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Survival Hunter Review - Battle for Azeroth Community Opinions
라이브
2018/07/25 시간 03:03
에
Squishei
에 의해 작성됨
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Survival Hunter. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Survival Hunter community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Survival Hunter Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Ghosteld is a Hunter Expert in Trueshot Lodge and raider in <Solaris>. If you ever have any questions or want to discuss hunter stuff, you can find him on discord Ghosteld#0069 or you can watch him on
Twitch.
Kuro is a regular in the TSL discord server. If you ever have Survival question, you can find him on discord KuroTheCrazy#1917, or you can watch him stream on
Twitch
.
Changes from Legion
Survival hunter has been completely changed from how it was in Legion. While some ability names may look the same, the spec’s core abilities and talents are entirely different.
살쾡이의 이빨
and Hunter’s Companion systems have been removed, and
살쾡이의 이빨
has been moved to a focus-based talent.
Mastery has been changed to work like Legion Marksmanship’s mastery, increasing the damage of abilities that cost focus. It also provides a heal every five seconds.
The main focus-spending ability is
랩터의 일격
, which now deals respectable damage, and focus is generated through
살상 명령
usage (which differs from Beast Mastery’s spell).
Our damage distribution has shifted, more damage has been moved to damage-over-time abilities, like the new
독사 쐐기
(which works like the old
독사 쐐기
) and
야생불 폭탄
(which resembles Dragonsfire Grenade).
AoE damage consists of
야생불 폭탄
and
저미기
. Different talents increase the value of each, along options to spread
독사 쐐기
to multiple enemies.
독수리의 상
has been changed to a utility cooldown that lets you use
랩터의 일격
at range. Legion’s
독수리의 상
has been replaced by
협공
, which grants increased damage and focus generation through additional
살상 명령
procs.
눈속임
and
위협
have been added to Survival as well, giving us more utility.
Pets have been completely reworked. All specs are now equal in DPS but provide different utility.
How does the spec feel now?
Blizzard’s second pass at Survival feels vastly better than in Legion. While some players enjoyed the design in Legion, it had many design flaws that were never entirely cleared up by Blizzard, and certain parts of the spec left many players unhappy with its gameplay. Now in Battle for Azeroth, the new design works much better and is more appealing to general players. The new talents provide a healthy amount of diversity in use and builds, while all remaining close in balance and unique in playstyle.
랩터의 일격
and
독사 쐐기
now do notable damage and pets actually feel like part of the spec now.
살상 명령
has been introduced as the primary focus generator. Spells such as
살상 명령
,
측방 강타
and
피 추적자
provide more interaction with your pet than in Legion. Overall, Survival has become streamlined and many aspects of the spec now feel very cohesive. Unfortunately, survival still carries around its stigma from Legion. Survival is still a melee spec and many players refuse to play it when a ranged option is available while some hope for the return of the old ranged Survival spec.
Pets have been reworked. Many quality of life changes happened to pets, including auto turning off growl in instances and reduced aggro radius. Pets deal the same damage across the board and each pet spec offers a different form of utility. For more info on pets, check out our
Hunter Pet Guide
!
Talents + Recommend Changes and tuning issues:
Tier 1 (Level 15) - While
우두머리 포식자
may initially seem like the strongest talent choice on this row, its damage is slightly behind what is given currently by
독사의 맹독
, which gives a more reliable focus-spending reduction and more damage than what
우두머리 포식자
can give.
작살의 달인
is currently the worst in a sandbox environment, but has the potential to be better if you can get multiple resets for the extra
작살
usage.
Tier 2 (Level 30) - This is probably the most versatile row of our entire kit. All 3 talents have a certain use and they all enforce a certain playstyle.
게릴라 전술
is a good talent for smoothing out the single target rotation, while giving some use for multiple targets.
히드라의 이빨
is really good cleave talent which saves you a lot of focus and it’s also a really good quality of life talent, while also giving strong synergy with the
독사의 맹독
and
불안정한 폭탄
talents.
도살
excels in burst situations with a lot of targets, and benefits from having downtime to gain the charges back. This is currently a really good and balanced row, although
도살
gives no benefit to single target damage, while the other choices do.
Tier 3 (Level 45) - Most of the talents in this row remain from Legion.
개척자
is primary use for open world content, leveling and old transmog runs.
위장술
is our go to PvP talent and has some niche uses in dungeons.
자연 치유
is a new talent in this row that slightly reduces the cooldown of
활기
.
자연 치유
is really the only viable talent for most PvE outside of certain niche scenarios.
Tier 4 (Level 60) - At the moment, you will take
피 추적자
for most situations. This talent has good damage potential in single target, and performs especially well in multi-target situations while grouped with an AoE bleed spec like Feral or Guardian.
저승까마귀
has the potential to outperform
피 추적자
by getting cooldown resets, but generally will not work as well.
강철 덫
’s damage has room for improvement, and won’t scale with Mastery like Crows can, so it currently won’t be used outside of niche situations and could use some attention.
Tier 5 (level 75) -
타고난 야성
is very niche. It’s reduced cooldown gives
치타의 상
a shorter cooldown, giving more movement speed. It also reduces
거북의 상
and
독수리의 상
cooldowns which which provide some added utility.
급가속
now effects
철수
, giving us movement speed and snare removal on every cast.
구속의 사격
is now a Survival talent and acts similar to Legion, however it’s lost the stun component to it. It now snares mobs rather than stunning them, which in general is much worse. The go to talent is generally
급가속
as it provides the most movement speed and utility of the three however
타고난 야성
will be used in very heavy movement fights for the added
독수리의 상
utility.
Tier 6 (Level 90) -
살쾡이의 이빨
provides a similar-yet-different peek into the Legion style of Survival, but now works from focus instead of charges, and scales differently with the
살쾡이의 격노
buff. This talent can provide some fun depth to your rotation, while not being as strict as it was in Legion.
창끝
is a more passive, yet still competitive option for those who do not enjoy working with
살쾡이의 이빨
, and can work better in AoE situations.
측방 강타
works decently enough for AoE, but overall does not have much impact due to the long cooldown.
Tier 7 (Level 100) - This row is quite balanced.
맹금
has the potential to be best option, though it requires high uptime on your target and good play. If both are not present, it can be lacking to the other options.
야생불 주입
is the most gameplay changing talent we have; it has impact on both single target and AoE situations, and is a really good talent all around. While the damage on the bleed is weak, and the RNG of the talent can hold it back, it works well for a wide spread of situations.
회전 표창
currently only fits very niche situations. It’s damage is quite low, so it needs a fight with spread out targets where the value from the other two options will be missed. It’s fine that
회전 표창
fits this role, but it would be nice for its damage to be more competitive with the rest of the row.
Recommended Changes and Tuning Issues:
독사 쐐기
- Currently, the damage-over-time effect from this ability cannot crit, and has not been able to since the beta. This leaves its value scaling with crit weaker than other stats, like haste and versatility.
작살의 달인
- While this talent can perform well in niche situations, the constant nerfs to its damage and focus generation, along with the increased minimum range to
작살
, have left the talent awkward to work with and lacking in value.
강철 덫
- The damage on this trap was competitive before, but has since been reduced to being unsuitable for most scenarios.
측방 강타
- While the talent has a decent design, it is held back by two things - its long cooldown, and it’s low damage and focus generation relative to the other options on this row. Without changing one of these, the talent is not very appealing for most scenarios. This talent is also held back by the fact that it does not benefit at all from haste, which affects the rest of our kit and is currently the top secondary stat for the spec - making the cooldown get reduced by haste would be a big benefit to it.
회전 표창
- As mentioned before, the damage on this talent has much to be desired compared to the other two options, and is only useful in niche situations where it becomes awkward to use to its best potential. This talent is also held back by the fact that it does not benefit at all from haste, which affects the rest of our kit and is currently the top secondary stat for the spec - making the cooldown get reduced by haste would be a big benefit to it.
야생불 주입
- While this talent can add great diversity to gameplay and great bonuses in a fight, it is held back significantly by the RNG of its design. Since it currently is not especially strong in damage or value, it would feel much better to work on a system like Exotic Munitions, where you can pick which bonus you would like.
특화: 정신의 결속
: Although secondary stats affect so little in Battle For Azeroth, our mastery is currently a significantly worse stat than the other secondaries. White damage (auto-attacks + pet damage) got buffed in Battle for Azeroth which means that our mastery has less use It also does not affect Wildfire Grenade damage, which is a large portion of our AoE damage.
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