So first they nerf M+ rewards in season 4, and now they also increase M+ difficulty by huge margin?I mean in S3 to get mythic raid quality reward from M+ you only need to do +10 (214%)In S4 to get same mythic raid quality reward you need to do +15 (502%).That means that getting your weekly chest done in S4 will be 2.5 times harder than in S3... Really Blizzard?
On the begining of the expansion my rogue needed help to kill rare on Zuldazar and Kul-Tiras when they had over 1 million HP. Now I can easily solo them, even those on Mechagon and Nazjatar are not a threat. Inreasing difficulty of dungeons by 45% instead of 30% means that corruption gear is really powerfull or Blizzard just didn't add enough percents when essences appeared and now they need to spike the difficulty to match the players or we will end with soloing M+ like in prepatch in Legion where our weapons were boosted like hell. (or Blizz wants to stretch the content coz we won't get SL any soon)
Oh boy. This isn't going to be fun. Pugging Mythic 10's is a struggle as it is, people always seem to mess up. Now we've gotta go +15's and the difficulty has been significantly increased ontop? Jeeze.
expect ridiculous high requirements of r.io to get to +10 or +15 to do a weekly in later date of the season 4 because ppl worship this like a god...
Not weird or incorrect, it's just rather steep. What players seem to forget is that a base increase is offset by a base increase in relative output (especially in a final patch some insane 'caps' can occur that make players jump significantly). It may take a while for the average guild to get to 15s on a regular basis, but once you do it's only uphill from there.
+10 requirements won't change, if anything they'll drop a little since the cap will be +15 now.Until we see them, it's tough to see how much harder they will be, especially when we hit high corruption resistance levels and stack all the +x% haste/crit/w.e, plus new essences, and legendary ish cloak.
45% instead of 30%? Any reason why? Sure we'll have a 4th essence slot but still, raw number increases are the dullest way possible to increase difficulty, some Tyrannical bosses are already tedious as hell (look at Azerokk in ML for example, not challenging at all just a massive time sink).
Some ask ridiculously high r. score, some don't. Those who do most likely want to a smooth run without wipes, nothing wrong with that.The change in the difficulty was more than expected and I feel like 45% won't be enough. Essences seem to have made the power creep this expansion even more dramatic. Ironically, one of the achievements related to unlocking higher essence levels is named "Power Creep".