
Durable Flux
x2.
9.0 Blacksmithing - Crafted Reagent 06
Greatly reduce the materials require to create a Monalite Reinforced Chassis.
Reagent
Monelite Ore
amount increased from 5 to 65.
New reagent required:
Elemental Flux
x20.
New reagent required:
Platinum Ore
x25.
New reagent required:
Storm Silver Ore
x55.
9.0 Blacksmithing - Crafted Reagent 05
Reduce the materials require to create a Monalite Reinforced Chassis.
Reagent
Monelite Ore
amount increased from 5 to 70.
New reagent required:
Elemental Flux
x20.
New reagent required:
Platinum Ore
x28.
New reagent required:
Storm Silver Ore
x60.
Monelite Reinforced Chassis
Create a Monalite Reinforced Chassis.
Reagent
Monelite Ore
amount increased from 5 to 75.
New reagent required:
Elemental Flux
x20.
New reagent required:
Platinum Ore
x30.
New reagent required:
Storm Silver Ore
x65.
Monelite Skeleton Key
Create a Monalite Skeleton Key.
Reagent
Monelite Ore
amount decreased from 5 to 4.
Stormsteel Shield
Greatly reduce the materials required to craft a Neptulon's Barrier.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Storm Silver Ore
x20.
Stormsteel Shield
Reduce the materials required to craft a Neptulon's Barrier.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x4.
New reagent required:
Storm Silver Ore
x25.
Stormsteel Shield
Create a Neptulon's Barrier.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x5.
New reagent required:
Storm Silver Ore
x35.
Reduces the materials required to craft a Stormsteel Axe.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x7.
New reagent required:
Storm Silver Ore
x22.
Honorable Combatant's Spellblade
Greatly reduces the materials required to craft a Stormsteel Axe.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x5.
New reagent required:
Storm Silver Ore
x20.
Honorable Combatant's Spellblade
Create a Stormsteel Axe.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x10.
New reagent required:
Storm Silver Ore
x25.
Stormsteel Dagger
Greatly reduces the materials required to craft a Stormsteel Dagger.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x5.
New reagent required:
Storm Silver Ore
x20.
Stormsteel Dagger
Create a Stormsteel Dagger.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x10.
New reagent required:
Storm Silver Ore
x25.
Stormsteel Dagger
Reduces the materials required to craft a Stormsteel Dagger.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x7.
New reagent required:
Storm Silver Ore
x22.
Stormsteel Girdle
Create a Stormsteel Girdle.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x5.
New reagent required:
Platinum Ore
x18.
New reagent required:
Storm Silver Ore
x40.
Imbued Stormsteel Girdle
Reduces the materials required to craft a Stormsteel Girdle.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x5.
New reagent required:
Platinum Ore
x15.
New reagent required:
Storm Silver Ore
x35.
Emblazoned Stormsteel Girdle
Greatly reduces the materials required to craft a Stormsteel Girdle.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x5.
New reagent required:
Platinum Ore
x12.
New reagent required:
Storm Silver Ore
x30.
Create a Stormsteel Greatsword.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x10.
New reagent required:
Storm Silver Ore
x35.
Greatly reduces the materials required to craft a Stormsteel Greatsword.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x5.
New reagent required:
Storm Silver Ore
x30.
Reduces the materials required to craft a Stormsteel Greatsword.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x7.
New reagent required:
Storm Silver Ore
x32.
Stormsteel Legguards
Create a Stormsteel Legguards.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x5.
New reagent required:
Platinum Ore
x20.
New reagent required:
Storm Silver Ore
x50.
Imbued Stormsteel Legguards
Reduces the materials required to craft a Stormsteel Legguards.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x5.
New reagent required:
Platinum Ore
x18.
New reagent required:
Storm Silver Ore
x45.
Emblazoned Stormsteel Legguards
Greatly reduces the materials required to craft a Stormsteel Legguards.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x5.
New reagent required:
Platinum Ore
x15.
New reagent required:
Storm Silver Ore
x35.
Stormsteel Spear
Create a Stormsteel Spear.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x10.
New reagent required:
Storm Silver Ore
x35.
Stormsteel Spear
Reduces the materials required to craft a Stormsteel Spear.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x7.
New reagent required:
Storm Silver Ore
x32.
Stormsteel Spear
Greatly reduces the materials required to craft a Stormsteel Spear.
Reagent removed:
Monelite Ore
.
New reagent required:
Elemental Flux
x3.
New reagent required:
Platinum Ore
x5.
New reagent required:
Storm Silver Ore
x30.
Enchanting
Allows an enchanter to enchant basic items up to a maximum potential skill of 300. Requires Dusts and Essences found by disenchanting magic items.
Name changed from Classic Enchanting to Enchanting
NEW
Permanantly enchants bracers to reduce the cooldown of your hearthstone by 5 minutes while in Kul Tiras or Zandalar.
Swift Hearthing
Permanantly enchants glovesbracers to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar.
Name changed from Kul Tiran Hearthing to Swift Hearthing
NEW
Permanantly enchants bracers to create an absorb shield around you while using your hearthstone on Kul Tiras or Zandalar.
Gale-Force Striking
Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities.
Name changed from Weapon Enchant - Stormstriking to Weapon Enchant - Gale-Force Striking
Swift Hearthing
Permanantly enchants glovesbracers to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar.
Name changed from Zandalari Hearthing to Swift Hearthing
Engineering
Allows an engineer to make basic contraptions up to a maximum potential skill of 300. Requires stone and metal found with the mining skill.
Name changed from Classic Engineering to Engineering
Siren's Pollen
Gather aromatic pollen more effectively.
Name changed from Aromatic Pollen to Siren Pollen
Siren's Pollen
Gather aromatic pollen more effectively.
Name changed from Aromatic Pollen to Siren Pollen
Siren's Pollen
Gather aromatic pollen more effectively.
Name changed from Aromatic Pollen to Siren Pollen
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.
Name changed from Cataclysm Herbalism to Herb Gathering
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 300.
Name changed from Classic Herbalism to Herb Gathering
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 100.
Name changed from Draenor Herbalism to Herb Gathering
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 200.
Name changed from Kul Tiran Herbalism to Herb Gathering
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 100.
Name changed from Legion Herbalism to Herb Gathering
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.
Name changed from Northrend Herbalism to Herb Gathering
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.
Name changed from Outland Herbalism to Herb Gathering
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.
Name changed from Pandaria Herbalism to Herb Gathering
Herb Gathering
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 200.
Name changed from Zandalari Herbalism to Herb Gathering
Inscription
Allows a scribe to create magical writings, up to a maximum potential skill of 300.
Name changed from Classic Inscription to Inscription
Jewelcrafting
Allows a jewelcrafter to make jewelry, up to to a maximum potential skill of 300. Requires precious gems and metals gathered with the Mining skill.
Name changed from Classic Jewelcrafting to Jewelcrafting
Leatherworking
Allows a leatherworker to make leather armor, up to to a maximum potential skill of 300. Requires leather scraps and hides gathered with the Skinning skill.
Name changed from Classic Leatherworking to Leatherworking
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick.
Name changed from Cataclysm Mining to Mining
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 300. Requires a Mining Pick.
Name changed from Classic Mining to Mining
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 100. Requires a Mining Pick.
Name changed from Draenor Mining to Mining
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 200. Requires a Mining Pick.
Name changed from Kul Tiran Mining to Mining
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 100. Requires a Mining Pick.
Name changed from Legion Mining to Mining
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick.
Name changed from Northrend Mining to Mining
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick.
Name changed from Outland Mining to Mining
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick.
Name changed from Pandaria Mining to Mining
Mining
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 200. Requires a Mining Pick.
Name changed from Zandalari Mining to Mining
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 75.
Name changed from Cataclysm Skinning to Skinning
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 300.
Name changed from Classic Skinning to Skinning
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 100.
Name changed from Draenor Skinning to Skinning
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 200.
Name changed from Kul Tiran Skinning to Skinning
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 100.
Name changed from Legion Skinning to Skinning
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 75.
Name changed from Northrend Skinning to Skinning
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 75.
Name changed from Outland Skinning to Skinning
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 75.
Name changed from Pandaria Skinning to Skinning
Skinning
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 200.
Name changed from Zandalari Skinning to Skinning
Tailoring
Allows a tailor to make basic cloth armors up to a maximum potential skill of 300. Requires cloth found on humanoids.
Name changed from Classic Tailoring to Tailoring
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 300.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100.
New Alliance ability:
New Horde ability:
New Alliance ability:
New Horde ability:
Class/Spec changed from Mountaineer (A) / Elemental Shaman (H) to Rifleman (A) / Elemental Shaman (H)
Removed Alliance ability:
New Alliance abilities: ,
New Horde ability:
New Alliance ability:
New Horde ability:
New abilities: ,
New Alliance abilities: ,
New Horde abilities: ,
Class/Spec changed from Sharpshooter (A) / Sorceress (H) to Peacekeeper (A) / Sorceress (H)
Removed Alliance ability:
New Alliance abilities: ,
New Horde ability:
New Alliance ability:
New Horde ability:
New Alliance ability:
New Horde ability:
Cold Steel
Pummels and dismounts adjacent targets.
Counters mounted units.Increases success chance of missions against |C00b3ffffMelee|R enemies by 30%.
Arcane Barrage
Decimates target at a distance. Counters Melee units.Increases mission success chance by 15%.
Bestial Wrath
Pummels and dismounts adjacent targets.
Counters mounted units.Increases mission success chance by 20%.
NEW
Increases success chance of missions by 15% for each accompanying troop.
NEW
Chance to heal vitality by 1.
NEW
Increases success chance of missions by 10% for each accompanying troop.
Shadowmeld
Provides clear vision in the darkest of night.Counters |C00b3ffffAmbush|R.
NEW
These troops start with 1 more Vitality
Stealth Suit
Increases success chance for bonus loot by 30%.
NEW
Mission success chance increased by 1% for every troop Vitality on the mission.
NEW
Reduces mission duration by 0%.
NEW
Counters |C00b3ffffAmbush|R.
NEW
Chance to heal a random troop vitality by 1.
Hammerin' Time
Closes distances quickly, trampling any unit in between. Counters Ranged Units.Increases success chance of missions against |C00b3ffffMelee|R enemies by 30%.
Call Swiftwing
Mission duration decreased.Reduces mission duration by 0%.
NEW
Increases success chance by 30% when alone on a mission.
NEW
Increases success chance by 30% when on a mission alone.
Call Misha
Closes distances quickly, trampling any unit in between. Counters Ranged Units.Increases success chance of missions against |C00b3ffffRanged|R enemies by 30%.
Time Warp
Provides clear vision in the darkest of night.Increases success chance of missions that require |C00b3ffffNight Vision|R by 30%.
NEW
Reduces mission duration by 0%.
NEW
Mission success chance increased by -1% when at less than maximum Vitality.
Blessing of Dambala
Increases success chance for bonus loot.verses |C00b3ffffAmbush|R by 30%.
NEW
Reduces mission duration by 0%.
NEW
Increase success chance by 20% when at -1 Vitality
NEW
Increases success chance of missions that require |C00b3ffffScout|R by 30%.
Blessing of Lukou
Pummels and dismounts adjacent targets.
Counters mounted units.50% chance on mission success to recover an expired Troop with -1 Vitality.
NEW
Increases mission success chance by 15%.
NEW
Increases success chance of missions by 15% for each accompanying troop.
Stoneform
Mission duration decreased.These troops start with 1 more Vitality
The Big One
Decreased mission cost.Increases success chance by 25% and has a chance to cause 1 extra vitality loss to a random troop.
Spacial Rift
Decreased mission cost.Reduces mission duration by 0%.
NEW
Counters |C00b3ffffAmbush|R.
NEW
Counters |C00b3ffffAmbush|R.
Iron Autocannon
Decimates target at a distance. Counters Melee units.Increases success chance of missions against |C00b3ffffRanged|R enemies by 30%.
Blizzard
Ice shards pelt the target area, dealing 10%12% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Hammer of the Righteous
Strike the target for ( Physical damage.60% of Attack power) Physical damage.
Retribution (Level 10)
Generates 1 Holy Power
Icy Edge
Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits willto be imbued with Fire, Frost, or Lightning, enhancing your abilities.
Internal Bleeding
Kidney Shot also deals up to
Deeper Stratagem
Bleed damage over 126 sec, based on combo points spent.
Molten Weapon
Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits willto be imbued with Fire, Frost, or Lightning, enhancing your abilities.
Rampage
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of 0% + 0% + 0% + 0% + 0%) Physical damage.9.1884% of Attack power)% + (28.0488% of Attack power)% + (18.3768% of Attack power)% + (56.5812% of Attack power)% + (32.8848% of Attack power)%] Physical damage.
Saber Rattle
Inflicts Physical damage.
Sweeping Strike
Inflicts Physical damage.
REMOVED Effect #1 School Damage
Value: 150
Windfury Totem
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (11.934%18% of Attack power)% Physical damage.
NEW
NEW
NEW
Falling below 20% health grants you 0 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.
NEW
Falling below 20% health grants you 0 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.
NEW
Falling below 20% health grants you 0 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.
Heart of Azeroth
Use the Heart of Azeroth to absorb Azerite from defeated elementals.
NEW
Fire a cannonball!
NEW
Fire a cannonball!
NEW
NEW
NEW
Activate Mech
NEW
The caster commits suicide, instantly killing themself.
NEW
NEW
Want For Nothing
Your spells and abilities have a chance to grant you 154 Critical Strikeincrease your primary stat by 154 for 15 sec.
Want For Nothing
Your spells and abilities have a chance to grant you 154 Critical Strikeincrease your primary stat by 154 for 15 sec.
Name changed from Agi Trinket B to Want For Nothing
Bargain For Power
Your spells and abilities have a chance to grant you 154 Masteryincrease your primary stat by 154 for 15 sec.
Name changed from Agi Trinket C to Bargain For Power
Bargain For Power
Your spells and abilities have a chance to grant you 154 Masteryincrease your primary stat by 154 for 15 sec.
Best In Show
Your spells and abilities have a chance to grant you 154 MasteryHaste for 15 sec.
Best In Show
Your spells and abilities have a chance to grant you 154 MasteryHaste for 15 sec.
Name changed from Agi Trinket C to Best In Show
Relic of the Makers
Your spells and abilities have a chance to grant you 154 VersatilityMastery for 15 sec.
Name changed from Agi Trinket D to Relic of the Makers
Relic of the Makers
Your spells and abilities have a chance to grant you 154 VersatilityMastery for 15 sec.
NEW
Alpha Cannon
Inflicts 6650 to 7350 Fire damage on impact.
NEW Effect #1 School Damage
Value: 12099
NEW Effect #1 School Damage
Value: 8649
NEW
NEW
NEW
NEW
NEW
NEW
Aquabomb
Enchants a location to explode after a short delay, inflicting Frost damage to all enemies within 12 yards, knocking them back.
Aquabomb
Enchants a location to explode after a short delay, inflicting Frost damage to all enemies within 12 yards, knocking them back.
REMOVED Effect #1 School Damage
Value: 150
NEW
NEW
NEW
Hurls a bolt of energy at an enemy, inflicting Arcane damage.
NEW
Artillery Barrage
Calls an artillery barrage at a player's location, inflicting 5500 Fire damage on impact. Players struck by the barrage also suffer 2200 Fire damage every 2 sec for 6 sec.
NEW Effect #1 School Damage
Value: 10000
NEW Effect #1 School Damage
Value: 7150
Defense Barrage
Inflicts 4875 to 512514 to 16 Fire damage to enemies within 6 yards.0 yards.
REMOVED Effect #1 School Damage
Value: 4874
NEW
Aura of Thorns
Sister briar wraps herself in a thorny aura, inflicting 7501500 Physical damage every time she is struck.
Aura of Thorns
Sister briar wraps herself in a thorny aura, inflicting 7501500 Physical damage every time she is struck.
Aura of Thorns
Sister briar wraps herself in a thorny aura, inflicting 7501500 Physical damage every time she is struck.
NEW
Deals 0% of weapon damage as holy.
NEW
NEW
NEW
NEW
NEW
Azerite Effusion
Deals 150%250% of weapon damage as holy.
NEW Effect #1 School Damage
Value: 250
NEW
NEW
NEW
NEW
NEW
Azerite Heartseeker
Aims a piercing shot at a random player, striking the first player caught in its path. The bullet inflicts 14250 to 15750 Physical damage and reduces healing by 33% for 8 sec.
NEW Effect #1 School Damage
Value: 25999
NEW Effect #1 School Damage
Value: 18599
NEW Effect #1 School Damage
Value: 14299
Azerite Infusion
Infuses an Earthrager with azerite, freeing it from crowd control and increasing its damage taken by 150% and its damage inflicted by 50%.
Prefers targets not under the effects of Fracking Totem or other crowd control effects.
Azerite Infusion
Infuses an Earthrager with azerite, freeing it from crowd control and increasing its damage taken by 150% and its damage inflicted by 50%.
Prefers targets not under the effects of Fracking Totem or other crowd control effects.
NEW
Infuses an Earthrager with azerite, freeing it from crowd control and increasing its damage taken by 150% and its damage inflicted by 50%.
Prefers targets not under the effects of Fracking Totem or other crowd control effects.
Azerite Rounds: Incendiary
Loads his gun with fiery Azerite incendiary rounds, causing targets struck to suffer 2025 Fire damage every 2 sec for 208 sec.
NEW
Near Boat Trigger
Flynn's Deadeye
Fires a rifle blast at a targeted location, inflicting Fire damage.
NEW
NEW
NEW
REUSEME
Stuns the current target for 2 sec.
NEW
NEW
NEW
NEW
NEW
Beat Wings
The caster beats their wings faster and faster, increasing haste by 5% for 10 sec. This effect stacks.the caster and their allies within 10 yards for 10 sec.
NEW
Bellowing Roar
Release a mightyLet loose a bellowing roar, inflicting Shadow damage to enemies within 2015 yds and causing them to tremble in fear for 3 sec.3.50 sec.
NEW
Big Red Rocket
Calls several Big Red Rockets down from the sky, inflcting 550018000 Fire damage on impact and 22003300 Fire damage every 5 sec for 6 sec.
NEW Effect #1 School Damage
Value: 32800
NEW Effect #1 School Damage
Value: 23400
Big Red Rocket
Calls several Big Red Rockets down from the sky, inflcting 550018000 Fire damage on impact and 22003300 Fire damage every 5 sec for 6 sec.
Big Red Rocket
Calls several Big Red Rockets down from the sky, inflcting 550018000 Fire damage on impact and 22003300 Fire damage every 5 sec for 6 sec.
Big Red Rocket
Calls several Big Red Rockets down from the sky, inflcting 550018000 Fire damage on impact and 22003300 Fire damage every 5 sec for 6 sec.
Big Red Rocket
Calls several Big Red Rockets down from the sky, inflcting 550018000 Fire damage on impact and 22003300 Fire damage every 5 sec for 6 sec.
Big Red Rocket
Calls several Big Red Rockets down from the sky, inflcting 550018000 Fire damage on impact and 22003300 Fire damage every 5 sec for 6 sec.
Big Shot
A powerful aimed shot that deals strong Physical damage.
NEW
Wield a very big sword.
NEW
Try on a new set of clothes.
NEW
NEW
Bites the target, inflicting Physical damage.
NEW
NEW
Crawls toward a player and detonates when nearby, inflicting 42750 to 47250 Fire damage on impact and 200 Fire damage every 5 sec for until cancelled.
NEW
Try on a new set of clothes.
Blade Flurry
Increases the melee attack speed of the caster by 30% for 8 sec. All melee attacks chain to up to one other target within 5 yards.
NEW
Increases the melee attack speed of the caster by 30% for 8 sec. All melee attacks chain to up to one other target within 5 yards.
NEW
Increases the melee attack speed of the caster by 30% for 8 sec. All melee attacks chain to up to one other target within 5 yards.
NEW
Charge to your target with your blades out, dealing (150% of Attack power)% Physical damage to all nearby enemies.
Generates 25 Energy over 5 sec.
NEW
Charge to your target with your blades out, dealing (150% of Attack power)% Physical damage to all nearby enemies.
Generates 25 Energy over 5 sec.
NEW
Charge to your target with your blades out, dealing (150% of Attack power)% Physical damage to all nearby enemies.
Generates 25 Energy over 5 sec.
NEW
Charge to your target with your blades out, dealing (150% of Attack power)% Physical damage to all nearby enemies.
Generates 25 Energy over 5 sec.
NEW
NEW
NEW
An explosion covers a target in blazing hot azerite, causing afflicted targets to take 15% additional damage from all sources, stacking up to 5 times.
Blazing Azerite
Kicking an Azerite Footbomb into an enemy causes it to explode, inflicting 1900 to 21009500 to 10500 Fire damage to enemies within 10 yards.
The explosion covers enemies in blazing azerite, increasing all damage taken by 50% for 15 sec, stacking up to 5 times.
NEW Effect #1 School Damage
Value: 17399
NEW Effect #1 School Damage
Value: 12399
NEW
NEW
NEW
NEW
Protected from blight.
NEW
Allows you a quick and (mostly) painless death.
NEW
Take the easy way out. Does not incur a repair cost.
WARNING: This will kill you.
Requires: Stormwind City
NEW
Throws a handful of sand, inflicting Physical damage and disorienting all enemies in a cone in front of the caster.
NEW
Throws a handful of sand, inflicting Physical damage and disorienting all enemies in a cone in front of the caster.
NEW
Summons a storm of ice and sleet at a target's location, inflicting Frost damage every 2 sec for 6 sec.
NEW
NEW
Blizzard
Arcane, Fire:
Ice shards pelt the target area, dealing 10%12% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost:
Ice shards pelt the target area, dealing 10%12% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
NEW
Blizzard
Arcane, Fire:
Ice shards pelt the target area, dealing 10%12% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost:
Ice shards pelt the target area, dealing 10%12% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
Effect #1 School Damage
Value: 1 (SP mod: 0.10.12)
Blizzard
Ice shards pelt the target area, dealing 10%12% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
NEW
NEW
Blood Feast
G'huun corrupts his current target, inflicting 5000 Shadow damage every 2 sec.
After 10 sec, players within 8 yards of the target have their applications of Putrid Blood reset to 1 and a Gibbering Horror is spawned.
NEW
A vicious strike that deals weapon damage and plagues the target, dealing Shadow damage over 6 sec.
Blooded Leap
Blow Dart
Deals Physical damage.Inflicts Physical damage to the target.
Blowback
Inflicts 17550 to 1845010530 to 11070 Nature damage, knocking the target back that come in contact with the Blowback.
NEW Effect #1 School Damage
Value: 19199
NEW Effect #1 School Damage
Value: 13699
Blowback
Creates a Blowback at a nearby location. The Blowback inflicts 17550 to 1845010530 to 11070 Nature damage, knocking the target back that come in contact with it.
Blowback
Interrupts while affected by Blessing of the Tempest create a Blowback at a nearby location which inflicts 17550 to 1845010530 to 11070 Nature damage and knocks back enemies that come in contact with it.
Blowtorch
NEW Effect #1 School Damage
Value: 6370
NEW Effect #1 School Damage
Value: 4550
NEW
NEW
Hurls a massive boulder into the distance. This boulder deals Fire damage and 1414 to 1586 siege damage to all enemies within 10 yards.
NEW
Bone Chilling
Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 1210 times.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 50%60% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
NEW
Whirling Spin
Spins in a circle, inflicting Physical damage to enemies within 5 yards every 1 sec for 6 sec.
Whirling Spin
Spins in a circle, inflicting Physical damage to enemies within 5 yards every 1 sec for 6 sec.
REMOVED Effect #1 School Damage
Value: 100
Whirling Spin
Spins in a circle, inflicting Physical damage to enemies within 5 yards every 1 sec for 6 sec.
REMOVED Effect #1 School Damage
Value: 75
Bonk
Bonk an enemyBonks enemies on the head, dealing Physical damage and confusing them for 2 sec.
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Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again.
Your primary target takes 100% increased damage.
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Steal Mogul Razdunk's ride! He certainly won't be using it...
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Hurls an explosive bomb at an enemy, inflicting 60125 to 69875 Fire damage tand stunning for 2 sec.
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Hurls an explosive bomb at an enemy, inflicting 60125 to 69875 Fire damage tand stunning for 2 sec.
Boulder
Deals Fire damage to enemies.
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Deals Fire damage to enemies.
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Hurls a massive boulder into the distance. This boulder deals Fire damage and 1414 to 1586 siege damage to all enemies within 10 yards.
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Jumps.
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Jumps.
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Your damaging spells have a chance to trigger a Waterspout at your target's location. The Waterspout erupts after until cancelled, dealing 347 Nature damage divided evenly among enemies within 8 yards.
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Your damaging spells have a chance to trigger a Waterspout at your target's location. The Waterspout erupts after until cancelled, dealing 347 Nature damage divided evenly among enemies within 8 yards.
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Your damaging spells have a chance to trigger a Waterspout at your target's location. The Waterspout erupts after until cancelled, dealing 347 Nature damage divided evenly among enemies within 8 yards.
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Your damaging spells have a chance to trigger a Waterspout at your target's location. The Waterspout erupts after until cancelled, dealing 347 Nature damage divided evenly among enemies within 8 yards.
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Your damaging spells have a chance to trigger a Waterspout at your target's location. The Waterspout erupts after until cancelled, dealing 347 Nature damage divided evenly among enemies within 8 yards.
Broad Slash
NEW Effect #1 School Damage
Value: 21699
NEW Effect #1 School Damage
Value: 15499
NEW Effect #1 School Damage
Value: 11899
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Inflicts Physical damage to the target.
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Calls upon the power of the loa charging the caster's shield reducing the caster's damage taken by80% for 5 sec.
Burden of Power
Killing a Legion dungeon boss increases your damage and healing by 10% for 2 min.
Burden of Power
Killing a Legion dungeon boss increases your damage and healing by 10% for 2 min.
Burden of Power
Killing a Legion dungeon boss increases your damage and healing by 10% for 2 min.
Burning Arsenal
If any barrel of munitions come into contact with fire, it will explode after 6 sec, inflicting 17023 to 17897 Fire damage to all targets within 1220 yds.
Burning Blast
Inflicts Fire damage to up to 4 enemies.
Oil Bomb
Oil Bomb
Throws a flaming flask, that creates a burning puddle of oil, inflictinginflicting an initial 3900 to 4100 Fire damage to all enemies within 8 yd and then 1000 Fire damage every 2 sec. 5 sec.
NEW Effect #1 School Damage
Value: 3899
Burning Souls
Burning souls peel off of the Soulbound Goliath, attacking nearby players for 1310 sec.
Burning Torch
Burn a corpse to ash.
Burrow
The caster burrows through the ground to a random location.
Buster Shot
Fires a missile at the current threat target, inflicting 6012 to 6988 Fire damage.
NEW Effect #1 School Damage
Value: 10899
NEW Effect #1 School Damage
Value: 7809
NEW Effect #1 School Damage
Value: 6009
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Your attacks have a chance to grant you 154 Critical Strike for 15 sec.
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Your attacks have a chance to grant you 154 Critical Strike for 15 sec.
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Your damaging spells have a chance to cause a Cacaphonous Chord, dealing 256 damage to a nearby enemy. Your healing spells have a chance to cause a Harmonious Chord, restoring 256 health to a nearby injured ally.
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Your damaging spells have a chance to cause a Cacaphonous Chord, dealing 256 damage to a nearby enemy. Your healing spells have a chance to cause a Harmonious Chord, restoring 256 health to a nearby injured ally.
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Periodically summoning Void Spheres.
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Calls upon the power or Nalorakk to transform the caster into a bear. Each time the cast is interrupted the Disciple of Nalorakk gains an application of Echo of the Call, reducing the cast time of Call the Beast by 100%.
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Use Jin'Tiki's fetish to blast an area with ancient fire mojo.
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Candle Toss
Throw a precious candle at an enemy, dealing fire damage.
REMOVED Effect #1 School Damage
Value: 400
Cannon Blast
A fiery blast from the cannon inflicts 10725 to 1127516087 to 16913 Fire damage to targets struck.
Cannon Blast
A fiery blast from the cannon inflicts 10725 to 1127516087 to 16913 Fire damage to targets struck.
Cannon Blast
A fiery blast from the cannon inflicts 10725 to 1127516087 to 16913 Fire damage to targets struck.
Cannon Shot
Inflicts Physical damage.
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Inflicts Physical damage.
Cannon Shot
Inflicts Physical damage.
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Inflicts Physical damage.
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Cannon Shot
Inflicts Physical damage.
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Your damaging spells have a chance to summon a Volatile Shadeweaver, which creeps towards the target and explodes on contact, dealing 347 Shadow damage divided evenly among enemies within 8 yards.
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Your attacks have a chance to deploy a cannon battery at your side for until cancelled, dealing 347 Fire damage divided evenly among enemies in a cone in front of it.
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Your damaging spells have a chance to summon a Volatile Shadeweaver, which creeps towards the target and explodes on contact, dealing 347 Shadow damage divided evenly among enemies within 8 yards.
Sorrow
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Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75.
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Caustic Compound
Throws a flask of caustic compound at an enemy, inflicting 4750 to 5250 Nature damage immediately and 2375 to 2625 Nature damage every 2 sec for 6 sec.
NEW Effect #1 School Damage
Value: 8649
NEW Effect #1 School Damage
Value: 6179
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Calls upon Holy magic to heal an ally.
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Charge
Charges at a target, inflicting 1025020500 Physical damage and knocking back all targets struck.
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Charge forward for a short time. Activating this ability again while charging stops you.
Charge
Charges at a target, inflicting 1025020500 Physical damage and knocking back all targets struck.
Charge
Charged Shot
Fires a blast of azerite energy at the caster's current threat target, inflicting 11400 to 12600 Physical damage.
NEW Effect #1 School Damage
Value: 20699
NEW Effect #1 School Damage
Value: 14799
Charged Shot
A powerful aimed shot that deals strong Physical damage.
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Pheromone Bomb
Hurl a bomb at the target, exploding for (15.6% of Attack power) BleedFire damage in a cone and coating enemies in chumpheromones, causing them to bleed forsuffer (120% of Attack power) damage over 6 sec.Fire damage over 5 sec.
Kill Command has a 100% chance to reset against targets you've Chummed.coated with Scorching Pheromones.
Pheromone Bomb
Hurl a bomb at the target, exploding for (15.6% of Attack power) BleedFire damage in a cone and coating enemies in chumpheromones, causing them to bleed forsuffer (120% of Attack power) damage over 6 sec.Fire damage over 5 sec.
Kill Command has a 100% chance to reset against targets you've Chummed.coated with Scorching Pheromones.
Pheromone Bomb
Hurl a bomb at the target, exploding for (15.6% of Attack power) BleedFire damage in a cone and coating enemies in chumpheromones, causing them to bleed forsuffer (120% of Attack power) damage over 6 sec.Fire damage over 5 sec.
Kill Command has a 100% chance to reset against targets you've Chummed.coated with Scorching Pheromones.
Pheromone Bomb
Hurl a bomb at the target, exploding for (15.6% of Attack power) BleedFire damage in a cone and coating enemies in chumpheromones, causing them to bleed forsuffer (120% of Attack power) damage over 6 sec.Fire damage over 5 sec.
Kill Command has a 100% chance to reset against targets you've Chummed.coated with Scorching Pheromones.
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Strikes the target with a heavy-handed claw, inflicting Physical damage and reducing movement speed by 75% for 5 sec.
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Inflicts Physical damage every 0.4 sec. for 1.20 sec.
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Inflicts Physical damage every 0.4 sec. for 1.20 sec.
Cleanup
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Snaps at the target with a razor-sharp claw, inflicting Physical damage and additional Physical damage every 1 sec for 5 sec.
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A massive strike clobbering the target, inflicting Physical damage
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Clothesline
NEW Effect #1 School Damage
Value: 10399
NEW Effect #1 School Damage
Value: 7409
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Draws any pile of gold within 10 yards to the Coin-Operated Crowd Pummeler.
The Pummeler gains an application of Pay to Win for each coin pile consumed.
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Draws any pile of gold within 10 yards to the Coin-Operated Crowd Pummeler.
The Pummeler gains an application of Pay to Win for each coin pile consumed.
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Draws any pile of gold within 10 yards to the Coin-Operated Crowd Pummeler.
The Pummeler gains an application of Pay to Win for each coin pile consumed.
Comet Storm
Calls down a series of 7 icy comets on and around the target, that deals up to 31.25%45% of Spell power)] Frost damage to all enemies within 6 yds of its impacts.
Effect #1 School Damage
Value: 1 (SP mod: 0.31250.45)
Comet Storm
Calls down a series of 7 icy comets on and around the target, that deals up to 31.25%45% of Spell power)] Frost damage to all enemies within 6 yds of its impacts.
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Your damaging spells and abilities have a chance to grant you 154 Critical Strike for 15 sec.
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Your damaging spells and abilities have a chance to grant you 154 Critical Strike for 15 sec.
Concussion Charge
Throws a grenade at a random player, inflicting 6650 to 7350 Fire damage and knocking back players within 4 yards.
NEW Effect #1 School Damage
Value: 12099
NEW Effect #1 School Damage
Value: 8649
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Hurls a massive bomb at a target, inflicting 8088 to 9412 Fire damage to all enemies within 8 yards.
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Hurls a massive bomb at a target, inflicting 8088 to 9412 Fire damage to all enemies within 8 yards.
Consume Essence
The Forgotten Denizen tears a fragment from the minds of all players, inflicting 7800 to 8200 Shadow damage to them and restoring health to the caster.
Consume Essence
The Forgotten Denizen tears a fragment from the minds of all players, inflicting 7800 to 8200 Shadow damage to them and restoring health to the caster.
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Growth Event
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Reduces the cooldown on your Hearthstone by 5 minutes.
Blood Storm
Blood Storm
Putrid masses of corruption cling to the floors, inflicting 5000 NatureA thundering storm of blood magic gathers, inflicting 5000 Shadow damage every 0.5 sec to players within.
Corrupting Bite
Each of G'huun's melee attacks inflict an additional 6337 to 6663 Plague damage.9750 to 10250 Plague damage.
Corrupting Bite
Each of G'huun's melee attacks inflict an additional 6337 to 6663 Plague damage.9750 to 10250 Plague damage.
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Sprays black blood around the caster, inflicting Shadow damage to targets within 10 yds. The blood increases damage taken by 20% and damage done by 20% for 11 sec. This effect stacks.
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Corrupts nearby enemies, inflicting (12.5% of Spell power) Shadow damage every 3 sec. for 15 sec.
Corruption Pulse
Inflicts 24375 to 256259740 to 10200 Shadow damage to all enemies, damage increased with each pulse.
NEW Effect #1 School Damage
Value: 5219
NEW Effect #1 School Damage
Value: 13099
NEW Effect #1 School Damage
Value: 9739
NEW Effect #1 School Damage
Value: 6959
Corruptor's Pact
UnstableOverwhelming power courses through you. increasing your damage, healing, and absorption effects by 200%. You are vulnerable to N'Zoth's influence and coming into contact with an Orb of Corruption will consume you.Maximum health, damage done, and healing done increased by 100%.
Afflicted by Will of the Corruptor upon expiration.
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Crackling Surge
Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits willto be imbued with Fire, Frost, or Lightning, enhancing your abilities.
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Plasma Discharge
Taloc's blood magic causes his enemies' plasma to burst forth from within, inflicting 14625 to 15375 Nature damage and creating a Blood Storm every 2 sec for 6 sec.
NEW Effect #2 School Damage
Value: 14624
Cross Ignition
Blasts players along burning lanes, inflicting 17910 to 18090 Fire damage.26865 to 27135 Fire damage.
Cross Ignition
Blasts players along burning lanes, inflicting 17910 to 18090 Fire damage.26865 to 27135 Fire damage.
Cross Ignition
Blasts players along burning lanes, inflicting 17910 to 18090 Fire damage.26865 to 27135 Fire damage.
Cross Ignition
Blasts players along burning lanes, inflicting 17910 to 18090 Fire damage.26865 to 27135 Fire damage.
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Crusader Strike
Holy, Protection:
Strike the target for ( Physical damage.60% of Attack power) Physical damage.
Retribution:
Strike the target for ( Physical damage.60% of Attack power) Physical damage.
Generates 1 Holy Power.
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Smashes the enemy with a heavy fist, inflicting 8500 Physical damage.
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The caster begins rushing forward at 50% increased speed, inflicting 4875 to 5125 Physical damage every 0.5 sec to all enemies within 0 yds. Chrushing Stampede lasts 4 sec.
This ability generates a high amount of threat.
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When dealt damage greater than 10% of your maximum health, gain 72 Armor and cause melee attackers to suffer 83 Physical damage. Lasts 12 sec.
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When dealt damage greater than 10% of your maximum health, gain 72 Armor and cause melee attackers to suffer 83 Physical damage. Lasts 12 sec.
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When dealt damage greater than 10% of your maximum health, gain 72 Armor and cause melee attackers to suffer 83 Physical damage. Lasts 12 sec.
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Spits a chunk of undigested cud at the target, inflicting Nature damage.
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Taloc hurls his mighty cudgel at his current target, inflicting 40000 Shadow damage and knocking back targets within 30 yards. Damage decreases the further targets are from the point of impact.
Additionally, the cudgel absorbs instances of Blood Storm within 15 yards.
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Taloc hurls his mighty cudgel at his current target, inflicting 40000 Shadow damage and knocking back targets within 30 yards. Damage decreases the further targets are from the point of impact.
Additionally, the cudgel absorbs instances of Blood Storm within 15 yards.
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Curses the enemy, inflicting Shadow damage every 1 sec for 6 sec
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Swings a cursed polearm at the target, inflicting Shadow damage.
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Try on a new set of clothes.
Dark Bargain
Upon reaching 100 energy the Dark Young unleashes a profane ritual, increasing the damage taken, healing done and damage done of all creatures, including players, within 1510 yards of the caster by 10% for 20 sec. This effect stacks.
Any player reaching 105 stacks of Dark Bargain becomes an unwilling thrall of G'huun, attacking their allies until they are slain.
Mind Thrall
Upon reaching 100 energy the Dark Young unleashes a profane ritual, increasing the damage taken, healing done and damage done of all creatures, including players, within 1510 yards of the caster by 10% for 20 sec. This effect stacks.
Any player reaching 105 stacks of Dark Bargain becomes an unwilling thrall of G'huun, attacking their allies until they are slain.
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Dark Omen
Channels dark magic at enemy for 6 sec, inflicting 7800 to 8200 Shadow damage to all enemies within 4 yards of their location every 1 sec.
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Unleashes a Dark Revelation after 15 sec, , dealing 50000 Shadow damage divided among nearby players and releasing Minions of Zul.
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Unleashes a Dark Revelation after 15 sec, , dealing 50000 Shadow damage divided among nearby players and releasing Minions of Zul.
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Unleashes a Dark Revelation after 15 sec, , dealing 50000 Shadow damage divided among nearby players and releasing Minions of Zul.
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Inflicts Shadow damage to all enemies within 6 yards of the caster.
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Deadeye
Aims at a player, firing a precise round after 54 sec and striking the first player in the line. This shot inflicts 7814 to 8638 Physical damage and increases damage taken from Deadeye by 500% for 1.33 min.
Deadeye
Aims at a player, firing a precise round after 54 sec and striking the first player in the line. This shot inflicts 7814 to 8638 Physical damage and increases damage taken from Deadeye by 500% for 1.33 min.
Deadeye
Aims at a player, firing a precise round after 54 sec and striking the first player in the line. This shot inflicts 7814 to 8638 Physical damage and increases damage taken from Deadeye by 500% for 1.33 min.
Deadeye
Aims at a player, firing a precise round after 54 sec and striking the first player in the line. This shot inflicts 7814 to 8638 Physical damage and increases damage taken from Deadeye by 500% for 1.33 min.
Deadeye Shot
Shoots at an enemy, inflicting Physical damage.6012 to 6988 Physical damage and knocking them back.
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Shoots down a Gnomish Gyro-Engineer.
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Interrupts all casting for the next 2 sec.
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Deals 121 to 129 Shadow damage to a nearby random target.
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Decaying Touch
Touches the enemy with a hand infused with shadow energy, inflicting 7500 Shadow damage and increasing damage taken by 25% for 8 sec. This effect stacks.
NEW Effect #1 School Damage
Value: 13700
NEW Effect #1 School Damage
Value: 9750
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@spelldesc267889
Blessed Portents
When you cast a heal on an ally, heals to that same ally are increased by 39, up to 231193, up to 193 for 6 sec.
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@spelldesc267889
Deep Wounds
Deep Wounds damage is increased by 8.0%, dealing (53.82% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike
Cleave
Cleave
, Execute, or Bladestorm
Ravager
Ravager
Bladestorm inflicts Deep Wounds.
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The caster shores up their stance in preparation for incoming attacks, reducing damage taken by 50% for 5 sec.
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The caster launches multiple mortar shots, each inflicting 17550 to 18450 Fire damage and knocking back to all enemies within 8 yds.
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The caster launches multiple mortar shots, each inflicting 17550 to 18450 Fire damage and knocking back to all enemies within 8 yds.
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The cannon fires a barrage of shrapnel in a cone, inflicting 11700 to 12300 Fire damage instantly and additional 3000 Fire damage every 5 sec for 5 sec.
Demon Spikes
Surge with fel power, increasing your Armor by 80%140% of your Agility, and your Parry chance by 15%, for 6 sec.
Demonic Trample
You enter Metamorphosis, moving at 200% increased speed for 85 sec, knocking down all enemies in your path and dealing (10.3194% of Attack power) Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
Demonic Trample
You enter Metamorphosis, moving at 200% increased speed for 85 sec, knocking down all enemies in your path and dealing (10.3194% of Attack power) Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
Deploy Crawler Mine
Deploys a crawler mine which burrows into the ground near a player. When a burrowed mine is triggered by a player, it will fixate on that player until the mine comes within 4 yards of a player. When it does, it will detonate, inflicting 14250 to 1575042750 to 47250 Fire damage instantly and 3000 Fire damage over 2 sec for 6 sec to all players within 5 yards.
Deploy Crawler Mine
Deploys a crawler mine which burrows into the ground near a player. When a burrowed mine is triggered by a player, it will fixate on that player until the mine comes within 4 yards of a player. When it does, it will detonate, inflicting 14250 to 1575042750 to 47250 Fire damage instantly and 3000 Fire damage over 2 sec for 6 sec to all players within 5 yards.
Deploy Crawler Mine
Deploys a crawler mine which burrows into the ground near a player. When a burrowed mine is triggered by a player, it will fixate on that player until the mine comes within 4 yards of a player. When it does, it will detonate, inflicting 14250 to 1575042750 to 47250 Fire damage instantly and 3000 Fire damage over 2 sec for 6 sec to all players within 5 yards.
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A wave of deathly energy emanates from the caster, inflicting Shadow damage to all enemies within 10 yards.
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Devastator Cannon
Fires a cannon, inflicting 17100 to 18900 Fire damage in a 10 yd radius.
Devastator Cannon
Fires a cannon, inflicting 17100 to 18900 Fire damage in a 10 yd radius.
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Dire Ritual
Releases a bust of dark energy, inflicting 1800015000 Shadow damage to all enemies.
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Interacting...
Discharge
Zaps all enemies within 8 yards with a lightning discharge, causing 2000400 damage and snaring them for 4 sec.
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Divine Storm increases the damage of your next Judgment by 10% for each enemy hit. Stacks up to 10 times.
Divine Storm
Unleashes a whirl of divine energy, dealing (45%42% of Attack power)% Holy damage to all nearby enemies.
Effect #1 School Damage
Value: 0 (AP mod: 0.450.42)
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Strikes the target with both weapons, inflicting Physical damage.
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Strikes the target with both weapons, inflicting Physical damage.
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Swings a massive weapon in an overhead arc, inflicting Physical damage.
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Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100.
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Heat washes over the dragonhawk, causing its melee attacks to inflict Fire damage. In addition, each melee attack causes the target to take an additional 0% Fire damage for until cancelled. This effect stacks.
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Heat washes over the dragonhawk, causing its melee attacks to inflict Fire damage. In addition, each melee attack causes the target to take an additional 0% Fire damage for until cancelled. This effect stacks.
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Sends out a massive wave of shadowy energy to draw in all nearby souls, inflicting Shadow damage to all enemies. Additionally, any Curse-Bound Souls that are still alive are drawn back in to the caster, applying a stack of Soul-Bonded.
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Draws all nearby enemies inward
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Bite the target, dealing Shadow damage.
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Drill Smash
Flies through the air and impacts a player's location, inflicting 8550 to 945019000 to 21000 Physical damage to targets within 8 yards, reduced to 6175 to 6825and 9500 to 10500 Physical damage to all targets beyond 8 yards.
Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
NEW Effect #1 School Damage
Value: 17299
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Flies through the air and impacts a player's location, inflicting 19000 to 21000 Physical damage to targets within 8 yards, and 9500 to 10500 Physical damage to all targets beyond 8 yards.
Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
Drill Smash
Flies through the air and impacts a player's location, inflicting 8550 to 945019000 to 21000 Physical damage to targets within 8 yards, reduced to 6175 to 6825and 9500 to 10500 Physical damage to all targets beyond 8 yards.
Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
Drill Smash
Flies through the air and impacts a player's location, inflicting 8550 to 945019000 to 21000 Physical damage to targets within 8 yards, reduced to 6175 to 6825and 9500 to 10500 Physical damage to all targets beyond 8 yards.
Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
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Drill Smash
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Fires a shadowy bolt at the target, inflicting 150 Shadow damage.
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Earth Shock
Inflicts 3800 to 4200 Nature damage to a nearby enemy.
NEW Effect #1 School Damage
Value: 6919
NEW Effect #1 School Damage
Value: 4939
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Echo Blade
A vibrating azerite blade generates an intense sound wave, inflicting 13300 to 14700 Physical damage all enemies in front of the caster up to 20 yards away.
Enemies struck by the wave are silenced for 4 sec.
NEW Effect #1 School Damage
Value: 24199
NEW Effect #1 School Damage
Value: 17299
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Calls upon the power or Nalorakk to transform the caster into a bear. Each time the cast is interrupted the Disciple of Nalorakk gains an application of Echo of the Call, reducing the cast time of Call the Beast by 100%.
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Pay respects.
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Sends a pulse of elemental magic into the ground, inflicting Magic damage and knocking back enemies within 15 yards.
Elemental Whirl
Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 770 for 10 sec.
Elemental Whirl
Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 770 for 10 sec.
Elemental Whirl
Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 770 for 10 sec.
Elemental Whirl
Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 770 for 10 sec.
Elemental Whirl
Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 770 for 10 sec.
Potion of Rising Death
Hides the imbiber from detection as long at they're standing still. Lasts 1 min.Sends out a wave that grows in intensity, dealing more damage to the target the farther it travels.
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Inflicts 1000 Nature damage every 1 sec. and slows the targets movement by 10% for 10 sec. These effects stack.
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Enhanced Weapons
You imbue your weapons with the power of wind and fire.
Each of your main-hand weapon attacks has a 20%25% chance of triggering three extra attacks dealing (11.934%18% of Attack power)% Physical damage.
Each of your off-hand weapon attacks causes up to (0.149 * Attack power) additional Fire damage, based on weapon speed.
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Entomb
Entombs the target within one of the crypts inside the chamber. preparing them for the Mummification Ritual.After casting Entomb, Mchimba will move between the crypts, opening them one at a time, beginning with the crypts that do not contain the entombed player.
Releasing the Entombed player will interrupt the ritual, preventing Mchimba from releasing additional Half-Finished Mummies.
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Entombs the target within one of the crypts inside the chamber, and begins channeling Last Rites until the target is released.
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The stone construct turns their outer rocks brittle, causing them to shatter off when struck. These shards form Brittle Shardlings
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NEW
NEW
Deliver an execution sentence, dealing (120%110% of Attack power) Holy damage.
Your Holy damage done against the target is increased by 20% for 10 sec.12 sec.
Alliance Assassin
Chance to find Rich Azerite on creatures within the world increased by 100%.
When you die, players can loot 100% of your currency.
DyingDamage and healing increased by 15%. Dying will cause you to lose this rank.effect.
Horde Assassin
Chance to find Rich Azerite on creatures within the world increased by 100%.
When dying, you now lose an additional 100% of your Rich Azerite.Damage and healing increased by 15%. Dying will cause you to lose this effect.
NEW
Explosive Burst
Marks player for Explosive Burst. After 64 sec, shots ring out and inflict 8095 to 817712142 to 12266 Fire damage to all players within 5 yds.
Explosive Burst
Marks player for Explosive Burst. After 64 sec, shots ring out and inflict 8095 to 817712142 to 12266 Fire damage to all players within 5 yds.
Explosive Burst
Marks player for Explosive Burst. After 64 sec, shots ring out and inflict 8095 to 817712142 to 12266 Fire damage to all players within 5 yds.
NEW
Throws a blasting charge at the target's location, inflicting Fire damge to all enemies within 4 yards.
G'huun spreads corruption to a random player, inflicting 14625 to 15375 Plague damage after 5 sec. 8 sec.
When Explosive Corruption expires, it spreads to all players within 8 yards. In addition, a pool of Blighted Ground is formed.
G'huun spreads corruption to a random player, inflicting 14625 to 15375 Plague damage after 5 sec. 8 sec.
When Explosive Corruption expires, it spreads to all players within 8 yards. In addition, a pool of Blighted Ground is formed.
G'huun spreads corruption to a random player, inflicting 14625 to 15375 Plague damage after 5 sec. 8 sec.
When Explosive Corruption expires, it spreads to all players within 8 yards. In addition, a pool of Blighted Ground is formed.
NEW
Coats an enemy in an incendiary liquid, inflicting fire damage and additional Fire damage every 1 sec for 5 sec.
Explosive Void
Coming in contact with the Awoken Void inflicts 14625 to 15375 Shadow damage.
NEW Effect #1 School Damage
Value: 26599
NEW Effect #1 School Damage
Value: 18999
NEW
NEW
Eye Beam
The Eye of C'Thun penetrates the soul of the target, dealing 1950019400 to 20500 Nature damage and leaping to any nearby allies for increased damage.
NEW Effect #1 School Damage
Value: 10399
NEW Effect #1 School Damage
Value: 26199
NEW Effect #1 School Damage
Value: 19399
NEW Effect #1 School Damage
Value: 13899
NEW
NEW
Hidden Blades
Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
NEW
Refunds 0 mana.
NEW
Your next 6 healing spell casts restore 0 mana.
Swift Hearthing
Allows you to use your hearthstone faster while in Kul Tiras or Zandalar.
NEW
REMOVED
Impales the target for (32.76% of Attack power) Chaos damage and stuns them for 4 sec.
Felblade
Havoc:
Charge to your target and deal (66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Felblade
Havoc:
Charge to your target and deal (66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
NEW
Enhancement:
Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects and grant you 5 Maelstrom each time they attack
Elemental, Restoration:
Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects
NEW
The Kodo lashes out, inflicting 8000 Physical damage and knocking back all enemies within 15 yds in front of the Kodo.
REMOVED
Slam improves your next Whirlwind, increasing its damage by 50% and reducing its cost by 35%. Stacks 3 times.
Fervor of Battle
Slam improves your next Whirlwind, increasing its damage by 50% and reducing its cost by 35%. Stacks 3 times.
Final Blast
At low health the caster fixates a nearby enemy and will detonate, inflicting 25000 Fire damage to all enemies within 8 yards on contact.
NEW Effect #1 School Damage
Value: 45500
NEW Effect #1 School Damage
Value: 32500
NEW
NEW
NEW
NEW
The caster creates a volatile orb of fire at the target's location. Touching the orb causes it to explode, inflicting Fire damage to all players within 10 yards.
NEW
The caster creates a volatile orb of fire at the target's location. Touching the orb causes it to explode, inflicting Fire damage to all players within 10 yards.
NEW
Inflicts Fire damage to all enemies in a cone 15 yards long.
Fire Starter
Deals fire damage and ignites Oil.
NEW
Inflicts Fire damage to an enemy.
NEW
Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 300.
NEW
Allows the person fishing to efficiently gather fish.
Searing Reagent
Shoots a ball of flame at an enemy, inflicting 3990 to 4410 Fire damage.
NEW Effect #1 School Damage
Value: 7269
NEW Effect #1 School Damage
Value: 5189
NEW
Flames erupt from the exhausts under the War Machine, inflicting 2925 to 3075 Fire damage every 1 sec to all nearby enemies.
NEW
Flames erupt from the exhausts under the War Machine, inflicting 2925 to 3075 Fire damage every 1 sec to all nearby enemies.
NEW
NEW
NEW
Disorients enemies and inflicts Fire damage.
Flash Bang
Disorients enemies and inflicts Fire damage.
NEW Effect #1 School Damage
Value: 50000
NEW
Calls upon Holy magic to heal an ally.
NEW
NEW
The flightmaster's experience with movement heightens their senses, increasing their melee haste by 15% for 30 sec. This effect stacks.
NEW
NEW
NEW
Energizes the target for 30 energy.
NEW
NEW
NEW
Footbomb Launcher
Launches explosive footbombs into the arena. After 30 sec sec, the footbombs will trigger Timed Detonation.
Footbombs punted into the Coin-Operated Crowd Pummeler trigger Blazing Azerite instead of exploding.
Footbomb Launcher
Launches explosive footbombs into the arena. After 30 sec sec, the footbombs will trigger Timed Detonation.
Footbombs punted into the Coin-Operated Crowd Pummeler trigger Blazing Azerite instead of exploding.
Footbomb Launcher
Launches explosive footbombs into the arena. After 30 sec sec, the footbombs will trigger Timed Detonation.
Footbombs punted into the Coin-Operated Crowd Pummeler trigger Blazing Azerite instead of exploding.
Footbomb Launcher
Launches explosive footbombs into the arena. After 30 sec sec, the footbombs will trigger Timed Detonation.
Footbombs punted into the Coin-Operated Crowd Pummeler trigger Blazing Azerite instead of exploding.
NEW
Force Cannon
Fires a blast of energy from an experimental azerite cannon, inflicting 9500 to 10500 Arcane damage and knocking back all enemies in front of the caster.
NEW Effect #1 School Damage
Value: 17399
NEW Effect #1 School Damage
Value: 12399
Fracking Totem
Place a Fracking Totem, which stuns your current target for 1 min. Can only be used against ElementalsEarthragers.
Fracking Totem
Place a Fracking Totem, which stuns your current target for 1 min. Can only be used against ElementalsEarthragers.
Fracking Totem
Place a Fracking Totem, which stuns your current target for 1 min. Can only be used against ElementalsEarthragers.
Frantic Dig
Inflicts Physical damage to enemies in a cone in front of the caster.
REMOVED Effect #1 School Damage
Value: 45
Freezing Rain
Frozen Orb makes Blizzard instant cast and increases its damage done by 20%35% for 12 sec.
The Houndmaster's Stratagem
Casting Call Dreadstalkers causes the target to take 25%20% additional Shadowflame damage from you for the next until cancelled.12 sec.
REMOVED
Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (50% of Spell power) Frost damage to the target and (25% of Spell power) Frost damage to all other enemies within 10 yards.
NEW
Inflicts Frost damage to enemies within a cone.
Frost Familiar
Conjures a ball of ice that protects the caster for 30 sec. When the summoner is attacked the ball has a chance to strike an enemy for Frost damage.
REMOVED Effect #1 School Damage
Value: 150
NEW
Bites the target with frost-covered fangs, inflicting Frost damage and reducing movement speed by 50% for 6 sec.
Frost Nova
Immobilizes an enemy for up to 15 sec.
NEW
Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
Frost Nova
Inflicts Frost damage and immobilizes enemies within 8 yds for 8 sec.
NEW
Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
NEW
Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
NEW
Spits out an icy blast, inflicting Frost damage to all enemies in a cone in front of the caster.
NEW
NEW
Inflicts Frost damage and immobilizes enemies in front of the caster for 10 sec.
NEW
Furious Quake
Pulses an earthquake every 2 sec, inflicting 9500 to 10500 Nature damage and reducing movement speed by 60% for 2 sec.
NEW Effect #1 School Damage
Value: 17399
NEW Effect #1 School Damage
Value: 12399
NEW
NEW
Fuselighter
Marks a player with a burning fuse, causing them to erupt inflicting 1228 to 1292 Fire damage within 5 yds1842 to 1938 Fire damage every 1 sec for until cancelled.5 sec.
Fuselighter
Marks a player with a burning fuse, causing them to erupt inflicting 1228 to 1292 Fire damage within 5 yds1842 to 1938 Fire damage every 1 sec for until cancelled.5 sec.
Fuselighter
Calls down an explosion of flame, burning all enemies in a selected area for 3948 to 4152 Fire damage.13327 to 14011 Fire damage.
NEW
NEW
Gatling Gun
Spins in place and fires a hail of bullets, inflicting 2500 Physical damage every 0.3 sec to all players in front of Mogul Razdunk.
Gatling Gun
Spins in place and fires a hail of bullets, inflicting 2500 Physical damage every 0.3 sec to all players in front of Mogul Razdunk.
Gaze of G'huun
G'huun unleashes a wave of terror, causing all players facing him to flee in fear for 36 sec.
Gemhide
When dealt damage greater than 10% of your maximum health, gain 31 Avoidance and 1380 Avoidance and 0 Dodge for 10 sec.
Gemhide
When dealt damage greater than 10% of your maximum health, gain 31 Avoidance and 1380 Avoidance and 0 Dodge for 10 sec.
NEW
NEW
NEW
NEW
NEW
Giving Back to Nature: Summon Starving Hornet
Glacial Spike
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (250%400% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Glacial Spike
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (250%400% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Effect #1 School Damage
Value: 0 (SP mod: 2.54)
Glacial Spike!
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (250%400% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
NEW
NEW
NEW
Increase your Versatility by 0 for 20 sec
NEW
NEW
Slams the target with a golden blade, inflicting Physical damage.
Grease Gun
Shoot the current threat target for 6270 to 6930 Physical damage.
NEW Effect #1 School Damage
Value: 11399
NEW Effect #1 School Damage
Value: 8149
Ground Crush
Inflicts 13412 to 15588 Physical damage to nearby players and knocks them high into the air.
Ground Pound
Slams the ground, dealing Physical damage and stunning enemies in a cone and knocking targets back.
Ground Pound
Slams the ground, dealing Physical damage and stunning enemies in a cone and knocking targets back.
Growing Corruption
With each consecutive melee attack against the same target, the damage of Corrupting Bite is increased by 10%20%. This effect stacks.
When G'huun switches to a new target Growing Corruption is reset.and a Wave of Corruption is unleashed.
NEW
Whips up a slicing tornado in front of the caster that moves in a straight line, inflicting Nature damage to all enemies within it.
Hack and Slash
A flurry of attacks on the target, inflicting Physical damage.
Hag Channel Omni
Hail of Flechettes
Hurls flechettes at enemies within 45 yards, inflicting 3000 Physical damage.
If the caster has Toxic Blades, affected targets will also be poisoned by the Widomaker Toxin.
NEW Effect #1 School Damage
Value: 5460
NEW Effect #1 School Damage
Value: 3900
Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (0%3.51% of Attack power)% Frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.03510.0351)
Hammer of the Righteous
Strike the target for ( Physical damage.60% of Attack power) Physical damage.
Retribution (Level 10)
Generates 1 Holy Power
NEW
Fires a handheld cannon, inflicting Fire damage to all enemies in a cone in front of the caster.
NEW
Throws a harpoon at the target, inflicting Physical Damage
NEW
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
NEW
NEW
Head Slam
Charges a target at range with their head, inflicting 2775 to 3225 Physical damage and knocking back all targets within 2 yards.
Head Slam
Charges a target at range with their head, inflicting 2775 to 3225 Physical damage and knocking back all targets within 2 yards.
NEW Effect #1 School Damage
Value: 2774
NEW
Summons a totem that heals the caster.
NEW
Heals the caster for 5% of their maximum life.
NEW
NEW
NEW
NEW
Heartstopper Venom
Fires a Heartstopper round at each player. Venom courses through the veins each time the target moves. If it reaches their heart, the target is stunned for 128 sec.
Heartstopper Venom
Fires a Heartstopper round at each player. Venom courses through the veins each time the target moves. If it reaches their heart, the target is stunned for 128 sec.
Heartstopper Venom
Upon expiration, the afflicted player explodes in a violent mess. Being struck with another Doomseeker Round refreshes the until cancelled duration.Fires a Heartstopper round at each player. Venom courses through the veins each time the target moves. If it reaches their heart, the target is stunned for 8 sec.
NEW
Smacks the target with a heavy fist, inflicting Physical damage and knocking them back.
NEW
Mortal Strike refunds 3 Rage and deals 121 additional damage.
Arms
NEW
Your damaging abilities have a chance to deal 347 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
NEW
Your damaging abilities have a chance to deal 347 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
NEW
Your damaging abilities have a chance to deal 347 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
Hex
Transforms the target into an adorable, tiny dinosaur for 10 sec sec, rendering them unable to take actions.
Hex
Transforms an enemy into a frog, rendering it unable to attack or cast spells for 86 sec.
NEW
Transforms a nearby enemy into a frog, rendering them unable to attack or cast spells for 8 sec.
NEW
NEW
NEW
Hindering Cleave
Inflicts 48750 to 5125029250 to 30750 Physical damage to enemies in front of the caster and reduces movement speed by 70% for 10 sec.
NEW Effect #1 School Damage
Value: 53199
NEW Effect #1 School Damage
Value: 37999
Homing Missile
Fires a homing missile that chases a player. On impact, or after 10 sec, the missile explodes, inflicting 11400 to 12600 Fire damage immediately and 11400 to 126002500 Fire damage every 5 sec for until cancelled2 sec for 6 sec to all players within 10020 yards of the missile. The missile's speed increases as it travels.
Homing Missile
Fires a homing missile that chases a player. On impact, or after 10 sec, the missile explodes, inflicting 11400 to 12600 Fire damage immediately and 11400 to 126002500 Fire damage every 5 sec for until cancelled2 sec for 6 sec to all players within 10020 yards of the missile. The missile's speed increases as it travels.
Homing Missile
Fires a homing missile that chases a player. On impact, or after 10 sec, the missile explodes, inflicting 11400 to 12600 Fire damage immediately and 11400 to 126002500 Fire damage every 5 sec for until cancelled2 sec for 6 sec to all players within 10020 yards of the missile. The missile's speed increases as it travels.
NEW Effect #1 School Damage
Value: 20699
NEW Effect #1 School Damage
Value: 14799
Homing Missile
Fires a homing missile that chases a player. On impact, or after 10 sec, the missile explodes, inflicting 11400 to 12600 Fire damage immediately and 11400 to 126002500 Fire damage every 5 sec for until cancelled2 sec for 6 sec to all players within 10020 yards of the missile. The missile's speed increases as it travels.
Homing Missile
Fires a homing missile that chases a player. On impact, or after 10 sec, the missile explodes, inflicting 11400 to 12600 Fire damage immediately and 11400 to 126002500 Fire damage every 5 sec for until cancelled2 sec for 6 sec to all players within 10020 yards of the missile. The missile's speed increases as it travels.
Homing Missile
Fires a homing missile that chases a player. On impact, or after 10 sec, the missile explodes, inflicting 11400 to 12600 Fire damage immediately and 11400 to 126002500 Fire damage every 5 sec for until cancelled2 sec for 6 sec to all players within 10020 yards of the missile. The missile's speed increases as it travels.
Homing Missile
Fires a homing missile that chases a player. On impact, or after 10 sec, the missile explodes, inflicting 11400 to 12600 Fire damage immediately and 11400 to 126002500 Fire damage every 5 sec for until cancelled2 sec for 6 sec to all players within 10020 yards of the missile. The missile's speed increases as it travels.
Homing Missile
Fires a homing missile that chases a player. On impact, or after 10 sec, the missile explodes, inflicting 11400 to 12600 Fire damage immediately and 11400 to 126002500 Fire damage every 5 sec for until cancelled2 sec for 6 sec to all players within 10020 yards of the missile. The missile's speed increases as it travels.
NEW
Sings a hymn of hope, healing the caster every 1 sec for 5 sec.
NEW
NEW
Horrific Visage
The sight of the caster's face causes mental anguish, inflicting 1500 Shadow damage and fearing all enemies in a cone in front of the caster.
Hot Trub
Purifying Brew deals 50%30% of your purified staggered damage to all enemies within 10 yards.
NEW
Hurls a massive boulder into the distance. This boulder deals Fire damage and 1414 to 1586 siege damage to all enemies within 10 yards.
Hurl Boulder
Hurls a massive boulder into the distance. This boulder deals Fire damage and 1414 to 1586 siege damage to all enemies within 10 yards.
NEW
Hurls a massive boulder into the distance. This boulder deals Fire damage and 1414 to 1586 siege damage to all enemies within 10 yards.
NEW
Hurl Spear
Hurls a spear high into the air, inflicting Physical damage and rooting targets within 5 yards upon impact for 3 sec.
REMOVED Effect #2 School Damage
Value: 300
NEW
Inflicts Frost damage to enemies.
NEW
You become encased in a block of ice, protecting you from all physical attacks and spells for until cancelled, but during that time you cannot attack, move or cast spells.
Ice Lance
Quickly fling a shard of ice at the target, dealing (35.1%31% of Spell power) Frost damage
Splitting Ice
and 35.1%31% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Ice Lance
Quickly fling a shard of ice at the target, dealing (35.1%31% of Spell power) Frost damage
Splitting Ice
and 35.1%31% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Effect #1 School Damage
Value: 1 (SP mod: 0.3510.31)
Ice Lance
Quickly fling a shard of ice at the target, dealing (35.1%31% of Spell power) Frost damage
Splitting Ice
and 35.1%31% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
NEW
Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.
NEW
Increase your Haste by 14 for 20 sec, increasing every 4.
NEW
Increase your Haste by 14 for 20 sec, increasing every 4.
NEW
NEW
In For The Kill
Colossus Smash grants you 10% Haste for 8 sec.Warbreaker
Warbreaker
Colossus Smash increases your critical strike chance by 10%, or by 20% if
Warbreaker
any
the target is below 20% health. Lasts 10 sec.
Incendiary Rounds
Being struck by Incendiary Rounds inflicts 2025 Fire damage every 2 sec for 208 sec. This effect stacks.
Indigestion
Vomits violently, inflicts 5850 to 615029250 to 30750 Shadow damage to all targets in a cone in front of the caster and expels Blood Tick larvae.
NEW
Infested
Infested Crawg'sCragmaw's abilities shed Blood Ticks and Blood Tick Larvae from it's body.
NEW
Potency
Your spells and abilities have a chance to grant you 154 Critical StrikeVersatility for 15 sec.
Potency
Your spells and abilities have a chance to grant you 154 Critical StrikeVersatility for 15 sec.
Name changed from Int Tri