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评论来自
leaderavia
counts as a stun and will force a pet swap on npcs.
评论来自
101632
Good for catching sneaky Yordles
评论来自
223389
There is a bug where the trap will always go off when the debuff "fades from your team".
In other words, if you make no attacks in 9 rounds, it will go off.
评论来自
Golgoth
Some basic facts:
This ability puts a trap on the battlefield, which lasts for 9 rounds, but has one single charge and will disappear once triggered.
Only
offensive
abilities will activate the trap. Buffs, heals, etc. do not seem to.
The trap triggers
before
the attack happens, interrupting it, and then applying the Stun status for 1 turn (which includes next turn as well).
If the trap expires or is removed,
it immediately triggers
, but after the attacks have been made.
If there's already another trap active on the battlefield, using this ability again will merely
reset the duration
to 9 rounds - not set an additional trap. Often best to let it expire (and activate) than to refresh the duration.
The trap
counts as an object
and therefore subject to being removed by abilities such as
熔岩波
and
清扫
. (It will nonetheless, still go off)
While random and unreliable, it can be extremely powerful and turn the tides of the battle against faster pets (which, at 260 speed, are plenty). If it triggers against a faster pet, you interrupt his round, deal the trap's damage, get your own attack in AND make him lose his next turn (or force a swap), ruining setups and strategies.
Its randomness is a double-edged sword; while you can't control when it triggers, neither can the enemy "predict" it, and plan around it - unlike other, more controlled stuns, like
痛殴
,
深度冻结
or
昏晕之种
. It also has the ability to disrupt some ability combos where timing is essential (such as the classic
厄运诅咒
>
痛楚
>
死亡之握
) by delaying an ability by 1 round.
All in all, it's a solid, fun, and very unique ability.
链接
阻行陷阱
阻行陷阱
100%
命中几率
在地上放置一个阻行陷阱。每当对手攻击时,有一定几率触发陷阱。
当对手触发陷阱时,会受到20点魔法伤害,且在1轮内无法攻击。
Vs.
飞行
Vs.
机械
魔法增益
相关
贡献
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