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Battle for Azeroth Alpha Build 26367 Class Changes and New Azerite Traits
Beta
Posted
2018/04/03 at 9:26 PM
by
perculia
Battle for Azeroth Alpha Build 26367 coverage continues with an overview of class changes, including new talents and Azerite traits.
Highlights include many shuffled Shaman and Paladin talents.
New Paladin Talent -
Avenging Crusader
- formerly Honor talent
New Paladin Talent -
Awakening
- formerly Legendary
New Shaman Talent -
Unlimited Power
- reworked as Unlimited Power
Edit: Talent Calc and database now updated.
BFA Talent Calculator
Shaman and Paladin Updates
Check out our other 26367 coverage:
Highlights Including Mag'har and Dark Iron Classes
Class and Azerite Changes
Professions
Creature and Mount Models
NEW
During the week of the 20th anniversary of Starcraft, which launched on March 31, 1998, /salute one of the following Starcraft-themed companion pets: Zergling, Grunty, Mini Thor, Baneling, or Zeradar.
NEW
Defeat Musashitake, then defeat Sporecaller Zancha on Mythic difficulty.
NEW
Serve Sharkbait his favorite meal on Heroic difficulty or higher.
Reward: Sharkbait's Favorite Crackers
Ready for War
Complete the war campaign in Kul'TirasKul Tiras and Zandalar.
Sporely Alive
Defeat the Unbound Abomination without taking any damage from Rotting Sporesany Rotting Spores dying in Underrot on Mythic difficulty.
Class Tools
Blood
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Unholy
Talents
Honor Talents
Artifact Calc
Specialization (1)
Frost Strike
Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of 1% + 1%) Frost damage.33.345% of Attack power) + (33.345% of Attack power)] Frost damage.
Spells (2)
Raise Ally
Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana.
Cost changed from None to 30 Runic Power
NEW
Reap 1 beneficial Magic effect from the target, removing it and granting you 25 Runic Power.
Azerite Traits (6)
NEW
Casting Death and Decay impales enemies with bone spikes, inflicting 47 Physical damage and healing you for 125 per enemy.
NEW
Heart Strike deals an additional 77 damage when hitting 3 or more targets and heals you for a percentage of the damage done.
NEW
Death Coil causes your next Festering Strike to deal an additional 77 damage.
NEW
When Dark Transformation expires, the unholy energy in your ghoul is expelled, dealing 157 Shadow damage to all nearby enemies.
NEW
Pillar of Frost grants an additional 77 strength while you are above 75% health.
NEW
Frost Strike deals an additional damage if you have at least 3 empty runes.
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Specialization (1)
Sigil of Misery
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 30 sec.20 sec.
Artifact Traits (1)
Will of the Illidari
Increases maximum health by 1%.
Azerite Traits (2)
NEW
Using Demon's Bite 3 times in a row grants you 23 Mastery for 4 sec.
NEW
When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 4695 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
Talents
Honor Talents
Artifact Calc
Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (1)
Balance Druid
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-15%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-15%
Affected Spells:
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 042%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 042%
Affected Spells:
Effect #7 Apply Aura: Modifies Power Cost
Value: 2056%
Affected Spells:
Talents (2)
Restoration Affinity
You gain:
Ysera's Gift
Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead.
You also learn:
Rejuvenation SwiftmendRejuvenation
Swiftmend
Wild Growth
Stellar Flare
Burns the target for (52.5% of Spell power) Astral damage, and then an additional (210% of Spell power) damage over 24 sec.
Stellar Flare benefits from Starfall's Stellar Empowerment.
Specialization (1)
Feral Druid
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 042%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 042%
Affected Spells:
Effect #7 Apply Aura: Modifies Power Cost
Value: 2056%
Affected Spells:
Talents (1)
Restoration Affinity
You gain:
Ysera's Gift
Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead.
You also learn:
Rejuvenation SwiftmendRejuvenation
Swiftmend
Wild Growth
Specialization (3)
Frenzied Regeneration
Heals you for 25% of maximum health over 5 sec.
Charges changed from 2 Charges to 1 Charges
NEW
Frenzied Regeneration now has 2 charges.
Guardian Druid
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 042%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 042%
Affected Spells:
Effect #6 Apply Aura: Modifies Power Cost
Value: 2056%
Affected Spells:
Talents (1)
Restoration Affinity
You gain:
Ysera's Gift
Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead.
You also learn:
Rejuvenation SwiftmendRejuvenation
Swiftmend
Wild Growth
Spells (2)
Hibernate
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Cost changed from 6.5% of base mana to 15.0% of base mana
Rebirth
Returns the spirit to the body, restoring a dead target to life with 100% health and 20% mana. Castable in combat. Usable in all shapeshift forms.
Cast Time changed from Instant to 2 sec cast
Azerite Traits (4)
NEW
Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 231.
NEW
Mangle increases the healing of the next ability to heal you by 231.
NEW
While Berserk is active, your Rip deals an additional (s1 * 1.857) damage each time it deals damage.
NEW
While Celestial Alignment is active, your spells call a Streaking Star, dealing an additional 231 damage when they are not a repeat of the previous ability.
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
Artifact Calc
Survival
Talents
Honor Talents
Artifact Calc
Specialization (2)
Barbed Shot
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
NEW Effect #1 School Damage
Value: 0 (AP mod: 0.1)
Tranquilizing Shot
Removes 1 Enrage and 1 Magic effect from an enemy target.
Specialization (6)
Aimed Shot
A powerful aimed shot that deals Physical damage. Damage increased by 50% against a target you have not yet damaged.
Lone Wolf
Increases your damage by 18%10% when you do not have an active pet.
Marksmanship Hunter
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 120%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 120%
Affected Spells:
Precise Shots
Aimed Shot causes your next 1-2 QuickArcane Shots to deal 100% more damage.
Arcane Shot
A quick shot that causes Physical% * ((max(0, min(Level - 10, 10)) * 5 + 80) / 130)] Arcane damage.
Name changed from Quick Shot to Arcane Shot
Tranquilizing Shot
Removes 1 Enrage and 1 Magic effect from an enemy target.
Talents (2)
Master Marksman
Aimed Shot has a 30% chance to reduce the focus cost of your next QuickArcane Shot or Multi-Shot by 100%.
Piercing Shot
A powerful shot which deals (112.5% of Attack power)% Physical damage to the target and up to 2.5)] Physical damage to all enemies between you and the target.
Spells (1)
NEW
Commands your pet to perform its unique ability. This ability will transform based on the specialization of your active pet.
Ferocity: Primal Rage
Tenacity: Survival of the Fittest
Cunning: Master's Call
Azerite Traits (3)
In The Rhythm
Each arrow fired by Rapid Fire has a 4% chance to hit an additional target.When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec.
Name changed from Piercing Shots to In The Rhythm
NEW
Kill Command has a 40% chance to deal an additional 156 damage and grant your Pet 15 Focus.
NEW
Wildfire Bomb drops a small cluster of bombs around the target, each exploding for 31 damage.
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Fire
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Specialization (4)
Arcing Cleave
Arcane Barrage hits 1 additional target within (1080% of Spell power) yds per Arcane Charge for (40%80% of Spell power)% damage.
Arcane Barrage
Launches bolts of arcane energy at the enemy target, causing (80% of Spell power) Arcane damage.
For each Arcane Charge, increases damage by 30%.
Arcane (Level 34)
deals 30% additional damage
Arcane (Level 34)
and hits 0 additional target within 10 yds per Arcane Charge for 40% damage
Consumes all Arcane Charges.nearby target
Consumes all Arcane Charges.
Arcane Explosion
Causes an explosion of magic around the caster, dealing (60% of Spell power) Arcane damage to all enemies within 10 yards.
Generates 1 Arcane Charge if any targets are hit.
Evocation
Returns 100% of your total mana over 6 sec.Increases your mana regeneration by 900% for 6 sec.
Talents (2)
Resonance
Arcane Barrage deals 25%15% increased damage per target it hits.
Slipstream
Arcane Missiles and Evocation mayClearcasting allows Arcane Missiles to be channeled while moving, and Evocation can be channeled while moving.
Specialization (3)
Combustion
Engulfs you in flames for 1210 sec, increasing your spells' critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells.
Fire Blast
Frost:
Blasts the enemy for (47.2%72% of Spell power) Fire damage. Castable while casting other spells.
Fire:
Blasts the enemy for (47.2%72% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.
Effect #1 School Damage
Value: 0 (SP mod: 0.4720.72)
Fire Mage
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12-5%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 12-5%
Affected Spells:
Talents (3)
Kindling
Your Fireball, Pyroblast, and Fire BlastFire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1 sec.
Phoenix Flames
Hurls a Phoenix that deals (100%75% of Spell power) Fire damage to the target and splashes (31.25%20% of Spell power) Fire damage to other nearby enemies. Always deals a critical strike.
Effect #1 School Damage
Value: 0 (SP mod: 10.75)
Searing Touch
Scorch deals 300%200% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
Specialization (6)
Blizzard
Ice shards pelt the target area, dealing 12%13% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost (Level 63)
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec
Fire Blast
Frost:
Blasts the enemy for (47.2%72% of Spell power) Fire damage. Castable while casting other spells.
Fire:
Blasts the enemy for (47.2%72% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.
Effect #1 School Damage
Value: 0 (SP mod: 0.4720.72)
Flurry
Unleash a flurry of ice, striking the target 3 times for a total of 38%34% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Frostbolt
Launches a bolt of frost at the enemy, causing (60%55% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
Ice Lance
Quickly fling a shard of ice at the target, dealing (31%35% of Spell power) Frost damage
Splitting Ice
and 31%35% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Mastery: Icicles
When you cast Frostbolt ofor Flurry, you gain an Icicle that stores Frost damage for 1 min.
Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Talents (1)
Glacial Spike
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (400%350% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Honor Talents (1)
Concentrated Coolness
Frozen Orb's damage is increased by 225%150% and is now castable at a location with a 40 yard range but no longer moves.
Spells (1)
Waterbolt
Deals (29.25% of Spell power)0.75% Frost damage to the target.
Azerite Traits (3)
NEW
Arcane Blast deals an additional 154 damage while you have 4 Arcane Charges.
NEW
Enhanced Pyrotechnics grants an additional 0 Haste.
NEW
Ice Lance deals an additional 34 damage to enemies recently damaged by your Frozen Orb.
Class Tools
Brewmaster
Talents
Honor Talents
Artifact Calc
Mistweaver
Talents
Honor Talents
Artifact Calc
Windwalker
Talents
Honor Talents
Artifact Calc
Talents (1)
Song of Chi-Ji
Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Cooldown changed from 15 sec cooldown to 30 sec cooldown
Specialization (1)
Windwalker Monk
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -5-20%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5-21%
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Cooldown
Value: -100%
Affected Spells:
Talents (4)
Fist of the White Tiger
Strike your target with the technique of the White Tiger, dealing %] Physical damage to your target while generating 3 Chi.
Inner Strength
Each Chi you spend reduces damage taken by 3% for 4 sec, stacking up to 5 times.
Rushing Jade Wind
Summons a whirling tornado around you, causing damage over until cancelled toevery 0.8 sec to all enemies within 8 yards.
Wind Strikes
When you use Fists of Fury, youyour next 3 Tiger Palm attacks release a gust of wind that deals (52.65% of Attack power)% Physical damage to all enemies 8 yards in front of you.
Azerite Traits (2)
NEW
Keg Smash deals an additional 69 damage against targets burning from your Breath of Fire, and heals you for 5% of the damage dealt to those targets.
NEW
Fists of Fury grants you 0 Critical Strike for 6 sec when it hits at least 4 enemies.
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Retribution
Talents
Honor Talents
Artifact Calc
Specialization (11)
Aura Mastery
Empowers your chosen aura and increases its radius to 40 yards for 6 sec.
Devotion Aura
Devotion Aura: no longer split over the number of allies in the auraall affected allies gain 20% damage reduction
Aura of Sacrifice
Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura
Aura of Mercy
Aura of Mercy: has no target limit and healing increased by 100%
REMOVED
Imbues you with wrathful light, increasing healing done by 35% and your critical strike chance by 20%
Sanctified Wrath
and reduces the cooldown of Holy Shock by 50%
, for 20 sec.
Beacon of Light
Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed.
Holy (Level 52)
Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30%20% of their Mana cost
Tower of Radiance
Your Flash of Light and Holy Light on your Beacon of Light target will refund 30%20% of their Mana cost.
Flash of Light
A quick spell, healing a friendly target for (112.5%120% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 1.1251.2)
Holy Light
An efficient spell, healing a friendly target for (106.25%140% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 1.06251.4)
Holy Shock
Triggers a burst of Light on the target, dealing (90% of Spell power) Holy damage to an enemy, or (100% of Spell power) healing to an ally. Holy Shock has double the normal critical strike chance.ally.
Holy (Level 34)
Has an additional 25% critical effect chance
NEW
Holy Shock has an additional 25% chance to crit.
Infusion of Light
Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.51.0 sec or increase the healing of your next Flash of Light by 50%30%.
Light of the Martyr
Sacrifice a portion of your own health to instantly heal an ally for (125%150% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Effect #1 Heal
Value: 0 (SP mod: 1.251.5)
Cost changed from 7.5% of base mana to 6.5% of base mana
Light's Beacon
Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed.
Holy (Level 52)
Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30%20% of their Mana cost
Talents (8)
Beacon of Faith
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20%30% reduced effectiveness.
Beacon of Virtue
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of them for 40% of the amount healed.
Holy
Your Flash of Light and Holy Light on the targets will also refund 30%20% of their Mana cost
Beacon of the Lightbringer
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
The healing and range of Light of Dawn are increased by 30%.
Removed, replaced with Divine Purpose
Allies within 10 yards take 20% reduced damage, split over the number of allies10% reduced damage, reduced when more allies are in the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.20% damage reduction.
Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
Now requires Level 100, up from 75
Tier 7 Talent, in place of
Beacon of Faith
Fervent Martyr
Holy Light and Flash of Light reduces the mana cost and damage taken from your next Light of the Martyr by 25%, stacking.
Removed, relaced with Awakening
Awakening
Light of Dawn has a 10%15% chance to grant you Avenging Wrath for 810 sec.
Name changed from The Topless Tower to Awakening
Now a Level 90 Holy Talent
Unbreakable Spirit
Protection:
Reduces the cooldown of your Divine Shield, Ardent Defender and Lay on Hands by 30%.
Specializations changed from Holy/Retribution to Holy/Protection/Retribution
Judgment of Light
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (5% of Spell power).
Now level 75, down from 90
Avenging Crusader
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30%cool down 30% faster, and when you deal damage with those abilities, you and the nearest 23 injured allies will be healed for 175% of the damage done. Lasts 20 sec.
Now a Holy level 90 talent
Now requires Level 90, up from 72
Cost changed from 50.0% of base mana to None
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Artifact Traits (1)
Second Sunrise
Light of Dawn has a 5% chance to cast a second time for no additional mana cost.20% chance to create a second cone of light immediately after the first.
Specialization (3)
Avenging Wrath
Increases all damage done by 35% and all healing done by 35%your damage, healing, and critical chance by 20% for 20 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Flash of Light
A quick spell, healing a friendly target for (112.5%120% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 1.1251.2)
Protection Paladin
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 5053%
Affected Spells:
Effect #6 Apply Aura: Modifies Power Cost
Value: 2538%
Affected Spells:
Talents (2)
Calls down the Light to heal a friendly target for (200% of Spell power), increased by up doto 200% based on your missing health.
Protection
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%
Knight Templar
Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
Removed, replaced with Unbreakable Spirit
Artifact Traits (1)
Resolve of Truth
Increases maximum health by 1%.
Specialization (5)
Avenging Wrath
Increases all damage done by 35% and all healing done by 35%your damage, healing, and critical chance by 20% for 20 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Divine Storm
Unleashes a whirl of divine energy, dealing (42%55% of Attack power)% Holy damage to all nearby enemies.
Flash of Light
A quick spell, healing a friendly target for (112.5%120% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 1.1251.2)
Retribution Paladin
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-5%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-5%
Affected Spells:
Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 7053%
Affected Spells:
Effect #9 Apply Aura: Modifies Power Cost
Value: 2538%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 188300%
Affected Spells:
Templar's Verdict
A powerful weapon strike that deals 105%115% of Attack power)% * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
Talents (5)
Divine StormEach enemy hit by your Holy Power spenders increases the damage of your next Judgment by 10% for each enemy hit. Stacks up to 10 times.15%, stacking up up to 15 times.
Deliver an execution sentence, dealing (110%120% of Attack power) Holy damage.
Your Holy damage done against the target is increased by 20% for 12 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.11.2)
Hammer of Wrath
Hurls a magical hammer that strikes an enemy for (95%80% of Attack power) Holy damage. Only usable on enemies that have less than 20% health or during
Crusade
Crusade
Avenging Wrath.
Generates 1 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 0.950.8)
Unbreakable Spirit
Protection:
Reduces the cooldown of your Divine Shield, Ardent Defender and Lay on Hands by 30%.
Specializations changed from Holy/Retribution to Holy/Protection/Retribution
Wake of Ashes
Lash out at your enemies, dealing (120%140% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 5 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 1.21.4)
Spells (3)
Beacon of Light
Holy:
Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30%20% of their Mana cost.
Holy Shock
Holy:
Blasts the target with Holy energy, causingTriggers a burst of Light on the target, dealing (90% of Spell power) Holy damage to an enemy, or (100% of Spell power) healing to an ally.
Protection, Retribution:
Blasts the target with Holy energy, causingHas an additional 25% critical effect chance
Protection, Retribution:
Triggers a burst of Light on the target, dealing (90% of Spell power) Holy damage to an enemy, or (100% of Spell power) healing to an ally.
Holy Shock
Holy:
Blasts the target with Holy energy, causingTriggers a burst of Light on the target, dealing (90% of Spell power) Holy damage to an enemy, or (100% of Spell power) healing to an ally.
Protection, Retribution:
Blasts the target with Holy energy, causingHas an additional 25% critical effect chance
Protection, Retribution:
Triggers a burst of Light on the target, dealing (90% of Spell power) Holy damage to an enemy, or (100% of Spell power) healing to an ally.
Azerite Traits (2)
NEW
Avenger's Shield grants you a shield, absorbing 313 damage for 8 sec.
NEW
Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 6. This effect can stack up to 10 times.
Class Tools
Discipline
Talents
Honor Talents
Artifact Calc
Holy
Talents
Honor Talents
Artifact Calc
Shadow
Talents
Honor Talents
Artifact Calc
Specialization (1)
Rapture
For the next 810 sec, Power Word: Shield absorbs an additional 200%.
Talents (5)
Body and Soul
Discipline:
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Shadow:
Can occur once every 6 sec.
Shadow:
Power Word: Shield increases your target's movement speed by 40% for 3 sec. Can occur once every 6 sec.
Mindbender
Summons a Mindbender to attack the target for 12 sec. You regenerate 0.50%0.5% of maximum mana each time the Mindbender attacks.
Power Word: Solace
Strikes an enemy with heavenly power, dealing (87.5%100% of Spell power) Holy damage and restoring 1.00%1% of your maximum mana.
Effect #1 School Damage
Value: 0 (SP mod: 0.8751)
Schism
Attack the enemy's soul with a surge of Shadow energy, dealing (106.25%130% of Spell power) Shadow damage and increasing damage that you deal to the target by 30% for 6 sec.40% for 9 sec.
Effect #1 School Damage
Value: 0 (SP mod: 1.06251.3)
Cooldown changed from 6 sec cooldown to 24 sec cooldown
Shield Discipline
When your Power Word: Shield is completely absorbed, you restore 1%0.5% of your maximum mana.
Specialization (2)
Corrosive shadow energy radiates from the target, dealing Shadow damage over 3 sec to all enemies within 10 yards of the target.
Generates 45 Insanity over the duration per target hit.
Shadow Priest
Effect #7 Apply Aura: Modifies Power Cost
Value: 150100%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -250%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Cooldown
Value: 6000
Affected Spells:
Talents (1)
Body and Soul
Discipline:
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Shadow:
Can occur once every 6 sec.
Shadow:
Power Word: Shield increases your target's movement speed by 40% for 3 sec. Can occur once every 6 sec.
Spells (1)
Shackle Undead
Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Cost changed from 2.0% of base mana to 3.0% of base mana
Azerite Traits (3)
NEW
Pain Suppression applies Atonement to the target and instantly heals them for 313.
NEW
Flash Heal increases the healing of your Flash Heals on that ally by 63 for 6 sec.
NEW
Mind Sear deals an additional 25 damage to enemies suffering from your Shadow Word: Pain.
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Specialization (2)
Mutilate
Attack with both weapons, dealing a total of 29.4996%30% of Attack power)% + (29.4996%30% of Attack power)%] Physical damage.
Awards 2 combo point.
Vendetta
Marks an enemy for death for 20 sec, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility.
Grants 40 Energy plus an addtional (40)) Energy over 2 sec.Generates 60 Energy over 3 sec.
Talents (3)
Crimson Tempest
Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.
1 point : plus over 4 sec
2 points: plus over 6 sec
3 points: plus over 8 sec
4 points: plus over 10 sec
5 points: plus over 12 sec
Deeper Stratagem
6 points: plus over 14 sec
Blindside
Exploits the vulnerability of foes with less than 30% health, dealing (58.032% of Attack power) Physical damage to the target.
Mutilate has a 35%30% chance to make your next Dispatch free and usable on any target, regardless of their health.
Awards 1 combo point.
Toxic Blade
Stab your enemy with a toxic poisoned blade, dealing (65.7696%59% of Attack power) Nature damage.
The damage of your poisons against the target is increased by 30% for 9 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.6576960.59)
Specialization (1)
Blade Flurry
Causes your attackssingle target attacks to also strike all nearby enemies for 50%45% of normal damage for 12 sec.
Talents (2)
Dancing Steel
Increases the duration of Blade Flurry by 3 sec and its damage by 5%.
Name changed from Blade Fury to Dancing Steel
Blade Rush
Charge to your target with your blades out, dealing 130%60% of Attack power)% * Physical damage.
200 / 100] Physical damage to the target and (60% of Attack power)% to all other nearby enemies.
While Blade Flurry is active, also hits all nearby enemies for 100% damage.
Generates 25 Energy over 5 sec.damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
Spells (3)
Blade Flurry
Causes your attackssingle target attacks to also strike all nearby enemies for 50%45% of normal damage for 12 sec.
Mutilate
Instantly attacks for (29.4996%30% of Attack power) Physical damage.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.2949960.3)
Mutilate
Instantly attacks for (29.4996%30% of Attack power) Physical damage.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.2949960.3)
Azerite Traits (2)
NEW
Between the Eyes increases the damage of your next Pistol Shot by 462.
NEW
When Mutilate applies Lethal poison with both daggers, it poisons them for an additional 94 damage.
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (5)
Elemental Shaman
Elemental Shaman baseline passive
Effect #4 Apply Aura: Modifies Power Cost
Value: 1025%
Affected Spells:
REMOVED Effect #5 Apply Aura: Modifies Effect #2's Value
Value: 0
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 55%
Affected Spells:
Fulmination
Damage from your Lightning Bolt andgenerates 6 Maelstrom, Lava Burst spells generate 158 Maelstrom, and your Chain Lightning generates 6 Maelstrom.
When cast, Earth Shock will consume all of your available Maelstrom, converting it into additional damage.3 Maelstrom.
Lava Burst
Hurls molten lava at the target, dealing (53.125% of Spell power) Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 8 Maelstrom. 0 Maelstrom.
Lava Surge
Your Flame Shock damage over time has a 10%15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Mastery: Elemental Overload
Your Lightning Bolt,
Elemental Blast
Elemental Blast
Icefury
Icefury
Chain Lightning, and Lava Burst casts have a 15.0% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation.generates less Maelstrom.
Talents (12)
Aftershock
Your spells refund 30% of all Maelstrom spent on them.
Now requires Level 90, up from 60
Tier 6 Talent, in place of
High Voltage
Earth Shield
Protects the target with an earthen shield, healing them for (22% of Spell power) when they take damage. 9 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Totem Mastery
,
Elemental Assault
,
Earthgrab Totem
Echo of the Elements
Elemental
Lava Burst now has 2
Restoration
Riptide, Healing Stream Totem, and Lava Burst now have 2
charges. Other effects that reset
Elemental
its
Restoration
their
remaining cooldown will instead grant 1 charge.
Restoration
In addition, when you consume a charge of Tidal Waves, you have a 10% chance to generate a charge of Riptide
Now requires Level 30, down from 45
Tier 2 Talent, in place of
Spirit Wolf
,
Gust of Wind
NEW
Unlimited Power
Increases the damage of your Earthquake and Earth Shock abilities by 20%.When your spells cause an elemental overload, you gain 2% Haste for 10 sec, stacking up to 5 times. Gaining a stack does not refresh the duration.
Name changed from Elemental Attunement to Unlimited Power
High Voltage
Lightning Bolt and Chain Lightning can now cause a second Elemental Overload.
Now requires Level 30, down from 90
Tier 2 Talent, in place of
Earth Shield
Icefury
Hurls frigid ice at the target, dealing (55% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 60% increased damage.
Generates 15 Maelstom.
Now requires Level 30, down from 45
Tier 2 Talent, in place of
Static Charge
Liquid Magma Totem
Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing 1.09)] Fire damage to all enemies within 8 yards.
Nature's Guardian
Attacks that bring your health below 30% increaseWhen your health is brought below 35%, you instantly heal for 20% of your maximum health by 25% for 10 sec. Cannot occur more than once every 30 sec.45 sec.
Specializations changed from Elemental to Elemental/Restoration
Spirit Wolf
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Now requires Level 45, up from 30
Tier 3 Talent, in place of
Echo of the Elements
,
Landslide
,
Spirit Wolf
Static Charge
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Now requires Level 45, up from 30
Tier 3 Talent, in place of
Icefury
,
Lightning Shield
,
Static Charge
Storm Elemental
Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec.
While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times.
Totem Mastery
Summons four totems that increase your combat capabilities for 2 min.
Resonance Totem
Generates 1 Maelstrom every 1 sec.
Storm Totem
Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%.
Ember Totem
Increases Flame Shock damage over time by 10%.
Tailwind Totem
Increases your Haste by 2%.
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Liquid Magma Totem
Specialization (1)
Heals a friendly target for (137.5%185% of Spell power).
Enhancement (Level 66)
Consumes 20 Maelstrom, if available, to become instant
Effect #1 Heal
Value: 0 (SP mod: 1.3751.85)
Cost changed from 22.0% of base mana to 25.0% of base mana
Talents (10)
Earth Shield
Protects the target with an earthen shield, healing them for (22% of Spell power) when they take damage. 9 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Totem Mastery
,
Elemental Assault
,
Earthgrab Totem
Forceful Winds
Windfury attunes your weapon to the nearby winds, causingcauses each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.
Elemental Assault
Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (3.51% of Attack power)% Frost damage.
Now requires Level 30, down from 45
Tier 2 Talent, in place of
Earth Shield
Landslide
Rockbiter has a 20% chance to increase the damage of your next Stormstrike within 10 sec by 100%.
Now requires Level 15, down from 45
Tier 1 Talent, in place of
Searing Assault
Lightning Shield
Surround yourself with a shield of lighting for 1 hour.
Melee attackers have a chance to suffer (9.828% of Attack power) Nature damage, and add a charge to your shield.
When you Stormstrike, it gains 2 charges.
At 15 charges, the shield discharges and forms a Lightning Feral Spirit to fight for you for 10 sec.
Now requires Level 15, down from 45
Tier 1 Talent, in place of
Overcharge
Overcharge
Lightning Bolt now consumes up to 40 Maelstrom for up to 1200% increased damage, but has a 12 sec cooldown.
Now requires Level 30, up from 15
Tier 2 Talent, in place of
Static Charge
Searing Assault
Flametongue now causes the target to burn for (90% of Attack power) Fire damage over 6 sec.
Now requires Level 30, up from 15
Tier 2 Talent, in place of
Spirit Wolf
Spirit Wolf
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Now requires Level 45, up from 30
Tier 3 Talent, in place of
Echo of the Elements
,
Landslide
,
Spirit Wolf
Static Charge
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Now requires Level 45, up from 30
Tier 3 Talent, in place of
Icefury
,
Lightning Shield
,
Static Charge
Totem Mastery
Summons four totems that increase your combat capabilities for 2 min.
Resonance Totem
Generates 1 Maelstrom every 1 sec.
Storm Totem
Increases the damage of Stormstrike by 5%.
Ember Totem
Increases Lava Lash damage by 5%.10%.
Tailwind Totem
Increases your chance to trigger Windfury by 5%.2%.
Specialization (2)
Lava Burst
Hurls molten lava at the target, dealing (53.125% of Spell power) Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 8 Maelstrom. 0 Maelstrom.
Lava Surge
Your Flame Shock damage over time has a 10%15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Talents (5)
Earth Shield
Protects the target with an earthen shield, healing them for (22% of Spell power) when they take damage. 9 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Totem Mastery
,
Elemental Assault
,
Earthgrab Totem
Echo of the Elements
Elemental
Lava Burst now has 2
Restoration
Riptide, Healing Stream Totem, and Lava Burst now have 2
charges. Other effects that reset
Elemental
its
Restoration
their
remaining cooldown will instead grant 1 charge.
Restoration
In addition, when you consume a charge of Tidal Waves, you have a 10% chance to generate a charge of Riptide
Now requires Level 30, down from 45
Tier 2 Talent, in place of
Spirit Wolf
,
Gust of Wind
Gust of Wind
A gust of wind hurls you forward.
Removed
Spirit Wolf
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Now requires Level 45, up from 30
Tier 3 Talent, in place of
Echo of the Elements
,
Landslide
,
Spirit Wolf
Static Charge
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Now requires Level 45, up from 30
Tier 3 Talent, in place of
Icefury
,
Lightning Shield
,
Static Charge
Azerite Traits (2)
NEW
Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 15, stacking up to 10 times.
NEW
Lava Bursts on a target that has been struck by your Lightning in the last 4 sec deal an additional 77 damage.
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Specialization (2)
Affliction Warlock
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3227%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3227%
Affected Spells:
Seed of Corruption
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (50%35% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 50 / 100) damage from your spells.
Specialization (1)
Implosion
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (50% of Spell power) Shadowflame damage to all enemies within 08 yards.
Talents (3)
Curse of Doom
Inflicts impending doom upon the target, causing (250% of Spell power) Shadow damage after 30 sec. Limit 1.
Inner Demons
You passively summon a Wild Imp to fight for you every 10 sec, and have a 10% chance to also a summon an additional Demon to fight for you for 15 sec.
Sacrificed Souls
Each Soul Shard spent reduces the cooldown of Summon Demonic Tyrant by 1.0 sec.increases the damage of Shadowbolt and Demonbolt by 5% for 10 sec, stacking up to 5 times.
Spells (2)
Command Demon
Demonology:
Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.
Imp: Singe Magic
Voidwalker: Suffering
Succubus: Seduction
Felhunter: Spell Lock
Felguard: Felstorm
Doomguard: Shadow Lock
Infernal: Meteor StrikeFelguard: Axe Toss
Felhunter: Spell Lock
Voidwalker: Shadow Bulwark
Succubus: Seduction
Imp: Singe Magic
Affliction, Destruction:
Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.
Imp: Singe Magic
Voidwalker: Suffering
Succubus: Seduction
Felhunter: Spell Lock
Felguard: Felstorm
Doomguard: Shadow Lock
Infernal: Meteor StrikeFelhunter: Spell Lock
Voidwalker: Shadow Bulwark
Succubus: Seduction
Imp: Singe Magic
Seed of Corruption
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (50%35% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 50 / 100) damage from your spells.
Effect #1 School Damage
Value: 1 (SP mod: 0.50.35)
Azerite Traits (3)
NEW
When your Rain of Fire damages 3 or more targets, gain 77 Haste for 8 sec.
NEW
When your summoned Dreadstalkers fade away, they increase the damage of your Shadow Bolt by 47 for 8 sec.
NEW
Every other Soul Shard your Agony generates also increases your Intellect by 63 for 6 sec.
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Specialization (3)
Demoralizing Shout
Morale Killer
Demoralizes all enemies within 10 yards, reducing the damage they do by 20% for 8 sec
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
Booming Voice
Generates 0 Rage.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Fight through the pain for the next 4 sec, causing 60% of damage taken to reduce your Rage instead.
Shield Block
Raise your shield, blocking all melee attacks against you for 4 sec.
Protection (Level 78)
These blocks can be critical blocks
Increases Shield Slam damage by 30% while active.
Cost changed from 35 Rage to 40 Rage
Talents (4)
Booming Voice
Demoralizing Shout also generates 6040 Rage, and increases damage you deal to affected targets by 15%.
Coming Soon
Despite all our rage, this talent's just NYI on the page.
Now requires Level 75, up from 30
Tier 5 Talent, in place of
Never Surrender
Never Surrender
Ignore Pain will ignore an additional 20% damage.
Removed
Renewed Fury
Ignore Pain also enrages you, increasing all damage you deal by 10% for 6 sec.
Removed
Azerite Traits (3)
NEW
When Thunder Clap damages only one enemy, it deals an additional 157 damage and grants you an absorption shield for 313.
NEW
Execute increases the damage of your next Mortal Strike against the target by 235, stacking up to 2 times.
NEW
Rampaging an enemy whose health percentage is lower than yours increases your Versatility by 0 for 6 sec.
Ephemeral Recovery
When you heal an ally fully, you have a chance to heal an ally within 8 yards of that ally for up to 154, depending on the amount of excess healing.Casting a healing spell restores mana over 8 sec. Stacks up to 4 times.
Name changed from Allied Forces to Ephemeral Recovery
NEW
While Avenging Wrath is active, gain 46 Mastery.
Bracing Chill
Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 83 and move Bracing Chill to a nearby ally (up to 06 times).
Haste
Increases haste by 19.
NEW
Your autoattacks increase the damage of your next Shuriken Toss by 15, stacking up to 20 times.
NEW
Your Chain Heal heals its primary target for an additional 23 healing.
Item - 7.0 Order Hall - Strength - Class Set - 6P Bonus
Strength increased by 23.
Item - LFR T17 Plate Melee 2P Bonus
Strength increased by 29.
Item - LFR T18 Plate Melee 2P Bonus
Strength increased by 34.
NEW
Summons and dismisses your PH.
NEW
Summons and dismisses your Undercity Plaguebat.
Greater Defense
Permanently enchant a cloak to increase armor by 53. Cannot be applied to items higher than level 600.
Major Armor
Permanently enchant a cloak to increase armor by 87. Cannot be applied to items higher than level 600.
Siren's Pollen
Gather aromatic pollen more effectively.
Name changed from Siren Pollen to Siren's Pollen
Siren's Pollen
Gather aromatic pollen more effectively.
Name changed from Siren Pollen to Siren's Pollen
Siren's Pollen
Gather aromaticsiren's pollen more effectively.
Name changed from Siren Pollen to Siren's Pollen
Battle Flag: Phalanx Defense
Greatly reduces the materials required to craft a Battle Flag: Phalanx Defense.
Reagent
Tidespray Linen
amount increased from 5 to 20.
New reagent required:
Embroidered Deep Sea Satin
x15.
New reagent required:
Nylon Thread
x16.
Battle Flag: Phalanx Defense
Reduces the materials required to craft a Battle Flag: Phalanx Defense.
Reagent
Tidespray Linen
amount increased from 5 to 22.
New reagent required:
Embroidered Deep Sea Satin
x16.
New reagent required:
Nylon Thread
x18.
Battle Flag: Phalanx Defense
Craft a Battle Flag: Phalanx Defense.
Reagent
Tidespray Linen
amount increased from 5 to 25.
New reagent required:
Embroidered Deep Sea Satin
x18.
New reagent required:
Nylon Thread
x20.
Battle Flag: Rallying Swiftness
Reduces the materials required to craft a Battle Flag: Rallying Swiftness.
Reagent
Tidespray Linen
amount increased from 5 to 22.
New reagent required:
Embroidered Deep Sea Satin
x16.
New reagent required:
Nylon Thread
x18.
Battle Flag: Rallying Swiftness
Greatly reduces the materials required to craft a Battle Flag: Rallying Swiftness.
Reagent
Tidespray Linen
amount increased from 5 to 20.
New reagent required:
Embroidered Deep Sea Satin
x15.
New reagent required:
Nylon Thread
x16.
Battle Flag: Rallying Swiftness
Craft a Battle Flag: Rallying Swiftness.
Reagent
Tidespray Linen
amount increased from 5 to 25.
New reagent required:
Embroidered Deep Sea Satin
x18.
New reagent required:
Nylon Thread
x20.
Battle Flag: Spirit of Freedom
Reduces the materials required to craft a Battle Flag: Spirit of Freedom.
Reagent
Tidespray Linen
amount increased from 5 to 22.
New reagent required:
Embroidered Deep Sea Satin
x16.
New reagent required:
Nylon Thread
x18.
Battle Flag: Spirit of Freedom
Craft a Battle Flag: Spirit of Freedom.
Reagent
Tidespray Linen
amount increased from 5 to 25.
New reagent required:
Embroidered Deep Sea Satin
x18.
New reagent required:
Nylon Thread
x20.
Battle Flag: Spirit of Freedom
Greatly reduces the materials required to craft a Battle Flag: Spirit of Freedom.
Reagent
Tidespray Linen
amount increased from 5 to 20.
New reagent required:
Embroidered Deep Sea Satin
x15.
New reagent required:
Nylon Thread
x16.
Deep Sea Bag
Reduces the materials required to craft a Deep Sea Bag.
Reagent
Tidespray Linen
amount increased from 5 to 18.
New reagent required:
Deep Sea Satin
x55.
New reagent required:
Nylon Thread
x14.
Deep Sea Bag
Craft a Deep Sea Bag.
Reagent
Tidespray Linen
amount increased from 5 to 20.
New reagent required:
Deep Sea Satin
x60.
New reagent required:
Nylon Thread
x15.
Deep Sea Bag
Greatly reduces the materials required to craft a Deep Sea Bag.
Reagent
Tidespray Linen
amount increased from 5 to 15.
New reagent required:
Deep Sea Satin
x50.
New reagent required:
Nylon Thread
x12.
Deep Sea Bandage
Craft a Deep Sea Bandage.
Reagent removed:
Deep Sea Satin
.
New reagent required:
Embroidered Deep Sea Satin
x2.
Embroidered Deep Sea Bag
Greatly reduces the materials required to craft an Embroidered Deep Sea Bag.
Reagent removed:
Tidespray Linen
.
New reagent required:
Expulsom
x8.
New reagent required:
Embroidered Deep Sea Satin
x60.
Embroidered Deep Sea Bag
Craft an Embroidered Deep Sea Bag.
Reagent removed:
Tidespray Linen
.
New reagent required:
Expulsom
x10.
New reagent required:
Embroidered Deep Sea Satin
x100.
Embroidered Deep Sea Bag
Reduces the materials required to craft an Embroidered Deep Sea Bag.
Reagent removed:
Tidespray Linen
.
New reagent required:
Expulsom
x8.
New reagent required:
Embroidered Deep Sea Satin
x75.
Embroidered Deep Sea Breeches
Craft Embroidered Deep Sea Breeches.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x80.
New reagent required:
Expulsom
x50.
New reagent required:
Embroidered Deep Sea Satin
x100.
New reagent required:
Nylon Thread
x75.
Imbued Deep Sea Breeches
Reduces the materials required to craft Embroidered Deep Sea Breeches.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x77.
New reagent required:
Expulsom
x46.
New reagent required:
Embroidered Deep Sea Satin
x85.
New reagent required:
Nylon Thread
x70.
Emblazoned Deep Sea Breeches
Greatly reduces the materials required to craft Embroidered Deep Sea Breeches.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x75.
New reagent required:
Expulsom
x40.
New reagent required:
Embroidered Deep Sea Satin
x80.
New reagent required:
Nylon Thread
x65.
Embroidered Deep Sea Cloak
Reduces the materials required to craft an Embroidered Deep Sea Cloak of Discretion.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x18.
New reagent required:
Expulsom
x12.
New reagent required:
Embroidered Deep Sea Satin
x28.
New reagent required:
Nylon Thread
x33.
Embroidered Deep Sea Cloak
Craft an Embroidered Deep Sea Cloak of Discretion.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x20.
New reagent required:
Expulsom
x14.
New reagent required:
Embroidered Deep Sea Satin
x30.
New reagent required:
Nylon Thread
x35.
Embroidered Deep Sea Cloak
Greatly reduces the materials required to craft an Embroidered Deep Sea Cloak of Discretion.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x16.
New reagent required:
Expulsom
x10.
New reagent required:
Embroidered Deep Sea Satin
x25.
New reagent required:
Nylon Thread
x30.
Greatly reduces the materials required to craft an Embroidered Deep Sea Cloak of Resilience.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x16.
New reagent required:
Expulsom
x10.
New reagent required:
Embroidered Deep Sea Satin
x25.
New reagent required:
Nylon Thread
x30.
Craft an Embroidered Deep Sea Cloak of Resilience.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x20.
New reagent required:
Expulsom
x14.
New reagent required:
Embroidered Deep Sea Satin
x30.
New reagent required:
Nylon Thread
x35.
Reduces the materials required to craft an Embroidered Deep Sea Cloak of Resilience.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x18.
New reagent required:
Expulsom
x12.
New reagent required:
Embroidered Deep Sea Satin
x28.
New reagent required:
Nylon Thread
x33.
Craft an Embroidered Deep Sea Cloak of the Feather.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x20.
New reagent required:
Expulsom
x14.
New reagent required:
Embroidered Deep Sea Satin
x30.
New reagent required:
Nylon Thread
x35.
Greatly reduces the materials required to craft an Embroidered Deep Sea Cloak of the Feather.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x16.
New reagent required:
Expulsom
x10.
New reagent required:
Embroidered Deep Sea Satin
x25.
New reagent required:
Nylon Thread
x30.
Reduces the materials required to craft an Embroidered Deep Sea Cloak of the Feather.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x18.
New reagent required:
Expulsom
x12.
New reagent required:
Embroidered Deep Sea Satin
x28.
New reagent required:
Nylon Thread
x33.
Imbued Deep Sea Gloves
Reduces the materials required to craft Embroidered Deep Sea Gloves.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x52.
New reagent required:
Expulsom
x28.
New reagent required:
Embroidered Deep Sea Satin
x55.
New reagent required:
Nylon Thread
x45.
Embroidered Deep Sea Gloves
Craft Embroidered Deep Sea Gloves.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x54.
New reagent required:
Expulsom
x30.
New reagent required:
Embroidered Deep Sea Satin
x60.
New reagent required:
Nylon Thread
x50.
Emblazoned Deep Sea Gloves
Greatly reduces the materials required to craft Embroidered Deep Sea Gloves.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x50.
New reagent required:
Expulsom
x26.
New reagent required:
Embroidered Deep Sea Satin
x50.
New reagent required:
Nylon Thread
x40.
NEW
Craft Embroidered Deep Sea Satin.
Honorable Combatant's Satin Belt
Reduce the materials required to craft a Honorable Combatant's Satin Belt.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x23.
New reagent required:
Expulsom
x12.
New reagent required:
Nylon Thread
x26.
Honorable Combatant's Satin Belt
Craft a Honorable Combatant's Satin Belt.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x25.
New reagent required:
Expulsom
x14.
New reagent required:
Nylon Thread
x28.
Honorable Combatant's Satin Belt
Greatly reduce the materials required to craft a Honorable Combatant's Satin Belt.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x22.
New reagent required:
Expulsom
x10.
New reagent required:
Nylon Thread
x25.
Honorable Combatant's Satin Boots
Craft Honorable Combatant's Satin Boots.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x25.
New reagent required:
Expulsom
x14.
New reagent required:
Nylon Thread
x28.
Honorable Combatant's Satin Boots
Reduce the materials required to craft Honorable Combatant's Satin Boots.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x23.
New reagent required:
Expulsom
x12.
New reagent required:
Nylon Thread
x26.
Honorable Combatant's Satin Boots
Greatly reduce the materials required to craft Honorable Combatant's Satin Boots.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x22.
New reagent required:
Expulsom
x10.
New reagent required:
Nylon Thread
x25.
Honorable Combatant's Satin Bracers
Reduce the materials required to craft Honorable Combatant's Satin Bracers.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x16.
New reagent required:
Expulsom
x8.
New reagent required:
Nylon Thread
x10.
Honorable Combatant's Satin Bracers
Craft Honorable Combatant's Satin Bracers.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x18.
New reagent required:
Expulsom
x8.
New reagent required:
Nylon Thread
x12.
Honorable Combatant's Satin Bracers
Greatly reduce the materials required to craft Honorable Combatant's Satin Bracers.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x15.
New reagent required:
Expulsom
x7.
New reagent required:
Nylon Thread
x8.
Honorable Combatant's Satin Cloak
Reduce the materials required to craft a Honorable Combatant's Satin Cloak.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x28.
New reagent required:
Expulsom
x12.
New reagent required:
Nylon Thread
x33.
Honorable Combatant's Satin Cloak
Craft a Honorable Combatant's Satin Cloak.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x30.
New reagent required:
Expulsom
x14.
New reagent required:
Nylon Thread
x35.
Honorable Combatant's Satin Cloak
Greatly reduce the materials required to craft a Honorable Combatant's Satin Cloak.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x25.
New reagent required:
Expulsom
x10.
New reagent required:
Nylon Thread
x30.
Honorable Combatant's Satin Mittens
Craft Honorable Combatant's Satin Mittens.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x25.
New reagent required:
Expulsom
x14.
New reagent required:
Nylon Thread
x28.
Honorable Combatant's Satin Mittens
Greatly reduce the materials required to craft Honorable Combatant's Satin Mittens.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x22.
New reagent required:
Expulsom
x10.
New reagent required:
Nylon Thread
x25.
Honorable Combatant's Satin Mittens
Reduce the materials required to craft Honorable Combatant's Satin Mittens.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x23.
New reagent required:
Expulsom
x12.
New reagent required:
Nylon Thread
x26.
Honorable Combatant's Satin Pants
Reduce the materials required to craft Honorable Combatant's Satin Pants.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x38.
Honorable Combatant's Satin Pants
Greatly reduce the materials required to craft Honorable Combatant's Satin Pants.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x36.
Honorable Combatant's Satin Pants
Craft Honorable Combatant's Satin Pants.
Reagent removed:
Tidespray Linen
.
New reagent required:
Deep Sea Satin
x40.
Hooked Deep Sea Net
Craft a Hooked Deep Sea Net.
Reagent removed:
Deep Sea Satin
.
New reagent required:
Embroidered Deep Sea Satin
x10.
New reagent required:
Nylon Thread
x25.
Tidespray Linen Bandage
Craft a Sun-Bleached Linen Bandage.
Reagent
Tidespray Linen
amount increased from 1 to 2.
Tidespray Linen Belt
Create Sun-Bleached Linen Belt.
Reagent
Tidespray Linen
amount increased from 5 to 10.
New reagent required:
Nylon Thread
x10.
Tidespray Linen Sandals
Create Sun-Bleached Linen Boots.
Reagent
Tidespray Linen
amount increased from 5 to 20.
New reagent required:
Nylon Thread
x10.
Tidespray Linen Bracers
Create Sun-Bleached Linen Bracers.
Reagent
Tidespray Linen
amount increased from 5 to 8.
New reagent required:
Nylon Thread
x3.
Tidespray Linen Cloak
Create Sun-Bleached Linen Cloak of Discretion.
Reagent
Tidespray Linen
amount increased from 5 to 15.
New reagent required:
Nylon Thread
x10.
Create Sun-Bleached Linen Cloak of Resilience.
Reagent
Tidespray Linen
amount increased from 5 to 15.
New reagent required:
Nylon Thread
x10.
Create Sun-Bleached Linen Cloak of the Feather.
Reagent
Tidespray Linen
amount increased from 5 to 15.
New reagent required:
Nylon Thread
x10.
Tidespray Linen Hood
Create Sun-Bleached Linen Hood.
Reagent
Tidespray Linen
amount increased from 5 to 20.
New reagent required:
Nylon Thread
x10.
Tidespray Linen Mittens
Create Sun-Bleached Linen Mittens.
Reagent
Tidespray Linen
amount increased from 5 to 15.
New reagent required:
Nylon Thread
x10.
Tidespray Linen Net
Craft a Sun-Bleached Linen Net.
Reagent
Tidespray Linen
amount increased from 5 to 10.
New reagent required:
Nylon Thread
x25.
Tidespray Linen Pants
Create Sun-Bleached Linen Pants.
Reagent
Tidespray Linen
amount increased from 5 to 30.
New reagent required:
Nylon Thread
x20.
Tidespray Linen Robe
Create Sun-Bleached Linen Robe.
Reagent
Tidespray Linen
amount increased from 5 to 30.
New reagent required:
Nylon Thread
x20.
Tidespray Linen Spaulders
Create Sun-Bleached Linen Spaulders.
Reagent
Tidespray Linen
amount increased from 5 to 20.
New reagent required:
Nylon Thread
x10.
Anti-Venom
Creates 3 vials of Anti-Venom.
Blackwater Anti-Venom
Recipe for 4. Actual yield willCreate 4 Blackwater Anti-Venoms. Actual yield may vary based on first aid skill.skill level.
Fire Ammonite Oil
Recipe for 4. Actual yield willCreate 4 Fire Ammonite Oil. Actual yield may vary based on first aid skill.skill level.
Healing Tonic
Recipe for 4. Actual yield willCreate 4 Healing Tonics. Actual yield may vary based on first aid skill.skill level.
Lash of Pain
Lashes the target, dealing (25%30% of Spell power) Shadow damage.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 0.250.3)
Shadow Bite
Bites the enemy, causing 1 Shadow damage.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 0.250.3)
Tongue Lash
Lick the enemy, causing 1 Shadow damage.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 0.11250.3)
Primal Rage
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Sated and unable to benefit from Primal Rage or similar effects again for 10 min.
Cost changed from None to 50 Focus
Class/Spec changed from Gryphon Rider (A) / Shadow Hunter (H) to Gryphon Rider (A) / Arcanist (H)
Removed Alliance ability:
Removed Horde abilities: ,
New Alliance ability:
New Horde abilities: ,
Removed Alliance ability:
New Alliance ability:
NEW
Level 120, Uncommon, Magister (A) / Arcanist (H), Item level 800
Class/Spec changed from Magister (A) / Arcanist (H) to Magister (A) / Shadow Hunter (H)
Class/Spec changed from Subtlety Rogue to General of the Sentinel Army (A) / Subtlety Rogue (H)
Arcane Barrage
Increases mission success chance by 20%. success chance of missions against |C00b3ffffMelee|R enemies by 20%.
Blessing of Dambala
Increases success chance verses |C00b3ffffAmbush|R by 30%.of missions against |C00b3ffffCalvary|R enemies by 30%.
Time Warp
Increases success chance of missions that require |C00b3ffffNight Vision|R by 20%.|C00b3ffffMelee|R Troops by 20%.
Call Swiftwing
Reduces mission duration by 30%.Increases success chance of missions against |C00b3ffffCalvary|R enemies by 30%.
NEW
Increases success chance of missions by 15% for each accompanying troop.
Vanish
Increases success chance by 0% when on a mission alone.Reduces mission duration by 0%.
Army of One
Increases success chance by 0%.when alone on a mission.
Melee Troop
Pummels and dismounts adjacent targets.Counters mounted units.
Mounted Troop
Closes distances quickly, trampling any unit in between.Counters Ranged Units.
Flanking Strike
Reduces mission duration by 20%.Increases success chance of |C00b3ffffCalvary|R Troops by 20%.
Ranged Troop
Decimates target at a distance.Counters Melee units.
Blessing of Elune
Increases success chance of missions that require |C00b3ffffScout|R by 50%.50% chance on mission success to recover an expired Troop with -1 Vitality.
Soulsever Blade
Increases mission success chance by 30%. success chance of missions against |C00b3ffffMelee|R enemies by 30%.
Mark of the Sentinel
Increases success chance of missions by -1% for each accompanying troop.|C00b3ffffRanged|R Troops by 20%.
Acidic Strike
Inflicts Nature damage to an enemy, reducing its armor by 50%increasing Physical damage taken by 10% for 6 sec.
Arcane Barrage
Launches bolts of arcane energy at the enemy target, causing 950 to 1061 Arcane damage. Also hits 4 additional nearby targets for (40%80% of Spell power)% damage. Consumes all Arcane Charges.
Arcane Barrage's damage is increased by 60% per Arcane Charge.
Arcane Blast
Blasts an enemy with Arcane magic, inflicting normal damage plus 10 and knocking the enemy back.
Backstab
Inflicts normal damage plus 40 to an enemy, but only if attacking from behind.
Berserker Charge
Charges at an enemy, knocking it back and inflicting normal damage plus 270100%.
Berserker Charge
Charges at an enemy, knocking it back and inflicting normal damage plus 540100%.
Berserker Charge
Charges at an enemy, knocking it back and inflicting normal damage plus 510200%.
Blizzard
Ice shards pelt the target area, dealing 12%13% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Blood Leech
Drains 10100 health from an enemy, transferring it to the caster.
Blood Leech
Drains 20200 health from nearby enemies, healing the caster for up to three times the amount stolen.
Blood Leech
Drains 30300 health from nearby enemies, healing the caster for up to three times the amount stolen.
Body and Soul
Discipline, Holy:
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Shadow:
Can occur once every 6 sec.
Shadow:
Power Word: Shield increases your target's movement speed by 40% for 3 sec. Can occur once every 6 sec.
Brood Power: Blue
Deals 100 Frost damage to enemies in front of the caster, destroying 875 to 1125 mana and increases the time between attacks by 100%.
Brutal Strike
Inflicts 150% weapon damage and reduces the target's armor by 5000 for 5 sec.
Chain Heal
Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target.
REMOVED Effect #1 Heal
Value: 350 (SP mod: 1)
Charge
Charges an enemy, knocking them back and inflicting normal damage plus 75100%.
Charge
Charges an enemy, inflicting normal damage plus 400 to 600 and stuns the opponent for 2 sec.
Charge
Charges an enemy, inflicting normal damage plus 75.
Charge
Charges an enemy, inflicting normal damage plus 2340 and stuns the opponent for 2 sec.
Circle of Healing
Heals friendly party or raid members within 15 yards of the target for 21.4% of Spell power).9 to 11%.
REMOVED Effect #1 Heal
Value: 408 (SP mod: 0.214)
Claw Swipe
Stomps the ground, inflicting normal damage to nearby enemies and knocking them back.
Cleave
Inflicts normal damage plus 40 to an enemy and its nearest allies, affecting up to 5 targets.
Cleave
Inflicts weapon damage plus 0 to an enemy and its nearest allies, affecting up to 3 targets.
Cleave
Inflicts normal damage plus 90100% to an enemy and its nearest allies, affecting up to 10 targets.
Cleave
Inflicts weapon damage plus 1100 to an enemy and its nearest allies, affecting up to 3 targets.
Cleave
Inflicts weapon damage plus 40 to an enemy and its nearest allies, affecting up to 5 targets.
Cleave
Inflicts weapon damage plus 656 to 844 to an enemy and its nearest allies, affecting up to 4 targets.
Cleave
Inflicts weapon damage plus 30 to an enemy and its nearest allies, affecting up to 5 targets and knocking them back.
Cleave
Inflicts weapon damage plus 50500 to an enemy and its nearest allies, affecting up to 10 targets.
Consume Flesh
Drains 30100 health from an enemy, healing the caster for up to 150% of that amount.
Corrosive Poison
Reduces an enemy's armor by 90010 and inflicts 150 Nature damage every 3 sec. for 12 sec.
Crowd Pummel
Pummels nearby enemies for normal damage plus 17100 and interrupts any spell being cast for 4 sec.
Crush Armor
Bash at an enemy's armor, reducing it by 0 per Crush Armor. Can be applied up to 5 times. Lasts 20 sec.
Curse of Recklessness
Increases an enemy's attack power by 2210%, but reduces its armor by 29010% for 2 min. Cursed enemies will ignore fear effects and refuse to flee from combat. Only one curse per warlock can be active on any one target.
Curse of Shadows
Curses the target for 10 sec, reducing Shadow and Arcane resistances by 50 and, increasing Shadow and Arcane damage taken by 100%.
Cutdown
Inflicts normal damage plus 90100% to an enemy, knocking it back.
Cyclone Strike
Performs a spinning attack that hits all nearby enemies, dealing weapon damage plus 270100% and knocking them back.
Dark Lashing
Attacks with void-infused claws, causing all melee attacks to inflict Shadow damage.
Dark Offering
Uses dark magic to heal an ally.
REMOVED Effect #1 Heal
Value: 200
Demon Armor
Protects the caster, increasing armorreducing Physical damage taken, and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active at any time. Lasts 30 min.
Destructive Strike
Deals weapon damage.plus 375.
Devotion Aura
Gives additional armor toReduces Physical damage taken of nearby party members for 4 min.
Drunken Skull Crack
Inflicts normal damage plus 513 to 567 to an enemy, stunning it for 4 sec.
Exploding Shot
Inflicts normal damage plus 25125 to an enemy and any of its nearby allies. All damage inflicted is based on Fire magic.
Exploit Weakness
Inflicts normal damage plus 28 to 32 onto an enemy, but only if attacking from behind.
Flash Heal
Heals a friendly target for 18500 to 21500.32 to 38%.
REMOVED Effect #1 Heal
Value: 18499
REMOVED Effect #1 Heal
Value: 55499
REMOVED Effect #1 Heal
Value: 27749
REMOVED Effect #1 Heal
Value: 83249
Flesh Rot
Strikes an enemy, inflicting physical damage, then deals additional 1050 to 135010 physical damage every 2 sec. for 8 sec.
Flurry
Unleash a flurry of ice shards, striking the target 3 times for a total of 210 Frost damage.
Each shard reduces the target's movement speed by (38%34% of Spell power)% for 1 sec.
Flurry
Unleash a flurry of ice, striking the target 3 times for a total of 38%34% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Forceful Cleave
Inflicts weapon damage plus 15150% to an enemy and its nearest ally and knocks them back.
Frost Armor
Encases the caster in a layer of frost that lasts 30 min. The thick ice increases armorreduces Physical damage taken, slows melee attackers' movement, and increases the time between their attacks.
Frost Arrow
Shoots a freezing arrow at an enemy, inflicting weapon damage. plus 1080. All damage inflicted is based upon Frost magic.
Frost Cleave
Inflicts weapon damage plus 40400% and reduces attack and cast speed by 30% to an enemy and its nearest allies, affecting up to 5 targets.
Furious Charge
Charges at an enemy, inflicting normal damage plus 1720 to 2000.
Gift of Ragnaros
Inflicts normal damage plus 60 to an enemy.
Glowing Blood
Reduces an enemy's armor by 010 for 1 min. While affected, the target cannot use stealth or invisibility.
Greater Heal
Calls upon Holy magic to heal an ally.
REMOVED Effect #1 Heal
Value: 8999 (SP mod: 1)
Greater Heal
Calls upon Holy magic to heal an ally.
REMOVED Effect #1 Heal
Value: 8999 (SP mod: 1)
Ground Smash
Slams the ground, inflicting normal damage to nearby enemies and knocking them back.
Head Smash
Inflicts normal damage plus 10200% on an enemy, stunning it for 2 sec.
Head Smash
Inflicts normal damage plus 5100% on an enemy, stunning it for 2 sec.
Healing Spheres
Forms several healing spheres around the caster. Anyone who walks through the spheres will consume them, healing themselves for 4061 to 448923 to 27. Each sphere remaining after 10 sec will heal the caster for 4061 to 4489.23 to 27.
Healing Touch
Heals a friendly target for 4275 to 5225.9 to 11%.
REMOVED Effect #1 Heal
Value: 4274
REMOVED Effect #1 Heal
Value: 7694
REMOVED Effect #1 Heal
Value: 7694
Healing Wave
Heals a friendly target, restoring 20812 to 24188 health.23 to 27% health.
REMOVED Effect #1 Heal
Value: 20811 (SP mod: 1)
Heroic Strike
A strong attack that increases melee damage by 11110.
Heroic Strike
A strong attack that increases melee damage.by 11.
Heroic Strike
A strong attack that increases melee damage by 11100 and causes a high amount of threat.
Holy Strike
Consecrates the caster's weapon, inflicting 3 additionalHoly damage on its next attack. All damage inflicted is based on Holy magic.
Hoof Stomp
Inflicts normal damage plus 20 to nearby enemies, stunning them for 3 sec.
Ignite Mana
Burns 40040 mana from nearby enemies every 3 sec. for 5 min. Each point of mana that is destroyed also damages the target from which it is consumed.
Immolation Arrow
Shoots a flaming arrow at an enemy, inflicting weapon damage. plus 1080. All damage inflicted is based upon Fire magic.
Incite Flames
Reduces the Fire resistance of nearby enemies by 50 for 1 min.
Knock Away
Inflicts normal damage plus 30 to an enemy and knocks it back.
Knock Away
Inflicts normal damage plus 51 to an enemy and knocks it back.
Knock Away
Inflicts normal damage plus 30100% to an enemy and knocks it back.
Knock Away
Inflicts normal damage plus 30100% to an enemy and knocks it back.
Knock Away
Inflicts normal damage plus 51100% to nearby enemies and knocks them back.
Knock Away
Inflicts normal damage plus 30100 to an enemy and knocks it back.
Knock Away
Inflicts normal damage plus 54100% to an enemy and knocks it back.
Knock Away
Inflicts normal damage plus 54 to an enemy and knocks it back.
Knockdown Spin
Inflicts weapon damage plus 250 to nearby enemies and knocks them down, stunning them for 2 sec.
Lesser Healing Wave
Heals a friendly target for 42.9% of Spell power).23 to 27%.
REMOVED Effect #1 Heal
Value: 2589 (SP mod: 0.429)
Lesser Healing Wave
Heals a friendly target for 42.9% of Spell power).92 to 108%.
REMOVED Effect #1 Heal
Value: 3884 (SP mod: 0.429)
Liquid Magma Totem
Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing 1.09] Fire damage to all enemies within 8 yards.
Meat Slap
Inflicts normal damage plus 54150% to an enemy and knocks it back.
Melt Armor
Reduces the armor of nearby enemies by 1000 for 1 min.
Mortal Strike
Inflicts 150% weapon damage and reduces the target's armor by 5000 for 5 sec.
Multi-Shot
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 75150%.
Muscle Tear
Cripples an enemy, inflicting normal damage plus bonus damage and reducing its Strength for 5 sec.
Mutilate
Instantly attacks with both weapons for (29.4996%30% of Attack power)% weapon damage with each weapon. Awards 0 combo point.
Piercing Jab
Inflicts 139 to 161%150% weapon damage and reduces an enemy's armor byincreases Physical damage taken 15% for 20 sec.
Piercing Shadow
Reduces an enemy's Shadow resistance by 80 for 20 sec.
Piercing Strike
Pierces through an enemy's armor, dealing weapon damage plus 5100 and increasing Physical damage taken by 5710% for 4 sec.
Plague Strike
A vicious strike that deals weapon damage and plagues the target, dealing 852 Shadow damage over 12 sec.
Plague Strike
A vicious strike that deals weapon damage and plagues the target, dealing 4000 Shadow damage over 20 sec.
Pound
Pounds an enemy, inflicting weapon damage plus 10100 and disorienting it for 5 sec.
Power Burn
Hits an enemy with an anti power bolt that consumes up to 28 to 32266% mana. For each point of mana consumed by the bolt, the target takes 1 damage.
Prayer of Healing
Invokes Holy magic to heal nearby party members.
REMOVED Effect #1 Heal
Value: 36999 (SP mod: 1)
Prismatic Gaze
Curses the target for 30 sec, reducing Fire, Frost and Nature resistances by 50 and, increasing Fire, Frost and Nature damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Ravage
Inflicts normal damage plus 3100% to an enemy, stunning it for 2 sec.
Ravage
Inflicts normal damage plus 3 to an enemy, stunning it for 2 sec.
Ravenous Claw
Drains 278 to 32292 to 108 health from an enemy, transferring it to the caster.
Rushing Charge
Charges an enemy, inflicting normal damage plus 11%.
Rushing Charge
Charges an enemy, inflicting normal damage plus 1.
Shadow Mend
Heal your target for 2160025%.
REMOVED Effect #1 Heal
Value: 21600
Shank
Inflicts normal damage plus 18 to an enemy when attacking from behind.
Shield Charge
Charges an enemy, knocking it back and inflicting normal damage plus 270200%.
Shield Charge
Charges an enemy, knocking it back and inflicting normal damage plus 75175.
Shoulder Charge
Charges an enemy, inflicting normal damage plus 11%.
Sinister Strike
Inflicts normal damage plus 2200 to an enemy.
Sinister Strike
Inflicts normal damage plus 1 to an enemy.
Sonic Burst
Inflicts normal damage plus 3100 on nearby enemies, preventing them from spellcasting for 3 sec.
Stomp
Inflicts normal damage plus 450 to nearby enemies, knocking them back and stunning them for 2 sec.
Strike
Inflicts normal damage plus 30 to an enemy.
Strong Cleave
Inflicts normal damage plus 82100% to an enemy and its nearest allies, affecting up to 5 targets and increasing the time between their attacks by 33% for 10 sec.
Sunder Armor
Hacks at an enemy's armor, reducing it more perincreasing Physical damage taken per stack of Sunder Armor. Can be applied up to 5 times. Lasts 20 sec.
Sundering Cleave
Inflicts normal damage plus 105 to an enemy and its nearest allies, affecting up to 3 targets. Hits also reduce armor.by 10.
Sundering Cleave
Inflicts normal damage plus 30300% to an enemy and its nearest allies, affecting up to 3 targets. Hits also reduce armor by 240.increase Physical damage taken by 25.
Sweeping Slam
Inflicts normal damage plus 90100% to enemies in a cone in front of the caster, knocking them back.
Sweeping Slam
Inflicts normal damage plus 50150 to enemies in a cone in front of the caster, knocking them back.
Swoop
Inflicts normal damage plus 97 to enemies in a cone in front of the caster, stunning them for 2 sec.
Talbuk Strike
Inflicts normal damage plus 90 to an enemy, knocking it back.
Tender Touch
Calls upon Holy magic to heal an ally.
REMOVED Effect #1 Heal
Value: 156
Thick Hide
Increases armor by 1000 for 2 min.
Thousand Blades
Attacks nearby enemies in a whirlwind of steel that lasts 4 sec. and inflicts normal damage plus 300600.
Thundercleave
Inflicts weapon damage plus 10100% to an enemy and its nearest ally.
Toughen Hide
Increases armor by 3000 and resistance to magic by 60 for 15 sec.
Tunneler Acid
Eats away at an enemy's armor, reducing it by 0 per application. Can be applied up to 5 times. Lasts 20 sec.
Uppercut
Inflicts 150%300% of weapon damage to an enemy, knocking it back.
Uppercut
Inflicts normal damage plus 150 to an enemy, knocking it back.
Uppercut
Inflicts normal damage plus 90 to an enemy, knocking it back.
Uppercut
Inflicts normal damage plus 85 to an enemy, knocking it back.
Vampiric Cleave
Count Nefarious cleaves targets in front of him, draining 39000 to 41000292 to 308 Shadow damage, transferring health to him.
War Stomp
Inflicts normal damage plus 500150 to nearby enemies, knocking them back and stunning them for 2 sec.
War Stomp
Inflicts normal damage plus 0100% to nearby enemies, knocking them back.
War Stomp
Inflicts normal damage plus 900100% to nearby enemies, knocking them back and stunning them for 5 sec.
War Stomp
Inflicts normal damage plus 23150 to nearby enemies, knocking them back.
War Stomp
Inflicts normal damage plus 500100% to nearby enemies, knocking them back and stunning them for 5 sec.
War Stomp
Inflicts normal damage plus 50150 to nearby enemies, stunning them for 4 sec.
War Stomp
Inflicts normal damage plus 500500% to nearby enemies, stunning them for 5 sec.
Whirling Mist
Attacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage plus 300600.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts 6 sec. and inflicts normal damage plus 300600.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts 6 sec. and inflicts normal damage plus 300600.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage plus 300600.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts 6 sec. and inflicts normal damage plus 300600.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 1224 to 1656.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts until cancelled. and inflicts normal damage plus 50150.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 50.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts until cancelled. and inflicts normal damage plus 50150.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage plus 300600.
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts 4 sec. and inflicts normal damage plus 300600.
Wrench Strike
Inflicts normal damage plus 150 to an enemy, knocking it back.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Absorbed in Darkness
Standing within a Pool of Darkness inflicts 5000 Shadow damage every 2 sec.
Absorbing Lifeforce
Raise this dagger over a crocolisk corpse to absorb its remaining life essence.Absorbs life force of dead crocolisks within 20 yds of you.
NEW
Summons tendrils from the void that inflict 11700 to 12300 Shadow damage to all enemies in front of them.
NEW
NEW
NEW
NEW
Akunda's Bite Charged
NEW
Ambush
Ambush the target, causing 384 to 576 damage.
Anchor of Binding
Conjures up a spiritual anchor, inflicting 5850 to 615014600 to 15400 Frost damage and binding targets struck in place for 4 sec.
Anchor of Binding
Conjures up a spiritual anchor, inflicting 5850 to 615014600 to 15400 Frost damage and binding targets struck in place for 4 sec.
NEW Effect #1 School Damage
Value: 26599
NEW Effect #1 School Damage
Value: 18999
NEW
NEW
Ankunda's Bite Charging 2
NEW
NEW
Annihilation
Reduces the target's maximum health by 0%1%.
Annihilation
Reduces the target's maximum health by 1%.
NEW
Aquabolt
Deals 7400 to 860011100 to 12300 Frost damage to the target.
Arachnobomb 2.0
Summons an Arachnobomb that chases enemy targets, exploding for 7955 to 924511932 to 13222 Fire damage if it can get close enough to detonate.
Arachnobomb 2.0
Summons an Arachnobomb that chases enemy targets, exploding for 7955 to 924511932 to 13222 Fire damage if it can get close enough to detonate.
NEW
Arcane Blast deals an additional 154 damage while you have 4 Arcane Charges.
NEW
NEW
NEW
Inflicts Arcane damage to an enemy.
Arcane Blast
Blasts an enemy with Arcane magic, inflicting normal damage plus 10 and knocking the enemy back.
Arcane Explosion
Sends out a blast wave of magic, inflicting 1387 to 16132080 to 2306 Arcane damage to nearby enemies.
Arcfence
Arcfence
Arcfence
NEW
Arcing Smash
Lashes out in a vicious arc, inflicting normal damage plus 5 to enemies in a cone in front of the caster.
Arctic Torrent
Unleash a flurry of waterbolts, striking the target 3 times for a total of (4625 to 53756937 to 7687 * 3) Frost damage. Each hit reduces the target's movement speed by 4625 to 5375%6937 to 7687% for 5 sec.
Arctic Torrent
Unleash a flurry of ice, striking the target 3 times for a total of 38%34% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
NEW
Attacked Player
.
Audience with the King
NEW
NEW
NEW
NEW
NEW
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NEW
Automatic Explosive Ejector
Summons an Automatic Explosve Ejector at your feet for 15 sec that shoots explosives at a nearby enemy within 25 yards every 2 sec, dealing (2960 to 3440 + 277 to 323) Fire damage.4440 to 4920 + 415 to 461) Fire damage.
NEW
While Avenging Wrath is active, gain 46 Mastery.
NEW
While Avenging Wrath is active, gain 46 Mastery.
REMOVED
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 175% of the damage done. Lasts 20 sec.
Avenging Crusader
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30%cool down 30% faster, and when you deal damage with those abilities, you and the nearest 23 injured allies will be healed for 175% of the damage done. Lasts 20 sec.
NEW
NEW
Hits the target with concentrated azerite, inflicting Fire damage.
NEW
Explodes, inflicting Fire damage to all enemies within 15 yards.
Toxic Sludge
Inflicts 80008000% Fire damage every 2 sec while immersed in liquid azerite.
NEW
NEW
Dummy
Backhand
Inflicts normal damage plus 99 to 117 to an enemy, stunning it for 2 sec.
NEW
Powerful voodoo animates the corpses of fallen Honor Guard. While the totem is active each nearby Honor Guard heals for 10% of their maximum health every 0.5 sec.
NEW
Enters a rampage, inflicting 853 to 897 Physical damage to all nearby enemies every 1 sec for 6 sec.
NEW
Enters a rampage, inflicting 853 to 897 Physical damage to all nearby enemies every 1 sec for 6 sec.
NEW
Inflicts 5971 to 6279 Physical damage.
NEW
Battle Standard
Increases Versatility by 1664.
NEW
Blow the Battlehorn of the Mountain, empowering nearby Kul Tirans.
Beacon of Light
Healing the target ofYour Flash of Light and Holy Light on your Beacon of Light with Flash of Light or Holy Light will also refund 30%target will refund 20% of their Mana cost.cost.
Beacon of Light
Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed.
Holy (Level 52)
Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30%20% of their Mana cost
NEW
Berserker Assist Teleport
Berserker Charge
Charges at an enemy, knocking it back and inflicting normal damage plus 300.
NEW
NEW
Binding Field
Throw a spell-binding book at the target's location, which inflicts 1501500 Shadow damage every 1 sec and reduces movement speed by 50%.
NEW
Black Icicle
When you cast Frostbolt ofor Flurry, you gain an Icicle that stores Frost damage for 1 min.
Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Blackhole Bomb
Throw a bomb at the target area which will explode after 3 sec dealing 11100 to 1290016650 to 18450 Fire Damage and stun targets for 2 sec.
Blackhole Bomb
Throw a bomb at the target area which will explode after 3 sec dealing 11100 to 1290016650 to 18450 Fire Damage and stun targets for 2 sec.
Blackhole Bomb
Throw a bomb at the target area which will explode after 3 sec, pullling all enemies to the center and dealing 1850 to 2150 Fire Damage.2775 to 3075 Fire Damage.
Blackhole Bomb
Throw a bomb at the target area which will explode after 3 sec dealing 11100 to 1290016650 to 18450 Fire Damage and stun targets for 2 sec.
Blade Rush
Charge to your target with your blades out, dealing 130%60% of Attack power)% * Physical damage.
200 / 100] Physical damage to the target and (60% of Attack power)% to all other nearby enemies.
While Blade Flurry is active, also hits all nearby enemies for 100% damage.
Generates 25 Energy over 5 sec.damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
Blade Rush
Charge to your target with your blades out, dealing 130%60% of Attack power)% * Physical damage.
200 / 100] Physical damage to the target and (60% of Attack power)% to all other nearby enemies.
While Blade Flurry is active, also hits all nearby enemies for 100% damage.
Generates 25 Energy over 5 sec.damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
Blade Rush
Charge to your target with your blades out, dealing 130%60% of Attack power)% * Physical damage.
200 / 100] Physical damage to the target and (60% of Attack power)% to all other nearby enemies.
While Blade Flurry is active, also hits all nearby enemies for 100% damage.
Generates 25 Energy over 5 sec.damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.30.6)
Bladestorm
You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 1387 to 1613 Physical damage.2312 to 2688 Physical damage.
Blast-O-Matic Frag Bomb
Throw a bomb at the target area which will explode after 3 sec dealing 11100 to 1290016650 to 18450 Fire Damage and stun targets for 2 sec.
Blazing Barrier
Shields you for 1 min, absorbing 5333 damage. Melee attacks against you cause the attacker to take 740 to 860 Fire damage.1110 to 1230 Fire damage.
Bleeding
NEW Effect #2 School Damage
Value: 924
Blessed Banner
Grants Zandalari RageBanner's Blessing to nearby allies.
Blessed Hammer
Throws a Blessed Hammer that spirals outward, dealing (10% of Attack power) Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Effect #1 School Damage
Value: 0 (AP mod: 0.09450.09)
Blight Canister
Incinerates Creeping Moss and provides Burning Infusion.
Blighted
Inflicts 1950 to 2050increasing Shadow damage every 1 sec, the damage is increased every second. If you get too near to a friendly target, you will transfer Blighted from you to them.
Blizzard
Arcane, Fire:
Ice shards pelt the target area, dealing 12%13% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost:
Ice shards pelt the target area, dealing 12%13% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
Blizzard
Summons a storm of ice and sleet at a target's location, inflicting Frost damage every 2 sec for 6 sec.
Blizzard
Ice shards pelt the target area, dealing 12%13% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Blizzard
Arcane, Fire:
Ice shards pelt the target area, dealing 12%13% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost:
Ice shards pelt the target area, dealing 12%13% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
Effect #1 School Damage
Value: 1 (SP mod: 0.120.13)
NEW
Deploys a blob.
NEW
NEW
Lobs a glob of blood at the target's location, creating a pool of blood for 10 sec. Standing within the pool increases damage done by 10% and damage taken by 10%.
Blood Bolt
Blast the target with corrupted blood, inflicting Shadow damage.
REMOVED Effect #1 School Damage
Value: 364
Blood Bolt
Inflicts Shadow damage to the target.
REMOVED Effect #1 School Damage
Value: 242
NEW
NEW
NEW
NEW
Blood Feast
G'huun corrupts his current target, inflicting 5000 Shadow damage every 2 sec.
After 10 sec, players within 8 yards of the target have their applications of Putrid Blood reset to 1 and a Gibbering Horror is spawned.
NEW
NEW
Lobs a glob of blood at the target's location, creating a pool of blood for 10 sec. Standing within the pool increases damage done by 10% and damage taken by 10%.
Blood Sacrifice
NEW
NEW
Summons a Blood Clone.
Spirit Cosmetic Spell with Hover Lower Body
Blood Terror
Inflicts Shadow damage and causes the victim to flee in fear for 63 sec.
NEW
NEW
Blood of My Enemies
Sip from the vial, gaining 39 MasteryStrength, which decays over 18 sec
Blood of My Enemies
Sip from the vial, gaining 39 MasteryStrength, which decays over 18 sec
Bloodsail Bombardment
NEW
Rowdy spectators throw piles of meat into the arena creating slippery areas, slowing players movement by 50%. Any shark moving through the area consume the chum and have their movement slowed until they are picked up.
NEW
NEW
Blow the Man Down!
Ferociously peck at the enemy attacking your master, dealing 2220 to 25803330 to 3690 damage and attempting to draw its attention.
Blow the Man Down!
Ferociously peck at the enemy attacking your master, dealing 2220 to 25803330 to 3690 damage and attempting to draw its attention.
NEW
NEW
Body and Soul
Discipline, Holy:
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Shadow:
Can occur once every 6 sec.
Shadow:
Power Word: Shield increases your target's movement speed by 40% for 3 sec. Can occur once every 6 sec.
NEW
Keg Smash deals an additional 69 damage against targets burning from your Breath of Fire, and heals you for 5% of the damage dealt to those targets.
NEW
Keg Smash deals an additional 69 damage against targets burning from your Breath of Fire, and heals you for 5% of the damage dealt to those targets.
BomBot 9000
Summons a BomBot that chases enemy targets, exploding for 7955 to 924511932 to 13222 Fire damage if it can get close enough to detonate.
BomBot 9000
Summons a BomBot that chases enemy targets, exploding for 7955 to 924511932 to 13222 Fire damage if it can get close enough to detonate.
Bomb
Bombs all enemies in a selected area, inflicting Fire damage.
Bomb
Bombs all enemies in a selected area, inflicting Fire damage.
Bomb
Bombs all enemies in a selected area, inflicting Fire damage.
NEW
NEW
Casting Death and Decay impales enemies with bone spikes, inflicting 47 Physical damage and healing you for 125 per enemy.
NEW
Casting Death and Decay impales enemies with bone spikes, inflicting 47 Physical damage and healing you for 125 per enemy.
NEW
Book Binding
Throw a spell-binding book at the target's location, which inflicts 1501500 Shadow damage every 1 sec and reduces movement speed by 50%.
Boom
NEW
Inflicts normal damage to an enemy and its nearest allies, affecting up to 5 targets and increasing the time between their attacks by 33% for 10 sec.
NEW
NEW
Bot Cluster Bomb
Hurls an explosive bomb at an enemy, inflicting 60125 to 69875 Fire damage tand stunning for 2 sec.
Bot Cluster Bomb
Hurls an explosive bomb at an enemy, inflicting 60125 to 69875 Fire damage tand stunning for 2 sec.
NEW
NEW
Boulder Throw
Inflicts Physical damage to all enemies within 5 yards and knocks them down for 2 sec.
NEW Effect #2 School Damage
Value: 18599
NEW Effect #2 School Damage
Value: 13299
NEW
Leaps away from melee combat.
NEW
NEW
Creates Spore Pods.
Boundless Rot
Summons spore pods throughout the area. Touching a spore pod will cause it to erupt into Rotting Spores.
Bounty Hunted
A bounty is put upon your head by the Horde! Your location is being tracked.this target from the Horde. This player can be tracked on the main map, and rewards conquest when slain.
NEW
Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 83 and move Bracing Chill to a nearby ally (up to 6 times).
Bracing Chill
Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 83 and move Bracing Chill to a nearby ally (up to 06 times).
NEW
Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 83 and move Bracing Chill to a nearby ally (up to 6 times).
Bracing Chill
Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 83 and move Bracing Chill to a nearby ally (up to 06 times).
Brackish Bolt
Fires a bolt of foul water at the target that inflicts 5850 to 6150 Nature damage.
NEW
Brandolf's Inspiration
Haste increased by 40%.
NEW
Restores 10% Health and Mana every 1 seconds for 10 sec. Must remain seated while eating.
NEW
NEW
NEW
NEW
Breath of Fire
0
NEW
Brood Affliction: Red
REMOVED Effect #1 Heal
Value: 150000 (SP mod: 1)
Brutal Backhand
Swings a backhand, inflicting 9750 to 10250 Nature16575 to 17425 Physical damage and knocking back all nearby enemies in a cone.
NEW
Bug Zapper
Zaps all enemies within 8 yards with a lightning discharge, causing 10001500 damage and snaring them for 4 sec.
NEW
Avenger's Shield grants you a shield, absorbing 313 damage for 8 sec.
NEW
Avenger's Shield grants you a shield, absorbing 313 damage for 8 sec.
Burning Brush
The caster is set on fire, confusing them and reducing their total Energy. Additionally, the caster emits waves of overbearing heat, inflicting 1000 Fire damage to all enemies every 1 sec for 10 sec.6 sec.
Burning Brush
The caster is set on fire, confusing them and reducing their total Energy. Additionally, the caster emits waves of overbearing heat, inflicting 1000 Fire damage to all enemies every 1 sec for 10 sec.6 sec.
NEW
Melee attacks inflict Fire damage.
NEW
Melee attacks inflict Fire damage.
Burning Reflection
Raise your shield, blocking every melee attack against you for until cancelled. Also charges your shield with fiery energy, causing you to counter blocked attacks with a fiery blast that deals 1850 to 21502775 to 3075 Fire damage and knocks the attacker back.
NEW
Burrow
The caster burrows through the ground to a random location.
Burst
Buzz SAW
Fires a close range blast, knocking down all enemies in front of you for 2 sec and dealing 3700 to 4300 damage.5550 to 6150 damage.
NEW
NEW
The caster calls down lightning, inflicting 9250 to 10750 Nature damage to all enemies within 3 yards of the impact.
NEW
The caster calls down lightning, inflicting 9250 to 10750 Nature damage to all enemies within 3 yards of the impact.
NEW
The caster calls down lightning, inflicting 9250 to 10750 Nature damage to all enemies within 3 yards of the impact.
NEW
NEW
Call Servant
Calls in Wasting Servants to assist. These Wasting Servants make their way towards him. If they reach Gluttony, he will cast Consume ServantsServant.
NEW
Calls on a pair of Vicious War Crawgs.
NEW
NEW
Call of the Elements
Zanazal the Wise calls forth his four elemental totems.
NEW
NEW
NEW
NEW
NEW
NEW
Despawn All
Cannon Lob
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Fist Blast
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Cannon Barrage
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Cannon Barrage
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Cannon Barrage
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Cannon Bash
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Cannon Lob
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Capture Soul
REMOVED Effect #1 Heal
Value: 150000 (SP mod: 1)
NEW
Dig out Azerite Ammunition from the Quilboar at the Goldfield Farmstead.
Carve Flesh
Carves the flesh of an enemy, inflicting 800011925 Shadow damage every 1 sec for 6 sec.
NEW
NEW
Cauterizing Flames
Sears the target's wounds, dealing 1110 to 12901665 to 1845 Fire damage instantly, and then healing them for 2% of their missing health every 1 sec for 15 sec.
Chain Burn
Hits an enemy with an anti-mana bolt that arcs to another nearby enemy. For each point of mana consumed by the bolt, the target takes 0.50 damage. The spell affects up to 3 targets.
NEW
While allied with players, Eudora loads her rifle with a chain bola and blasts it at her enemy target, stunning them for 6 sec.
NEW
While allied with players, Eudora loads her rifle with a chain bola and blasts it at her enemy target, stunning them for 6 sec.
Charge
Charges an enemy, inflicting normal damage plus 0 and stuns the opponent for until cancelled.
NEW
Charges a random target and stomps the ground, inflicting Physical damage to all nearby enemies.
Charge
Charges an enemy, inflicting normal damage plus 75.
Charge
Charges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec.
Cheap Shot
Inflicts normal damage plus 66 to 78 on an enemy, stunning it for 5 sec. when attacking from stealth.
NEW
NEW
NEW
Chokes the target with a water bubble, inflicting 7600 to 8400 Nature damage every 2 sec and silencing them for 6 sec.
NEW
NEW
NEW
Cleanse Nova
Causes an explosion of divine light, inflicting 1 Holy damage to nearby enemies and reducing the caster's threat level for until cancelled.
REMOVED Effect #2 Heal
Value: 655 (SP mod: 1)
NEW
NEW
NEW
Cleave
Inflicts weapon damage plus 30 to an enemy and its nearest allies, affecting up to 4 targets.
NEW
Collecting NOT USED
Colossal Slam
Slams the ground, inflicting 6337 to 6663 Nature damage to all enemies.
NEW Effect #1 School Damage
Value: 11499
NEW Effect #1 School Damage
Value: 8239
NEW
Volatile Droplets detonate when they reach their target, inflicting 19500 to 20500 Fire damage and knocking back all enemies within 5 yards.
NEW
Volatile Droplets detonate when they reach their target, inflicting 19500 to 20500 Fire damage and knocking back all enemies within 5 yards.
NEW
NEW
Throws a series of lightning-infused blades at nearby enemies, inflicting Nature damage at each impact point. Additionally, the blades remain for 6 sec, inflicting Nature damage to all enemies within 3 yards every 1 sec.
NEW
NEW
NEW
Throws a series of lightning-infused blades at nearby enemies, inflicting Nature damage at each impact point. Additionally, the blades remain for 6 sec, inflicting Nature damage to all enemies within 3 yards every 1 sec.
NEW
Channels electricity into the caster's body and releases, inflicting Nature damage to all nearby enemies every 1 sec for 6 sec.
NEW
Channels electricity into the caster's body and releases, inflicting Nature damage to all nearby enemies every 1 sec for 6 sec.
Consecration
Consecrates the land beneath Paladin, doing 1440020000 Holy damage over 20 sec to enemies who enter the area.
Construct Building
Recruits warriors of the Horde to fight amongst your ranks.
Consume Servant
Consumes all nearby Wasting Servantsa nearby Wasting Servant, increasing damage done by 5%.for each one consumed.
Consumed Servant
Consumes all nearby Wasting Servantsa nearby Wasting Servant, increasing damage done by 5%.for each one consumed.
NEW
NEW
Take control of a Crimsonwood Demolisher.
Corrosive Acid
Reduces the armor of nearby enemies by 16 for 20 sec.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Covered in Flames
Suffering Fire damage every second.
Covered in Oil
Suffering Nature damage every second and slowed movement.
NEW
Draws down lightning from the clouds, inflicting Nature damage to all enemies.
Cracking Blow
Deals 370 to 430%60% weapon damage as Physical damage to enemies in a line in front of the caster.
NEW
Deals heavy damage and stuns nearby Faithless.
NEW
NEW
Creeping Rot
Elder Leaxa summons corruption that moves forward, inflicting 67505000 Nature damage to all players in its path every 0.30.5 sec.
Creeping Rot
Elder Leaxa summons corruption that moves forward, inflicting 67505000 Nature damage to all players in its path every 0.30.5 sec.
NEW
Bites the target with blood-red leaves, inflicting Physical damage.
Crippling Bite
Inflicts 6142 to 6458 Physical damage and reduces enemy movement speed by 50% for 5 sec.
Kul Tiramisu
Prepare The Hungry Magister.Kul Tiramisu.
Name changed from Crit Food - Tier 1 - Rank 1 (NEEDS NAME) to Kul Tiramisu
Kul Tiramisu
Prepare The Hungry Magister.more Kul Tiramisu in each batch.
Name changed from Crit Food - Tier 1 - Rank 2 (NEEDS NAME) to Kul Tiramisu
Kul Tiramisu
Prepare The Hungry Magister.You don't waste a single ingredient, preparing much more Kul Tiramisu in each batch.
Name changed from Crit Food - Tier 1 - Rank 3 (NEEDS NAME) to Kul Tiramisu
Honey-Glazed Haunches
Prepare The Hungry Magister.Honey-Glazed Haunches.
Name changed from Crit Food - Tier 2 - Rank 1 (NEEDS NAME) to Honey-Glazed Haunches
Honey-Glazed Haunches
Prepare The Hungry Magister.more Honey-Glazed Haunches in each batch.
Name changed from Crit Food - Tier 2 - Rank 2 (NEEDS NAME) to Honey-Glazed Haunches
Honey-Glazed Haunches
Prepare The Hungry Magister.You don't waste a single ingredient, preparing much more Honey-Glazed Haunches in each batch.
Name changed from Crit Food - Tier 2 - Rank 3 (NEEDS NAME) to Honey-Glazed Haunches
NEW
NEW
NEW
NEW
NEW
NEW
Crush
Smashes the enemy with a heavy fist, inflicting 15000 Physical damage.
NEW
Crushing Leap
Leaps at a target, inflicting Physical damage to enemies in the area.
REMOVED Effect #1 School Damage
Value: 600
NEW
NEW
NEW
A cresting wave of rocks surges over enemies in a line in front of the caster, dealing 5700 to 6300 Nature damage and stunning them for 6 sec.
NEW
A cresting wave of water surges over enemies in a line in front of the caster, dealing 5700 to 6300 Nature damage and stunning them for 6 sec.
Crushing Waters
Slams bubble encased enemies into the ground, inflicting Frost damage.
NEW Effect #4 School Damage
Value: 25799
NEW Effect #4 School Damage
Value: 18399
Curse of Mending
Curses an enemy for 3 min, giving it 33% chance to heal its target on attack.
REMOVED Effect #1 Heal
Value: 20
Cutting Surge
Dashes to a player, inflicting 229077 to 2531925700 to 6301 Physical damage to targets within 5 yds. Players struck are left bleeding for 1183503000 Physical damage every 2 sec for 12 sec.
Blade Surge leaves behind an image of Advisor Melandrus.sec.
Cutting Surge
Dashes to a player, inflicting 229077 to 2531925700 to 6301 Physical damage to targets within 5 yds. Players struck are left bleeding for 1183503000 Physical damage every 2 sec for 12 sec.
Blade Surge leaves behind an image of Advisor Melandrus.sec.
NEW
Dark Bargain
Upon reaching 100 energy the Dark Young unleashes a profane ritual, increasing the damage taken, healing done and damage done of all creatures, including players, within 10 yards of the caster by 10% for 2030 sec. This effect stacks.
Any player reaching 5 stacks of Dark Bargain becomes an unwilling thrall of G'huun, attacking their allies until they are slain.
Mind Thrall
Upon reaching 100 energy the Dark Young unleashes a profane ritual, increasing the damage taken, healing done and damage done of all creatures, including players, within 10 yards of the caster by 10% for 2030 sec. This effect stacks.
Any player reaching 5 stacks of Dark Bargain becomes an unwilling thrall of G'huun, attacking their allies until they are slain.
Dark Reconstitution
Dark Mending
Calls upon dark magic to heal an ally.
REMOVED Effect #1 Heal
Value: 1080
REMOVED Effect #1 Heal
Value: 7214
REMOVED Effect #1 Heal
Value: 7214
Dark Omen
Channels dark magic at enemy for 6 sec, inflicting 5850 to 6150 Shadow damage to all enemies within 4 yards of their location every 11.5 sec.
Dark Revelation
Unleashes a Dark Revelation after 1520 sec, , dealing 50000 Shadow damage divided among nearby players and releasing Minions of Zul.
Dark Revelation
Unleashes a Dark Revelation after 1520 sec, , dealing 50000 Shadow damage divided among nearby players and releasing Minions of Zul.
Dark Revelation
Unleashes a Dark Revelation after 1520 sec, , dealing 50000 Shadow damage divided among nearby players and releasing Minions of Zul.
NEW
NEW
NEW
Between the Eyes increases the damage of your next Pistol Shot by 462.
NEW
Mutilate has a 10% chance to apply additional Deadly Poison, and does (62 * 2) additional damage.
Assassination
NEW
When Thunder Clap damages only one enemy, it deals an additional 157 damage and grants you an absorption shield for 313.
NEW
Debilitating Backhand
Wallops her current target with a Debilitating Backhand, inflicting 0 Physical damage, knocking them back, confusing them for 2 sec, and applying Shattered Defenses to them.
NEW
Heart Strike deals an additional 77 damage when hitting 3 or more targets and heals you for a percentage of the damage done.
NEW
Heals for 0.
NEW
Tidal Pod
Inflicts 5850 to 6150 Frost damage to an enemy. Globules of water erupt from the target, additionally inflicting 7800 to 8200 Frost damage to targets they land upon.
NEW Effect #1 School Damage
Value: 14099
NEW Effect #1 School Damage
Value: 10099
NEW
NEW
Delete the last command you gave Loh.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Destroying
Deth Lazor
Fire the Deth Lazor, damaging all enemies in a line for 11100 to 12900 damage.16650 to 18450 damage.
Detonate
Detonates, removing 1 spell and draining 50010 mana from all enemies within 10 yards.
Allies within 10 yards take 20% reduced damage, split over the number of allies10% reduced damage, reduced when more allies are in the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.20% damage reduction.
NEW
Spell description. This does 208 extra damage.
NEW
Spell description. This does 208 extra damage.
NEW
Spell description. This does 208 extra damage.
Devour
Heals the caster for 4625 to 5375.18 to 22%.
REMOVED Effect #1 Heal
Value: 4624
NEW
Bites the target and feeds upon it, inflicting Physical damage and healing the caster.
Devour Mana
Heals the caster.
REMOVED Effect #1 Heal
Value: 1
Barbed Shot
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Barbed Shot
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Frenzy
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Barbed Shot
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Barbed Shot
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
NEW
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Barbed Shot
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
NEW
Shoots the enemy for (10% of Attack power) Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Direbrew Charge
Charges at an enemy, stunning and inflicting weapon damage plus 42.
NEW
Disarming...
NEW
Blindside
Exploits the vulnerability of foes with less than 30% health, dealing (58.032% of Attack power) Physical damage to the target.
Mutilate has a 35%30% chance to make your next Dispatch free and usable on any target, regardless of their health.
Awards 1 combo point.
NEW
Divine Judgment
Divine StormEach enemy hit by your Holy Power spenders increases the damage of your next Judgment by 10% for each enemy hit. Stacks up to 10 times.15%, stacking up up to 15 times.
Divine Storm
Unleashes a whirl of divine energy, dealing (42%55% of Attack power)% Holy damage to all nearby enemies.
Effect #1 School Damage
Value: 0 (AP mod: 0.420.55)
Diving Sweep
Inflicts normal damage plus 30 to an enemy and its nearest allies, affecting up to 3 targets.
Doom
Inflicts impending doom upon the target, causing (250% of Spell power) Shadow damage after 30 sec. Limit 1.
Doom
Inflicts impending doom upon the target, causing 2000030000 Shadow damage after 20 sec.
NEW
Inflicts impending doom upon the target, causing (250% of Spell power) Shadow damage after 30 sec.
Doppel Strike
Strikes the target with a heavy tankard, inflicting 7500 Physical damage.
NEW Effect #1 School Damage
Value: 13700
NEW Effect #1 School Damage
Value: 9750
NEW
When Mutilate applies Lethal poison with both daggers, it poisons them for an additional 94 damage.
NEW
Douse Flame
Douse the flames in Warfang Hold.
NEW
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
NEW
NEW
Dragon's Breath
Enemies in a cone in front of you take 2775 to 32254162 to 4612 Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
NEW
Drains health from an enemy over 5 sec., transferring it to the caster.
NEW
Dread Essence
At 100 energy, the caster releases a torrent of dark energy, inflicting 3500 Shadow damage to all enemies. Additionally, all Deathtouched Slavers are resurrected, and brought back to their maximum health, and any crowd control effects on them are dispelled.
NEW
Clears the target of all crowd-controlling effects.
Dreadtick Bomb (DNT)
Dreadtick Gasser
Throw a device in an areaup to 0 to 30 yds that will lure any nearby creatures, then secretes gas lethal to dreadticks. Not
Not advised to be used on anything other than dreadticks.
Drill Smash
Flies through the air and impacts a player's location, inflicting 19000 to 21000 Physical damage to targets within 84 yards, and 9500 to 10500 Physical damage to all targets beyond 8 yards.4 yards.
Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
Drill Smash
Flies through the air and impacts a player's location, inflicting 19000 to 21000 Physical damage to targets within 84 yards, and 9500 to 10500 Physical damage to all targets beyond 8 yards.4 yards.
Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
Drill Smash
Flies through the air and impacts a player's location, inflicting 19000 to 21000 Physical damage to targets within 84 yards, and 9500 to 10500 Physical damage to all targets beyond 8 yards.4 yards.
Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
Drill Smash
Flies through the air and impacts a player's location, inflicting 19000 to 21000 Physical damage to targets within 84 yards, and 9500 to 10500 Physical damage to all targets beyond 8 yards.4 yards.
Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
NEW
NEW
Dueler's Guild
Earth Shaker
The caster smashes the ground, inflicting 2047 to 2153 Nature damage to all enemies within 5 yards. Earth Shaker also reduces all enemy's movement speed by 40% for 8 sec.
NEW Effect #2 School Damage
Value: 3719
NEW Effect #2 School Damage
Value: 2659
NEW
The caster shatters the very earth itself, causing periodic eruptions that inflic damage, dazing and knocking enemies back.
NEW
NEW
Rowdy spectators throw piles of meat into the arena creating slippery areas, slowing players movement by 50%. Any shark moving through the area consume the chum and have their movement slowed until they are picked up.
NEW
NEW
Pay respects.
Vorrik's Barrage
Order Vorrik to unleash the power of his staff to destroy the Faithless Barrier. Requires Vorrik to be ready and Rakjan to be positioned in front of the barrier.
NEW
The caster infuses their scales with static electricity. Any enemy that lands an attack on the caster suffers 925 to 1075 Nature damage.
NEW
The caster infuses their scales with static electricity. Any enemy that lands an attack on the caster suffers 925 to 1075 Nature damage.
Electrifying Shock
NEW Effect #1 School Damage
Value: 5319
NEW Effect #1 School Damage
Value: 3799
Embryonic Vigor
The caster is invigorated with the stolen life of the egg's embryo.
The caster is healed for 50% of their maximum health and has all damage dealt increased by 30% for 1 min.until cancelled.
Battle Krolusk
Rampaging Charge
Rushes forward, trampling anything in front of the caster.
NEW
Empowerment Potion
Throw Narez's empowerment potion to free Krag'wa's champions.
Energy Siphon
Heals the caster.
REMOVED Effect #1 Heal
Value: 0 (SP mod: 1)
Enraged
Increases damage dealt and damage taken by 30% for 5 sec.
NEW
Inflicts Frost damage to nearby enemies, immobilizing them for up to until cancelled.
NEW
Casting a healing spell restores (0 * 4) mana over 8 sec. Stacks up to 4 times.
NEW
Casting a healing spell restores (0 * 4) mana over 8 sec. Stacks up to 4 times.
Erupting Darkness
Inflicts 3500 Shadow damage to players within 15 yards.
Ethereal Ring - Eat Friend
REMOVED Effect #2 Heal
Value: 1000
NEW
Constantly flees from melee combat.
Awakening
Deliver an execution sentence, dealing (110%120% of Attack power) Holy damage.
Your Holy damage done against the target is increased by 20% for 12 sec.
NEW
Execute increases the damage of your next Mortal Strike against the target by 235, stacking up to 2 times.
NEW
Mortal Strike refunds 3 Rage and deals 121 additional damage.
Arms
NEW
Spawns an Existence Fragment near a player who recently gained a stack of Annihilation.
Touching an Existence Fragment will consume the fragment and remove 0 stacks of Annihilation.
NEW
Spawns an Existence Fragment near a player who recently gained a stack of Annihilation.
Touching an Existence Fragment will consume the fragment and remove 0 stacks of Annihilation.
NEW
Spawns an Existence Fragment near a player who recently gained a stack of Annihilation.
Touching an Existence Fragment will consume the fragment and remove 0 stacks of Annihilation.
NEW
Spawns an Existence Fragment near a player who recently gained a stack of Annihilation.
Touching an Existence Fragment will consume the fragment and remove 0 stacks of Annihilation.
Explode
Explode for 7955 to 924511932 to 13222 Fire Damage to all nearby enemies.
Explode
Explode for 7955 to 924511932 to 13222 Fire Damage to all nearby enemies.
NEW
Exploding Red Barrel
Fire a shot at a targetted Black Powder Keg.
Exploit Weakness
Inflicts normal damage plus 208 to 242 on an enemy, but only if attacking from behind.
NEW
G'huun spreads corruption to a random player, inflicting 20500 to 21500 Plague damage after 3.50 sec.
When Explosive Corruption expires, it creates 5 Virulent Corruption that radiate outward.
NEW
G'huun spreads corruption to a random player, inflicting 20500 to 21500 Plague damage after 3.50 sec.
When Explosive Corruption expires, it creates 5 Virulent Corruption that radiate outward.
NEW
NEW
G'huun spreads corruption to a random player, inflicting 14625 to 15375 Plague damage after 8 sec.
When Explosive Corruption expires, it spreads to all players within 8 yards. In addition, a pool of Blighted Ground is formed.
Eye Beam
The Eye of C'Thun penetrates the soul of the target, dealing 32786 to 34645 NatureShadow damage and leaping to any nearby allies for increased damage.
Tempest
Channel the energy of the storms at your target, causing (10% of Spell power) Nature damage to all enemies within 8 yards every 5 sec.1 sec.
The damage of this ability increases by 5% every time it deals damage.
Faerie Fire
Reduces an enemy's armor by 2000 for 1 min. While affected, the target cannot use stealth or invisibility.
NEW
Fake Shot
Fire at the target with a ranged weapon.
NEW
Galley Banquet
Set out a Hearty FeastGalley Banquet to feed up to 35 people in your raid or party!
Restores 25752 health and 1287681532 health and 40768 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 18 in a stat for 1 hour.
Galley Banquet
Prepare The Hungry Magister.a Galley Banquet.
Name changed from Feast - Tier 1 - Rank 1 (NEEDS NAME) to Galley Banquet
Galley Banquet
Prepare The Hungry Magister.Galley Banquets more efficiently, using fewer materials.
Name changed from Feast - Tier 1 - Rank 2 (NEEDS NAME) to Galley Banquet
Galley Banquet
Prepare The Hungry Magister.Galley Banquets even more efficiently, using significantly fewer materials.
Name changed from Feast - Tier 1 - Rank 3 (NEEDS NAME) to Galley Banquet
Bountiful Captain's Feast
Set out a Lavish SuramarBountiful Captain's Feast to feed up to 35 people in your raid or party!
Restores 25752 health and 1287652108 health and 26052 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 23 in a stat for 1 hour.
Bountiful Captain's Feast
Prepare The Hungry Magister.a Bountiful Captain's Feast.
Name changed from Feast - Tier 2 - Rank 1 (NEEDS NAME) to Bountiful Captain's Feast
Bountiful Captain's Feast
Prepare The Hungry Magister.Bountiful Captain's Feasts more efficiently, using fewer materials.
Name changed from Feast - Tier 2 - Rank 2 (NEEDS NAME) to Bountiful Captain's Feast
Bountiful Captain's Feast
Prepare The Hungry Magister.Bountiful Captain's Feasts even more efficiently, using significantly fewer materials.
Name changed from Feast - Tier 2 - Rank 3 (NEEDS NAME) to Bountiful Captain's Feast
NEW
The Darkhound bites its target, causing serious Physical damage.
Fel Iron Drill
Strikes at an enemy, inflicting weapon damage plus 15.
Feral Charge
Charges an enemy, knocking it back and inflicting normal damage plus 75.
NEW
The caster enrages, increasing damage dealt by 25% and reducing damage taken by 25% for 10 sec.
NEW
Increases haste by 65% for 8 sec.
NEW
Death Coil causes your next Festering Strike to deal an additional 77 damage.
NEW
Death Coil causes your next Festering Strike to deal an additional 77 damage.
Festering Harvest
Zancha empowersUpon reaching 100 energy, Zancha forces all remaining spore pods forcing them to burst. Inflictsto burst. Inflicts 9750 to 10250 Plague damage to all players and applies Rotting Spores on all players for each active spore pod.
Savage Tempest
Hurls a harpoon chain towards a random enemy target, then pulls them to his location. If the target gets pulled within melee distance, the bruiser inflictsSmashes the ground, inflicting 3040 to 3360 Physical damage to all nearby enemies on impact and an additional 2400 Physical damage every 2 sec for 10 sec.
sec.
NEW
Fire Attunement
Increases critical strike chance by 20%.
Fireball
Throws a fiery ball that causes 7400 to 8600 Fire damage.9250 to 10750 Fire damage.
Fireblood
Increases primary stat by 10077.
Fireblood
Removes all poison, disease, curse, magic, and bleed effects and increases your primary stat by (10077 * 3) and an additional 77 for each effect removed. Lasts 8 sec.
NEW
Increases primary stat by 30.
Fist Blast
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Fist of the White Tiger
Strike your target with the technique of the White Tiger, dealing %] Physical damage to your target while generating 3 Chi.
Fist of the White Tiger
Strike your target with the technique of the White Tiger, dealing %] Physical damage to your target while generating 3 Chi.
NEW
NEW
Fixate on a target.
Flailing Shark
A loose shark leaps at the nearest enemy, inflicting 5818 to 6432 Nature damage to all enemies within 5 yards of the shark.
NEW Effect #1 School Damage
Value: 10599
NEW Effect #1 School Damage
Value: 7559
NEW
Enhanced Pyrotechnics grants an additional 0 Haste.
NEW
Enhanced Pyrotechnics grants an additional 0 Haste.
NEW
Shoots flames, inflicting 100 Fire damage to all enemies in front of the caster.
NEW
Shoots flames, inflicting 100 Fire damage to all enemies in front of the caster.
Flametongue Weapon
Imbue the Shaman's weapon with fire, increasing total spell damage by 7. Each hit causes $/78275m1 to 1100 additional Fire damage. Lasts 30 minutes.
Flaming Shot
Launch a fiery shot at an enemy that deals 8880 to 1032013875 to 16125 Fire damage, and an additional 19202880 Fire damage over 6 sec.
Flash of Light
Calls upon Holy magic to heal an ally.
REMOVED Effect #1 Heal
Value: 8749 (SP mod: 1)
Flash of Light
A quick spell, healing a friendly target for (112.5%120% of Spell power).
NEW
Flurry
Unleash a flurry of ice, striking the target 3 times for a total of 38%34% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Flurry
Unleash a flurry of ice, striking the target 3 times for a total of 38%34% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Flurry
Unleash a flurry of ice, striking the target 3 times for a total of 38%34% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Effect #2 School Damage
Value: 1 (SP mod: 0.380.34)
NEW
NEW
Restores (6438 / 5 * 20) health and (3219 / 5 * 20) mana over 20 sec. Must remain seated while eating.
Forage
REMOVED Effect #1 Heal
Value: 20
Deals 5550 to 6450 Arcane damage.8325 to 9225 Arcane damage.
Deals 5550 to 64508325 to 9225 Arcane damage to nearby enemies every 2 seconds and snares them by 50%. Lasts 10 sec.
NEW
NEW
Frenzied Dive
Dives upon an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec.
Frost Shock
Chills the target with frost, causing 2775 to 32254162 to 4612 Frost damage and reducing the target's movement speed by 50% for 10 sec.
Frost Shock
Freezes the target, inflicting 7400 to 8600 Frost damage and reducing their movement speed by 50% for 15 sec.
Frost Shock
Blasts the target with frost, causing 1233 to 14331849 to 2049 Frost damage and reducing their movement speed by 30% for 6 sec.
Frost Strike
InstantlyChill your weapons with icy power, and quickly strike the enemy with your off-hand weapon, causingboth weapons, dealing a total of ) + (33.345% of Attack power)] Frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.333450.33345)
Frost Strike
Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of 78% + 1%) Frost damage. Frost damage.
Frost Strike Off-Hand
InstantlyChill your weapons with icy power, and quickly strike the enemy with your off-hand weapon, causingboth weapons, dealing a total of ) + (33.345% of Attack power)] Frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.333450.33345)
Frostbolt
Launches a bolt of frost at the enemy, causing (60%55% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
Effect #1 School Damage
Value: 1 (SP mod: 0.60.55)
Full Heal
REMOVED Effect #2 Heal
Value: 5000000
Full Heal
REMOVED Effect #2 Heal
Value: 5000000
NEW
Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 231.
NEW
Heals for 0.
NEW
The caster charges forward, trampling all enemies in a line in front of them inflicting Physical damage and knocking the target prone, incapacitating them for 1 sec.
Gale Slash
Dazar gathers the power of wind in his blade and slashes, creating a tornado that moves to a player's location and then swirls around the area, inflicting 50004000 Nature damage every 2 sec. for 1 min to any players hit, and knocking them back.
Gale Slash
Dazar gathers the power of wind in his blade and slashes, creating a tornado that moves to a player's location and then swirls around the area, inflicting 50004000 Nature damage every 2 sec. for 1 min to any players hit, and knocking them back.
Gale Winds
Channels the fierce power of the winds, inflicting 4387 to 4613 Nature damage to all players every 1 sec for 4 sec.
NEW Effect #1 School Damage
Value: 7979
NEW Effect #1 School Damage
Value: 5699
NEW
NEW
NEW
NEW
Glacial Dance
Perform an evasive dance, dodging all incoming attacks for 3 sec, and counterattacking each one with a frosty blast, dealing 3700 to 43005550 to 6150 Frost damage and stunning the target for 1.50 sec.
Glacial Dance
Perform an evasive dance, dodging all incoming attacks for 3 sec, and counterattacking each one with a frosty blast, dealing 3700 to 43005550 to 6150 Frost damage and stunning the target for 1.50 sec.
Glacial Spike
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (400%350% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Glacial Spike
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (400%350% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Effect #1 School Damage
Value: 0 (SP mod: 43.5)
Glacial Spike!
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (400%350% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
NEW
Glory Shot
Charge an enemy at less than 20% health, doing massive damage.
Go Get Them!
Send Humphrey to go investigate the targeted area, uncovering any nearby quilboar traps.
NEW
Goin' Bananas
In a whirlwind of fire the caster attack all enemies within 15 yards, inflicting 853 to 897 Fire damage every 1 sec.
NEW Effect #1 School Damage
Value: 1549
NEW Effect #1 School Damage
Value: 1109
NEW
Increases Versatility by 50 for 1 hour while in Vol'dun.
NEW
NEW
Grav-O-Bomb 3000
Throw a bomb at the target area which will explode after 3 sec, pullling all enemies to the center and dealing 3700 to 4300 Fire Damage.5550 to 6150 Fire Damage.
Grav-O-Bomb 3000
Throw a bomb at the target area which will explode after 3 sec, pullling all enemies to the center and dealing 3700 to 4300 Fire Damage.5550 to 6150 Fire Damage.
Grav-O-Bomb 3000
Throw a bomb at the target area which will explode after 3 sec, pullling all enemies to the center and dealing 3700 to 4300 Fire Damage.5550 to 6150 Fire Damage.
Grav-O-Bomb 3000
Throw a bomb at the target area which will explode after 3 sec, pullling all enemies to the center and dealing 3700 to 4300 Fire Damage.5550 to 6150 Fire Damage.
Grav-O-Bomb 3000
Throw a bomb at the target area which will explode after 3 sec, pullling all enemies to the center and dealing 3700 to 4300 Fire Damage.5550 to 6150 Fire Damage.
Great Heal
Calls upon Holy magic to heal an ally.
REMOVED Effect #1 Heal
Value: 92499 (SP mod: 1)
Great Heal
Calls upon Holy magic to heal an ally.
REMOVED Effect #1 Heal
Value: 17574 (SP mod: 1)
NEW
The caster hurls a vial of healing salve at a nearby ally's location, restoring health to all targets within 5 yards of the impact equal to 20% of their maximum health.
Greater Pyroblast
Hurls an immense fiery boulder that causes 13875 to 16125 Fire damage.20812 to 23062 Fire damage.
NEW
NEW
@spelldesc272817
NEW
NEW
Whips up a slicing tornado in front of the caster that moves in a straight line, inflicting Nature damage to all enemies within it.
Gust Slash
Dazar gathers the power of wind in his blade and slashes, creating a tornado that moves to a player's location and then swirls around the area, inflicting 50004000 Nature damage every 2 sec. for 1 min to any players hit, and knocking them back.
Hack and Slash
A flurry of attacks on the target, inflicting Physical damage.
Caustic Freehold Brew
Caustic Freehold Brew
Ravenberry Tarts
Prepare The Hungry Magister.Ravenberry Tarts.
Name changed from Haste Food - Tier 1 - Rank 1 (NEEDS NAME) to Ravenberry Tarts
Ravenberry Tarts
Prepare The Hungry Magister.more Ravenberry Tarts in each batch.
Name changed from Haste Food - Tier 1 - Rank 2 (NEEDS NAME) to Ravenberry Tarts
Ravenberry Tarts
Prepare The Hungry Magister.You don't waste a single ingredient, preparing much more Ravenberry Tarts in each batch.
Name changed from Haste Food - Tier 1 - Rank 3 (NEEDS NAME) to Ravenberry Tarts
Swamp Fish 'n Chips
Prepare The Hungry Magister.Swamp Fish 'n Chips.
Name changed from Haste Food - Tier 2 - Rank 1 (NEEDS NAME) to Swamp Fish 'n Chips
Swamp Fish 'n Chips
Prepare The Hungry Magister.more Swamp Fish 'n Chips in each batch.
Name changed from Haste Food - Tier 2 - Rank 2 (NEEDS NAME) to Swamp Fish 'n Chips
Swamp Fish 'n Chips
Prepare The Hungry Magister.You don't waste a single ingredient, preparing much more Swamp Fish 'n Chips in each batch.
Name changed from Haste Food - Tier 2 - Rank 3 (NEEDS NAME) to Swamp Fish 'n Chips
Head Butt
Strikes the target for Physical damage. The victim is knocked back.
NEW Effect #1 School Damage
Value: 200
NEW
Strikes the target for 13875 to 16125 Physical damage. The victim is knocked back.
NEW
NEW
Heal
Heals the target.
REMOVED Effect #1 Heal
Value: 0
Heal
Heals the caster for 1014 to 1146.40%.
REMOVED Effect #1 Heal
Value: 1013 (SP mod: 1)
Healing Sphere
Forms several healing spheres around the caster. Anyone who walks through the spheres will consume them, healing themselves for 4061 to 448923 to 27. Each sphere remaining after 10 sec will heal the caster for 4061 to 4489.23 to 27.
REMOVED Effect #1 Heal
Value: 4060
Healing Surge
Heals the target for 225 to 275.9 to 11%.
REMOVED Effect #1 Heal
Value: 224
Healing Tongue
Heals an ally for 88%.
REMOVED Effect #1 Heal
Value: 8
Healing Touch
Calls upon Nature magic to heal an ally.for 278 to 322 damage.
REMOVED Effect #1 Heal
Value: 277 (SP mod: 1)
Healing Wave
Calls upon Nature magic to heal an ally.
REMOVED Effect #1 Heal
Value: 137 (SP mod: 1)
Healing Wave
Calls upon Nature magic to heal an ally.
REMOVED Effect #1 Heal
Value: 13874 (SP mod: 1)
REMOVED
The Bloodworm's melee attacks siphon blood from the target, converting it into health for its master.
NEW
Mangle increases the healing of the next ability to heal you by 231.
NEW
Mangle increases the healing of the next ability to heal you by 231.
NEW
Chaos Bolt deals 5% damage to all other enemies within 5 yds of the primary target, and deals an additional 231 damage.
Destruction
NEW
When your Rain of Fire damages 3 or more targets, gain 77 Haste for 8 sec.
NEW
NEW
Heavy-Handed (Passive)
Kota Kon's auto-attacks have a chance to send nearby victims flying, dealing additional damage.
NEW
Herbalism Technique: Siren's Pollen (Rank 1)
Teaches you how to gather aromaticsiren's pollen more effectively.
Herbalism Technique: Siren's Pollen (Rank 2)
Teaches you how to gather aromaticsiren's pollen more effectively.
Herbalism Technique: Siren's Pollen (Rank 3)
Teaches you how to gather aromaticsiren's pollen more effectively.
NEW
Heroic Leap
Leap through the air, inflicting 462 to 538925 to 1075 Physical damage to all enemies within 6 yards.
Heroic Leap
Leap through the air, inflicting 462 to 538925 to 1075 Physical damage to all enemies within 6 yards.
Heroic Strike
A strong attack that deals weapon damage.plus 32.
Hex
Transforms the target"Curses" the target, transforming them into an adorable, tiny dinosaur for 10 sec sec, rendering them unable to take actions.
NEW
Transforms an enemy into a frog, rendering it unable to attack or cast spells for 5 sec.
NEW
NEW
Holding Down
NEW
NEW
Holy Cleave
Inflicts weapon damage plus 30 to an enemy and its nearest allies, affecting up to 3 targets.
Holy Nova
Causes an explosion of divine light, inflicting 262 to 338 Holy damage to nearby enemies and reducing the caster's threat level for until cancelled.
REMOVED Effect #2 Heal
Value: 1749 (SP mod: 1)
NEW
When Dark Transformation expires, the unholy energy in your ghoul is expelled, dealing 157 Shadow damage to all nearby enemies.
Hysteria
Strikes fear in the minds of enemies, inflicting Shadow damage and fearing targets within 8 yards of a targeted location for 3 sec.
REMOVED Effect #1 School Damage
Value: 474
Ice Lance
Quickly fling a shard of ice at the target, dealing (31%35% of Spell power) Frost damage
Splitting Ice
and 31%35% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Ice Lance
Quickly fling a shard of ice at the target, dealing (31%35% of Spell power) Frost damage
Splitting Ice
and 31%35% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Effect #1 School Damage
Value: 1 (SP mod: 0.310.35)
Ice Lance
Quickly fling a shard of ice at the target, dealing (31%35% of Spell power) Frost damage
Splitting Ice
and 31%35% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Icefury Overload
Hurls frigid ice at the target, dealing (55% of Spell power) Frost damage.
Generates 18 Maelstom.0 Maelstom.
Icicle
When you cast Frostbolt ofor Flurry, you gain an Icicle that stores Frost damage for 1 min.
Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Icicles
When you cast Frostbolt ofor Flurry, you gain an Icicle that stores Frost damage for 1 min.
Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
NEW
Pillar of Frost grants an additional 77 strength while you are above 75% health.
NEW
Pillar of Frost grants an additional 77 strength while you are above 75% health.
NEW
Pillar of Frost grants an additional 77 strength while you are above 75% health.
NEW
Pillar of Frost grants an additional 77 strength while you are above 75% health.
Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.
Effect #1 School Damage
Value: 1 (AP mod: 0.750.075)
Icy Reflection
Raise your shield, blocking every melee attack against you for until cancelled. Also charges your shield with fiery energy, causing you to counter blocked attacks with a fiery blast that deals 1850 to 21502775 to 3075 Fire damage and knocks the attacker back.
NEW
Up to 2 enemies are subjected to Imminent Ruin, suffering 5000 Shadow damage every 2 sec for 8 sec. Each tick of Imminent Ruin reduces the target's movement speed by 15%.
On expiration, Imminent Ruin explodes, adding 4 stacks of Annihilation to targets within 12 yards. The explosion also inflicts 18000 Shadow damage to all players. This damage is reduced the further away players are from the blast, up to a maximum of 45 yards.
NEW
Up to 2 enemies are subjected to Imminent Ruin, suffering 5000 Shadow damage every 2 sec for 8 sec. Each tick of Imminent Ruin reduces the target's movement speed by 15%.
On expiration, Imminent Ruin explodes, adding 4 stacks of Annihilation to targets within 12 yards. The explosion also inflicts 18000 Shadow damage to all players. This damage is reduced the further away players are from the blast, up to a maximum of 45 yards.
NEW
NEW
NEW
Impetuous Strike
Charges at an enemy, knocking it back and inflicting normal damage plus 1720 to 2000.
Implosion
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (50% of Spell power) Shadowflame damage to all enemies within 08 yards.
Implosion
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (50% of Spell power) Shadowflame damage to all enemies within 08 yards.
Implosion
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (50% of Spell power) Shadowflame damage to all enemies within 08 yards.
Improved Synapses
Haste increased by 10%.
NEW
NEW
When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec.
Increased Agility 15
Increases your Agility by 15.
Increased Attack Power 30
Increases your Agility by 15.
Infested
Cragmaw's abilities shed Blood Ticks and Blood Tick Larvae from it's body.
Infusion of Light
Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.51.0 sec or increase the healing of your next Flash of Light by 50%30%.
NEW
Unlocks the strength within, increasing damage done by 50% for 7 sec.
Inner Strength
Each Chi you spend reduces damage taken by 3% for 4 sec, stacking up to 5 times.
NEW
Torments the target, inflicting Shadow damage.
Insightful Strike
Finds the target's weakness and strikes at it, inflicting 4500 Arcane damage and increasing damage taken by 25% for 10 sec. This effect stacks.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Fists of Fury grants you 0 Critical Strike for 6 sec when it hits at least 4 enemies.
Infected Bite
Sends the target flying, inflicting 257168 Physical damage on impact and knocking them back.Reduces movement speed by 45% for 2 min.
Terrifying Roar
Roars, causing all enemies to flee in fear for 4 sec.
Cursed Slash
Hurls a harpoon chain towards a random enemy target, then pulls them to his location. If the target gets pulled within melee distance, the bruiser inflicts 3040 to 3360 Physical damage on impact and an additional 2400 Physical damage every 2 sec for 10 sec.
Inflicts 4156 to 4594 Physical damage and increases all damage received by 35% for 10 sec.
NEW Effect #1 School Damage
Value: 4155
NEW Effect #1 School Damage
Value: 7559
NEW Effect #1 School Damage
Value: 5399
NEW
Inflicts Physical damage to an enemy and pulls the target to the caster.
NEW
The potion fills you with furious rage, increasing Haste by 50% and damage taken by 50%.
Move Forward
Tell Loh to walk forward.
Scroll of Blasting
Tell Loh to use his Scroll of Blasting.
Scroll of Blasting
100 yd range
InstantFires a beam of fiery destruction 12 yards in front of the caster. Any destructible obstacles in the beam's path are obliterated.
Turn Left
Tell Loh to to turn to the left.
Turn Left 30
Tell Loh to turn to the left.
Turn Left 45
Tell Loh to turn to the left.
Turn Right
Tell Loh to turn to the right.
Turn Right 30
Tell Loh to turn to the right.
Turn Right 45
Tell Loh to turn to the right.
Item - 7.0 Order Hall - Strength - Class Set - 6P Bonus
Strength increased by 23.
Item - LFR T17 Plate Melee 2P Bonus
Strength increased by 29.
Item - LFR T18 Plate Melee 2P Bonus
Strength increased by 34.
Jagged Hew
Jagged Nettles
Strikes the enemy with razor-sharp nettles, inflicting 15000 Physical damage and leaves a grievous wound, inflicting 3000 Physical damage every 1 sec until the target is healed above 90% their maximum health.
Absorbing Fire Mojo
Use nearAbsorbs fire mojo from ancient nazmani statues to recover the last remnants of their fire mojo.up to 0 to 40 yds away.
NEW
NEW
Keen Eyesight
Critical strike chance increased by 10%.
Keeper's End
Finish off Emperor Korthek.
REMOVED Effect #1 School Damage
Value: 999999
Item - Naxxramas T7 Hunter 2P Set Bonus
Your pet deals an additional 5% damage.
Ping Units 03
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Kleptomania
Agility increased by 47.
NEW
NEW
Inflicts normal damage plus 113 to 187 to an enemy and knocks it back.
Knock Away
Inflicts normal damage plus 51 to nearby enemies and knocks them back.
Lash
Inflicts 487 to 513 Shadow damage to a target, increasing Shadow damage taken by 1% for 4 sec. This effect stacks.
NEW Effect #1 School Damage
Value: 885
NEW Effect #1 School Damage
Value: 632
Launch
0
Impaling Spear
Launches a spear from a trap, inflicting 10000impaling any players hit, inflicting 8750 Physical damage every 1 sec. and stunning any players hitthem for 2 sec.
Lava Burst
Hurls molten lava at the target, dealing 4625 to 53756937 to 7687 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
NEW
NEW
Lesser Healing Wave
Heals a friendly target for 80.7% of Spell power).9 to 11%.
REMOVED Effect #1 Heal
Value: 1605 (SP mod: 0.807)
Lifting Charge
Charges at an enemy, knocking into the air and inflicting normal damage plus 150.
Light of the Loa
Heals a target for 20% of their maximum life.
Light of the Martyr
Sacrifice a portion of your own health to instantly heal an ally for (125%150% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Light's Beacon
Holy:
Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30%20% of their Mana cost.
Lightning Bolt
Hurls a bolt of lightning at the target, dealing 4440 to 5160 Nature damage.6660 to 7380 Nature damage.
Lightning Bolt
Hurls a bolt of lightning at the target, dealing 4440 to 5160 Nature damage.6660 to 7380 Nature damage.
Lightning Bolt
Hurls a bolt of lightning at the target, dealing 4440 to 5160 Nature damage.6660 to 7380 Nature damage.
Liquid Magma
Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing 1.09] Fire damage to all enemies within 8 yards.
Choosing Gonk
Choose Gonk as your loa.
Choosing Pa'ku
Choose Pa'ku as your loa.
NEW
The caster lashes out inflicting Physical damage. In addition, the target's damage taken is increased by 15% for 6 sec.
Lone Wolf
Increases your damage by 18%10% when you do not have an active pet.
NEW
NEW
Luster
Heals The Golden Serpent for 10%Absorbs 5% of the Golden Serpent's health in damage, and increases its damage done by 20%.50% until removed.
NEW
NEW
NEW
Inflcits 17550 to 18450 Shadow damage to all enemies in front of the caster, fearing them for 5 sec.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Mana Burn
Hits an enemy with an anti-mana bolt. For each point of mana consumed by the bolt, the target takes 0.50 damage.
Mana Burn
Hits an enemy with an anti-mana bolt that consumes up to 28 to 3215% mana. For each point of mana consumed by the bolt, the target takes 10 damage.
Mangle!
Increases your next attack by 20 damage and reduces the target's armor by 3%.
NEW
The Ur'zul rears up and bites its target, dealing Physical damage.
You're not sure which face actually bit you after thinking about it.
Mark of Light
REMOVED Effect #1 Heal
Value: 300
Mark of Light
Fills the caster with divine light for 30 sec, giving each attack a chance to heal the caster for 30030. Only one Mark can be active on the caster at any one time.
Marking Cleave
Swings a runed blade in a wide arc, inflicting 3000 Shadow damage and additional 1500 Shadow damage every 2 sec to all enemies in a cone in front of the caster
NEW
Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 6. This effect can stack up to 10 times.
NEW
Heals for 0.
NEW
Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 6. This effect can stack up to 10 times.
Mass Production
Items crafted by Blacksmithing are created twice as quickly.Increases Blacksmithing skill by 5 and Blacksmithing speed by 25%.
Master Marksman
Aimed Shot has a 30% chance to reduce the focus cost of your next QuickArcane Shot or Multi-Shot by 100%.
NEW
Your pet removes all root and movement impairing effects from itself and its target, and grants immunity to all such effects for 4 sec.
Loa Loaf
Prepare The Hungry Magister.Loa Loaf.
Name changed from Mastery Food - Tier 1 - Rank 1 (NEEDS NAME) to Loa Loaf
Loa Loaf
Prepare The Hungry Magister.more Loa Loaf in each batch.
Name changed from Mastery Food - Tier 1 - Rank 2 (NEEDS NAME) to Loa Loaf
Loa Loaf
Prepare The Hungry Magister.You don't waste a single ingredient, preparing much more Loa Loaf in each batch.
Name changed from Mastery Food - Tier 1 - Rank 3 (NEEDS NAME) to Loa Loaf
Sailor's Pie
Prepare The Hungry Magister.Sailor's Pie.
Name changed from Mastery Food - Tier 2 - Rank 1 (NEEDS NAME) to Sailor's Pie
Sailor's Pie
Prepare The Hungry Magister.more Sailor's Pie in each batch.
Name changed from Mastery Food - Tier 2 - Rank 2 (NEEDS NAME) to Sailor's Pie
Sailor's Pie
Prepare The Hungry Magister.You don't waste a single ingredient, preparing much more Sailor's Pie in each batch.
Name changed from Mastery Food - Tier 2 - Rank 3 (NEEDS NAME) to Sailor's Pie
Maul
Increases the next attack by 20 damage.
Maul
Adds 10 damage to the next attack.
NEW
Might of the Void
Zek'vhozjZek'voz performs a series of powerful attacks.
Mighty Blow
Inflicts normal damage plus 25 to an enemy, knocking it back.
NEW
Inflicts 0 Fire damage to all enemies in a hemisphere in front of the caster.
Corrosive shadow energy radiates from the target, dealing Shadow damage over 3 sec to all enemies within 10 yards of the target.
Generates 45 Insanity over the duration per target hit.
Corrosive shadow energy radiates from the target, dealing Shadow damage over 3 sec to all enemies within 10 yards of the target.
Generates 45 Insanity over the duration per target hit.
Bubbles Under Water
Spits a massive rock, dealing 1000 damage and knocking back any nearby enemies.
Toki Talk Intro
Mining.
NEW
NEW
+23% Scale
NEW
NEW
Mole Machine
While outdoors, summon a Mole Machine that tunnels through the earthearth.]
Molten Boulder
NEW
Enchants the caster's weapon with molten fire, inflicting Fire damage on each melee attack.
NEW
Enchants the caster's weapon with molten fire, inflicting Fire damage on each melee attack.
NEW
Pain Suppression applies Atonement to the target and instantly heals them for 313.
Moonfire
A quick beam of lunar light burns the enemy for (22%18% of Attack power) Arcane damage and then an additional (105%98% of Attack power) Arcane damage over 14 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.220.18)
Mortal Shroud
NEW
NEW
NEW
NEW
Mutilate
Instantly attacks with both weapons for (29.4996%30% of Attack power)% weapon damage with each weapon. Awards 2 combo points.
Mutilate
Inflicts main-hand weapon damage to an enemy.
Mutilate
Inflicts offhand weapon damage to an enemy.
Mutilate Off-Hand
Instantly attacks with both weapons for (29.4996%30% of Attack power)% weapon damage with each weapon. Awards 2 combo points.
NEW
Narcissism
Intellect increased by 47.
Nature's Guardian
Whenever a damaging attack brings you below 30% health, your maximum health is increased for 10 secuntil cancelled and your threat level towards the attacker is reduced. 30 second cooldown.
REUSE ME (DNT)
Craft a needle.
NEW
Summon an Eredar Brute to fight for you for the next 1 sec.
Petrify an enemy, stunning them and reducing the Physical damage they take by 99%50% for 10 sec.
Petrify an enemy, stunning them and reducing the Physical damage they take by 99%50% for 10 sec.
NEW
Grilled Catfish
Prepare The Hungry Magister.Grilled Snapper.
Name changed from Normal Food - Tier 1 - Rank 1 (NEEDS NAME) to Grilled Snapper
Grilled Catfish
Prepare The Hungry Magister.more Grilled Snapper in each batch.
Name changed from Normal Food - Tier 1 - Rank 2 (NEEDS NAME) to Grilled Snapper
Grilled Catfish
Prepare The Hungry Magister.You don't waste a single ingredient, preparing much more Grilled Snapper in each batch.
Name changed from Normal Food - Tier 1 - Rank 3 (NEEDS NAME) to Grilled Snapper
Seasoned Loins
Prepare The Hungry Magister.Seasoned Loins.
Name changed from Normal Food - Tier 2 - Rank 1 (NEEDS NAME) to Seasoned Loins
Seasoned Loins
Prepare The Hungry Magister.more Seasoned Loins in each batch.
Name changed from Normal Food - Tier 2 - Rank 2 (NEEDS NAME) to Seasoned Loins
Seasoned Loins
Prepare The Hungry Magister.You don't waste a single ingredient, preparing much more Seasoned Loins in each batch.
Name changed from Normal Food - Tier 2 - Rank 3 (NEEDS NAME) to Seasoned Loins
NEW
The caster exhales a cone of foul breath, inflicting 9250 to 10750 Nature damage to all enemies in a 20 yard cone in front of them. Victims take additional 4500 Nature damage over 9 sec.
NEW
Releases a massive blast of poison, inflicting Nature damage and additional Nature damage every 1 sec for 5 sec.
NEW
Summons an Oblivion Sphere near an enemy. The Oblivion Sphere charms all allies within 5 yards. While charmed, victims suffer 4500 Shadow damage and gain 1 stacks of Annihilation every 3 sec until the sphere is destroyed or its victims are knocked away from the sphere's influence.
Oblivion Sphere
Summons an Oblivion Sphere near an enemy. The Oblivion Sphere charms all allies within 5 yards. While charmed, victims suffer 4500 Shadow damage and gain 1 stacks of Annihilation every 3 sec until the sphere is destroyed or its victims are knocked away from the sphere's influence.
NEW
Summons an Oblivion Sphere near an enemy. The Oblivion Sphere charms all allies within 5 yards. While charmed, victims suffer 4500 Shadow damage and gain 1 stacks of Annihilation every 3 sec until the sphere is destroyed or its victims are knocked away from the sphere's influence.
NEW
Summons an Oblivion Sphere near an enemy. The Oblivion Sphere charms all allies within 5 yards. While charmed, victims suffer 4500 Shadow damage and gain 1 stacks of Annihilation every 3 sec until the sphere is destroyed or its victims are knocked away from the sphere's influence.
NEW
Summons an Oblivion Sphere near an enemy. The Oblivion Sphere charms all allies within 5 yards. While charmed, victims suffer 4500 Shadow damage and gain 1 stacks of Annihilation every 3 sec until the sphere is destroyed or its victims are knocked away from the sphere's influence.
NEW
Throws a smoke bomb at the caster's feet, causing most melee, ranged and spells to miss.
NEW
NEW
The caster hurls a vial that releases immolating oils on the ground. Players who stand in the oils suffer 3000 Fire damage every 3000 sec. for 12 sec.
NEW
NEW
The caster hurls a vial that releases immolating oils on the ground. Players who stand in the oils suffer Fire damage.
Lightning in a Bottle
The caster hurls a vial that releases immolating oils on the ground. Players who stand in the oils suffer Fire damage.
Open Unstable Rift
Opens a an unstable rift on the ground that activates after 3 sec. Any enemy that steps on the rift will take 9250 to 10750 Shadow damage.13875 to 15375 Shadow damage.
Opens an object.
NEW
Our Gun's Bigger: South Tower Flared
NEW
Drain the remaining power of nearby crystals, increasing your size and damage dealt.
NEW
The Wrathguard smashes its target with a heavy overhand swing.
Overhead Smash
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Overpower
Instantly overpowers an enemy, causing weapon damage plus 27. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.
Overpower
Instantly overpowers an enemy, causing weapon damage plus 30. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.
Overpower
Instantly overpowers an enemy, causing weapon damage plus 225. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.
NEW
Overrides the Command Pet spell.
NEW
NEW
NEW
NEW
POW-R Amp Platform
Summons a ward at your feet for 10 sec that spits fire at a nearby enemy within 25 yards every 1 sec, dealing 1480 to 1720 Fire damage.2220 to 2460 Fire damage.
NEW
Ice Lance deals an additional 34 damage to enemies recently damaged by your Frozen Orb.
NEW
Ice Lance deals an additional 34 damage to enemies recently damaged by your Frozen Orb.
Papercut
NEW Effect #2 School Damage
Value: 924
NEW
NEW
NEW
Flash Heal increases the healing of your Flash Heals on that ally by 63 for 6 sec.
NEW
Flash Heal increases the healing of your Flash Heals on that ally by 63 for 6 sec.
Pet - Hot Air Balloon (DNT)
Craft a hot air balloon.
Phoenix Flames
Hurls a Phoenix that deals (100%75% of Spell power) Fire damage to the target and splashes (31.25%20% of Spell power) Fire damage to other nearby enemies. Always deals a critical strike.
Effect #2 School Damage
Value: 0 (SP mod: 0.31250.2)
Pick me Up Potion
0
NEW
NEW
Piercing Shot
A powerful shot which deals (112.5% of Attack power)% Physical damage to the target and up to 2.5] Physical damage to all enemies between you and the target.
Piercing Shot
A powerful shot which deals (112.5% of Attack power)% Physical damage to the target and up to 2.5] Physical damage to all enemies between you and the target.
Shrapnel Ping
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Blight Barrel
Blight Barrel
Blight Barrel
Blight Barrel
Blight Barrel
Plague Step
Caster steps through the shadows and attacks an enemy from behind, inflicting 1246 to 1379 Nature damage and leaving a disease that inflicts 2493 to 2757 Nature damage every 3 sec and decreases all healing taken by 25% for 18 sec.
NEW Effect #1 School Damage
Value: 2269
NEW Effect #1 School Damage
Value: 1619
Poisoned
Poisoned.
Loot up
Pool of Darkness
NEW
Power Word: Solace
Strikes an enemy with heavenly power, dealing (87.5%100% of Spell power) Holy damage and restoring 1.00%1% of your maximum mana.
Powered Down
Taloc powers down, spilling his blood fuel into the arena. While powered down he is deactivated and immobilized, and all damage taken is reduced to 0.
NEW
Powerful Healing Ward
REMOVED Effect #1 Heal
Value: 10000
Prayer of Healing
A powerful prayer heals nearby party members for 28.6% of Spell power).9 to 11.
REMOVED Effect #1 Heal
Value: 1285 (SP mod: 0.286)
Precise Shots
Aimed Shot causes your next 1-2 QuickArcane Shots to deal 100% more damage.
Precise Shots
Aimed Shot causes your next 1-2 QuickArcane Shots to deal 100% more damage.
Precise Shots
Aimed Shot causes your next 1-2 QuickArcane Shots to deal 100% more damage.
NEW
Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 15, stacking up to 10 times.
NEW
Lava Bursts on a target that has been struck by your Lightning in the last 4 sec deal an additional 77 damage.
NEW
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Sated and unable to benefit from Primal Rage or similar effects again for 10 min.
NEW
While Berserk is active, your Rip deals an additional (s1 * 1.857) damage each time it deals damage.
NEW
While Berserk is active, your Rip deals an additional (s1 * 1.857) damage each time it deals damage.
NEW
Punishing Flames
Deals 19425 to 22575 Fire damage.
Purge Corruption
Titan Keeper Hezrel purges a Blood Visage, stunning it for 8 sec. This effect inflicts 10% damage every 1 sec and 100000000 Holy damage when it expires.
Putrid Blood
The Unbound Abomination corrupts all players, inflicting 1968984 Shadow damage every 3 sec for 12 sec. This effect stacks.
NEW
Pyroclasm
Calls down a massive pillar of fire, burning all enemies within the area for 27750 to 3225041625 to 46125 Fire damage and launching Cinders outward that deal further damage.
NEW
NEW
Quick Shot
Instantly fires your weapon, causing 5 additional damage.
Quick Shots
A quick series of 5 shots, each dealing 740 to 860 Physical damage.1850 to 2150 Physical damage.
Quick Shots
A quick series of 5 shots, each dealing 740 to 860 Physical damage.1850 to 2150 Physical damage.
Ignore Snare Effects
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Rampage!
NEW
Rushes forward, trampling anything in front of the caster.
Ravage
Inflicts Physical damage to an enemy, stunning it for 6 sec.
Upheaval
Shadows surround the target, inflicting 1462 to 1538 Shadow damage every second for 6 sec. When this aura expires, the spell explodes, inflicting 5850 to 6150 ShadowAfter 6 sec Zancha ruptures the earth beneath the target, knocking up and inflicting 11700 to 12300 Physical damage to players and spore pods within 8 yards.
Upheaval
Upheaval
Shadows surround the target, inflicting 1462 to 1538 Shadow damage every second for 6 sec. When this aura expires, the spell explodes, inflicting 5850 to 6150 ShadowAfter 6 sec Zancha ruptures the earth beneath the target, knocking up and inflicting 11700 to 12300 Physical damage to players and spore pods within 8 yards.
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NEW
Fires a razor sharp leaf at the target, inflicting 1500 Nature damage.
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Reap
NEW Effect #1 School Damage
Value: 4550
NEW Effect #1 School Damage
Value: 3250
Rearm
Charges a nearby shark, inflicting 10237 to 10763 Physical damage to anyone in the way. Upon reaching the shark, Trothak reattaches the shark to his arm.
NEW Effect #1 School Damage
Value: 18599
NEW Effect #1 School Damage
Value: 13299
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NEW
NEW
NEW
Restores 25752 health and 12876 mana over 20 sec. Must remain seated while eating.
If you spend at least 10 seconds eating you will become well fed and gain a chance while attacking to toss a grindstone, dealing 2292 to 2534 Physical damage. This bonus lasts 10 sec.
NEW
Release Rezan
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Rending Maul
Inflicts 5971 to 6279 Physical damage and additional 961 Physical damage every 2 sec for 20 sec. This effect stacks.
Renewed Life
REMOVED Effect #1 Heal
Value: 1000
Reorigination Blast
When the Reorigination Drive reaches 100 energy it unleashes a blast of titanic power, inflicting 19750 to 2025014800 to 15200 Arcane damage to all players every 5 sec for 25 sec.
This blast incapacitates G'huun and all of his minions, inflicting 700000% of his health as Arcane damage every 5 sec and increases all damage taken by 100% for 25 sec.
Reorigination Blast
When the Reorigination Drive reaches 100 energy it unleashes a blast of titanic power, inflicting 19750 to 2025014800 to 15200 Arcane damage to all players every 5 sec for 25 sec.
This blast incapacitates G'huun and all of his minions, inflicting 700000% of his health as Arcane damage every 5 sec and increases all damage taken by 100% for 25 sec.
Reorigination Blast
When the Reorigination Drive reaches 100 energy it unleashes a blast of titanic power, inflicting 19750 to 2025014800 to 15200 Arcane damage to all players every 5 sec for 25 sec.
This blast incapacitates G'huun and all of his minions, inflicting 700000% of his health as Arcane damage every 5 sec and increases all damage taken by 100% for 25 sec.
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NEW
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Help survivors of Warfang Hold.
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Retaliation
Instantly counterattack any enemy that strikes you in melee.
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Instruct Toki and Ai'twen to return to Shore.
NEW
Instruct Toki and Ai'twen to return to shore.
Return Home
Instruct Toki and Ai'twen to return to Seeker's VistaShore.
Return Home END Aura
Return Home Remove END Aura
NEW
NEW
Return to the Terrace
Return to the Terrace of the Chosen.
NEW
When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 4695 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
NEW
When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 4695 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
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When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 4695 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
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NEW
Fires at an enemy, inflicting 5700 to 6300 Physical damage.
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Throws a dagger at a target, inflicting 7800 to 8200 Physical damage and bouncing to other near by enemies.
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Ride Battle Krolusk - Player (Reverse Cast)
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NEW
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Rip Mind
Inflicts 9262 to 9738 Shadow damage and reduces the target's maximum health by 10%. This effect stacks.
NEW Effect #1 School Damage
Value: 16799
NEW Effect #1 School Damage
Value: 11999
Ripper Punch
Trothak punches a nearby enemy, inflicting 3325 to 3675 Physical damage and bleeding the target for 2187 every 3 sec for 12 sec.
NEW Effect #1 School Damage
Value: 6049
NEW Effect #1 School Damage
Value: 4319
NEW
NEW
Rock-It! Turret
Summons a Rock-It! Turret at your feet for 15 sec that shoots rockets at a nearby enemy within 25 yards every 2 sec, dealing (2960 to 3440 + 555 to 645) Fire damage.4440 to 4920 + 832 to 922) Fire damage.
Roiling Deceit
Yogg-Saron corrupts the target, inflicts 16302 to 1713815900 to 16700 Shadow damage every 2.53 sec and forms an Ominous Cloud upon expiration.
Roiling Deceit
Yogg-Saron corrupts the target, inflicts 16302 to 1713815900 to 16700 Shadow damage every 2.53 sec and forms an Ominous Cloud upon expiration.
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NEW
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The caster burrows in to the ground, sending roots out every 1 sec to each enemy's position, inflicting Nature damage at the impact point.
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The caster burrows in to the ground, sending roots out every 1 sec to each enemy's position, inflicting Nature damage at the impact point.
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Rotten Food
Throws rotten food at anyone attempting to leave the Ring of Booty, inflicting 12000 Nature damage and decreases the targets chance to hit by 75%.
NEW Effect #1 School Damage
Value: 21800
NEW Effect #1 School Damage
Value: 15600
Rotting Spore
NEW Effect #1 School Damage
Value: 35499
Decaying Spores
The spore pod explodes, inflicting 1170 to 12303412 to 3588 Plague damage and an additional 2437 to 2563 Plague damage every 2 sec for 6 sec. This effect stacks.
NEW
Inflicts 1246 to 1379 Nature damage on impact and an additional 2493 to 2757 Nature damage every 3 sec and reduces all healing received by 25% for 18 sec.
Roughrider Portable Bunker
Summons a ward at your feet for 30 sec that spits fire at a nearby enemy within 25 yards every 1 sec, dealing 1480 to 1720 Fire damage.2220 to 2460 Fire damage.
NEW
Rumble
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 7400 to 860011100 to 12900 Fire damage to all enemies caught in the blast.
Rusty Watering Can
Sprinkle water, quenching withered thistlevines within 5yds in fronta withered thistlevine within 5yds of the caster.
Can only be used in Withering Gulch.
Saber Slash
Viciously slash an enemy, causing 4440 to 5160 Physical damage.
Awards 4440 to 51606660 to 7380 Physical damage.
Awards 6660 to 7380 combo point each time it strikes.
NEW
Each Soul Shard spent increases the damage of Shadowbolt and Demonbolt by 5% for 10 sec, stacking up to 5 times.
Watertight Shell
The shell explodes, inflicting 741000 to 8190007410 to 8190 Nature damage to all enemies within 10 yards and stunning them for 6 sec.
Sandblast
Fires a fierce blast of sand at a target, inflicting Nature damage and knocking back targets within 5 yards of the target, applying Dust to targets. This effect stacks.
Dust
Decreases hit chance of spells and abilities by 75%.
Casting spells and abilities removes a stack of this effect.
REMOVED Effect #1 School Damage
Value: 250
Stun
Sanguine Feast
Elder Leaxa teleports to a random player and begins to cast Sanguine Feast. This effect inflicts 24375 to 2562514625 to 15375 Shadow damage to all players within 7 yards.5 yards.
NEW
Taloc unleashes bolts of charged blood magic that surge away from him, inflicting 14625 to 15375 Shadow damage and knocking back all players caught in their path.
Scouring Sand
The caster exhales a cone of Blinding Sand, inflicting Nature damage to all enemies in a 20 yard cone in front of them. Victims take 50% more damage for 12 sec.
NEW Effect #1 School Damage
Value: 200
NEW
The caster exhales a cone of Blinding Sand, inflicting 9250 to 10750 Nature damage to all enemies in a 20 yard cone in front of them. Victims take 50% more damage for 12 sec.
Rescuing
Releases a tortollan from any blood magic binding them.
NEW
Read a Kisha's scroll to destroy corrupted loa blood.
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Tortollan Child Reaction
Detonates in a nearby radius, inflicting 19000 to 21000 Fire damage on impact and 19000 to 21000 Fire damage every 5 sec for until cancelled
NEW
Sealing
Seals any void portals within 0 to 5 yds of you.
Seed of Corruption
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (50%35% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 50 / 100) damage from your spells.
NEW
Inflicts 4,000 Physical damage to enemies at the targeted location and knocks them back.
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Inflicts 60,000 Physical damage to enemies at the targeted location and knocks them back.
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Serpent Ward
Summons a ward at your feet for 30 sec that spits fire at a nearby enemy within 25 yards every 1 sec, dealing 1480 to 1720 Fire damage.2220 to 2460 Fire damage.
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NEW
Charges the caster's weapon with holy energy and unleashes it in a wave of destruction, inflicting Holy damage instantly and additional Holy damage every 5 sec for 5 sec.
Serpentine Gust
Unleashes a gust of wind, inflicting 12000 damage to players within 1815 yards and knocking them back.
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Kill Command has a 40% chance to deal an additional 156 damage and grant your Pet 15 Focus.
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Severing Axe
Inflicts 75005000 Physical damage every 2 sec. for 1 min.20 sec.
Severing Serpent
Swings a poisoned polearm in a wide arc, inflicting 2750Releases Serpent effigies from the caster's weapon, inflicting 2250 Nature damage and additional 750 Nature damage every 1 sec for 6 sec.
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Charges towards a random enemy, inflicting 5616 to 5759 Shadow damage to all players caught in the path. Victims are stunned for 2 sec.
Shadow Cleave
Strikes in a wide arc with a rune-inscribed weapon, inflicting 45000 Shadow damage to all enemies in a cone in front of the caster.
NEW