It kinda makes sense for the shadowlands imo.Like sure these zones probably have loads of history to them*, but they don't have any long dead civilisations with old ruins to explore - they're currently lived in and maintained. Afaik they've been peaceful forever, or close to that.*even this is a tad bit arguable. They certainly have many interesting characters who lead interesting lives etc, but for the most part it sounds like the civilisations themselves have been incredibly stable, with the anima drought being the one of the first major events since the shadowlands system was set up.That said, it is a bit of a shame. I didn't do much archaeology, but it was nice to have the option. Hopefully it's added to in an improved form in a future patch/expac!
Might I suggest to Blizzard for taking this away for Shadowlands? Give us a flyer mount(something like the Jungle Hopper one, only a one seater :]), or similar for achieving max level/expansion Archaeology :). That way, for those who haven't got that far yet, have something to look forward to for when they complete it!. But before Shadowlands arrives, if they plan on removing it just for Shadowlands. Or...They can still have it active so people can complete it.\Please Blizzard? :].
I am still missing 4 rare solves from Cataclysm to this day, the Tol'vir staff and sword, the dwarven staff and Zin'rokh, despite countless digsites and solves. I would quite like to finally get them, but i have no hopes if they do not buff the chance of getting them... :/
Lazy. They didn't want to put in the effort to make it relevant for BfA, they clearly aren't interested in trying to make it relevant going forward.
What the hell even is this news article? I've never seen one so biased and defensive here on Wowhead before. It is also the first one I've ever seen here that directly attacks a portion of the playerbase. Extremely unprofessional. Get your $%^& together, Wowhead.
This is actually really cool. I mean there's a lot of stuff no longer available but purely vanity based/no gaming impact. There's a lot of history in WoW that could be a vibrant part of archeology
I like archaeology and always wanted to be an archaeologist in real life when I was a kid. I suppose with the shadowlands being the strange plane it is, archaeology may not exist, I mean time might not exist there and everything constantly in a state of flux/rebirth/transcendence/etc, may mean that past present and future are all the same 'moment' and therefore there is no past/present/future as we comprehend those concepts. a fragment you dig up may not even exist yet, or something you piece together and looks ancient might only be a few seconds old, or a few seconds old and an eon old at the same time. maybe archaeology in the afterlife makes the realm a little too 'real' and anchored to our concepts and to reality. not being able to do do things like archaeology would make the world more nebulous and unknowable while being able to do actual professions/tasks such as archaeology would ground a world that's supposed to be beyond reach. I do love the lore of the items and will miss that, I hope they keep going forward with archaeology in the future. I was thinking archaeology would be a cool way to unlock some cosmetics and customization, such as put together a fossil / amber and it's a necklace you can wear, or even an enchant like stinging sands or an enchant that turns your weapons to stone.I did think it'd be cool if some unknown/mysterious/undocumentable items we've dug up in the past on azeroth and beyond, could hint towards the existence of shadowlands beings. I wonder if children throughout azeroth and beyond have dreams and nightmares and imaginations about vampires, fauns, angels and monsters - they're kind of like the equivalent to our real world mystical beings, but for the kids and beings on azeroth. I wouldn't doubt a few of the races of the shadowlands have appeared, purposefully or not, to denizens of azeroth through consciousness, dreams, spiritualism, rituals, shadows, etc, and are regarded as unexplained much like our boogeymen, phantasms, magical creatures, aliens, and other spooky unexplained specters. surely there have been experiences of azerothians and those elsewhere whose closet or under bed have been visited by a stitched up monster from maldraxxus even if by accident, or a close call with a vampire in a dream who vanishes upon waking - was he appearing before the sleeper in the weakening wall between worlds? or chasing a deer through a misty woods only to realize you were chasing a faun, who vanishes around a tree - how in the world? or a near death experience where you see bastian or angels or any other kind of being from a shadowland realm before getting pulled back into life. all kinds of incidents have probably happened! hints and 'proof' of their existence via archaeology; pictures on vases, fossils, odd objects, etc, before meeting them, would be cool.
It was only good in Cata , the fact they never tried to advance it is disappointing as it forced players to actually go out into the world, Archaeology had the most potential out of all professions, The whole point of a MMORPG is to spend time doing stuff in open world. Main Professions are just as bad archaeology, should get rid of them all at this point as none a very good and they all need overhaul, but im just broken record cause players been saying this for past 10 years.
Initially I thought "eh, Shadowlands has wonky time so it makes sense", but apparently there's some new ancient race we don't know about with artifacts in the Shadowlands, so this could have worked well for them.IMO archaeology should entirely ditch the RNG system and just become a profession based around quest chains and discovery. take the Lorewalker reputation from Mists, where you go around to lore items around the continent to gain rep. Instead, doing this gives you archaeology skill points towards a relevant racial group we would normally be digging crap up for. Once you reach a certain amount of skill points for a race, you are able to see new interactable lore objects out in the world which give you a quest, that directs you to NPCs who send you off on a little quest chain/scenario devoted to exploring the history of that race, and ends with a reward of a mount/pet/toy/mog/whatever.That would be a lot more interesting than the busywork of archaeolgy in previous expansions, and it would be better than the weekly rotation of Legion. It's okay if players just burn through the whole thing in a day or a week or whatever, just make it less of a "profession" and more of a delivery tool for exploring optional, historical story.
They'd rather make archaeology stuff external (paid) rewards now. :^)
Bummer, Arch was like a fun side system to do that wasn’t combat. I wish it were changing every expansion with different activities, things to do, ways to do it, etc.It’s also the kind of thing people sometimes do during content droughts hint hint blizzard...
Archaeology is my favourite profession by far, so I am rather sad about this!
My favorite part of archaeology was not doing it. This change to the profession works really well for my taste.
I'm sorry if these points were already made, but they should either make the entire thing an account-wide endeavor, make a way to speed it up for Shadowlands players to get all the old content done, and / or add Allied Race content. In an expansion where we're paying full price but not getting new races, new classes, new professions or our effin dance studio, they could at the very least shine the turd that in Archeology just a bit. Maybe toss some glitter on it.
I would have done Archeology Dailies over saving the Turtles any day. The fact that they had a ancient Tortolan race that hoard old artefact seems like a very missed opportunity to bring Archeology Dailies. We have Pet Battle Dailies, we have all profession dailies, we even had first aid dailies in legion.They just need to remind players it exists, with their new system of "emissaries" that is just a loose progress of random stuff you do in the zone, Archaeology would fit perfectly in that sense, do 1 dig site, 10% of the emissary, sure, if it's right there, I'm gonna do it.