Who would win: The most powerful death knight in the world and one of the strongest mortal mages? OR some emo teen?
I wish Blizzard would do something about the flapping pedal bin mouths in cutscenes.
well not unexpected, still sucks.
This is almost as funny and dumb as Genn standing around watching Anduin get kidnapped.On the plus side, this means Sylvanas isnt the one to steal Ardenweald's sigil, right? I guess that's slightly better than Sylvanas just roflstomping Tyrande and taking the sigil herself, but she still successfully distracts the defenders so Anduin can walk away with it instead. Anduin using those shadow chains on Jaina and crew would be more impressive than a lazy forcefield.
When Horde characters are routinely made into enemies: do evil because they made terrible/evil choices.When Alliance characters are (once in a while) made into enemies: possessed/not their fault/continue to me perfect moral compasses with the slightest of flaws and are always right.
PLOT TWIST: anduin fakes being under control of the jailer and uses all sigils on himself to not only become the king of stormwind but also the king of DEATH dum dum dummmmm 😂
Please let these horribly written and acted characters die already.. Anduin and Jaina is the very uttermost definition of Mary Sue. There havnt been characters this bad since Medivh's kid (the one who must not be named).
When WoD came out, at first it followed same manner - toons were elite troops of Alliance/Horde, which took part in war effort on Blasted Lands, containing Iron Horde there, and later assaulting the Black Portal, leading counter-invasion into Draener. However, during WoD events, importance of toons in story grew, to the point they were not only driving force of narration, but also one of main figures in it, next to Important NPCs (Yrel, Admiral Taylor, and so on); not only they were given task to stop Gul'dan schemes from Khadgar, but also become one of chief political figures of their fraction, named by its' leader (in case of Alliance - king Varian Vrynn names you General of the Alliance when you achive lvl 3 Garrison) and constituted by institution of Garrison itself. It's not only place in which followers are gathered (which include some of important secondary story characters, most notable being Garona), but also symbol of status on it's own - as only other garrison on Draenor, which is accessible to character, is of other very important figure of fraction (in case of Alliance - of Admiral Taylor, commander of forces in Spires of Arak). Also, plot itself becomes directly tied to toon - starting each zone experience with scouting party, setting up outposts, and - last but not least - war campaing, in which main story is contained.This is further expanded in Legion, in which toon arises to become one of chief figures on Azeroth, wielding one of most powerfull artifacts of world (Ashbringer, Scythe of Elune, G'Hanir, Doomhammer...), and becoming leader of their Order - essentially chief of fraction, equal to Sylvanas, Anduin, Jaina or Velen. While in WoD they were still part of grander force, one of chief elements (but still elements) of their fraction military power in campaign against Iron Horde, in Legion toons become main forces in the world - it's their direct actions and commands that fuel and further war effort against Legion. And because of that, entire story, entire world becomes totaly centered on single character, with other player-driven characters became merely background, indicated only by mentions about other Class Orders from NPCs. Similar thing happened on Draenor, but that narration was progressive, with character climbing up and attaining higher ranks over course of story, which added up to feeling of not-entirely uniquess. In same time, in Legion, highest rank is given at very begining, and is paired with Artifact Weapon, which, by very definition, unique and only one - and that makes character the very unique individual (to be precise, one of 12 or 36, depends on counting, classes, and thus chief positions, or specs = artifacts). This is, obviously, reflected in NPC dialogues, which refer to character by title (i.e. "Highlord", "Huntmaster"...).BfA is an interesting cause, as it tried to break with One of World's Most Important Figures narrative, putting toons again into subordination to fraction leaders and working as part of grander force (Theater of War commander in WoD style). It takes form of fluctuation of force, from one of chief figures in Zandalar/Kul Tiras, as Horde/Alliance emissary, uniting nation and bringing it into respective fraction, to elite trooper taking part in war during siege of Dazar'alor period, back to one of chief figures during Nazjatar and Ny'alotha periods. Especially during last one, when toon stands in Locus of Infinite Truths and face true form of N'zoth in very hearth of his realm/body. What's interesting here is that while player's character is obviously marked as Special One and Only One, named Champion of Azeroth by bearing Her hearth, it has no direct translation on world events storyline (save NYA), once again creating ludonarrative dissonance, but this time in inverted fashion - while in earliest phase of WoW character was all but special, despite of some quests marking them as special, in BfA character is obviously special, but somehow world story doesn't acknowledge it in some parts.And, finally, Shadowlands. As I am still doing pre-covenants content (@ Revendreth storyline so far - and I swear, when in previous expansions I was excited by perspective of story, and I play on retail since MoP and have experienced WotLK before in sort of... unofficial manner - and I felt sick by mere thought about leveling in Bastion and, especially, Maldraxxus; it was Adrenweald that saved the day for me and gave me strenght to keep playing, and hope that there will be at lease SOME good content), I don't want to give definite judgement here, but so far it looks for me like fully character-centered story, in which toon is literary only important character in plot, and only existing non-NPC character alltogether - as it's refered to as "only mortal" in Shadowlands by natives.To conclude - and to make TL;DR - WoW storytelling seems to drift from narration about world, in which toons participate, to narration fully centered on said toon, in which world exist only as place, in which toons' story can progress and which toons' actions can shape. From being-in-world, to co-shaping world, to being as reason for worlds' existence. Story about participation in world becomes story of hero and its' exploits; narration mode changes from worldcentric into charactercentric, and storytelling mode goes from tries to create truly MMO cRPG into fully single-player RPG.Those are words of Tasmanian bettong. Read them carefuly, for bettongs are wise creatures. They know cold. They know darkness. They know fear of running across shrubland, when shrill screams of feasting devils sound in the air.
Alliance favoritism... sure, we now (likely will...) get another Ally leader (after Jaina) as raid boss to whack, but unlike Horde warchiefs, they don't get to die.Oh well.I always wanted to punch some naivete out of this goody-2-shoes Anduindoll, if I get at least that I'll be happy. It felt SOOOO satisfying in Jaina's case.