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Ask the Devs #11: Healing
2011/07/15 at 12:16 PM
Ask the Devs #11 was posted and this time it's all about healing. As someone who has played a healer since vanilla, I probably have too many opinions here so I'll let you guys do most of the reading--overall, there are some good questions, especially the one about Holy priest viability in top PvE content, but the answers aren't necessarily the best. And while Mana Tide is brought up, they don't talk much about how currently many guilds bring a Resto shaman in over another class solely for that buff.
I spend a lot of my time in raids keeping Water Shield up, which I rely on to maintain enough mana. There have been times I've neglected to heal someone because I had to refresh Water Shield. Why are shaman healers less effective compared to other healing classes? – Epistemology (NA), Ерз (EU-RU)
We’d like to be more consistent about what does and doesn’t trigger Water Shield. Having the shield trigger when taking direct damage, and consume an orb, is consistent with how all shaman shields work. On some encounters though, constant pulsing damage probably burns through those charges too quickly and doesn’t need
Wowhead's Patch 4.2 Guide
2011/06/22 at 1:03 PM
4.2 is coming soon--very soon in fact. And we aren't oblivious to this fact, either.
In fact, as the news dries up, we're inclined to make a singular compendium of all the vast changes this patch brings in the form of
yet another Wowhead guide
. Patch 4.2 is a huge patch and it's more than just a new daily hub, legendary, and raid instance. There are also new rares, loads of new gear, and many new achievements. Overall, it's massive and it's the first true patch of the expansion--4.1 simply didn't cut it!
This guide is the product of hard work by the volunteers ArgentSun, Neutronmity, Perculia, and even Gnub (a moderator who pretends to do content time to time, or at least when a legendary he wants strikes). Special thanks to them for putting forth such a great effort and also nagging me to do my dailies daily as well as make some videos for 4.2. We hope you enjoyed this guide and find it a great resource in the weeks to come. We also hope you enjoyed our 4.2 coverage these past few months; it was Wowhead News debut and we've been going out of our way to bring great content quickly to everyone. You can always browse the
New Dev Watercooler Blog: Content for the Casual 85
2011/06/08 at 11:24 AM
This new dev watercooler blog covers casual content for 85s. As we've covered in recent posts, there's a ton of content to do even if you don't raid with Firelands coming out: dailies, epic questlines, new achievements and zones. Blizzard has created great quest hubs and events that tie into the current plotlines before--Isle of Quel'Danas, the war efforts for Ahn'Qiraj, the Argent Tournament dailies to name a few--and now we get to read a dev's perspective on Firelands.
As this is my first dev watercooler, I thought some introductions would be in order. I'm the lead quest designer for World of Warcraft, but many of you may already be familiar with my writing and webcomics under the pen-name "Fargo" from years past. To all my new and old friends: Hello! I hope to have the opportunity for more chats like this in between cramming our game full of epic experiences capable of melting your frontal lobes with pure liquefied awesome. (It says that on my business card.)
I'm 85. Now What?
World of Warcraft has a pretty big footprint: we try to create a world that appeals to casual and hardcore players alike. There's a whole body of players -- be t
New Ghostcrawler Blog: Cataclysm Talent Tree Post-Mortem
2011/06/01 at 12:33 PM
Ghostcrawler's back after a hiatus from posting his developer blogs and this time he wants to talk talent trees. A lot of us aren't a big fan of the new trees, especially because it feels foreign to take an entire tree without looking up; frequently a good spec boils down to a cookie cutter spec with 1-2 points in a different ability or two.
Then again, cookie cutters
always popular--even in vanilla. Cataclysm just
them. All in all, this is an excellent post-mortem into why Blizzard changed talents and how they feel about it currently, even if the system has its detractors. It's also a good examination into mastery and early leveling as well as endgame goals.
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination,
Patch 4.1 Hotfixes (May 15 - 19)
2011/05/20 at 1:58 PM
A few big hotfixes were just announced for live today.
's AP coefficient has been reduced from 0.75 to 0.7.
has been reduced from 160% to 150% base weapon damage.
has been reduced in power by 20%.
now deals 25% less damage.
First Batch of BlizzCon Tickets
Also, as a quick reminder, BlizzCon tickets go on sale in less than 24 hours. Remember to get up prepared on Saturday!
Just in case May 21 isn't circled on your calendar, here's a quick reminder that BlizzCon 2011 tickets will be going on sale Saturday at 10 a.m. PT -- keep your eye on
the ticket sales page
tomorrow for the chance to get yours. If you are unable to purchase tickets tomorrow, a second batch will go on sale Wednesday, May 25 at 7 p.m. PT. In addition, tic
Latest Cataclysm Hotfixes (5/11)
2011/05/11 at 9:53 PM
There were several situations on transports or moving objects where players were receiving Movement Enforcement Error messaging, which should now be corrected.
Players using Mobile Guild Chat should no longer sometimes receive error messages incorrectly stating they are not in a guild.
Mail sent from the Auction House should no longer sometimes display incorrect information about the transaction. This also applies to those using the Mobile Auction House.
Parties will no longer disband immediately after all members log out. There is now a 5-minute grace period before the group is disbanded.
Characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
Select classes are no longer able to aggro and pull a single enemy NPC from a linked group through various measures of sneakiness.
(Cat) should always properly
World of Warcraft's Subscribers Decline and Blizzard Promises Quicker Expansions
2011/05/10 at 12:41 AM
Activision Blizzard earnings call
touched on quite a lot of World of Warcraft and its future as well as a little bit of Diablo III news.
During the call, Blizzard Entertainment's CEO mentioned that subscriber levels had fallen down to 11.4 million this March from its former peak of 12 million. Initially, this seems staggering, but it's important to remember that subscriber levels do not decline linearly and tend to fluxuate. Furthermore, it actually makes quite a bit of sense given two factors: RIFT's launch in March and the absense of a major content patch at that point of time. The new and shiny feeling of Catalysm was disappearing by March and we've only just gotten a new patch a few weeks ago. Unfortunately, 4.1 was fairly light on content for a patch--luckily Firelands will be this summer and it looks much beefier, so it's likely a lot more people will resubscribe to check it out at that point.
In response to the declining subscriber levels, Blizzard has
made some promises for WoW development speeds
Patch 4.2 Firelands Preview
2011/04/27 at 2:18 PM
Patch 4.1 has only been live for a day, but 4.2 is being given some love right now from Blizzard. It looks like they're sticking to their promise of more frequent patches and content releases. They've just posted two preview videos of the upcoming content, including the new Firelands raid and
4.2 Raid Preview
4.2 Daily Quest Preview
PTR Patch 4.1 Notes Updated (4/7)
2011/04/07 at 6:30 PM
The PTR Patch 4.1 Notes have just been updated!
Notable changes include:
Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.
no longer increases physical damage taken.
: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).
This latest update also included the information about the upcoming
Dungeon Finder Call to Arms
Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Hon
Patch 4.1 - Build 13850 - New Items, Icons, and Updated Map!
2011/04/07 at 5:45 PM
A new patch has hit the PTRs and with it comes a few new items worth mentioning, as well as some new / changed icons and an updated Wailing Caverns map! Yeah, that's right - Wailing Caverns.
You might remember that the last major
PTR Patch Notes update
mentioned removal of the "maze section" of
. The map has been updated to reflect this change.
We've also uncovered a few new items from this latest patch, including some which I'd assume are rewards players can obtain in the new goodie bags from the
Dungeon Finder's new Call to Arms system
Patch 4.1 - PTR Build 13850 - Spell Changes
2011/04/07 at 5:32 PM
A new PTR patch has just been released, and with it came a few minor class changes.
Notable changes include:
: Holy damage buffed from 9% to 15%.
: Nerfed, warlock still gains 3% per stack and the linked target only gains 1% per stack. Down from 3%.
: In addition to it's current function, guild challenges will also reward gold that is deposited directly into the guild bank.
: Changed to only heal the target if the dispel is successful.
Be sure to check out this latest batch of PTR patch 4.1 spell changes after the break!
New Ghostcrawler Blog: Stat Allocation
2011/04/05 at 1:04 PM
The patch right before Cataclysm reinvented the wheel. It made spirit a bread and butter stat for all healers, it introduced mastery, and it normalized almost everything. In his latest developer blog, Ghostcrawler talks about stat allocations. He also hates on Paladins for one paragraph.
Kidding--well, sort of. Maybe the Paladin hate isn't entirely uncalled for, either. We do have three specs and, as Ghostcrawler contends, that's a hard puzzle to solve. Blizzard doesn't like Intellect plate, but it doesn't like any other solution either. Give us Holy Paladins mail and we're just shaman. Make our spellpower derive from strength and we'll be Retribution Paladins that can heal extraordinarily well.
Ghostcrawler also breaks down loot tables, supply and demand, and how slot machine bosses like those from Baradin Hold and Vault of Archavon feel for both developers and players. It's an interesting read and a good insight on why things are the way they are and how the Cataclysm model is here to stay. After several expansions and six years, it looks like Blizzard feels like they've found the best solution. Read on to find out why.
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