Rider of the Apocalypse
Rider of the Apocalypse Season 3 Tier Set BonusesImplementation & GameplayWhile I'd love to say this tier set introduced some interesting gameplay for Riders where it's sorely been lacking, it sadly did not. It's yet another entirely passive tier set that just makes you do more damage by doing what you're already doing.
When it comes to the 4 set bonus, having her cast her
Death Coil, or
Epidemic with us, is an interesting concept, and while her own death coil doesn't do a ton of damage on its own, this will more than double her death coil casts, with some extra damage to boot. I generally like this portion of the effect. Boosting our
Death Coil damage, on the other hand, is uninspired and, as usual, makes this a death coil-based tier set.
Strength & ContentThe power of this set bonus is a bit of a conundrum. Whitemane is the weakest of the 4 Riders by a long shot, providing roughly half the value that Trollbane would provide as the best Rider of the bunch. A set bonus focused on her
Undeath is always going to be lacking due to this; she's just not a Rider we want to see summoned randomly at the moment. Summoning her with
Apocalypse is a nice gesture, as it means we are more likely to summon Riders that we actually want, so this does contribute significantly to the strength of the tier set, but
Undeath inflicting 1 more target, and her
Death Coil doing a bit more damage are just drops in the ocean for our overall damage, making the 2 set bonus incredibly lacking.
The only redeeming quality of the 4 set bonus in terms of power for Single Target ends up being the
Death Coil damage bonus.
Apocalypse summoning Whitemane with the 2 set bonus drastically increases the uptime of
Undeath, which then increases our own
Death Coil damage drastically. Conversely, in AoE, Whitemane's own
Epidemic deals an incredible amount of damage, often times more than our own!
With all that said, this tier set bonus is likely to provide similar power gains in both AoE and Single Target, though the source of that damage in single target is Coil, not really Whitemane herself.
FeedbackWhile I like this tier set quite a bit more than San'layn's set bonus for Unholy, due to feeling like it's working towards a cohesive goal focused on Whitemane, it feels like the design team who worked on this massively overestimated the power Whitemane provides to us. With Undeath's 1-second target-specific internal cooldown on spreads, this set bonus is massively held back. Even if it is spreading to an additional target, that 1s internal cooldown is going to absolutely butt heads with it and lead to barely more spreads than we currently see.
If this internal cooldown were to be removed, though, it causes a massive snowball where everything is near instantly getting Undeath in AoE scenarios even without the tier set bonus. I'm not sure what feedback to give other than, there's no good solution here, but I like the concept of allowing her to also cast Epidemic at least.
Add to this the fact that many bugs
still exist with Undeath that were reported in Alpha, causing Undeath to not scale with many of the effects you'd expect it to (most prominently Unholy Assault, and Brittle), as well as a bug with the 2 set bonus not increasing the damage of Undeath (the tier set is attempting to modify undeaths direct damage component, which is 0, rather than its periodic component), and we have a complete recipe for a Death Coil tier set in disguise.
If there's any specific feedback I could give for this set bonus, it would be to nix the Death Coil damage bonus and instead focus everything into Whitemane, make her what she should have been from the beginning.
San'layn
San'layn Season 3 Tier Set BonusesImplementation & GameplayWhen it comes to the San'layn Tier set bonuses for Unholy, it is entirely passive in its effects. Buffing
Infliction of Sorrow,
Essence of the Blood Queen, and
The Blood is Life, while making
Vampiric Strike buff our main ghoul as well. All in all, it ultimately does not impact gameplay in any significant way; you simply do more damage while doing what you would already be doing. The minor Mastery buff alongside Essence just enforces the requirement to maintain uptime on Essence, making high-downtime fights like Rik Reverb, or wipes in mythic+ more punishing for San'layn-based builds than before.
Strength & ContentWhen it comes to the tier set bonuses' power, it leaves a lot to be desired. The ramping damage increase provided by the 2-set interaction with Infliction of Sorrow does lead to Infliction's consume hitting quite hard, but being a once-per-45-second thing, leaves a lot to be desired. This effect is currently bugged on PTR, only providing 1 second of extra Virulent Plague duration once you surpass the 27s base duration of the DoT, which is heavily limiting it in testing currently.
The Blood Beast portion of the effect seems great at a glance, but the significant nerfs this ability received on PTR make this effect lackluster at best. 4 extra seconds will amount to an unnoticeable increase in Blood Beast's damage. While the Ghoul empowerment aspect is cool in concept, the Ghoul also does beans for damage, making it nothing more than a tiny benefit. This effect also appears to be bugged, and provides Auto Attack damage only, while not buffing anything else the ghoul does.
Overall, this ends up making this tier set significantly better in single target, while in AoE and Mythic+ scenarios, the tier-set bonus may as well not exist due to providing so little power. I would not be shocked to see San'layn players utilize the Season 2 tier set for the entirety of Season 3 in Mythic+ with the current power levels this aims to provide.
FeedbackIn my opinion, the San'layn tier set needs a lot of work; it feels like 5 different ideas thrown at a wall to see what sticks, rather than anything cohesive. The 2 set bonus in particular will provide insanely low value in any mythic+ scenario due to pulls often not lasting long enough for the disease extension of Infliction of Sorrow to ever even matter, let alone be consumed. This essentially makes the 2-set just a tiny mastery buff.
When it comes to the 4-piece bonus, it's perfectly fine in concept, but feels like it was made before the blood beast nerfs we are seeing on PTR, making this portion of the set so weak that we may as well not even have a 4-set bonus.
I like the concept of Hero-Talent-based tier sets in theory, but the execution here is lacking in so many ways. While specialization tier sets have always felt cohesive, as if the 2pc and 4pc work together to create something bigger, this tier set does not accomplish that in the slightest, so if this is the best they have, I'd rather Hero Talent tier sets just not be a thing.
Rider of the Apocalypse vs. San'layn
Comparing the tier sets here is a bit difficult. While I like the concept of Rider's tier set significantly more than San'layn's tier set, the Rider tier set has some very apparent flaws that are going to make its power level significantly worse than what it could be. The San'layn tier set is totally fine mechanically, and mostly lacking any sort of cohesive flow or vision to it, but at least it can be tuned; the same can't be said for the Riders set without a redesign of the 2-piece.