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Easiest and Hardest Mythic+ Dungeons on Inspiring, Necrotic, Tyrannical
2021/01/02 시간 03:12
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With the first Inspiring and Necrotic week of Shadowlands in progress, we wanted to look at how hard Shadowlands' dungeons are on this affix combination of Inspiring, Necrotic and Tyrannical! This week definitely has certain bosses and trash pulls which can be deadly to Tanks.
Want to check how much damage you'll take from certain Mythic+ abilities on Tyrannical? Check out our
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Easiest Dungeons on Tyrannical
Mists of Tirna Scithe
Mists of Tirna Scithe is still the easiest dungeon to time. Overall, the bosses in this dungeon aren't too difficult, even on Tyrannical and the timer is very lenient.
MIsts of Tirna Scithe Guide
doesn't add too much to this dungeon, however there are some
mobs near the end of the dungeon that will prevent you from using kicks on the
. You'll either have to CC the Inspiring mob, or kill it quickly.
also isn't too deadly in this dungeon. Tanks will accumulate many stacks of Necrotic while in the maze due to the constant 4-5 targets, but no boss should give you too much trouble with Necrotic this week.
Halls of Atonement
Halls of Atonement is the other easy Shadowlands dungeon to complete. The bosses in this dungeon also aren't crazy with Tyrannical and the timer is also very lenient.
Halls of Atonement Guide
is placed on the
in the first part of the dungeon, which makes the
s much harder to kite. It's really important that the
cast is stunned, so that the Tank doesn't have to deal with large Gargons that can't be slowed or CC'ed.
isn't too deadly in this dungeon on bosses or Trash.
Decent Dungeons on Tyrannical
Spires of Ascension
Spires of Ascension isn't too bad of a dungeon this week with Necrotic and Inspiring not causing too much of an issue and Tyrannical not creating too much crazy bosses. The timer in this dungeon is also very lenient, allowing players to pull slowly with Crowd Control abilities and still time the dungeon!
Spires of Ascension Guide
is placed in many of the packs with the caster NPCs:
making it much harder to get interrupts off. However, with how lenient the timer is, Crowd Control can easily be used to pull creatures without the
mob for safety. It's also a Tyrannical week, so you don't have to worry too much about dying if you miss kicks.
isn't much of an issue in this dungeon, except when pulling a large number of
. These will apply Necrotic stacks rapidly, but are the real only trash packs to do so in the instance, since so many trash packs cast abilities. No boss will cause your Tank to have an issue with Necrotic in this dungeon, since they all have long breaks where Necrotic stacks can safely reset.
Theater of Pain
Theater of Pain isn't that bad of a dungeon to complete this week. The timer isn't that bad and the bosses after the previous nerfs aren't too crazy on Tyrannical.
Theater of Pain Guide
, doesn't really affect this dungeon very much. There may be some problems in the
may be unable to be kicked but on a Tyrannical week, it shouldn't hit very hard. The more important
mob is the one on the
. You'll want to CC or kill the Bone Magus fast enough in order to kick the
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, as the Portal Guardian will be casting
at the same time for large AoE damage.
, make sure to kill
first on the Affront of Challengers as once its dead, your Tank should have no problem with Necrotic stacks. The other boss that can cause some issues is
, as Gorechop doesn't stop melee attacking for very long, and summons adds that will also apply Necrotic!
Relatively Hard Dungeons on Tyrannical
De Other Side
De Other Side still has a very tight timer after the nerfs and the dungeon itself has some very tough bosses that require high DPS and coordination.
De Other Side Guide
has some nasty placements in the Hakkar wing, preventing kicks on high priority casts like
and preventing you from Crowd Controlling the
's. However it's important to note that the Night Fae Urns can be used to stun all targets, even if there is an
mob in the pack! There also is some
packs in the Dealer Xy'exa area, but that only affects your Tank who will find it a little harder to kite.
only really affects the Dealer Xy'exa trash, since that area has many trash mobs just waiting to be AoE'd down together. Your Tank will have to be extra careful and have a plan when Necrotic stacks get high, especially when pulling big or with an
mob. Thankfully, no boss really causes too many issues with Necrotic, as the bosses themselves in this dungeon already can be pretty difficult.
Sanguine Depths is still a difficult dungeon to complete on these affixes, especially due to the power of some of the bosses.
Sanguine Depths Guide
doesn't have too much impact in this dungeon except when combined with the
casts and a silence from
with no Curse dispel can be very deadly to the party.
can be a massive nuisance in the Gauntlet section of the dungeon after the 3rd boss is defeated. In order to reset Necrotic stacks, the Tank needs to drop combat, but that's really difficult with the constant spawning
that immediately aggro the group.
Hardest Dungeons on Tyrannical
Necrotic Wake has some of the most annoying
placements of all the Shadowlands dungeons, and Necrotic can absolutely destroy your Tank in the Necropolis.
Necrotic Wake Guide
has some absolutely nasty placements in this dungeon. Of the two
NPCs in your way, they both have
mobs in the pack. One is on a Skeleton, allowing you to kick the deadly Frostbolt Volley, but the other one is on the
himself, preventing you from kicking any of the skeletons. But that's not the only deadly
pack in this dungeon, as in the Necropolis after the 2nd boss, there are some Inspiring mobs in packs with a
preventing you from stopping its deadly casts:
can be a problem in the first area, with many small creatures with the
having little health but applying Necrotic stacks. In addition, Necrotic may also be an issue in the Necropolis with many unslowable creatures that need to be kited, and the very hard hitting
Plaguefall has a very lenient timer, but Tyrannical makes the last two bosses very difficult.
doesn't make trash in this dungeon too much harder as there aren't too many kicks that are important.
can make or break your run on the 3rd boss,
provides no gaps in her melee swings, allowing for a clean reset of Necrotic, but also constantly summons 4 adds that also apply Necrotic stacks! This boss is already difficult on non-Necrotic weeks, but your Tank also having to manage Necrotic stacks and trying to get a clean reset between the boss and adds is a very difficult challenge!
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