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Add Up to Three Sockets to Necklaces in Dragonflight Using New Jewelcrafting Item
Dragonflight
Posted
2022/07/20 at 11:43 PM
by
Squishei
A new Jewelcrafting item has been discovered on the Dragonflight Alpha which reveals that necklaces can have up to three sockets in Dragonflight!
This item was seems to have been found by
@soulsobreezy
on Twitter.
Tiered Medallion Setting
Looking into this more, we see that there are three version of this Jewelcrafting item:
Tiered Medallion Setting
- Item Level 385
Tiered Medallion Setting
- Item Level 400
Tiered Medallion Setting
- Item Level 415
All three versions have the same description.
Tiered Medallion Setting
- Use: Add one socket to an end-game Dragonflight Necklace. A necklace can have up to three sockets. The quality of this item determines up to how many sockets it can add.
We can speculate that the higher the item level, the higher the quality and the more sockets this item is supposed to add.
Jewelcrafting Recipe
The recipe for this item is
Tiered Medallion Setting
:
Reagents:
Awakened Order
Optional Reagents:
Optional Reagent Slot (#138)
Optional Reagent Slot (#143)
Polishing Cloth (#182)
Wisp of Tyr (#92)
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Comment by
Xexji
on 2022-07-22T12:08:04-05:00
The description is vague. What does it mean by an "end-game Necklace"? Required level 70? Epic quality? Raid only? What's with the versions? And the amount of sockets depends on the quality of the craft, or the necklace?
Looking forward to learning more about the item, and if other professions will get a similiar "end-game" boost.
I'd assume that 'end-game' means at least requires max level, maybe rare quality or higher?
It looks like the versions will generally each be better than the previous, but how it works depends on what the qualifier is for added sockets:
If all necklaces are allowed three sockets, end of story, then I'd suspect each version adds a different number of sockets to make the higher one a one use, while the lowest one would require three separate socket adding items.- I'd call this an
Additive
system, where lots of small things can equal one big thing, at least in terms of effectiveness.
If socket adders are tiered (i.e. you need a tier 2 or higher socket adder to get a 2nd socket) then you'd need to buy/make one of each to get all the sockets on the necklace in question. I'd call this a
Tiered
system, where higher skill levels just makes more layers to customize and improve, not interacting with lower levels.
I'm honestly not sure which way Blizz will end up going with this, but I think the former is more likely simply because the latter could result in a case of a jewelcrafter having too high stats to create a first socket adder, essentially punishing them for putting more effort/time into it. So it seems, logically, that better socket adders will add more sockets. Whether several weaker socket adders can do the same as one good one is unknown, but it'd depend on what tone Blizzard wants for the crafting market.
Comment by
drtyprior
on 2022-07-25T22:59:16-05:00
I hope we don't wind up back in TBC where enchanting and gemming everything costs a ton of money for people who don't do GDKP runs. Or where professions are mandatory again like Wrath cus of all the bonuses they give in combat.
I really hope we do end up right back there. The height of wow and gear customization. I miss reforging, too!
Comment by
zolphinus
on 2022-12-16T17:31:32-06:00
Limitations are just mind blowing. You get levelers rolling in OP scaling tbc gears with 3 sockets all the way to the last stop of scaling train. Yet somehow having 3 sockets by default on most gears is no go for this people.
Having 3 sockets by default too much fun for police state? sure let it be a deterministic progression at least.
Gems are literally the core of any RPG.
Damn, guess Elder Scrolls, Fallout, Dragon Age, Mass Effect, Fable, Vanilla Wow and just about every other RPG in existence isn't a true RPG.
To be fair, most of those are in the "I'm technically an RPG, but just barely" camp, save for ES/WoW. Or "diet RPGs" if you prefer
Comment by
zolphinus
on 2022-12-16T17:38:49-06:00
I hope we don't wind up back in TBC where enchanting and gemming everything costs a ton of money for people who don't do GDKP runs. Or where professions are mandatory again like Wrath cus of all the bonuses they give in combat.
It wouldn't be the same either way in retail. In TBC the vast majority of your dmg potential comes from gear and group comp. If you know how to play your character in retail, you will be way ahead of others who maybe have better gear/enchants/gems but suck at their rotation.
First off, absolutely true to the spirit of what you're saying here, and I'm very much in the "gear is a crutch" crowd. That said, gems also tend to REALLY add up. It's not uncommon for a single slot to come in around 0.5%-1% of an increase at average levels of play, and TBC era gemming was notorious for how big the gap was between two players of comparable skill and gear between max/no gems. That said, it was not really mandatory for raiders to be good, but "mandatory" for the average player to lean into the crutch.
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