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4.3: Darkmoon Faire Preview Guide
2011/11/06 at 12:41 PM
The new Darkmoon Faire hit the PTR this morning and we couldn't wait to finally experience it after seeing all the teaser datamined items over the past few months! It's filled with quirky details, fun games, and lots of vanity items for all tastes. The Faire has been radically revamped, with new achievements, games, rewards, and currencies. We've covered it all in the guide below with numerous screenshots organized by attraction.
The replica Dungeon Tier items we found several weeks ago made it to the PTR! This means you can transmogrify your armor into Dungeon Set 0 and .5 tier from vanilla (and without class restrictions too!). These sets had been removed in Cataclysm and were currently unobtainable on live.
Numerous new mounts and pets to purchase.
A large-scale PvP arena bloodbath.
New quests associated with mini-games as well as professions: this will grant
Darkmoon Prize Ticket
which can be used to purchase vanity items and transmogrification gear.
A petting zoo!
Dev Watercooler - The Great Item Squish (or Not) of Pandaria
2011/11/04 at 11:33 AM
The item level and stat inflation on gear gets more and more pronounced between expansions--or even new patches. The devs wanted to touch upon this problem at BlizzCon, but ran out of time. In this Dev Watercooler, they address the problems related to stat budgets and propose several solutions. Nothing is set in stone, but the solutions are really interesting to analyze.
We've also got some minor changes to 4.3 PTR patch notes at the end of the post. Of particular note is that Tol Barad Veteran now requires 25 wins, down from 100, and Death Knight pets now properly inherit their master\u2019s crit and spell penetration stats.
\/1999\/xhtml" class="detail"><p>The lead designers were originally going to talk about this topic at BlizzCon, but it didn\u2019t really match the content of the rest of our \u201cIntro to Pandaria\u201d presentation, and seeing as how we finished our 90-minute slot with 93 seconds remaining, there wouldn\u2019t have been room for it anyway. But several of us did bring up the issue with players and media we talked to, and it even ended up in at least one FAQ, so we figured we\u2019d go
BlizzCon 2011 Coverage Roundup
2011/10/30 at 12:46 PM
It's been a busy week for Ashelia and myself in the wake of BlizzCon. Like our 4.3 coverage roundup a few weeks back, we wanted to organize everything related to BlizzCon in one post--because we know there's some awesome things that slipped through the cracks in your first read-through. We'll be launching a full Mists of Pandaria guide shortly (that will include even more information released outside of BlizzCon--like Thursday's Dev Q&A), but in the meantime, catch up on all the news coverage and relive the last weekend!
Oh, and while you're at it, be sure to enter our Hallow's End WoW TCG Giveaway--we've giving away thirty prizes, including some
codes. Simply comment with your favorite holiday to enter, although the judges will take a second look at creative and detailed responses!
BlizzCon 2011: Mists of Pandaria Talent Calculator, Today's Panels, and More
On Saturday, we unveiled our Mists of Pandaria talent calculator.
Death Knight Tier 13 and Visual Retrospective
2011/10/28 at 11:06 AM
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the death knight tier 13 set, as well as a visual guide to tiers 7 through 12 for Transmogrification purposes.
Death Knight \u2013 Necrotic Boneplate
Death Knight Tier 7-12
Blizzard Insider #42 -- Meet the Pandaren Monk
2011/10/28 at 10:06 AM
With the launch of the next World of Warcraft\u00ae expansion, the Mists of Pandaria\u2122 will lift to reveal the pandaren, a long-secluded race that has spent generations mastering the way of the monk -- World of Warcraft\u2019s newest playable class.\u00a0
To get an inside look at the upcoming World of Warcraft race and class options, the Blizzard Insider recently sat down with Lead Systems Designer Greg \u201cGhostcrawler\u201d Street to discuss the design decisions that went into creating the pandaren monk. So read on, and be among the first to meet the brawling heroes who are, even now, secretly training within the mists.\u00a0\u00a0
Blizzard Insider: How will the pandaren race differ from the other races of Azeroth?\u00a0What ideas are being explored for their racial abilities?
Ghostcrawler: Ultimately, the challenge with races is to make them feel unique without actually providing them with so much power that players feel like they don\u2019t have a choice in which race they want to be. If tauren are the best warriors, then Horde players might feel like they are sacrificing too much in order to try out a different race or stick with a race they really like. With t
Mists of Pandaria Live Developer Q&A and Transcript
2011/10/27 at 6:24 PM
While there's been developer chats in the past, tonight's chat is quite special--it covers Mists of Pandaria mere days after all the BlizzCon 2011 announcements. I'll be transcribing the Q&A below, after some highlights.
Separate player hubs for both Horde and Alliance on Pandaria--will encourage world PvP.
New cap for professions is 600, no plans to add a new professions. Pet battles will be fun alternative to powerleveling professions.
Unhappy with the implementation of Prime glyphs since they are no-brainers to choose--may be removed.
Pet battles will grant XP in the same way to gathering professions--a decent perk.
Cooking will remain a secondary skill, but there will be specializations.
Valor, conquest, profession, and faction vendors will be scattered around world to encourage travel.
Possibility of increasing conquest point caps by 10-15%, for extra rewards for world pvp.
New guild levels and perks in MoP.
Expect quest hubs that change faction\/control like Baradin Hold in MoP.
Players can only queue for scenarios in specific areas--goal is not to have players waiting for queues in major cities only.
BlizzCon 2011: Exclusive Interview with Dave Kosak, WoW Lead Quest Designer
2011/10/23 at 3:38 PM
Saturday afternoon, I was fortunate enough to get a one-on-one interview with Dave Kosak, WoW Lead Quest Designer, before his Lore and Story Q&A. Ashelia and I brainstormed some questions together before I sat down with Dave. During the interview, I made sure to ask him about some of our favorite--and least favorite--questing experiences, as well as how they were handling phasing and truly epic questlines in Mists of Pandaria. I hope you enjoy reading the summarizes of his responses--he shared details unreleased at BlizzCon such as a potential new MoP faction, the Lorewalkers!
We were also able to attend a group Q+A with J. Allen Brack and Jay Wilson about World of Warcraft and Diablo III. We've got the all the answers under the break--some of the information was already covered in other panels, so be sure to check our full coverage for details.
Exclusive Interview with Dave Kosak
Q: It's always been a struggle to make players feel like they truly impact the world. How are you showcasing this in MoP? Do the zones progress and change depending on questlines? What about phasing?
A:One thing we always struggle with--is we have this tool, phasing, but a large problem is that it separates players easily. Phasing, as I
Public Test Realm Patch 4.3 Notes: Dragonwrath Nerfed
2011/10/18 at 12:56 PM
There's some new PTR changes today that affect both PvP and PvE. For PvPers, it seems many classes have received buffs to abilities like
that reduce healing received on enemy targets. For raiders in Firelands,
Dragonwrath, Tarecgosa's Rest
is being nerfed--which makes sense as it's currently a 'must-have' item for every caster. In its current state, it could remain a defining weapon across later tiers and cause balancing issues, much like
Val'anyr, Hammer of Ancient Kings
was still incredible in Icecrown Citadel for Paladins.
Orange: A Guide to all Legendary Weapons
2011/10/16 at 3:59 PM
With the buzz about the teaser information for Fangs of the Father, it's a good time to go back and look at the other legendaries Blizzard has implemented across expansions. Many of these weapons have similarly striking questlines and unique models--even if you can't transmogrify them, they're worth collecting. Whether you're trying to farm one of these for the looks or lore, or were the first person in your guild to receive one during progression, legendaries have a special place in everyone's heart.
We've also gone through the database to highlight removed, silly, and temporary legendaries for your amusement, as they've got some funny stories behind them too!
Dragonwrath, Tarecgosa's Rest
This staff is a must-have for any caster in Firelands--plus it turns you into a dragon (
)! Wowhead moderator Gnub has provided an in-depth guide to acquiring this weapon, but we'll give you a few of the highlights here. Players w
Transmogrification, Part 6: A Guide to all Cloak Styles
2011/10/08 at 12:03 PM
For the most up-to-date version of this guide, click here for additional capes and MoP styles.
Capes are the bane of transmogrification. There's so many options, they're never designed to match specific tier, and some of them cut into your cool weapons. Although there's a "show\/hide cloak" option, hiding it is the easy way out.
This past week, Ashelia and I went through over a thousand capes in the database, sorting them by similar models for a different project and we decided to make it into a guide. With this guide, you can find the perfect cape to match the removed ones from Trial of the Grand Crusader, a crafted cape that's identical to a raid epic you've never seen, a completely unique model from a quest reward, or even a blue-quality version of your favorite tattered grey cape.
The capes have loosely been categorized by Unique Designs, Patterned, Two-Tone, Solid with Border, and Faction. From there, the capes have been further categorized as medium (hip-length), long (ankle-length), and split (two rectangles ending at waist). We've provided screenshots of all the capes we own, and you can always use our modelviewe
4.3 PTR Coverage Roundup
2011/10/02 at 9:51 AM
It's been a busy week on the PTR for myself and Ashelia. Every day, we find dozens of new things to write about, turning our observations into epicly-long posts. Since there are so many new things, I've provided a roundup of our 4.3 PTR coverage so far--with all the information, perhaps you missed reading something the first time around!
4.3 Preliminary Guide: 3d Models, Items, Holiday Changes, and More
In our very first overview to 4.3, we went through the initial 1600 datamined items to make sense of it all. Among other things, we found numerous new mounts and pets, items that hinted at changes to holidays like
Helm of the Fire Festival
, new profession recipes, and many items related to the revamped Darkmoon Faire. We also listed numerous 3d models of NPCs, models, and weapons--as well as making a video of some of the new mount animations. Finally, we listed some of the radical class changes in 4.3, placing them next to Ghostcrawler's quotes on balance for an explanation.
4.3 Preview: Professions, Holiday Pets, Spell Effects, and More
2011/09/29 at 5:35 PM
Day 3 on the PTR: Ashelia and I are still scouring for changes. We took turns screenshotting each other's pets, throwing glittery dust on each other, and rolling alts to test out new spell effects.
The end result: we've found tons of little additions--from the Worgen mount vendor to sassy holiday pets that talk back and hearth away--and also compiled a table of all the new profession recipes.
makes you look fabulous and there's something both amazing and sad about watching a snowman falling over.
In our initial guide to the PTR, Ashelia and I covered new items related to professions. Neutro helped us out and made a table of all the recipes on the PTR, including all epic gem cuts and craftable PvP gear!
Recipe \/ Skill
Source \/ Cost
Recipe: Transmute Queen's Garnet
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