Considering the first couple of days of data and player feedback from Season 1 play, we’re planning to make adjustments that address a few outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance on March 24.
Classes
- Demon Hunter
Devourer
All damage dealt increased by 3%. - Focused Ray damage bonus increased to 80% (was 50%).
- Collapsing Star main target damage bonus increased to 75% (was 50%).
Druid - Restoration
Rejuvenation and Germination healing increased by 10%. - Tranquility healing increased by 10%.
- Wild Growth healing increased by 10%.
- Embrace of the Dream healing increased by 35%.
Evoker - Devastation
Disintegrate damage reduced by 5% for Devastation Evoker only. - Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
- Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
Preservation - All healing reduced by 5%.
- Time of Need healing increased by 50%.
- Verdant Embrace healing increased by 15%.
Hunter - Beast Mastery
All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
Marksmanship - Aspect of the Hydra effectiveness reduced to 35% (was 65%).
- Aimed Shot damage increased by 8%. Does not affect PvP.
Paladin - Holy
Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins. - Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
- Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
- Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
Priest - Discipline
All damage reduced by 12%. Not applied to PvP combat. - Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
- Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
Rogue - Assassination
All ability and melee damage increased by 4%.
Outlaw - All ability and melee damage increased by 4%.
Subtlety - All ability and melee damage increased by 3%. Does not apply to PvP.
Shaman - Elemental
Lava Burst damage increased by 20%. - Elemental Blast damage increased by 15%.
- Earth Shock damage increased by 15%.
- Lightning Bolt damage increased by 10%.
- Flame Shock damage increased by 10%.
- Voltaic Blaze damage increased by 10%.
Restoration - All healing increased by 3%.
Warlock - Demonology
All ability damage reduced by 4%.
Player versus Player
- Druid
Restoration
Reactive Resin healing increased by 50%. - All healing increased by 5% in PvP combat.
Feral - All damage increased by 9% in PvP combat.
Death Knight - Frost
All damage increased by 8% in PvP combat.
Demon Hunter - Devourer
Reverse Magic has been added as a PvP Talent. - Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
Evoker - Devastation
All damage increased by 4% in PvP.
Mage - Arcane
All damage increased by 8% in PvP combat. - Arcane Missiles damage increased by 40% in PvP combat.
Monk - Mistweaver
All healing reduced by 8% in PvP combat.
Paladin - Holy
Mana regeneration reduced by 30% in PvP combat.
Shaman - Elemental
All damage reduced by 4% in PvP combat.
Enhancement - Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
- Primordial Storm damage reduced by 15% in PvP combat.
- Surging Elements now increases haste by 10% in PvP combat (was 15%).
- Totemic: Surging Bolt damage reduced by 15% in PvP combat.
- Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
Warlock - Affliction
Corruption and Wither damage increased by 20% in PvP combat. - Agony damage increased by 20% in PvP combat.
- Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
- Shadow Bolt damage increased by 100% in PvP combat.
- Drain Soul damage increased by 100% in PvP combat.