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10.1.7
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10.2.0
용군단 베타 빌드 45697 직업 및 주문 변경점
용군단
2022/09/21 시간 17:34
에
Squishei
에 의해 작성됨
용군단 신규 베타 빌드인 빌드 45697의 직업 및 주문 변경점을 지금 만나보세요.
직업 도구
혈기
특성
냉기
특성
부정
특성
저눔ㄴ화 (1)
Effect #1 NEW Effect #16 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (4)
Instantly strike the target and 1 other nearby enemy, causing (35.92% of Attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec
Heart Strike
Generates 5 bonus Runic Power
Heartbreaker
plus 10 Runic Power per additional enemy struck
Heart Strike generates 1 additional Runic Power per target hit.
Rank 1: Heart Strike generates 01 additional Runic Power per target hit.
Rank 2: Heart Strike generates 12 additional Runic Power per target hit.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 010
Affected Spells:
Bone Shield increases your Haste by 10%.
Name changed from Improved Boneshield to Improved Bone Shield
When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 1: When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 2: When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
NEW Effect #3 School Damage
Value: 0 (AP mod: 0.1)
전문화 (1)
Effect #1 NEW Effect #4 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 5
특성 (9)
Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (10.7% of Attack power) Frost damage. Stacks up to 20 times.
Talent position has changed.
Blow the Horn of Winter, gaining 2 Rune and generating 25 Runic Power.
Talent position has changed.
Your Frost Strike
Frostscythe
Frostscythe
and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 4 sec.2 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4020
Increases Obliterate damage by 10%.Rank 1: Increases Obliterate damage by 10%.
Rank 2: Increases Obliterate damage by 20%.
Maximum rank has changed from 2 to 1
Increases Howling Blast damage done by an additional 75%.Rank 1: Increases Howling Blast damage done by an additional 75%.
Rank 2: Increases Howling Blast damage done by an additional 150%.
Maximum rank has changed from 2 to 1
A brutal attack 66.2%72.554% of Attack power)] Physical damage.]44.73%49.023% of Attack power) + (44.73%49.023% of Attack power)] Physical damage.]
Obliterate has a 45% chance
Frostscythe
and Frostscythe has a 22.5% chance
to cause your next Howling Blast to consume no runes and deal 150% additional damage.225% additional damage.
Increases your maximum Runic Power by 5.
Rank 1: Increases your maximum Runic Power by 510.
Rank 2: Increases your maximum Runic Power by 1020.
When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60% damage.
Name changed from Shattering Strike to Shattering Blade
전문화 (1)
Effect #1 NEW Effect #4 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (3)
Causes each of your Virulent Plagues to flare up, dealing (24% of Attack power) Shadow damage to the infected enemy, and an additional (9.6% of Attack power) Shadow damage to all other enemies near them.
Eternal Agony
Increases the duration of Dark Transformation by 1 sec
Festering Strike and Festering Wound damage increased by 10%.
Rank 1: Festering Strike and Festering Wound damage increased by 10%.
Rank 2: Festering Strike and Festering Wound damage increased by 20%.
Name changed from Festering Strike to Improved Festering Strike
Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 8 nearby enemies.
Name changed from Plaguebearer to Vile Contagion
주문 (1)
Fires a blast of unholy energy at the target, causing (50.3% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Unholy Command
Reduces the cooldownEternal Agony
Increases the duration of Dark Transformation by 1 sec
특성 (3)
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Name changed from Anticipation to Coldthirst
Your ghoulsghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec.
Consuming a Rune has a chance to increase your Strength by 0%3% for 8 sec.
Rank 1: Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Rank 2: Consuming a Rune has a chance to increase your Strength by 6% for 8 sec.
직업 도구
파멸
특성
복수
특성
전문화 (2)
Reduces the cooldown of Blade Dance by 65 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -6000-5000
Affected Spells:
NEW Effect #6 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #7 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (8)
Blade Dance causes your next Chaos Strike within 8 sec to have a 14-30% increased critical strike chance and will always refund Fury.
Blur now reduces damage taken by an additional 10%.
Additionally, you automatically trigger Blur with 50% reduced cooldown and duration when you fall below 35% health. This effect can only occur when Blur is not on cooldown.
Talent position has changed.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Talent position has changed.
Slash all enemies in front of you for (280%252% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100% for 4 sec. Deals reduced damage beyond 8 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.82.52)
Your damaging abilities have a chance to call forth a demon from the Theater of Paincondemned demon for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Talent position has changed.
Each time Immolation Aura deals critical damage, 50% of the damage dealt by up to 3 critical strikes is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
Leaving demon form grants a charge of Fel Rush and increases the damage of your next Blade Dance by 50%.
Reduces the Fury cost of Chaos Nova by 50% and its cooldown by 20%.
Talent position has changed.
전문화 (2)
The duration of Fiery Brand is increased by 2 sec.
Category changed from Specialization to Uncategorized
Effect #2 NEW Effect #13 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #14 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (6)
Havoc, Initial:
Vengeance:
Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation dealing Fire damage over 2 sec Dealing damage heals you for up to health.
Vengeance:
Fel Devastation summons an allied Havoc Demon Hunter who casts Eye Beam dealing Chaos damage over 2 sec Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Now available to all specs
Talent position has changed.
Fiery Brand has 15 sec reduced cooldown and 1 additional charge.
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -15000
Affected Spells:
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (11.5% of Attack power) Fire damage, and an additional (28.38% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Generates 30 Fury.
Talent position has changed.
NEW
Fel Devastation damage increased by 40%.
Frailty now also causes afflicted enemies to deal 4% reduced damage to you for 5 sec.
Enemies struck by Soul Cleave are afflicted with Frailty for 5 sec.reduces all damage you take from afflicted targets by 4%.
Enemies struck by Soul Cleave are afflicted with Frailty for 5 sec.
Frailty now also increases all damage you deal to afflicted enemiestargets by 4%.
Rank 1: Frailty now also increases all damage you deal to afflicted enemiestargets by 4%.
Rank 2: Frailty now also increases all damage you deal to afflicted enemiestargets by 8%.
특성 (5)
Increases your chance to dodge by 50% and reduces all damage taken by 20% for 10 sec.
Removed
Category changed from Talents to Uncategorized
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
Talent position has changed.
Summons darkness around you in an 8 yd radius, granting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec.
NEW
Increases your Mastery by (2 * $mas)%.
Remove all snares and vault away. Nearby enemies take (13.1274% of Attack power) Physical damage
Vengeful Restraint
and have their movement speed reduced by 70% for 3 sec
Talent position has changed.
성약의 단 능력 (1)
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Category changed from Covenant Abilities to Uncategorized
직업 도구
조화
특성
야성
특성
수호
특성
회복
특성
전문화 (1)
Effect #1 NEW Effect #10 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (7)
Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 sec.
An improved Moonkin Form that grants the benefits of Celestial Alignmentboth Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance.
Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
Effect #2 NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 0
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 0
Affected Spells:
Specializations changed from Balance/Initial to Balance
Every 15th20th Shooting Star calls down a Full Moon at 80% power upon its target.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1520
Calls down waves of falling stars upon enemies within 40 yds, dealing Astral damage over 8 sec.
Starfall
Extends the duration of active Moonfires and Sunfires by 2 sec
Multiple uses of this ability may overlap.
Aetherial Kindling
Extends the duration of active Moonfires and Sunfires by 2 sec
NEW Effect #3 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0
Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec.
Rank 1: Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec.
Rank 2: Casting Starfall extends the duration of active Moonfires and Sunfires by 4 sec.
Name changed from Starfall to Aetherial Kindling
Starsurge and Starfall havehas a 10% chance to apply Stellar Flare to the target.
Starfall has a 15% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount4 sec.
Rank 1: Starsurge and Starfall havehas a 10% chance to apply Stellar Flare to the target.
Starfall has a 15% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount4 sec.
Rank 2: Starsurge and Starfall have a 30% chance to empower Eclipse orhas a 20% chance to apply Stellar Flare to the target.
Starfall has a 15% chance to extend Moonfire and Sunfire by double the amount.4 sec.
Effect #1 Apply Aura: Dummy Modifies Buff Duration
Value: 1510
NEW Effect #2 Apply Aura: Dummy Modifies Buff Duration
Value: 15
NEW Effect #3 Apply Aura: Dummy Modifies Buff Duration
Value: 4
Eclipse's damage bonus to Wrath and Starfire starts 20%is 10% stronger.
Rank 1: Eclipse's damage bonus to Wrath and Starfire starts 20%is 10% stronger.
Rank 2: Eclipse's damage bonus to Wrath and Starfire starts 40% stronger.is 20% stronger.
Effect #1 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 2010%
Affected Spells:
전문화 (1)
Effect #2 NEW Effect #10 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #11 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (24)
Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.
Talent position has changed.
Your melee attacks have a chance to activate Incarnation: Avatar of Ashamane for 6 sec, without the ability to enter stealth in combat.
OR
Convoke the Spirits' durationcooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Go Berserk for 20 sec. While Berserk:
Finishing moves have a 20% chance per combo point spent to refund 2 combo point.
Swipe generates 1 additional combo point.
Rake and Shred deal damage as though you were stealthed.
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec
Ferocious Bite and Rip deal 15% increased damage.
Name changed from Bite Force to Lion's Strength
Strikes all nearby enemies with a massive slash, inflicting (82.8% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #1 REMOVED Effect #4 Dummy
Value: 20
Clearcast abilities generate 15%25% of their Energy cost.
Rank 1: Clearcast abilities generate 15%25% of their Energy cost.
Rank 2: Clearcast abilities generate 30%50% of their Energy cost.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1525
Rake also applies Rake to 1 additional nearby target.
Talent position has changed.
Rip damage increased by 15%.
Talent position has changed.
Tiger's Fury causes your next 1 finishing move to restore 2 combo point.
Rank 1: Tiger's Fury causes your next 1 finishing move3 finishing moves to restore 1 combo point.
Rank 2: Tiger's Fury causes your next 2 finishing move to restore 2 combo point.points.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Charges (Label)
Value: 1
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
Name changed from Eye of Fearful Symmetry to Tiger's Tenacity
Talent position has changed.
Maximum rank has changed from 2 to 1
Unleash a furious frenzy, clawing your target 5 times for Physical damage and an additional Bleed damage over 6 sec.
Awards 5 combo points.
Talent position has changed.
Ferocious Bite hits all nearby enemies affected by your Rip for 25% of the damage dealt. Damage reduced beyond 5 target.
Name changed from Ferocious Frenzy to Rampant Ferocity
Talent position has changed.
Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 sec.
Rank 1: Finishing moves have a 3% chance per combo point spent to grant 3% Haste for 6 sec.
Rank 2: Finishing moves have a 6% chance per combo point spent to grant 6% Haste for 6 sec.
Talent position has changed.
Maximum rank has changed from 1 to 2
Shred and deals 20% increased damage and
Brutal Slash
Brutal Slash
Swipe deal 20%deals 10% increased damage against bleeding targets.
Effect #1 Apply Aura: Dummy Modifies Max Stacks
Value: 010
NEW Effect #2 Apply Aura: Dummy Modifies Max Stacks
Value: 20
Name changed from Improved Bleeds to Merciless Strikes
Rake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.Rake damage increased by 30.
Talent position has changed.
Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.
Talent position has changed.
Your auto attacks have a
Moment of Clarity
high
chance to cause a Clearcasting state, making your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe cost no Energy
Moment of Clarity
and deal 15% more damage
Cat's Curiosity
Clearcast abilities generate 15%25% of their Energy cost
Moment of Clarity
Clearcasting can accumulate up to (0u + 1) charges
Critical Strike chance increased by 2%.
Rank 1: Critical Strike chance increased by 2%.
Rank 2: Critical Strike chance increased by 4%.Your combo point generating abilities have a 10% chance to generate 1 extra combo point.
Rank 1: Your combo point generating abilities have a 10% chance to generate 1 extra combo point.
Rank 2: Your combo point generating abilities have a 20% chance to generate 1 extra combo point.
REMOVED Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Name changed from Piercing Claws to Primal Claws
Talent position has changed.
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point.
Talent position has changed.
The cooldown on Tiger's Fury resets when a target dies with one of your Bleed effects active, and Tiger's Fury lasts 5 additional seconds.
Talent position has changed.
Your Regrowth protects you, reducing all damage you take by 3%5% while your Regrowth is on you.
Talent position has changed.
NEW
Energy cost of Ferocious Bite reduced by 20%.
Applying Rip to a target also applies a Tear that deals 1.8% of Attack power) Bleed damage for each combo point spent6% of the new Rip's damage over 6 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 6
Your finishing moves grant 53 Energy per combo point spent and deal 5% increased damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 53
Maximum Energy increased by 30 Haste increased by 2%and Energy regeneration increased by 10%.
Rank 1: Maximum Energy increased by 30 Haste increased by 2%and Energy regeneration increased by 10%.
Rank 2: Maximum Energy increased by 60 Haste increased by 4%.and Energy regeneration increased by 20%.
REMOVED Effect #1 Apply Aura: Modifies Max Power - Flat Modifies Effect #1's Value
Value: 30
REMOVED Effect #2 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Increase Max Power - Flat Modifies Effect #1's Value
Value: 30
NEW Effect #2 Apply Aura: Mod Power Regen % Modifies Effect #1's Value
Value: 10
Talent position has changed.
전문화 (1)
Effect #2 NEW Effect #12 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #13 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (20)
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Talent position has changed.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Now available to all specs
Category changed from Talents to Covenant Abilities
When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to be instant, free, and castable in all forms
for 30 sec.
This effect cannot occur more than once every 20 sec.
When you deal direct damage with Thrash, you gain a charge of Earthwarden, reducing the damage of the next auto attack you take by 30%. Earthwarden may have up to 3 charges.
Talent position has changed.
While in Bear FromForm, you deal 30% increased Arcane damage, and are healed for 30% of all Arcane damage done.
NEW
Thrash has a 10% chance to trigger an additional Thrash.
Rank 1: Thrash has a 10% chance to trigger an additional Thrash.
Rank 2: Thrash has a 20% chance to trigger an additional Thrash.
Stampeding Roar's radius and duration are increased by 15.0%.15%.
Your movement speed is increased by 5%.
An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%.
Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec.
Mangle deals 20% additional damage against bleeding targets.
Thrash has a 15% chance to trigger an additional Thrash.Rank 1: Thrash has a 10% chance to trigger an additional Thrash.
Rank 2: Thrash has a 20% chance to trigger an additional Thrash.
Category changed from Talents to Artifact Traits
Ironfur increases armor by an additional 4%.
Category changed from Talents to Artifact Traits
NEW
Ironfur increases armor by an additional 4% and Barkskin reduces damage taken by an additional 5%.
Frenzied Regeneration's cooldown is reduced by 10.0%10%.
Rank 1: Frenzied Regeneration's cooldown is reduced by 15.0%15%.
Rank 2: Frenzied Regeneration's cooldown is reduced by 30.0%30%.
Survival Instincts now has 2 charges.
Name changed from Survival Instincts to Improved Survival Instincts
Increases the duration of Barkskin and Ironfur by 1.0 sec.Rank 1: Increases the duration of Barkskin and Ironfur by 1.0 sec.
Rank 2: Increases the duration of Barkskin and Ironfur by 2.0 sec.
Category changed from Talents to Artifact Traits
NEW
Increases the duration of Barkskin and Ironfur by 1.0 sec.
Rank 1: Increases the duration of Barkskin and Ironfur by 1.0 sec.
Rank 2: Increases the duration of Barkskin and Ironfur by 2.0 sec.
Thrash and Maul grant you an absorb shield for 75% of all damage they deal.the damage dealt for 15 sec.
NEW
Incarnation: Guardian of Ursoc:
Every 20 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec.
Convoke the Spirits:
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Mangle increases the damage of your next Maul, and Maul increases the damage of your next Mangle by 15.0%15%. Stacks up to 3.
전문화 (1)
Restoration Druid core passive
Effect #2 NEW Effect #12 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #13 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (29)
Command a swarm that heals (157.5% of Spell power) or deals (150% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Lifebloom's healing is increased by 5%5.0% each time it heals, up to 75%. Also increases Lifebloom's final bloom amount by 10%.
Rank 1: Lifebloom's healing is increased by 3%3.0% each time it heals, up to 45%38%. Also increases Lifebloom's final bloom amount by 7%10%.
Rank 2: Lifebloom's healing is increased by 6%5.0% each time it heals, up to 90%75%. Also increases Lifebloom's final bloom amount by 15%10%.
Talent position has changed.
NEW
Incarnation: Tree of Life
During Incarnation: Tree of Life, you gain Clearcasting every 6 sec. The cooldown of Incarnation: Tree of Life is reduced by 1.5 sec when Lifebloom blooms and 1.0 sec when Regrowth's initial heal critically strikes.
Convoke the Spirits
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Talent position has changed.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
Ashamane's Guidance
Chance to use an exceptional spell or ability is increased
You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (28.8% of Spell power) over 6 sec.
Talent position has changed.
Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Rank 1: Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Rank 2: Rejuvenation healing is increased by up to 20%, and Tranquility healing is increased by up to 40%, healing for more on low-health targets.
Name changed from Deep Roots to Regenesis
Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (62.5% of Spell power).
Rank 1: Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (62.5% of Spell power).
Rank 2: Wild Growth has a 100% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (62.5% of Spell power).
Talent position has changed.
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 8 sec, and increases the rate of your heal over time effects by 100% for 8 sec.
Talent position has changed.
You can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 sec.
Talent position has changed.
Swiftmend heals the target for over 9 sec.
Now available to all specs
Category changed from Talents to Azerite Traits
Swiftmend heals the target for (105% of Spell power) over 9 sec.
Now a Restoration spell
Category changed from Uncategorized to Talents
If you cast Innervate on somebody else, you gain its effect at 50% effectiveness.
Your mana regeneration is increased by 5%.
Name changed from Improved Innervate to Natural Wisdom
Talent position has changed.
Ironbark's cooldown is reduced by 20 sec.
Talent position has changed.
Lifebloom counts for 2 stacks of Mastery: Harmony.
Rank 1: Lifebloom counts for 2 stacks of Mastery: Harmony.
Rank 2: Lifebloom counts for 3 stacks of Mastery: Harmony.
Name changed from Improved Lifebloom to Harmonious Blooming
Your heal over timeRefreshes the duration of your active Lifebloom and Rejuvenation effects on the target and causes them to complete 100% faster.
When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 9 sec per cast.
Talent position has changed.
While your Lifebloom is on yourself, your periodic heals heal 20% faster.
While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom.
Talent position has changed.
Regrowth's healing over time is increased by 50%, and it also applies to the target of your Lifebloom.
Talent position has changed.
Nature's Swiftness's cooldown is reduced by 12 sec.
Name changed from Ready For Anything to Passing Seasons
Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.
Talent position has changed.
Ironbark increases healing from your heal over time effects by 20%.
Talent position has changed.
Adaptive Swarm has a 30% chance to split into two Swarms each time it jumps.
Rank 1: Adaptive Swarm has a 30% chance to split into two Swarms each time it jumps.
Rank 2: Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3060
Maximum rank has changed from 2 to 1
You may Lifebloom two targets at once, but Lifebloom's healing is reduced by 10%.
Talent position has changed.
Rejuvenation healing has a 1% chance to create a new Rejuvenation on a nearby target.
Rank 1: Rejuvenation healing has a 1% chance to create a new Rejuvenation on a nearby target.
Rank 2: Rejuvenation healing has a 2% chance to create a new Rejuvenation on a nearby target.
Name changed from Unending Growth to Luxuriant Soil
Wild Growth's healing falls off 40% less over time.
Rank 1: Wild Growth's healing falls off 20% less over time.
Rank 2: Wild Growth's healing falls off 40% less over time.
Talent position has changed.
When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (96.6%80% of Spell power).
Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec.
Talent position has changed.
Ysera's Gift now heals every 4 sec and heals for an additionalits healing is increased by 5% for each of your active Rejuvenations.
PvP 특성 (1)
REMOVED
Protects allies, causing all damage taken from Nature, Fire, Frost and Arcane damage over time and area of effect spells to be reduced by 15%. Lasts for 1 hour.
주문 (3)
Infuse a friendly target with the power of the wild, increasing their Speed and critical strike chance by 3% and reducing their magic damage taken by 2% for 60 minutes.
If target is in your party or raid, all party and raid members will be affected.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Chance to be Critically Hit % Modifies Damage/Healing Done
Value: 3
NEW Effect #2 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 3
A quick beam of lunar light burns the enemy for (20% of Spell power) Arcane damage and then an additional (104.4% of Spell power) Arcane damage over 12 sec.sec
Scintillating Moonlight
and causes enemies to deal 1% less damage to you
.
Balance (Level 10)
Generates 0 Astral Power.
Shred the target, causing (46% of Attack power) Physical damage to the target.
Awards 1 combo point.
REMOVED Effect #4 Dummy
Value: 20
특성 (10)
Heals you for 24% health over 3 sec
Improved Frenzied Regeneration (NNF)
and increases healing received by 20%
Verdant Heart
and increases healing received by 20%
When you shift into a form you haven't been in for 15 sec, abilities cost no Mana, Energy, Rage, or Astral Power for 4 sec.sec.
Frenzied Regeneration and Barkskin increase all healing received by 20%.
Name changed from Improved Frenzied Regeneration (NNF) to Verdant Heart
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.
Improved Innervate
If cast on somebody else, you gain the effect at 50% effectiveness
Natural Wisdom
If cast on somebody else, you gain the effect at 50% effectiveness
Healing done and healing taken increased by 3%.
Name changed from New Resto Passive (NNF) to Natural Recovery
Rake the target for (18.225% of Attack power) Bleed damage and an additional (77.805% of Attack power) Bleed damage over 15 sec.
Infected Wounds
Reduces the target's movement speed by 20% for 12 sec
Double-Clawed Rake
Also applies Rake to 18.225% of Attack power1 additional nearby target
Awards 1 combo point.
Heals the target for (116% of Spell power) over 12 sec.
Germination
You can apply Rejuvenation twice to the same target
Incarnation: Tree of Life
Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.
Feral:
Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.
Awards 1 combo point.
Reduces all damage taken by 6%.
Rank 1: Reduces all damage taken by 3%.
Rank 2: Reduces all damage taken by 6%.
When you use Barkskin or Survival Instincts, absorb damage overfor 8 sec.
Name changed from Ursoc's Endurance to Matted Fur
직업 도구
황폐
특성
보존
특성
전문화 (1)
Effect #6 NEW Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #7 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #8 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (11)
Fire Breath reduces the cast time of Living Flame by 30% for 4 secdamage has 6% chance to cause your next Living Flame to be instant cast, stacking 2 times.
Rank 1: Fire Breath reduces the cast time of Living Flame by 30% for 4 secdamage has 8% chance to cause your next Living Flame to be instant cast, stacking 2 times.
Rank 2: Fire Breath reduces the cast time of Living Flame by 30% for 8 sec.damage has 16% chance to cause your next Living Flame to be instant cast, stacking 2 times.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 46
Eternity Surge critical strikes grant you Essence Burst.
Name changed from Continuum to Eye of Infinity
Erupt with draconic fury and exhale Pyres at 3 enemies within 25 yds.
For 14 sec, Essence Burst's chance to occur is increased to 100%
RuinTyranny
and you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health
Swoop to an ally and fly with them to the target location.
Name changed from Fly With Me to Rescue
Essence Burst increases the damage of affected spells by 8.0%.
Rank 1: Essence Burst increases the damage of affected spells by 8.0%.
Rank 2: Essence Burst increases the damage of affected spells by 15.0%.
Name changed from Might of the Aspects to Titanic Wrath
Casting an empower spell increases your Essence regeneration rate by 50%100% for 2 sec.
Rank 1: Casting an empower spell increases your Essence regeneration rate by 50%100% for 2 sec.
Rank 2: Casting an empower spell increases your Essence regeneration rate by 50%100% for 4 sec.
The flames of life surround you for 8 sec. healing youWhile this effect is active, 100% of damage you take is healed back over 14 sec.for 100% of damage taken.
Fly to an ally and heal them for (430%258% of Spell power).
Name changed from Rescue to Verdant Embrace
During Deep Breath and Dragonrage you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health.
Name changed from Ruin to Tyranny
Disintegrate has a 4%15% chance each time it deals damage to launch a level 1 Eternity Surge at your target30% power.
Rank 1: Disintegrate has a 4%15% chance each time it deals damage to launch a level 1 Eternity Surge at your target30% power.
Rank 2: Disintegrate has a 8%15% chance each time it deals damage to launch a level 1 Eternity Surge at your target.60% power.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 430
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15
Your damaging critical strikes deal 220% damage instead of the usual 200%.
Name changed from Tyranny to Spellweaver's Dominance
PvP 특성 (1)
Grab an enemy and fly with them to the target location.
Name changed from You're Coming With Me to Swoop Up
전문화 (2)
Emerald Blossom costs 2 Essence, but no longer has a cooldown.
Name changed from Emerald Blossom to Improved Emerald Blossom
Effect #10 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -400%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -400%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 015%
Affected Spells:
Effect #4 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -400%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -400%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 015%
Affected Spells:
Effect #4 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
NEW Effect #11 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 20
NEW Effect #12 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 20
특성 (14)
Rewind has 2 charges, but its healing is reduced by 50%.
Name changed from Borrowed Time to Erasure
RescueVerdant Embrace increases the healing of your next Dream Breath by 40%, or your next Living Flame by 100%.
Inhale, gathering the power of the Dream. Release to exhale, healing 5 injured allies in a 30 yd cone in front of you.
I: Heals for 185%111% of Spell power)] and incurs a 25 sec cooldown.
II: Heals for 185%111% of Spell power)] and incurs a 20 sec cooldown.
III: Heals for 185%111% of Spell power)] and incurs a 15 sec cooldown.
Take in a deep breath and fly to the targeted location, healing all allies in your path for (400%240% of Spell power) immediately, and (250%150% of Spell power) over 15 sec.
You are immune to movement impairing and loss of control effects while flying.
Wrap an ally with temporal energy, healing them for (200%120% of Spell power) and causing your next non-Echo healing spell to cast an additional time on that ally at 70% of normal healing.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 21.2)
Emerald Blossom sends out 2 flying seedling when it bursts, healing allies up to 30 yds away for (90%54% of Spell power).
Rank 1: Emerald Blossom sends out 1 flying seedling when it bursts, healing allies up to 30 yds away for (90%54% of Spell power).
Rank 2: Emerald Blossom sends out 2 flying seedling when it bursts, healing allies up to 30 yds away for (90%54% of Spell power).
Fire Breath heals a nearby injured ally for 80% of damage done to up to 5 targets.
Rank 1: Fire Breath heals a nearby injured ally for 40% of damage done to up to 5 targets.
Rank 2: Fire Breath heals a nearby injured ally for 80% of damage done to up to 5 targets.
Name changed from Life Giver's Flame to Life-Giver's Flame
RescueVerdant Embrace temporarily bonds your life with an ally, causing healing either of you receive to also heal the bonded partner for 40% of the amount. Lasts 5 sec.
Repair an ally's injuries, healing them for (342%205.2% of Spell power) over 12 sec. When Reversion critically heals, its duration is extended by 2 sec.
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.570.342)
Rewind
Borrowed TimeErasure
25%
50% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (160% of Spell power).
Healing increased by 100% when not in a raid.
NEW Added: Ignore Line of Sight
Consuming a full Temporal Compression grants you Essence Burst.
Name changed from Sacral Empowerment to Spark of Insight
Divert spiritual energy, healing an ally for (565%508.5% of Spell power). Splits to injured allies within 25 yards when empowered.
I: Heals one ally.
II: Heals a second ally.
III: Heals a third ally.
Reversion has 2 charges.
Name changed from Time Keeper to Punctuality
When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for (430%258% of Spell power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 90 sec.
주문 (2)
Grow a bulb from the Emerald Dream at an ally's location. After 2 sec, heal up to 3 injured allies within 10 yds for (250%150% of Spell power).
Fluttering Seedlings
Allies healed are imbued with an Fluttering Seedlings, healing for 0 over 2 sec
Initial, Devastation:
Send a flickering flame towards your target, dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (275%165% of Spell power).
Preservation:
Send a flickering flame towards your target, healing an ally for (275%165% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy.
특성 (4)
Emerald Blossom instantly heals you for (125% of Spell power) when cast.
Name changed from Grovetender's Gift to Panacea
While Renewing Blaze's initial effect is active, you receive 20% increased healing from all sources.
Name changed from Pyrexia to Foci of Life
Your Magic damage done is increased by 2%.
Rank 1: Your Magic damage done is increased by 2%.
Rank 2: Your Magic damage done is increased by 4%.
Name changed from Suffused With Power to Instinctive Arcana
Fly With MeRescue protects you and your ally from harm, absorbing damage equal to 30% of your maximum health for 5 sec.
직업 도구
야수
특성
사격
특성
생존
특성
전문화 (2)
Effect #1 NEW Effect #6 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
Increases the damage done by your pets by 15.0%.
NEW Effect #4 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0 (SP mod: 1.9)
특성 (18)
Fire off a Cobra Shot at your current target and 1 other enemy near your current target. For the next 20 sec, your Cobra Shot will fire at 1 extra target and Cobra Shot Focus cost reduced by 10.
Master Handler
Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 2.0 sec
Snake Bite
While Aspect of the Wild is active, Cobra Shot deals 30% increased damage
Fire a shot that tears through your enemy, causing them to bleed for damage over 8 sec.sec
Thrill of the Hunt
and increases your critical strike chance by 3% for 8 sec, stacking up to 0 times
Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% as muchof the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 50% of the damage
<br /> for the next 3.0 sec. Deals reduced damage beyond 8 targets.
Rank 1: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% as muchof the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 35% of the damage
<br /> for the next 3.0 sec. Deals reduced damage beyond 3000 targets.
Rank 2: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 75% as muchof the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 75% of the damage
<br /> for the next 6.0 sec. Deals reduced damage beyond 6000 targets.
Sends you and your pet into a rage, instantly dealing Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Barbed Wrath
Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot
Scent of Blood
and activating Bestial Wrath grants 0 charge of Barbed Shot
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 8stunning them for 3 sec if they move more than 5 yards from the arrow.arrow.
Binding Shackles
Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends
While Call of the Wild is active, Barbed Shot affects all of your summoned pets.
Range changed from 40 yd range to None
You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec. sec.
Wild Instincts
While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent
Bloody Frenzy
While Call of the Wild is active, Barbed Shot affects all of your summoned pets
Cobra Shot reduces the cooldown of Kill Command by an additional 1.0 sec.
A quick shot causing Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Cobra Senses
2
1 sec.
Dire Beast lasts an additional 1 sec and dealdeals 20% increased damage.
Rank 1: Dire Beast lasts an additional 1 sec and dealdeals 20% increased damage.
Rank 2: Dire Beast lasts an additional 2 sec and dealdeals 40% increased damage.
Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Rank 1: Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Rank 2: Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Name changed from Flamewaker's Cobra Sting to Cobra Sting
Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health.
Name changed from In for the Kill to Hunter's Prey
Kill Command damage increased by 5%.
Rank 1: Kill Command damage increased by 10%.
Rank 2: Kill Command damage increased by 20%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5%
Affected Spells:
Wild Call has a 20% increased chance to reset the cooldown of Barbed Shot.
Rank 1: Wild Call has a 5% increased chance to reset the cooldown of Barbed Shot.
Rank 2: Wild Call has a 10% increased chance to reset the cooldown of Barbed Shot.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Proc Chance
Value: 20
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 20
Affected Spells:
Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to the cooldown of Kill Command.
Rank 1: Barbed Shot deals 5% increased damage, and applying Barbed Shot has a 50% chance toreset the cooldown of Kill Command.
Rank 2: Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 100% chance to the cooldown of Kill Command.Command.
Inventory Type: Shoulder, Hands
Now available to all specs
Category changed from Talents to Runecarving Power
While Bestial Wrath is active, your pet's critical damage dealt is increased by 30%.
Name changed from Rylakstalker's Piercing Fangs to Piercing Fangs
Activating Bestial Wrath grants 21 charge of Barbed Shot.
Rank 1: Activating Bestial Wrath grants 1 charge of Barbed Shot.
Rank 2: Activating Bestial Wrath grants 2 charge of Barbed Shot.
REMOVED Effect #1 Apply Aura: Dummy Modifies Spell Effectiveness
Value: 2
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 1
Affected Spells:
NEW
Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to reset the cooldown of Kill Command.
Rank 1: Barbed Shot deals 5% increased damage, and applying Barbed Shot has a 50% chance to reset the cooldown of Kill Command.
Rank 2: Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 100% chance to reset the cooldown of Kill Command.
전문화 (1)
Effect #1 NEW Effect #10 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (22)
A powerful aimed shot that deals (273% of Attack power) Physical damage.damage
Precise Shots
and causes your next 1-2
Chimaera Shot
Chimaera Shots
Precise Shots
Arcane Shots
or Multi-Shots to deal 0% more damage
Careful Aim
Aimed Shot deals 0% bonus damage to targets who are above 70% health
Serpentstalker's Trickery
Aimed Shot also fires a Serpent Sting at the primary target
Targets rooted by Binding Shot, knocked back by Hi-ExplosiveHigh Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the root or stun effect ends.
Every 4 Arcane Shots or Chimaera
Chimaera Shot
Chimaera
Arcane Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit.
Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 25%15% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack.
Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing (5.2728% of Attack power) Physical damage.
Quick Load
When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 25 sec
Every 8050 Focus spent reduces the cooldown of Trueshot by 1.5 sec.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 8050
Aimed Shot deals 25% bonus damage to targets who are above 70% health.
Rank 1: Aimed Shot deals 25% bonus damage to targets who are above 70% health.
Rank 2: Aimed Shot deals 50% bonus damage to targets who are above 70% health.
Effect #4 Apply Aura: Dummy Modifies Periodic Damage/Healing Done
Value: 25100
(Pvp Multiplier: 0.71)
REMOVED Effect #4 Apply Aura: Dummy Modifies Periodic Damage/Healing Done
Value: 100
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 25
Affected Spells:
A two-headed shot that hits your primary target for (65% of Attack power)% Nature damage and another nearby target for Frost damage.
Replaces Arcane Shot.Lethal Shots
Chimaera Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec
Arcane Shot and Chimaera Shot Focus cost reduced by 20.
Kill Shot now has 2 charges and has its cooldown reduced by 3.0 sec.
Name changed from Dead Eye to Deadeye
Aimed Shot and Rapid Fire critical strike chance increased by 5%.
Rank 1: Aimed Shot and Rapid Fire critical strike chance increased by 5%.
Rank 2: Aimed Shot and Rapid Fire critical strike chance increased by 10%.
Talent position has changed.
You attempt to finish off a wounded target, dealing (230% of Attack power) Physical damage. Only usable on enemies with less than 20% health.
Improved Kill Shot
Kill Shot deals 25% increased critical damage
Kill Shot critical strike chance increased by 10%.
Rank 1: Kill Shot critical strike chance increased by 10%.
Rank 2: Kill Shot critical strike chance increased by 20%.
Name changed from Killing Blow to Killer Accuracy
Increases your damage by 10% when you do not have an active pet.
Talent position has changed.
Fires several missiles, hitting your current target and all enemies within 10 yards for (41.2% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Lethal Shots
Multi-Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec
Aimed Shot causes your next 1-2
Chimaera Shot
Chimaera Shots
Arcane Shots or Multi-Shots to deal 0%35% more damage.
Rank 1: Aimed Shot causes your next 1-2
Chimaera Shot
Chimaera Shots
Arcane Shots or Multi-Shots to deal 35% more damage.
Rank 2: Aimed Shot causes your next 1-2
Chimaera Shot
Chimaera Shots
Arcane Shots or Multi-Shots to deal 75% more damage.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 5035
Affected Spells:
Shoot a stream of 7 shots at your target over 2 sec, dealing a total of Physical damage.
Each shot generates 1 Focus.
Usable while moving.Usable while moving.
Streamline
Rapid Fire causes your next Aimed Shot to cast 0% faster
Each shot generates 1 Focus.
Fire a shot that poisons your target, causing them to take (16.5% of Attack power) Nature damage instantly and an additional (99% of Attack power) Nature damage over 18 sec.
Hydra's Bite
Serpent Sting fires arrows at 2 additional enemy near your target
Poison Injection
Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Beast Mastery
Barbed Shot
Marksmanship
Aimed Shot
Survival
Raptor Strike
Mongoose Bite consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed
Aimed Shot has a 100% chance to also firealso fires a Serpent Sting at the primary target.
Chimaera Shot
Chimaera Shot
Arcane Shot and Multi-Shot damage increased by 25%.
Name changed from True Aim to Target Practice
Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%70%, and causes Aimed Shot to cast 50% faster for 15 sec.
While Trueshot is active, you generate 50% additional Focus.Focus
Unerring Vision
and you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times
Calling the Shots
Every 50 Focus spent reduces the cooldown of Trueshot by 1.5 sec
Effect #1 Apply Aura: Allow Dot to Crit Modifies Damage/Healing Done
Value: 240235
Affected Spells:
Effect #3 Apply Aura: Add Combo Points for 20 Seconds
Value: 225235
Fire an enchanted arrow, dealing (277.5% of Attack power) Shadow damage to your target and an additional (112.5% of Attack power) Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow are silenced for 5 sec.3 sec.
Readiness
Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charge of Aimed Shot
Windrunner's Barrage
Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing (15% of Attack power) Physical damage
전문화 (1)
Effect #2 REMOVED Effect #13 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #7 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (11)
Each stack of Mongoose BiteFury increases the chance for Kill Command to reset by 2%.
Rank 1: Each stack of Mongoose BiteFury increases the chance for Kill Command to reset by 2%.
Rank 2: Each stack of Mongoose BiteFury increases the chance for Kill Command to reset by 4%.
You and your pet charge your enemy, striking them for a combined 125% of Attack power)) + ((125% of Attack power) * 0.6)] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast:
Wildfire Bomb: Increaase the initial damage by 20%
Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec.
Bombardier
Wildfire Bomb's cooldown is reset when Coordinated Assault is applied and when it is removed
Birds of Prey
Kill Shot strikes up to 3 additional target while Coordinated Assault is active
While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec.
Rank 1: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and Kill Command cooldown resets extend the duration of Spearhead by 0.8 sec.
Rank 2: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 10, and Kill Command cooldown resets extend the duration of Spearhead by 1.5 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1000
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 1000
Affected Spells:
Butchery and Carve reduce the remaining cooldown on Wildfire Bomb by 1 sec and the the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5.
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.sec
Ruthless Marauder
and the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec
Serpent Sting fires arrows at 2 additional enemiesenemy near your target, and its damage over time is increased by 20%.
Give the command to kill, causing your pet to savagely deal Physical damage to the enemy.
Kill Command has a 10% chance to immediately reset its cooldown.
Tip of the Spear
Kill Command also increases the damage of your next
Mongoose Bite
Raptor Strike
by 0%, stacking up to 3 times
Generates 15 Focus.
A brutal attack that deals (157.2% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 15% for
Bloody Claws
and the chance for Kill Command to reset by 0%
for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Kill Command has an additional 15% chance to immediately reset its cooldown.
Name changed from Predator to Flanker's Advantage
Fury of the Eagle now gains bonus critical strike chance against targets below 25% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 1: Fury of the Eagle now gains bonus critical strike chance against targets below 35%25% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 2: Fury of the Eagle now gains bonus critical strike chance against targets below 50%30% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec.
Rank 3: Fury of the Eagle now gains bonus critical strike chance against targets below 65%35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.5 sec.
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 500
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 500
Affected Spells:
You and your pet charge your enemy, striking them for (35% of Attack power) Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset.
Deadly Duo
While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 0, and Kill Command cooldown resets extend the duration of Spearhead by 0.0 sec
NEW Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
주문 (5)
A quick shot that causes (62.7% of Attack power)% Arcane damage.
Lethal Shots
Arcane Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec
Sends you and your pet into a rage, instantly dealing Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Barbed Wrath
Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot
Scent of Blood
and activating Bestial Wrath grants 0 charge of Barbed Shot
Heals you for 30% and your pet for 100% of maximum health.
Natural Mending
Every 30 Focus spent reduces the cooldown of Exhilaration by 1.0 sec
Rejuvenating Wind
Exhilaration heals you for an additional 10.0% of your maximum health over 8 sec
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.sec
Ruthless Marauder
and the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec
Heals your pet for 50% of its total health over 10 sec.
Wilderness Medicine
Each time Mend Pet heals your pet, it has a 25% chance to dispel a harmful magic effect from your pet
특성 (19)
Movement speed increased by 2%.
Rank 1: Movement speed increased by 3%.
Rank 2: Movement speed increased by 6%.
Name changed from Agile Movement to Pathfinding
Survival, Initial:
has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bouncesstrikes up to 2 time.target.
Marksmanship:
Aimed Shot has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bouncesstrikes up to 2 time.target.
Beast Mastery:
Cobra Shot has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bouncesstrikes up to 2 time.target.
Reduces the cooldowns of
Survival
Aspect of the Eagle
Aspect of the Cheetah Survival of the Fittest, and Aspect of the Turtle by 7%.
Rank 1: Reduces the cooldowns of
Survival
Aspect of the Eagle
Aspect of the Cheetah Survival of the Fittest, and Aspect of the Turtle by 10%.
Rank 2: Reduces the cooldowns of
Survival
Aspect of the Eagle
Aspect of the Cheetah Survival of the Fittest, and Aspect of the Turtle by 20%.
Talent position has changed.
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
Talent position has changed.
NEW
When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root.
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (57.33% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.
Binding Shackles
Targets knocked back by High Explosive Trap deal 10% less damage to you for 8 sec after being knocked back
Name changed from Hi-Explosive Trap to High Explosive Trap
Damage taken from area of effect attacks reduced by 6%.
Name changed from Hunter's Agility to Hunter's Avoidance
Talent position has changed.
Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Rank 1: Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Rank 2: Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet.
Name changed from Improved Mend Pet to Wilderness Medicine
The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 1: The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 2: The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 5.0 sec.
Talent position has changed.
Commands your pet to intimidate the target, stunning it for 5 sec.
Binding Shackles
Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends
Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times.
Beast Mastery
Barbed Shot
Marksmanship
Aimed Shot
Survival
Raptor Strike
consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed.
Name changed from Latent Poison Injectors to Poison Injection
Whenever you successfully Freezing Trap an enemy, gain 20 Focus and increase all Focus gained by 50% for 5 sec. Rank 1: Whenever you successfully Freezing Trap an enemy, gain 20 Focus and increase all Focus gained by 50% for 5 sec.
Rank 2: Whenever you successfully Freezing Trap an enemy, gain 40 Focus and increase all Focus gained by 100% for 5 sec.
Removed
Category changed from Talents to Uncategorized
A short-range shot that deals (4.4616% of Attack power) damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Binding Shackles
Targets incapacitated by Scatter Shot deal 10% less damage to you for 8 sec after the effect ends
Beast Mastery, Survival, Initial:
Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area.
Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec.
Marksmanship:
Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area.
Every 90 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec.
Effect #6 Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
REMOVED Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 12
REMOVED Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
REMOVED Effect #6 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150
REMOVED Effect #7 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 90
REMOVED Effect #8 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150
Name changed from Sentinel (NYI) to Sentinel Owl
Duration changed from 5 sec to 12 sec
Speed changed from 35 to 0
Talent position has changed.
Sentinel Owl now also grants unhindered vision to party members while active.
Name changed from Sentinel's Perception (NYI) to Sentinel's Perception
Range changed from Unlimited range to None
Talent position has changed.
While the Sentinel Owl is active, your party gains 5% Leech and takes 10% reduced Nature damage, and the Sentinel Owl removes 1 Poison and Disease effect from a party member every 1 sec.Magic damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 105
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 110
Name changed from Sentinel's Wisdom (NYI) to Sentinel's Protection
Range changed from Unlimited range to None
Talent position has changed.
Serpent Sting and Bleed damage increased by 10%. This value is increased to 20% against targets below 30% health.
Rank 1: Serpent Sting and Bleed damage increased by 10%. This value is increased to 20% against targets below 30% health.
Rank 2: Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health.
Talent position has changed.
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min.
Talent position has changed.
Removes 1 Enrage and 1 Magic effect from an enemy target.
Improved Tranquilizing Shot
Successfully dispelling an effect generates 10 Focus
직업 도구
비전
특성
화염
특성
냉기
특성
전문화 (1)
Effect #1 NEW Effect #6 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (4)
Arcane Blast has a chance to grant Expanded PotentialConcentration, which causes your next Clearcasting to not be consumed.
Arcane Blast has a 10% chance to generate an additional Arcane Charge. If you were to gain an Arcane Charge while at maximum charges instead gain 10% Arcane damage for 10 sec.
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Name changed from Improved Arcane Barrage to Arcing Cleave
Increases Arcane Missiles damage by 10%.
Rank 1: Increases Arcane Missiles damage by 10%.
Rank 2: Increases Arcane Missiles damage by 20%.
Talent position has changed.
전문화 (1)
Effect #2 REMOVED Effect #4 Apply Aura: Dummy Modifies Periodic Damage/Healing Done
Value: 15
NEW Effect #4 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: -6
특성 (24)
Fire Blast increases your Mastery by (4 * $mas)% for 3 sec. This effect stacks up to 3 times.
Rank 1: Fire Blast increases your Mastery by (4 * $mas)% for 3 sec. This effect stacks up to 3 times.
Rank 2: Fire Blast increases your Mastery by (8 * $mas)% for 3 sec. This effect stacks up to 3 times.
Name changed from Blaster Master to Feel the Burn
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec.
While burning, movement slowing effects are suppressed and your movement speed is increased by 150%.
This effect cannot occur more than once every 5 min.
Talent position has changed.
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100% . Castable while casting other spells.
Duration increased by 2 sec.
Removed
Category changed from Talents to Uncategorized
Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.
Rank 1: Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.
Rank 2: Pyroblast's initial damage is increased by 10% when the target is above 70% health or below 30% health.
Talent position has changed.
Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Name changed from Enhanced Pyrotechnics to Pyrotechnics
Ignite's damage has a 5% chance to reduce the cooldown of Fire Blast by 1 sec.
Talent position has changed.
Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 5% for 6 sec.
Rank 1: Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 5% for 6 sec.
Rank 2: Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 10% for 6 sec.
Talent position has changed.
While Combustion is active, your Fire Blast and Phoenix Flames recharge 50% faster.
When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec.
Name changed from Fire Frenzy to Hyperthermia
Talent position has changed.
Calls down a pillar of fire, burning all enemies within the area for (54.756% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Talent position has changed.
Combustion grants Mastery equal to 50% of your Critical Strike stat and lasts s1 / 10002 sec longer.
Category changed from Uncategorized to Talents
Flamestrike's cast time is reduced by 0.51.0 sec and its radius is increased by 15%.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cast Time
Value: -500-1000
Affected Spells:
Casting Scorch on targets below 30% health increase the target's damage taken from you by 4% for 8 sec, stacking up to 3 times.
Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec.
Rank 1: Casting Scorch on targets below 30% health increase the target's damage taken from you by 2% for 8 sec, stacking up to 3 times.
Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec.
Rank 2: Casting Scorch on targets below 30% health increase the target's damage taken from you by 4% for 8 sec, stacking up to 3 times.
Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec.
Your Fireball, Pyroblast, Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1.0 sec.
Talent position has changed.
Ignite deals 25% more damage while Combustion is not active. Fire Blast spreads Ignite to 4 additional nearby targets during Combustion.
Talent position has changed.
Damaging an enemy with 30 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double.
Name changed from Molten Skyfall to Firefall
Talent position has changed.
Phoenix Flames gains 1 additional charge.
Name changed from Phoenix Flames to Call of the Sun King
Targets affected by your Ignite have a chance to erupt in flame, taking (12.5% of Spell power) additional Fire damage and reducing the remaining cooldown on Phoenix's Flameof Phoenix Flames by 10 sec.
Talent position has changed.
Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 240% additional damage.
Maximum 2 stacks.
Talent position has changed.
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to instantly reactivate Hot Streak.
Talent position has changed.
After consuming 8 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.
Talent position has changed.
If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 30% reduced cast time.
Rank 1: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 20% reduced cast time.
Rank 2: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 40% reduced cast time.
Name changed from Tinder to Flame Accelerant
Talent position has changed.
Ignite deals 5% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 1: Ignite deals 5% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 2: Ignite deals 10% additional damage. When you activate Combustion, you gain 8% Critical Strike, and up to 4 nearby allies gain 2% Critical Strike for 10 sec.
Talent position has changed.
전문화 (1)
Effect #2 REMOVED Effect #5 Apply Aura: Dummy
Value: 0
NEW Effect #5 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: -9
특성 (17)
Frostbolt critical strikes empower Ice Lance, increasing damage dealt by 5% for 6 sec, stacking up to 3 times. and
Glacial Spike
Glacial Spike
Icicle critical strike damage increased by 20%.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 20%
Affected Spells:
Name changed from Arctic Piercing to Piercing Cold
Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.
Talent position has changed.
Your Frostbolt deals 40% additional damage to Frozen targets.
Rank 1: Your Frostbolt deals 20% additional damage to Frozen targets.
Rank 2: Your Frostbolt deals 40% additional damage to Frozen targets.
Talent position has changed.
Launch a bolt of ice at the enemy, dealing (200% of Spell power) Frost damage and granting you Brain Freeze.
Talent position has changed.
Frozen Orb deals an additional 30% damage and its duration is increased by 2 sec.
Talent position has changed.
Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70%70 for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Your Frost spells deal 20% more damage to targets that are rooted and frozen.
Rank 1: Your Frost spells deal 10% more damage to targets that are rooted and frozen.
Rank 2: Your Frost spells deal 20% more damage to targets that are rooted and frozen.
Name changed from Frigid Shattering to Subzero
Gives your Chill effects a 10% chance to freeze the target for 4 sec.
Talent position has changed.
Frostbolt grants you Fingers of Frost and Brain Freeze 20% more often.
Talent position has changed.
Flurry has a 15% chance each strikehit to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Rank 1: Flurry has a 15% chance each strikehit to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Rank 2: Flurry has a 30% chance each strikehit to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Talent position has changed.
Frostbolt and Flurry have a 30% chance to generate 2 Icicles.
Rank 1: Frostbolt and Flurry have a 15% chance to generate 2 Icicles.
Rank 2: Frostbolt and Flurry have a 30% chance to generate 2 Icicles.
Name changed from Ice Nine to Splintering Cold
Accelerates your spellcasting for 2025 sec, granting 30% haste and preventing damage from delaying your spellcasts.
Duration changed from 20 sec to 25 sec
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.30.5 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2550
Name changed from Improved Blizzard to Ice Caller
Duration increased by 3 sec.Rank 1: Duration increased by 3 sec.
Rank 2: Duration increased by 6 sec.
Removed
Category changed from Talents to Uncategorized
You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage.
Flurry now has 2 charges.
Talent position has changed.
While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times.
Talent position has changed.
특성 (8)
Enemies hit by Cone of Cold are frozen in place for 4 seconds.5 sec instead of snared.
When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Successfully interrupting an enemy with Counterspell reduces its cooldown by 4 sec.
Name changed from Grounding Surge to Quick Witted
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.
Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 1 min. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect.
Only works on Beasts, Humanoids and Critters.
Your spell critical strike damage is increased by 3% while you have a barrier active.10%. When your direct damage spells fail to critically strike a target, your spell critical strike chance is increased by 2%, up to 10% for 8 sec.
When your spells critically strike Overflowing Energy is reset.
Effect #3 REMOVED Effect #1 Dummy
Value: 3
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Name changed from Overflowing Energy to Overflowing Energy
Talent position has changed.
Teleports you back to where you last Blinked. Only usable within 8 sec of Blinking.
Name changed from Reflection to Displacement
Slow applies to all enemies within 5 yds of your target.
Name changed from Sloooow Down to Mass Slow
Reduces the target's movement speed by 50% for 15 sec.
직업 도구
양조
특성
운무
특성
풍운
특성
전문화 (1)
Effect #1 NEW Effect #22 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (16)
A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing damage.
Celestial BrewImproved Celestial Brew
Purifying Stagger damage increases absorption by up to 200%
Purifying Brew increases the absorption of your next Celestial Brew by up to 200%, based on Stagger purified.
Name changed from Celestial Brew to Improved Celestial Brew
NEW
Weapons of Order releases a surge of chi at your target's location, dealing Nature damage split evenly between all targets over 8 sec.
Reduce the cooldown of Weapons of Order by 4 sec per affected enemy, to a maximum of 20 sec.
Each time you dodge or an enemy misses you,youryou, your next Tiger Palm or Spinning Crane Kick deals 100% increased damage.
releases a blast of overcharged anima at your target's location, dealing Arcane damage split evenly between all targets over 8 sec.
Reduce the cooldown of by (4) sec per affected enemy, to a maximum of (4 * 5) sec.
Now available to all specs
Category changed from Talents to Soulbind Abilities
After you successfully dodge or an enemy misses you, you gain 5% increased movement speed for 3 sec. Max 3 stacks.
Rank 1: After you successfully dodge or an enemy misses you, you gain 5% increased movement speed for 3 sec. Max 3 stacks.
Rank 2: After you successfully dodge or an enemy misses you, you gain 10% increased movement speed for 3 sec. Max 3 stacks.
NEW
Activating Purifying Brew or Celestial Brew grants you 10% dodge for 3 sec.
Clears 50% of your damage delayed with Stagger.
Celestial Brew
Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger
Improved Celestial Brew
Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger
Gai Plin's Imperial Brew
Instantly heals you for 25% of the damage cleared
Purifying Brew now has 2 charges.
Name changed from Purifying Brew to Improved Purifying Brew
Keg Smash deals an additional 20.0%20% damage to targets affected by Breath of Fire.
Blackout KickKick's damage increased by 20% and it strikes an additional 2 $ltarget;targets.
Crackling Jade Lightning deals 40% less damage and has a cost of 40 energy, but is now instant and causes your next Blackout Kick against the target to shock them, dealing additional Nature damage.
Removed
Category changed from Talents to Uncategorized
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 35% effectiveness.
Training of Niuzao
Gain up to 15% Mastery based on your current level of Stagger.
NEW
When a Gift of the Ox Healing Sphere is consumed or you cast Expel Harm, your current Stagger amount is lowered by 5%.
Vivify healing is increased by 40%.
Name changed from Vivify to Improved Vivify
Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.50.50 sec, and Niuzao's Stomp deals an additional 10.0%10% damage.
Rank 1: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.30.25 sec, and Niuzao's Stomp deals an additional 10.0%10% damage.
Rank 2: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.50.50 sec, and Niuzao's Stomp deals an additional 20.0%20% damage.
전문화 (2)
Removes all Magic, Poison, and Disease effects from the target.
Mistweaver Monk core passive
Effect #2 NEW Effect #19 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #20 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (31)
Zen Pulse's damage and healing is increased by 15%20% each time Soothing Mist heals, up to 6 times.
When your Soothing Mist channel ends, this effect is canceled.
Talent position has changed.
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for Name changed from Ancient Teachings of the Monastery to Ancient Teachings
Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Talent position has changed.
Your abilities reset Faeline Stomp 100% more often. While within Faeline Stomp, your Tiger Palms strike 2 targets and your Spinning Crane Kick heals 5 nearby allies for 25% of the damage done.
Talent position has changed.
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver
Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)
Bountiful Brew
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Attenuation
When Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Talent position has changed.
While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for over 6 sec, and increasing the healing they receive from you by 10%.
Talent position has changed.
Wraps the target in healing mists, healing for (288% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Strike the ground fiercely to expose a faeline for 30 sec, dealing (40% of Attack power) Nature damage to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds caught in the faeline.
Mistweaver
Up to 5 allies
caught in the faeline
Mistweaver
are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Talent position has changed.
Your Essence Font's initial heal is increased by 535 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.
Talent position has changed.
Reduces the cooldown of
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane
Invoke Yul'on, the Jade Serpent by 2 min, but decreases its duration to 12 sec.
Talent position has changed.
Vivify heals all allies with your Renewing Mist active for (104% of Spell power).
Talent position has changed.
Summon an effigy of Chi-Ji for 25 sec that kicks up a Gust of Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for (0.1% of Spell power), and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking.
Chi-Ji's presence makes you immune to movement impairing effects.
Talent position has changed.
Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (105% of Spell power) over 4.5 sec.
Enveloping Mist costs 33% less mana while Yu'lon is active.
Talent position has changed.
Abilities that activate Gust of Mist reduce the cooldown on
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane
Invoke Yul'on, the Jade Serpent by 0.3 sec, and
Invoke Chi-Ji, the Red Crane
Chi-Ji's Gusts of Mists
Yu'lon's Soothing Breath healing is increased by 40.0%.
Talent position has changed.
Encases the target in a cocoon of Chi energy for 12 sec, absorbing damage
Life Cocoon
anddamage and increasing all healing over time received by 50%
50%.
Life Cocoon increases healing over time received by an additional 20.0%, and this effect lingers for an additional 10 sec after the cocoon is removed.
Talent position has changed.
Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 1: Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 2: Your Enveloping Mists heal the target for 3.0% of their maximum health each time they take damage.
Talent position has changed.
Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 1: Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 2: Allies targeted by Soothing Mist receive 20% more healing from your Enveloping Mist and Renewing Mist effects.
Talent position has changed.
Gust of Mists has a 30% chance to do 100.0%100% more healing.
Rank 1: Gust of Mists has a 30% chance to do 50.0%50% more healing.
Rank 2: Gust of Mists has a 30% chance to do 100.0%100% more healing.
Talent position has changed.
Heals all party and raid members within 40 yards for (283% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Talent position has changed.
Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yds.
Name changed from Restorative Proliferation to Mending Proliferation
Talent position has changed.
Heals all party and raid members within 40 yards for (283% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Talent position has changed.
After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 1: After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 2: After using Thunder Focus Tea, your next spell gives 10% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Talent position has changed.
Thunder Focus Tea also grants Envelopingempowers 1 additional Renewing Mist, Essence Font, Renewing Mistor Rising Sun Kick and Vivify 1 extra charge at random.at random.
NEW
Thunder Focus Tea also empowers 1 additional Renewing Mist, Enveloping Mist, or Vivify at random.
Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 3.
Blackout Kick has a 15% chance to reset the remaining cooldown on Rising Sun Kick.
Talent position has changed.
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (280% of Spell power).
Renewing Mist: Duration increased by 10 sec.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 sec.
Essence Font: Channels 100% faster.
Thunderous Focus Tea
Crackling Jade Lightning: Knockback applied immediately.
Essence Font: Movement speed increased by 70%
Talent position has changed.
Soothing Mist heals a second injured ally within 15 yds for 100% of the amount healed.
Talent position has changed.
Trigger a Zen Pulse around an ally. Deals (78.75% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (115.5% of Spell power) per enemy damaged.
Cost changed from None to 1.0% of base mana
Zen Pulse triggers a second time at 70% effectiveness if cast on targets with both Renewing Mist and Enveloping Mist.
Name changed from Zen Reverberation to Echoing Reverberation
Talent position has changed.
전문화 (1)
Cooldown reduced by 4 min.
Category changed from Specialization to Uncategorized
특성 (11)
Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Removed
Category changed from Talents to Uncategorized
Spinning Crane Kick damage increased by 10%.
NEW
Bonedust Brew's radius increased by 50%.
Spinning Crane Kick radius increased by 15%.
Name changed from Feathers of a Hundred Flocks to Widening Whirl
Fists of Fury damage increased by 10%.
NEW
Touch of Death deals 40% increased damage and can be used a second time within 5 sec before its cooldown is triggered.
Touch of Death deals 40% increased damage and can be used a second time within 5 sec before its cooldown is triggered.
Now available to all specs
Category changed from Talents to
Used by Item
은둔 고수의 금지된 손길
Tiger Palm now has a 10 yard range and dashes you to the target when used.
Tiger Palm also applies an effect which increases your critical strike chance by 50% for 6 sec on the target. This effect cannot be applied more than once every 1 min per target.
Name changed from Keefer's Skyreach to Skyreach
Every 155.2 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage.
Effect #2 REMOVED Effect #1 Apply Aura: Periodically trigger spell Modifies Effect #2's Value
Value: 1
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Rising Sun Kick damage increased by 10%.
Rank 1: Rising Sun Kick damage increased by 5%.
Rank 2: Rising Sun Kick damage increased by 10%.
Tiger Palm damage increased by 25%.
Rank 1: Tiger Palm damage increased by 15%.
Rank 2: Tiger Palm damage increased by 30%.
주문 (3)
Kick with a blast of Chi energy, dealing
Windwalker
-- 2H, DW / Attack power]
Brewmaster, Mistweaver
(84.7% of Attack power)
Physical damage.
Windwalker (Level 23)
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used
Shadowboxing Treads
Strikes up to 2 additional$ltarget;targets
Staggering Strikes
Reduces Stagger by (Attack power * 50 / 100).
Elusive Footwork
Critical hits grant an additional 1 stack of Elusive Brawler
Taunts the target to attack you
ProvokeHasty Provocation
and causes them to move toward you at 0% increased speed
.
Summon Black Ox Statue
This ability can be targeted on your Statue of the Black Ox, causing the same effect on all enemies within 10 yards of the statue
You exploit the enemy target's weakest point, instantly killing
Touch of DeathImproved Touch of Death
creatures if they have less health than you
them.
Only usable on creatures that have less health than youDeals damage equal to 35% of your maximum health against players and stronger creatures under 15% health
Brewmaster (Level 52)
Reduces delayed Stagger damage by 200% of damage dealt
Windwalker (Level 52)
Spawns 3 Chi Spheres, granting 1 Chi when you walk through them
Touch of Death
Increases the Monk's Physical damage by 15% for 10 sec
특성 (19)
When a hit deals more than 20% of your maximum health, reduce all damage by 0% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Rank 1: When a hit deals more than 20% of your maximum health, reduce all damage by 10% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Rank 2: When a hit deals more than 20% of your maximum health, reduce all damage by 20% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 0
Reduces all damage taken by 3%.
Talent position has changed.
Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.
After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Inventory Type: Neck, Chest
Category changed from Talents to Runecarving Power
NEW
After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 1% and 50% of its cost is refunded.
Rank 1: After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 25% and 50% of its cost is refunded.
Rank 2: After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 50% and 50% of its cost is refunded.
Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Rank 1: Rising Sun Kick deals 35% increased damage. Spinning Crane Kick deals 5% additional damage.
Rank 2: Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Touch of Death cooldown reduced by 120 sec.
Inventory Type: Wrist, Finger
Category changed from Talents to Runecarving Power
NEW
Touch of Death cooldown reduced by 120 sec.
Rank 1: Touch of Death cooldown reduced by 45 sec.
Rank 2: Touch of Death cooldown reduced by 90 sec.
Increases all damage dealt by 2%.
Rank 1: Increases all damage dealt by 2%.
Rank 2: Increases all damage dealt by 4%.
Fortifying Brew increases Stagger effectiveness by 15% while active.
Combines with other Fortifying Brew effects.
Now a Brewmaster spell
Talent position has changed.
Fortifying Brew cooldown reduced by 2 min.
Name changed from Fortifying Brew to Expeditious Fortification
Detox additionally removes all Poison and Disease effects.
Category changed from Uncategorized to Talents
Now has 2 charges.Grants an additional charge of Roll and Chi Torpedo.
Name changed from Roll to Improved Roll
Category changed from Uncategorized to Talents
Increases Dodge and Armor while Fortifying Brew is active by 25%.
Increases Dodge while Fortifying Brew is active by 25%.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
Name changed from Fortifying Brew to Ironshell Brew
Category changed from Uncategorized to Talents
Provoked targets move towards you at 50% increased speed.
Name changed from Provoke to Hasty Provocation
Your attacks have a chance to resonate, dealing (15% of Attack power) Nature damage to enemies within $391400aA1.8 yds.
Grants an additional charge of Roll and Chi Torpedo.Roll a short distance.
Category changed from Talents to Abilities
Heals the target for (440% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Unison
Soothing Mist heals a second injured ally within 15 yds for 100% of the amount healed
Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Name changed from Touch of Death to Improved Touch of Death
직업 도구
신성
특성
보호
특성
징벌
특성
전문화 (3)
Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30% of the amount healed.
Holy (Level 42)
Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power
Holy Paladin core passive
Effect #2 NEW Effect #13 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #14 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
Holy Shock has an additional 30% chance to crit.
Now a Holy spell
Category changed from Uncategorized to Specialization
특성 (96)
After you spend 20 holy power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness
Now available to all specs
Talent position has changed.
Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 11% increased Primary Stat for 6 sec. Multiple applications may overlap.
Name changed from Aspirations of Divinity to Aspiration of Divinity
Now available to all specs
Talent position has changed.
Empowers your chosen aura for 8 sec.
Talent position has changed.
Learn Retribution Aura and Crusader Aura:
Retribution Aura
Instant
Requires PaladinWhen any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 4 sec. This cannot occur more than once every 30 sec.
Crusader Aura
Instant
Requires PaladinIncreases mounted speed by 20% for all party and raid members within 40 yards.
Now available to all specs
Talent position has changed.
Learn Concentration Aura and Devotion Aura:
Concentration Aura
Instant
Requires Paladin
Requires level 52Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.
Pure Concentration
Fear effects are also reduced
Devotion Aura
Instant
Requires Paladin
Requires level 28Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
Now available to all specs
Talent position has changed.
You become the ultimate crusader of light increasing your Crusader Strike, Judgment, and auto-attack damage by 30%.
for 20 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.auto-attack damage by 30%.
NEW
You become the ultimate crusader of light for 20 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Call upon the Light and become andan avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Now available to all specs
Talent position has changed.
Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 10 sec.
Rank 1: Word of Glory and Light of Dawn have a 7% chance to grant you Avenging Wrath for 10 sec.
Rank 2: Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 10 sec.
Talent position has changed.
Imbue a friendly target with a Barrier of Faith, healing them for (65% of Spell power). For the next 18 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Talent position has changed.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Talent position has changed.
Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power.
Name changed from Beacon of Light to Tower of Radiance
Talent position has changed.
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
All affected allies will be healed for 30% of the amount of your other healing done.
Holy (Level 42)
Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power
Talent position has changed.
Begin mending the wounds of a friendly target, healing them for (210% of Spell power) after 5 sec.
Generates 1 Holy Power upon healing.
Talent position has changed.
Blesses a party or raid member, granting immunity to movement impairing effects
Unbound Freedom
and increasing movement speed by 30%
for 8 sec.
Now available to all specs
Talent position has changed.
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Now available to all specs
Talent position has changed.
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented.
Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Now available to all specs
Talent position has changed.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Specializations changed from Holy/Protection/Retribution to Protection
Talent position has changed.
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Talent position has changed.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Now available to all specs
Talent position has changed.
Casting Flash of Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 0.5 sec.1.5 sec.
Casting Holy Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 1.0 sec.3.0 sec.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5001500
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10003000
Talent position has changed.
Increases the range of Light of Dawn to 40 yds.
Talent position has changed.
Divine Steed now has 2 charges.
Now available to all specs
Talent position has changed.
Cleanses a friendly target, removing all Poison and Disease effects.
Now available to all specs
Talent position has changed.
Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 1: Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 2: Crusader Strike reduces the cooldown of Holy Shock by 2.0 sec.
Talent position has changed.
The healing of your next Holy Light or Flash of Light is increased by 60% and its cast time is reduced by 30%.
Talent position has changed.
Holy Shock's healing and damage is increased by 5%.
Talent position has changed.
Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% increased damage and healing.
Now available to all specs
Talent position has changed.
After casting Divine Toll, you instantly cast
Holy
Holy Shock
every 5 sec. This effect lasts 15 sec.
Talent position has changed.
While empowered by Infusion of Light, Flash of Light heals for an additional 10%, and Holy Light refunds 2% of your maximum mana.
Talent position has changed.
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Now available to all specs
Talent position has changed.
Blessing of Freedom increases the target's movement speed by 5%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 5%. These effects linger for 8 sec after the Blessing ends.
Talent position has changed.
Lay on Hands grants the target 15% increased armor for 1 min.
Talent position has changed.
Judgment empowers your next Word
Retribution
Templar's Verdict to automatically activate Divine Storm
Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness.
This effect can only occur every 30 sec.
Name changed from Empyrean Endowment to Empyrean Legacy
Talent position has changed.
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Now available to all specs
Talent position has changed.
Beacon of Light transfers an additional 10% of the amount healed.
Rank 1: Beacon of Light transfers an additional 10% of the amount healed.
Rank 2: Beacon of Light transfers an additional 20% of the amount healed.
Name changed from Focal Light to Commanding Light
Talent position has changed.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (16% of Spell power) or healed for (38% of Spell power).
You may have Glimmer of Light on up to 8 targets.
Talent position has changed.
Consecration heals you and up to 5 allies for (Attack power * .05 * 0.5) every 1 sec while standing within it.
Now available to all specs
Talent position has changed.
Consecration's damage is increased by 10%.
Now available to all specs
Talent position has changed.
Hurls a divine hammer that strikes an enemy for Holy damage. Only usable on enemies that have less than 20% health
Hammer of Wrath
or during Avenging Wrath
Generates 1 Holy Power.
Now available to all specs
Talent position has changed.
Armor and critical strike chance increased by 2%.
Rank 1: Armor and critical strike chance increased by 2%.
Rank 2: Armor and critical strike chance increased by 4%.
Now available to all specs
Talent position has changed.
Your Holy Power generation is tripled for 20 sec.
Now available to all specs
Talent position has changed.
An efficient spell, healing a friendly target for (260% of Spell power).
Talent position has changed.
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates (70% of Spell power) healing to 5 allies within 15 yards.
If the beam is aimed at a friendly target, it heals for (140% of Spell power) and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yards.
Talent position has changed.
Triggers a burst of Light on the target, dealing (68% of Spell power) Holy damage to an enemy, or (155% of Spell power) healing to an ally.
Holy Shock
Has an additional 30% critical effect chance
Generates 1 Holy Power. Holy (Level 18)
Has an additional 30% critical effect chance
Generates 1 Holy Power.
Talent position has changed.
Holy Light and Flash of Light healing increased by 10%.
Talent position has changed.
Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 sec.
Talent position has changed.
Reduces the cooldown of Blessing of Protection by 60 sec.
Now available to all specs
Talent position has changed.
Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing (36% of Attack power) Holy damage to up to 5 enemies standing within it.
Now available to all specs
Talent position has changed.
Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.
Talent position has changed.
Judgment causes the target to take 25% increased damage from your next Holy Power ability.
Name changed from Judgment to Greater Judgment
Now available to all specs
Talent position has changed.
Judgment causes the next 25 successful attacks against the target to heal the attacker for (7% of Spell power).
Specializations changed from Holy/Protection/Retribution to Holy/Protection
Talent position has changed.
Heals a friendly target for an amount equal to 100% your maximum health.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Now available to all specs
Talent position has changed.
Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (105% of Spell power).
Talent position has changed.
Sacrifice a portion of your own health to instantly heal an ally for (210% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Talent position has changed.
Hurls a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (25% of Spell power), every 2 sec for 14 sec.
Talent position has changed.
Light of Dawn increases your next Light of the Martyr by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light.
Light of the Martyr damages you over 5 sec instead of instantly.
Talent position has changed.
Your Flash of Light heals for an additional 10% when cast on a target affected by your Beacon of Light.
Talent position has changed.
Speed and Avoidance increased by 2%.
Now available to all specs
Talent position has changed.
When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.
Blessing of Dawn
Damage and healing increased by 6% for 15 sec.
Blessing of Dusk
Damage taken reduced by 4% for 15 sec.sec
Seal of Order
and Holy Power-spending abilities dealing 0% additional increased damage and healing
.
Blessing of Dusk
Damage taken reduced by 4% for 15 sec.
Seal of Order
Armor increased by 0% and Holy Power generating abilities cooling down 0% faster
Now available to all specs
Talent position has changed.
Holy Light and Flash of Light have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 10% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total health * 50 / 100).
Procs per minute changed from 1 to None
Talent position has changed.
Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
Talent position has changed.
Crusader Strike now has 2 charges.
Talent position has changed.
Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Now available to all specs
Talent position has changed.
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment cast as bonus damage, or your next Word of Glory as bonus healing.healing.
This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
NEW Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
Now available to all specs
Talent position has changed.
Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times.Rank 1: Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times.
Rank 2: Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Forces an enemy target to meditate, incapacitating them for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Now available to all specs
Talent position has changed.
Holy Light heals up to 5 targets within 8 yds for 8% of its healing.
Talent position has changed.
Increase the range of your heals by 50% for 10 sec.
Talent position has changed.
Reduces the cooldown of Blessing of Sacrifice by 60 sec.
Now available to all specs
Talent position has changed.
Avenging Wrath lasts 25% longer and also reducesCall upon the Light and become an avatar of retribution for 20 sec,
Holy
reducing Holy Shock's cooldown by 40%.40%
Combines with Avenging Wrath.
NEW Effect #3 Apply Aura: Dummy Modifies Effect #3's Value
Value: 1
Avenging Wrath lasts 25% longer and causes Judgment to generate 1 additional Holy Power.
Specializations changed from Holy/Protection/Retribution to Protection
When an ally with your Beacon of Light is damaged below 30% health, they absorb the next damage.
You cannot shield the same person this way twice within 1 min.
Talent position has changed.
Holy Shock has a 5% increased critical strike chance.
Rank 1: Holy Shock has a 7% increased critical strike chance.
Rank 2: Holy Shock has a 15% increased critical strike chance.
Name changed from Scintillation to Divine Glimpse
Talent position has changed.
Haste increased by 2%.
Rank 1: Haste increased by 2%.
Rank 2: Haste increased by 4%.
Now available to all specs
Talent position has changed.
Spending Holy Power has a 5% chance to reduce the Holy Power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 1: Spending Holy Power has a 5% chance to reduce the Holy Power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 2: Spending Holy Power has a 10% chance to reduce the Holy Power cost of your next Word of Glory$?c1$?C2 by 1.
Now available to all specs
Talent position has changed.
Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 1: Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 2: Golden Path strikes the lowest health ally within it an additional time for 100.0% of its effect.
Now available to all specs
Talent position has changed.
During Avenging Wrath, your Mastery is increased by 4%.
Rank 1: During Avenging Wrath, your Mastery is increased by 4%.
Rank 2: During Avenging Wrath, your Mastery is increased by 8%.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 100%
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 4
Name changed from Seal of Might to Seal of Might
Now available to all specs
Talent position has changed.
In the Dawn, your Holy Power-spending abilities deal 10% increased damage and healing. In the Dusk, your armor is increased by 10% and your Holy Power generating abilities cool down 10% faster.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 10
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 10
REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 10
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 10
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #4's Value (Label)
Value: 10
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: 10
Affected Spells:
Now available to all specs
Talent position has changed.
Your damaging Holy Power spending abilities deal 5% increased damage.
Rank 1: Your damaging Holy Power spending abilities deal 5% increased damage.
Rank 2: Your damaging Holy Power spending abilities deal 10% increased damage.
Now available to all specs
Talent position has changed.
Your attacks have a chance to cause your target to take 5% increased Holy damage for 5 sec.
Rank 1: Your attacks have a chance to cause your target to take 5% increased Holy damage for 5 sec.
Rank 2: Your attacks have a chance to cause your target to take 10% increased Holy damage for 5 sec.
Now available to all specs
Talent position has changed.
While mounted on your Charger or under the effects of Crusader Aura, the ranges of $?(C1der Strike]$?C2$?C3$?s96231 and Hammer of Justice are increased by 3 yards.)
Now available to all specs
Talent position has changed.
Increases the duration of Divine Steed by 1 sec.
Now available to all specs
Talent position has changed.
Light of Dawn has a 7% chance to create a second cone of light immediately after the first.
Rank 1: Light of Dawn has a 10% chance to create a second cone of light immediately after the first.
Rank 2: Light of Dawn has a 20% chance to create a second cone of light immediately after the first.
Talent position has changed.
Initial:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and (8 * 1.60000002)% Mastery.
Now available to all specs
Talent position has changed.
Word of Glory and Light of Dawn healing increased by 5%.
Talent position has changed.
Hammer of Wrath dealsand Judgment deal 10% additional damage and extendsextend the duration of
CrusadeEcho
Crusade
Avenging Crusader
Avenging Crusader
by 1 sec.Sentinel
Sentinel
by 1 sec.
Name changed from The Mad Paragon to Zealot's Paragon
Now available to all specs
Talent position has changed.
Lay on Hand'sHands' cooldown is reduced by 1 sec per Holy Power spent.
Talent position has changed.
Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 480 Holy damage or healing an ally for 560 health.
Now available to all specs
Talent position has changed.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Now available to all specs
Talent position has changed.
Releases the Light within yourself, healing an injured ally within 20 yds for (39.375% of Spell power) every 1 sec for 10 sec.
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Talent position has changed.
Reduces the cooldown of your Divine Shield,
Shield of Vengeance
Shield of Vengeance
Ardent Defender
Ardent Defender
, and Lay on Hands by 30%.
Now available to all specs
Talent position has changed.
Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%.
Name changed from Unending Light (NYI) to Unending Light
Talent position has changed.
Light of the Martyr's damage and healing is increased by 8% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
Talent position has changed.
The cooldown of Aura Mastery is reduced by 30 sec.
Talent position has changed.
Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Talent position has changed.
전문화 (3)
Judges the target, dealing (112.5% of Spell power) Holy damage
JudgmentGreater Judgment
and causing them to take 25% increased damage from your next Holy Power ability
Protection
Generates 1 Holy Power.
Increases your chance to block melee attacks by 8.0%.
Protection
Reduces all damage taken While inside your Consecration, by 3.0%
Also increases your attack power by 8.0%.your damage taken is reduced by 3.0% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects
Also increases your attack power by 8.0%.
Effect #2 NEW Effect #15 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #16 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (47)
Reduces all damage you take by 20% for 8 sec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Talent position has changed.
Hurls your shield at an enemy target, dealing (52.416% of Attack power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
Talent position has changed.
Call upon the Light and become and avatar of retribution, increasing your critical strike chance by 20% for 20 sec.
If Avenging Wrath is known, also grants 20% damage increase.Combines with other Avenging Wrath abilities.
Talent position has changed.
Your next 3 Shieldscasts of Shield of the Righteous or WordsWord of Glory cost no holy power.
Talent position has changed.
Throws a Blessed Hammer that spirals outward, dealing (10% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
Generates 1 Holy Power.
Talent position has changed.
Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt.
Rank 1: Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt.
Rank 2: Avenger's Shield also shields you for 8 sec, absorbing 100% as much damage as it dealt.
Talent position has changed.
Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
Talent position has changed.
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Talent position has changed.
Consecration lasts 2 sec longer and its damage is increased by 20%.
Talent position has changed.
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
Talent position has changed.
Enemies hit by Avenger's Shield deal 2% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.Rank 1: Enemies hit by Avenger's Shield deal 2% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
Rank 2: Enemies hit by Avenger's Shield deal 4% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
Talent position has changed.
Maximum rank has changed from 2 to 1
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Holy
Holy Shock
Retribution
Judgment
every 5 sec This effect lasts 15 sec.for 15 sec.
Talent position has changed.
Instantly cast
Protection
Avenger's Shield
on up to 5 targets within 30 yds.yds.
Protection
Generates 1 Holy Power per target hit
Effect #1 NEW Effect #5 Dummy
Value: 1
Talent position has changed.
Releases a blinding flash from Truthguardyour shield, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Talent position has changed.
When you use Avenger's Shield, your block chance is increased by 10% for 10 sec.
Name changed from Faith Barricade to Barricade of Faith
Talent position has changed.
Casting Word of Glory grants you an additional 5% block chance for 5 sec.
Talent position has changed.
Shield of the Righteous grants 10% additional armor.
Talent position has changed.
Avenger's Shield deals 20%15% increased damage to its primary target.
Rank 1: Avenger's Shield deals 15% increased damage to its primary target.
Rank 2: Avenger's Shield deals 30% increased damage to its primary target.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2015
Name changed from Ferren Marcus's Strength to Ferren Marcus's Fervor
Talent position has changed.
During Divine Shield, all targets within 15 yards are taunted.
Talent position has changed.
Avenger's Shield deals 200% increased damage but only strikes one target.
Talent position has changed.
Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
When you drop below 20%30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Rank 1: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
When you drop below 20%30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Rank 2: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec.
When you drop below 20%30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 204
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4
NEW Effect #2 Apply Aura: Triggers Spell Based On Health % Modifies Buff Duration
Value: 30
Talent position has changed.
When you avoid a melee attack or use
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
, you have a 15% chance to reset the remaining cooldown on Avenger's Shield
Inspiring Vanguard
and increase your Strength by 2% for 8 sec
.
Talent position has changed.
Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Talent position has changed.
Hammers the current target for (50% of Attack power)% Physical damage.
Consecration
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048% of Attack power)% Holy damage
Generates 1 Holy Power.
Talent position has changed.
Word of Glory's healing is increased by the target's missing health, on any target.
Talent position has changed.
Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal (9.828% of Attack power) Holy damage to your attacker.
Talent position has changed.
NEW
Ardent Defender reduces damage taken by an additional 10%.
Your chance to block spells is increased by 10%.
Now a Protection spell
Category changed from Uncategorized to Talents
Cooldown of Lay on Hands reduced by 10%.
Now a Protection spell
Category changed from Uncategorized to Talents
Cooldown of Seraphim is reduced by 5 sec and Divine Toll by 15 sec.
Name changed from Improved Sera & DT to Quickened Invocations
Talent position has changed.
When Shield of the Righteous expires, gain 10% block chance and deal (10%20% of Attack power) Holy damage to all attackers for 4 sec.
Talent position has changed.
Grand Crusader's chance is increased to 20% and it grants you 99 Strength for 8 sec.
Now available to all specs
Category changed from Talents to Azerite Traits
Grand Crusader's chance is increased to 20% and it grants you 2% Strength for 8 sec.
Now a Protection spell
Category changed from Uncategorized to Talents
Word of Glory heals for an additional (100% of Attack power) over 15 secsec.
Increased if cast on yourself while you are afflicted by a harmful periodic effect.
Rank 1: Word of Glory heals for an additional (100% of Attack power) over 15 secsec.
Increased if cast on yourself while you are afflicted by a harmful periodic effect.
Rank 2: Word of Glory heals for an additional (100% of Attack power) over 15 sec.sec.
Increased if cast on yourself while you are afflicted by a harmful periodic effect.
Talent position has changed.
For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown cooldown is reduced by 75%.
Talent position has changed.
Shield of the Righteous increases your Strength and Stamina by 2% for 10 sec, stacking up to 3.
Talent position has changed.
Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1.0 sec.
Talent position has changed.
Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 0.5 sec.
Rank 1: Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 0.5 sec.
Rank 2: Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1.0 sec.
Talent position has changed.
While in your Consecration, your damage taken is reduced by an additional 5%.Rank 1: While in your Consecration, your damage taken is reduced by an additional 5%.
Rank 2: While in your Consecration, your damage taken is reduced by an additional 5%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.
Combines with Avenging Wrath.sec.
Sanctified Wrath
While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
While active, your Judgment generates 1 additional Holy Power
Avenging Wrath
While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
Removed
Category changed from Talents to Uncategorized
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.
Combines with Avenging Wrath.sec.
Sanctified Wrath
While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
While active, your Judgment generates 1 additional Holy Power
Avenging Wrath
While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
Effect #12 Apply Aura: Mod % Damage Taken
Value: 2-2
NEW Effect #1 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 0 (SP mod: 0.25)
Affected Spells:
NEW Effect #4 Apply Aura: Mod Auto Attack Crit Chance % Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #6 Apply Aura: Add Modifier - % Modifies Cooldown
Value: 0%
Affected Spells:
NEW Effect #7 Apply Aura: Ignore Aura State Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #8 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 0
Affected Spells:
NEW Effect #9 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
Now a Protection spell
Category changed from Uncategorized to Talents
Every 3 Shields of the Righteous make your next Word of Glory free.
Talent position has changed.
Avenger's Shield jumps to 2 additional targets.
Talent position has changed.
Parry increased by 2% For each target hit by Avenger's Shield, gain 2% parry for 15 sec.
Now a Protection spell
Category changed from Uncategorized to Talents
While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 1: While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 2: While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased damage and healing.
Talent position has changed.
Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Rank 1: Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Rank 2: Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Talent position has changed.
Your Lay on Hands, Divine Shield, and
Blessing of Spellwarding
Blessing of Spellwarding
Blessing of Protection have 20% reduced cooldown.
Name changed from Uther's Guard to Uther's Counsel
Talent position has changed.
전문화 (1)
Effect #2 NEW Effect #17 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #18 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (48)
Your auto attacks have a 12% chance to reset the cooldown of Blade of Justice.
Talent position has changed.
When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and
Holy
(8 * 1.5)
Protection
(8 * 1)
Retribution
(8 * 1.60000002)
% Mastery.
Rank 1: When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 2% Haste, Critical Strike, and Versatility, and
Holy
(2 * 1.5)
Protection
(2 * 1)
Retribution
(2 * 1.60000002)
% Mastery.
Rank 2: When you benefit from Art of War, you gain Seraphim for 4 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 4% Haste, Critical Strike, and Versatility, and
Holy
(4 * 1.5)
Protection
(4 * 1)
Retribution
(4 * 1.60000002)
% Mastery.
Talent position has changed.
Art of War has a 35% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Talent position has changed.
Pierces an enemy with a blade of light, dealing (145% of Attack power) Physical damage.
Generates 1 Holy Power.
Talent position has changed.
Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25% for 10 sec.
Talent position has changed.
Your Judgment has a 25% chance to chain to a nearby enemy.
Talent position has changed.
Enemies hit by your Divine Storm take 100% more damage from your Consecration for 8 sec.
Name changed from Calm Before the Storm to Sanctify
Talent position has changed.
Increases the critical strike chance of your Blade of Justice by 5%.
Name changed from Condemning Blade to Blade of Condemnation
Talent position has changed.
Art of War causes Blade of Justice casts with Art of War shatters the earth while emerging, casting Consecration onto cast Consecration at the target's location.
The limit on Consecration does not apply to this effect.
Talent position has changed.
Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Sanctified Wrath
While active, each Holy Power spent causes you to explode with Holy light for (27% of Attack power) damage to nearby enemies
Avenging Wrath
Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste by an additional 3%.
Maximum 10 stacks.
If Avenging Wrath is known, also grants 3% damage per stack.
Talent position has changed.
Reduces all damage you take by 20% for 8 sec.
Talent position has changed.
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Holy
Holy Shock
Retribution
Judgement
Judgment
every 5 sec This effect lasts 15 sec.for 15 sec.
Talent position has changed.
Unleashes a whirl of divine energy, dealing (147.4% of Attack power) Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Talent position has changed.
Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% additional damage.
Talent position has changed.
A hammer slowly falls from the sky upon the target. After 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 15%20% of the damage taken from your abilities in that time
, plus 20% of damage taken from your abilities in that time.
Talent position has changed.
Templar's Verdict extends the duration of your active Execution Sentence on the target by 1 sec.
Cannot extend the duration of an active Execution Sentence more than 8 sec.This duration cannot extend beyond an additional 8 sec.
Talent position has changed.
Execution Sentence now instead deals 15% of the damage taken from your abilities during its active time to the target andWhen Execution Sentence expires, 20% of damage done during its duration is also dealt to nearby enemies within 8 yards.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1520
Talent position has changed.
Blasts the target with Holy Light, causing (100% of Attack power) Holy damage and burns the target for an additional Holy Damage every 2 sec for 12 sec.
6)] Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec.
Applies the damage over time effect to nearby enemies if the target is standing within your Consecration.and stuns Demon and Undead targets for 5 sec.
Talent position has changed.
Your Blade of Justice critical hitsstrikes cause the target to burn for 20%60% of the damage dealt every 2 sec forover 6 sec.
Talent position has changed.
Surround yourself with a bladed bulwark, reducing Physical damage taken by 35% and dealing (35.3028% of Attack power)% Physical damage to any melee attackers for 10 sec.
Talent position has changed.
Call down a blast of heavenly energy, dealing (250% of Attack power) Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 sec.
Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals (50% of Attack power) Holy damage and causes the target to take 10% increased damage from your next Holy Power ability.
Talent position has changed.
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (210% of Attack power) Holy damage. Has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Talent position has changed.
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
Talent position has changed.
Burdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec.
Talent position has changed.
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health.
Word of Glory's healing is increased by up to 100%, based on the target's missing health.
Talent position has changed.
Increases damage dealt by JudgmentJudgment damage by 8%.
Rank 1: Increases damage dealt by JudgmentJudgment damage by 8%.
Rank 2: Increases damage dealt by Judgment by 16%.Judgment damage by 16%.
Talent position has changed.
Blade of Justice generates 1 additional Holy Power.
Talent position has changed.
Increases your Mastery by 2%.
Talent position has changed.
Crusader Strike now has 2 charges.
Talent position has changed.
Every 12 sec in combat, you gain 1 Holy Power.
Name changed from Inner Power to Inner Grace
Talent position has changed.
Focuses Holy energy to deliver a powerful weapon strike that deals (140% of Attack power) Holy damage, and restores health equal to the damage done.
Damage is increased by 50% when used against a stunned target.
Talent position has changed.
Replaces Wake of Ashes with Path of Ruin.
Path of Ruin
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (250% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Deals reduced damage beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.Radiant Decree
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (250% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Deals reduced damage beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.
Name changed from Path of Ruin to Radiant Decree
Talent position has changed.
Templar's Verdict increases the damage of your next Templar's Verdict by 5% for 6 sec.
Talent position has changed.
Consecration periodic damage has a chance to grant you 1 Holy Power.
Chances increase up to 4 targets within Consecration.
Talent position has changed.
Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration.
This effect lasts for 2 sec after leaving Consecration.
Talent position has changed.
Judgment has a 25% chance to cast again and dealthrow a second hammer dealing an additional (28% of Attack power) extra) Holy damage to the target.
Talent position has changed.
Your Holy Power spending abilitiesAbilities that spend Holy Power increase the damage of your next Blade of Justice by 8%.
Rank 1: Your Holy Power spending abilitiesAbilities that spend Holy Power increase the damage of your next Blade of Justice by 8%.
Rank 2: Your Holy Power spending abilitiesAbilities that spend Holy Power increase the damage of your next Blade of Justice by 16%.
Talent position has changed.
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
Talent position has changed.
Creates a barrier of holy light that absorbs damage for 15 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Talent position has changed.
Divine Storm projects an additional wave of light, striking all enemies up to 20 yards in front of you for 20% of Divine Storm's damage.
Talent position has changed.
Templar's Verdict has a 15% chance to strike again for 30% of its damage.
Rank 1: Templar's Verdict has a 15% chance to strike again for 30% of its damage.
Rank 2: Templar's Verdict has a 30% chance to strike again for 30% of its damage.
Talent position has changed.
Reduces the cooldown of your Judgment abilityJudgment by 1 sec.
Name changed from Timely Judgment to Improved Judgment
Talent position has changed.
Wake of Ashes burns the target for an additional 10% damage over 6 sec.
Talent position has changed.
Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times.
Rank 1: Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times.
Rank 2: Hammer of Wrath has 1 extra charge and increases Holy damage done by 4% for 10 sec, stacking 3 times.
Talent position has changed.
Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 5% additional Holy damage.
Rank 1: Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 5% additional Holy damage.
Rank 2: Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 10% additional Holy damage.
Talent position has changed.
Lash out at your enemies, dealing (346.5% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Damage reduced on secondary targets.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Talent position has changed.
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional (8.5% of Attack power) Holy damage.
Talent position has changed.
주문 (4)
Protection, Initial:
Call upon the Light to become an avatar of retribution,
Retribution:
Retribution:
Call upon the Light to become an avatar of retribution,
Holy:
each Holy Power spent causing you to explode with Holy light for (27% of Attack power) damage to nearby enemies,
Holy:
Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%,
Effect #3 REMOVED Effect #1 Apply Aura: Mod Rating
Value: 0
NEW Effect #1 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 0
NEW Effect #9 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
Consecrates the land beneath you, causing Holy damage over 12 sec to enemies who enter the areaarea
Consecrated Ground
and reducing their movement speed by 50%
<br />. Limit 1.
Retribution
Strike the target for Physical damage.
Generates 1 Holy Power.
Holy, Protection
Strike the target for Physical damage.
Generates 1 Holy Power.
Judges the target, dealing (63.4% of Spell power) Holy damage
JudgmentGreater Judgment
and causing them to take 25% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
특성 (1)
Cleanse additionally removes all Disease and Poison effects.
Category changed from Uncategorized to Talents
직업 도구
수양
특성
신성
특성
암흑
특성
전문화 (2)
Discipline Priest core passive
Effect #1 NEW Effect #15 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 9
Dispels harmful effects on the target, removing all Magic and Disease effects.Magic
Improved Purify
and Disease
effects.
특성 (8)
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 1: Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 2: Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec.
Name changed from Fiending Dark to Void Summoner
Increases the damage of Shadow Word: Pain and Purge the Wicked by 8%.
Rank 1: Increases the damage of Shadow Word: Pain and Purge the Wicked by 8%.
Rank 2: Increases the damage of Shadow Word: Pain and Purge the Wicked by 15%.
Name changed from Improved Shadow Word: Pain to Pain and Suffering
Increases the duration of Schism by 3 sec.
Name changed from Malicious Scission to Malicious Intent
Make a shadowy pact, healing the target and 4 other injured allies within 30 yds for (165% of Spell power). For 7 sec, your Shadow spells deal 25% increased damage and healing, Shadow Mend has no cooldown, and Halo and Divine Star are converted to Shadow spells.
Mind Blast and Shadow Word: Death cause your Shadowfiend or Mindbender to teleport behind your target, slashing up to 5 nearby enemies for
Mindbender
Shadowflame damage. Each time a rift is triggeredShadow damage and increasing the duration of Shadowfiend or Mindbender is increased by 1.0 sec.
Effect #1 NEW Effect #4 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Name changed from Shadowflame Prism to Inescapable Torment
Your Flash Heal, Renew, and Shadow Mend casts reduce the cooldown of Power Word: Shield by 1.0 sec.
Smite reducesYour Smite casts reduce the cooldown of Penance by 0.5 sec.
Reduces the cast time of Light's Wrath by 1 sec and increases its critical strike chance by 15%.
Smite deals 40% additional damage for 15 sec after casting Light's Wrath.
Name changed from Wrath, Unleashed to Wrath Unleashed
PvP 특성 (1)
20% of all damage that you take is stored. in the Catharstick. TheThe stored amount cannot exceed 15% of your maximum health. The initial damage of your next
Purge the Wicked
Purge the Wicked
Shadow Word: Pain deals this stored damage to your target.
전문화 (1)
Holy Priest core passive
Effect #2 NEW Effect #11 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #12 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (5)
After your Prayer of Mending heals 50 times, gain Apotheosis for 8 sec.
Rank 1: After your Prayer of Mending heals 100 times, gain Apotheosis for 8 sec.
Rank 2: After your Prayer of Mending heals 50 times, gain Apotheosis for 8 sec.
Effect #3 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 508
REMOVED Effect #2 Dummy
Value: 8
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Max Stacks (Label)
Value: 50
Affected Spells:
When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for (42% of Spell power).
The effectiveness of your next Holy Word: Serenity, Sanctify, or Chastise is increased by 50% and grants a corresponding Divine Favor for 15 sec.
Chastise: Increased damageIncreases your damage by 50% and Smite has a 40% chance to apply Holy Fire.
Sanctify: Sanctify: Blesses the area where it was cast, healing allies.
target area, healing up to 6 allies for over 15 sec.
Serenity: Flash Heal, Heal, and Renew heal for more, critically strike more often, and cost less to cast.30% more, have a 20% increased chance to critically strike, and cost 20% less mana.
NEW Effect #2 Dummy
Value: 6
Your healing on allies with your Renew is increased by 8%.on targets with your Renew.
After Spirit of Redemption expires, you will revive at up to 100% health, based on your effectivenesshealing done during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.
전문화 (7)
Assaults the target's mind with Shadow energy, causing (128.4% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Shadow
Generates 18 Insanity over the duration.
Generates 18 Insanity over the duration.
Effect #1 NEW Effect #13 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50% of damage dealt.
Vampiric Touch
Ifdealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec
Generates 5 Insanity..
Generates 5 Insanity.
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (100% of Spell power) Shadow damage
Legacy of the Void
refreshing the duration of Devouring Plague on the target
Shadow (Level 37)
and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec
damage.
Requires Voidform.
Generates 12 Insanity.
Now available to all specs
Category changed from Specialization to Abilities
Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec.
Category changed from Specialization to Uncategorized
Category changed from Specialization to Uncategorized
Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%10%
Mind Blast
granting an additional charge of Mind Blast, and refreshing Mind Blast's cooldown
.
Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.
Now available to all specs
Category changed from Specialization to Abilities
특성 (24)
Mind Sear and Shadow Word: Pain damage has a 4% chance to grant you Coalescing Shadows and Mind Flay has a 15% chance to grant you Coalescing Shadows, stacking up to 3 times.
Mind Blast and Mind Spike consume all CoalesscingCoalescing Shadows to deal 20% increased damage per stack, and consuming at least 1 increases the damage of your periodic effects by 10% for 15 sec.
Increases the damage of your non-periodic Shadow spellsdamage by 25% for 20 sec.
Generates 30 Insanity.
Cooldown changed from 2 min cooldown to 1 min cooldown
Increases the initial damage of Devouring Plague by 75% and the damage of Mind Sear by 20%.
Name changed from Derangement to Encroaching Shadows
Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.Rank 1: Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 2: Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec.
Removed
Category changed from Talents to Uncategorized
Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 3 insanity every 1 sec.
Talent position has changed.
Damage dealt by Shadow Word: Pain, Vampiric Touch, and Devouring Plague has a 20% chance to apply Echoing Void.
Each time Echoing Void is applied, it has a chance to collapse, dealing (50% of Attack power) Shadow damage to all nearby enemies until no stacks remain.
Talent position has changed.
Summoning Shadowfiend causes you to gain a benefit based on your target's current state or increases its duration by 5 sec if no state matches.
Healthy: You and your Shadowfiend deal 5% additional damage.
Enraged: Devours the Enraged effect, increasing your Haste by 5%.
Stunned: Generates 5 Insanity every 1 sec.
Feared: You and your Shadowfiend deal 15% increased damage and do not break Fear effects.
Talent position has changed.
While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 20% more damage.
Rank 1: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 20% more damage.
Rank 2: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 40% more damage.
Talent position has changed.
Reduces the cooldown of Damnation and Void Torrent by 15 sec.
Rank 1: Reduces the cooldown of Damnation and Void Torrent by 15 sec.
Rank 2: Reduces the cooldown of Damnation and Void Torrent by 30 sec.
Talent position has changed.
Increases the critical strike chance of Mind Spike and Mind Blast by 3% and increases their critical strike damage bonus by 15%.Rank 1: Increases the critical strike chance of Mind Spike and Mind Blast by 3% and increases their critical strike damage bonus by 15%.
Rank 2: Increases the critical strike chance of Mind Spike and Mind Blast by 6% and increases their critical strike damage bonus by 30%.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 3%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 3
Affected Spells:
Removed
Category changed from Talents to Uncategorized
The duration of your Shadow Word: Pain and Vampiric Touch is increased by 1 sec when enemies suffer Mind Flay or Mind Sear damage.
Talent position has changed.
Mind Blast has a 15% chance to make your next Devouring Plague or Mind Sear cost no insanity.
Rank 1: Mind Blast has a 10% chance to make your next Devouring Plague or Mind Sear cost no insanity.
Rank 2: Mind Blast has a 20% chance to make your next Devouring Plague or Mind Sear cost no insanity.
Talent position has changed.
Maximum rank has changed from 1 to 2
Casting Devouring Plague transforms your Mind Flay spellnext Mind Flay into Mind Flay: Insanity. for 5 sec. Mind Flay: Insanity deals 80% more damage than Mind Flay.Lasts 10 sec.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (188.32% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 24 Insanity over the duration.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 80120
Mind Spike reduces the cast time of your next Mind Blast by 50% and increases its critical strike chance by 50%, stacking up to 2 times.
Lasts 10 sec.
Corrosive25 Insanity, plus 25 every 1.5 sec
Channeled
Corrosive shadow energy radiates from the target, dealing Shadow damage over 34.5 sec to all enemies within 10 yards of the target.
Cost changed from 25 Insanity, plus 25 per sec to 25 Insanity, plus 16 per sec
Duration changed from 3 sec to 4 sec
Blasts the target for (80% of Spell power) Shadowfrost damage.
Generates 6 Insanity.Mind Melt
Mind Spike reduces the cast time of your next Mind Blast by 0% and increases its critical strike chance by 600%, stacking up to 2 times
Generates 6 Insanity.
Whispers of the Damned
Critical strikes generate 6 Insanity.
NEW Effect #3 Dummy
Value: 0
While channeling Mind Flay or Mind Sear, the tick rate ofVoid Torrent, your Vampiric Touch and Shadow Word: Pain on your current target is increased by 25% and their crit chance is increased by 3%primary target deals damage 40% faster.
While channeling Mind Sear, your Vampiric Touch and Shadow Word: Pain on all targets deals damage 41% faster.
Rank 1: While channeling Mind Flay or Mind Sear, the tick rate ofVoid Torrent, your Vampiric Touch and Shadow Word: Pain on your current target is increased by 25% and their crit chance is increased by 3%primary target deals damage 40% faster.
While channeling Mind Sear, your Vampiric Touch and Shadow Word: Pain on all targets deals damage 41% faster.
Rank 2: While channeling Mind Flay or Mind Sear, the tick rate ofVoid Torrent, your Vampiric Touch and Shadow Word: Pain on your current target is increased by 50% and their crit chance is increased by 5%.primary target deals damage 80% faster.
While channeling Mind Sear, your Vampiric Touch and Shadow Word: Pain on all targets deals damage 79% faster.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 2540
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 3
Affected Spells:
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -28.6
Name changed from Monomania to Screams of the Void
Increases the damage dealt by Shadow Word: Death by 13%.
Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Rank 1: Increases the damage dealt by Shadow Word: Death by 13%.
Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Rank 2: Increases the damage dealt by Shadow Word: Death by 25%.
Shadow Word: Death deals 40% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Talent position has changed.
Mind Blast, Mind Flay, and Mind Spike deal 15% of itstheir damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Rank 1: Mind Blast, Mind Flay, and Mind Spike deal 15% of itstheir damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Rank 2: Mind Blast, Mind Flay, and Mind Spike deal 30% of itstheir damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Talent position has changed.
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 4 of them.
Generates 15 Insanity.
Talent position has changed.
Mind Blast gains an additional charge.
Shadow Word: Pain periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
NEW Effect #2 Apply Aura: Modifies Charges
Value: 1
Talent position has changed.
Your Shadow Word: Pain damage has a 5% chance to create Shadowy Apparitions that floatsfloat towards all targets afflicted by your Vampiric Touch.
Critical strikes increase the chance to 10%.
Releases an explosive blast of pure void energy, activating Voidform and causing Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.
NEW Effect #2 Dummy
Value: 2000
NEW Effect #3 Dummy
Value: 1000
NEW Effect #4 Dummy
Value: 25
Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 1: Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 2: Your Mind Blast and Mind Spike critical strikes generate an additional 5 Insanity.
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 300
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 300
Affected Spells:
PvP 특성 (3)
While Voidform or Dark Ascension is not active, being attacked will reduce the cooldown of Void Eruption and Dark Ascension by 3 sec.
Void Eruption isand Dark Ascension are now instant cast.
Upon entering VoidformAfter casting Void Eruption or Dark Ascension, send a slow-moving bolt of Shadow energy at a random location every 0.5 sec for 3 sec, dealing (100% of Spell power) Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 3 sec.
주문 (5)
Increases maximum health by 25%
Light's Inspiration
33
25% for 10 sec, and instantly heals you for that amount.
Fade out, removing all your threat
Fade
and reducing enemies' attack range against you
for 10 sec.
Effect #1 Effect #4 Apply Aura: Mod % Damage Taken
Value: -5-10
Blasts the target's mind for (97.92% of Spell power) Shadow damage.
Shadow
Generates 0 Insanity.
Whispers of the Damned
Critical strikes generate 0 Insanity.
NEW Effect #3 Dummy
Value: 0
Soothes the target enemies in the target area, reducing the range at which itthey will attack you by 10 yards. Only affects Humanoid and Dragonkin targets. Does not cause threat. Lasts 20 sec.
Effect #1 Apply Aura: Mod Aggro Range Modifies Damage/Healing Done
Value: -10
(Radius 2: 012)
NEW Effect #2 Dummy
Value: 0
Cooldown changed from None to 5 sec cooldown
Shadow:
A word of darkness that causes (12.92% of Spell power) Shadow damage instantly, and an additional (76.704% of Spell power) Shadow damage over 16 sec.
Generates 4 Insanity.
특성 (20)
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Talent position has changed.
Holy:
Your Mind BlastHoly Fire critical strikes reduce your target's movement speed by 75% for 4 sec.
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Talent position has changed.
Holy, Shadow, Initial:
Each time Purge the Wicked or Shadow Word: Pain deals damage, the healing of your next Shadow MendFlash Heal is increased by 1%, up to a maximum of 50%.
Discipline:
Each time Shadow Word: Pain or Purge the Wicked or Shadow Word: Pain deals damage, the healing of your next Shadow MendFlash Heal is increased by 1%, up to a maximum of 50%.
Name changed from Depth of the Shadows to From Darkness Comes Light
Talent position has changed.
Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.
Cooldown changed from 2 min cooldown to 30 sec cooldown
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (up to (161% of Spell power) and dealing up to (144.2% of Spell power) Holy damage to enemies.Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards.
Healing reduced beyond 6 targets.
Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for (up to (161% of Spell power) and dealing up to (144.2% of Spell power) Shadow damage to enemies.Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards.
Healing reduced beyond 6 targets.
An explosion of holy light around you deals up to (31.5% of Spell power) Holy damage to enemies and up to (31.5% of Spell power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Improved Holy Nova
If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
NEW
Increases healing done by Flash Heal by 15%.
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Talent position has changed.
Desperate Prayer heals you for an additional 5% of your maximum health over 5 sec.
Rank 1: Desperate Prayer heals you for an additional 5% of your maximum health over 5 sec.
Rank 2: Desperate Prayer heals you for an additional 10% of your maximum health over 5 sec.Increases the maximum health gained from Desperate Prayer by 8%.
Rank 1: Increases the maximum health gained from Desperate Prayer by 8%.
Rank 2: Increases the maximum health gained from Desperate Prayer by 15%.
Effect #4 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
REMOVED Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 1
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 8
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 8
Affected Spells:
When you cast Shadow Mend on yourself, its damage over time effect heals you instead, andCasting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
Name changed from Masochism to Protective Light
Talent position has changed.
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets.
Mass Dispel
PotentPotent enough to remove Magic that is normally undispellable
undispellable.
Assault an enemy's mind, dealing Shadow damage and briefly reversing their perception of reality.
For 5 sec, the next damage they deal will heal their target, and the next healing they deal will damage their target.
Leap of Faith's cooldown is reducedReduces the cooldown of Leap of Faith by 30 sec.
Talent position has changed.
Reduces the cooldown of Psychic Scream by 15 sec.
Talent position has changed.
REMOVED
Wraps an ally in shadows which heal for (352% of Spell power), but at a price.
The ally will take damage every 1 sec, until they have taken total damage from all sources, or leave combat.
Discipline, Holy, Initial:
Summons a shadowy fiend to attack the target for 15 sec.
Generates 1%0% Mana each time the Shadowfiend attacks.
For 12 sec after casting Power Word: Shield, you deal 10% additional damage and healing with Smite and Holy Nova.
Name changed from Tools of the Cloth to Words of the Pious
REMOVED
Vampiric Embrace heals for an additional 35% of your single-target Shadow spell damage.
령 능력 (6)
For every 30 seconds that you do not cast
Holy
FlashFlash Heal, the healing of your next Flash Heal
Discipline, Shadow
Shadow Mend, the healing of your next Shadow Mend
<brHeal is increased by 100%. This100%. This effect can stack up to 6 times.
Increase the healing of your next
Holy
Flash Heal
Discipline, Shadow
Shadow Mend
by 100%.Flash Heal by 100%.
Reduce the mana cost of
Holy
Flash Heal
Discipline, Shadow
Shadow Mend
by 30%.Flash Heal by 30%.
Discipline, Shadow, Initial:
100% of healing done by Shadow MendFlash Heal empowers your next Mind Blast Stored damage cannot exceed 200% of your maximum health.
Discipline, Shadow, Initial:
100% of healing done by Shadow MendFlash Heal empowers your next Mind Blast Stored damage cannot exceed 200% of your maximum health.
Your
Holy
Flash Heals
Discipline, Shadow
Shadow Mends
<brFlash Heals apply Searing Luminosity to your targets, causing them to reflect 50% of damage taken back to attackers as Holy damage for 20 sec.
룬조각 능력 (1)
For every 15 seconds that you do not cast
Holy
FlashFlash Heal, the healing of your next Flash Heal
Discipline, Shadow
Shadow Mend, the healing of your next Shadow Mend
<brHeal is increased by 50%. This effect can stack up to 4 times.
Inventory Type: Neck, Chest
직업 도구
암살
특성
무법
특성
잠행
특성
전문화 (1)
Effect #4 REMOVED Effect #18 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
REMOVED Effect #19 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #6 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #7 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (11)
Your finishing moves have a 75 + (20 * ComboPoints)% chance per combo point to grant 2% Haste for 2015 sec, stacking up to 54 times.
Rank 1: Your finishing moves have a 75 + (20 * ComboPoints)% chance per combo point to grant 2% Haste for 2015 sec, stacking up to 54 times.
Rank 2: Your finishing moves have a 1410 + (20 * ComboPoints)% chance per combo point to grant 2% Haste for 2015 sec, stacking up to 5 times.
Rank 3: Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.4 times.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Power Cost
Value: 75
Maximum rank has changed from 3 to 2
Envenom extends the duration of Slice and Dice by up to 13 sec per combo point spent.
Rank 1: Envenom extends the duration of Slice and Dice by up to 1 sec per combo point spent.
Rank 2: Envenom extends the duration of Slice and Dice by up to 2 sec per combo point spent.
Effect #1 Apply Aura: Dummy Modifies Periodic Damage/Healing Done
Value: 13
Carve a deathmark into an enemy, dealing (90% of Attack power) Bleed damage over 15 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated.
Your next Garrote and your next Rupture apply to up to 8 enemies within 10 yards.of the target.
Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.
Talent position has changed.
Adds a Leeching Poison effect to your Deadly Poison and Wound PoisonLethal Poisons, granting you 10% Leech.
Your weapon poisons, Nature damage over time, and Bleed abilities deal 1% increased damage to targets for each of your weapon poisons, Nature damage over time, and Bleed effects on them.
Rank 1: Your weapon poisons, Nature damage over time, and Bleed abilities deal 1% increased damage to targets for each of your weapon poisons, Nature damage over time, and Bleed effects on them.
Rank 2: Your weapon poisons, Nature damage over time, and Bleed abilities deal 2% increased damage to targets for each of your weapon poisons, Nature damage over time, and Bleed effects on them.
Name changed from Lethal Dose to Lethal Dose
Assassination, Initial:
While Stealth is active, your abilities deal 5% more damage.4% more damage.
Subtlety:
While Stealth or Shadow Dance is active, your abilities deal 5% more damage.4% more damage.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 54
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Fan of Knives's damage is increased by 15%, and it has a 5% increased critical strike chance.
Talent position has changed.
Rupture increases your Agility by (117 / 6). You may gain this benefit for each enemy suffering from your Rupture.
Rank 1Each enemy afflicted by your Rupture increases your Agility by 117 / 6). You may gain this benefit for each enemy suffering from your Rupture.
Rank 21%, up to a maximum of 15%.
Rank 1: Each enemy afflicted by your Rupture increases your Agility by 117 / 6). You may gain this benefit for each enemy suffering from your Rupture.
Rank 31%, up to a maximum of 15%.
Rank 2: Each enemy afflicted by your Rupture increases your Agility by 117 / 6). You may gain this benefit for each enemy suffering from your Rupture.2%, up to a maximum of 15%.
Rank 3: Each enemy afflicted by your Rupture increases your Agility by 3%, up to a maximum of 15%.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 01
(Coefficient : 0.2167940)
Attack with your
Improved Shiv
poisoned blades
off-hand, dealing (50% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your
Improved Shiv
Your Nature damage done against the target is increased by 20% for 8 sec
Awards 1 combo point.
전문화 (1)
Effect #4 REMOVED Effect #14 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
REMOVED Effect #15 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (16)
Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.
Effect #4 REMOVED Effect #1 Dummy
Value: 4
REMOVED Effect #2 Dummy
Value: 4
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4
Talent position has changed.
Main Gauche has an additional 5% chance to strike while Blade Flurry is active.
Stamina increased by 10%.
Talent position has changed.
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Effect #3 Apply Aura: Dummy Modifies Charges
Value: 65
Talent position has changed.
When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 10 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Rank 1: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 10 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Rank 2: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 10 sec.20 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Name changed from Dispatcher to Summarily Dispatched
The Energy cost of Pistol Shot is reduced by 5. When Sinister Strike strikes an additional time, gain 1 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 6 stacks.
Rank 1: The Energy cost of Pistol Shot is reduced by 5. When Sinister Strike strikes an additional time, gain 1 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 6 stacks.
Rank 2: The Energy cost of Pistol Shot is reduced by 10. When Sinister Strike strikes an additional time, gain 2 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 6 stacks.
Strikes an enemy, dealing (80% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec.
Awards 1 combo point.
Talent position has changed.
Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300%.
Talent position has changed.
Ambush Supercharges 1 combo point for 45 sec.
Finishing moves that consume the same number of combo points as your Supercharge function as if they consumed 7 combo points.Attacks that generate combo points deal 10% increased damage.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Name changed from Heavy Hitter to Heavy Hitter
Talent position has changed.
Increases the range of your melee attacks by 2 yards while Blade Flurry is active.
Talent position has changed.
Blade Flurry damage is increased by an addtitional 3% per missing target below its maximum.
Name changed from Precise Cuts to Precise Cuts
Talent position has changed.
Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.
Talent position has changed.
Your finishing moves have a 20% chance per combo point spent to grant a combo point.
Talent position has changed.
Infect the target's blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (77.5667% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.
Cooldown reduced by 30 sec if Sepsis does not last its full duration.
Awards 1 combo point.
Talent position has changed.
Slice and Dice grants an additional 3% attack speed per combo point spent.
Name changed from Slicerdicer to Swift Slashes
Haste increased by 10% while Stealthed and for 1210 sec after leaving Stealth.
Rank 1: Haste increased by 10% while Stealthed and for 1210 sec after leaving Stealth.
Rank 2: Haste increased by 20%10% while Stealthed and for 1220 sec after leaving Stealth.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1210
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
전문화 (1)
Effect #2 NEW Effect #8 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #9 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (28)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.
Black Powder
Shadowed Finishers
All nearby targets with your Find Weakness suffer an additional 40%20% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Your attacks that deal Nature or Bleed damage now deal Shadow instead.
Shadow damage increased by 20%.10%.
Effect #1 Effect #2 Apply Aura: Mod Damage Done % Modifies Effect #4's Value
Value: 2010
Shadow Dance increases damage by an additional 20%.15%.
Rank 1: Shadow Dance increases damage by an additional 15%.
Rank 2: Shadow Dance increases damage by an additional 30%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 2015
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 2015
Affected Spells:
Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 2015
Affected Spells:
Maximum rank has changed from 1 to 2
Your finishing moves reduce the remaining cooldown on Shadow Dance by (
Enveloping Shadows
(10% / 10)
(10% / 10) sec per combo point spent.
Talent position has changed.
Eviscerate and Black Powder increase your Shadow damage dealt by 15%10% for 8 sec.
Rank 1: Eviscerate and Black Powder increase your Shadow damage dealt by 10% for 8 sec.
Rank 2: Eviscerate and Black Powder increase your Shadow damage dealt by 20% for 8 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 15
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 10
Talent position has changed.
Maximum rank has changed from 1 to 2
Movement speed increased by 20% and damage taken reduced by 10% for until canceled8 sec after gaining Stealth, Vanish, or Shadow Dance.
Talent position has changed.
Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 6 sec.
Rank 1: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 6 sec.
Rank 2: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%. Lasts 6 sec.
Talent position has changed.
Lash the target for (50% of Attack power) Shadow damage, causing each combo point spent within 12 sec to lash for an additional (10% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 12 sec after their torment fades.
Talent position has changed.
Backstab has 15% increased critical strike chance.
When you are behind your target, Backstab critical strikes now also expose a flaw in their defenses, applying Find Weakness for 10 sec.
NEW
Shadow Dance has 1 sec increased duration.
Rank 1: Shadow Dance has 1 sec increased duration.
Rank 2: Shadow Dance has 2 sec increased duration.
NEW
Shadow Techniques generates 4 additional Energy.
Gloomblade
Gloomblade
Backstab and Shadowstrike deal an additional 163 damage and extend the duration of your Symbols of Death by (5 / 10) sec.
Now available to all specs
Category changed from Talents to Azerite Traits
Gloomblade
Gloomblade
Backstab and Shadowstrike extend the duration of your Symbols of Death by (5 / 10) sec.
Now a Subtlety spell
Category changed from Uncategorized to Talents
Vanish reduces the remaining cooldown of your other Rogue abilities by 10 sec.
Rank 1: Vanish reduces the remaining cooldown of your other Rogue abilities by 10 sec.
Rank 2: Vanish reduces the remaining cooldown of your other Rogue abilities by 20 sec.
Talent position has changed.
After Shadow Dance ends,
Gloomblade
Gloomblade
Backstab deals an additional 50% damage as Shadow, fading by 0.4%2.8% per sec.
Rank 1: After Shadow Dance ends,
Gloomblade
Gloomblade
Backstab deals an additional 50% damage as Shadow, fading by 0.4%2.8% per sec.
Rank 2: After Shadow Dance ends,
Gloomblade
Gloomblade
Backstab deals an additional 100% damage as Shadow, fading by 0.2% per sec.5.6% per sec.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 218
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 18
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Max Stacks (Label)
Value: 0
Affected Spells:
Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 35%, stacking up to 3 times.20%. Max 5 stacks.
Rank 1: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 2: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 40%. Max 5 stacks.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 3520
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 35
Maximum rank has changed from 1 to 2
Your finishing moves generate 6 Energy per combo point spent.
Rupture deals an additional 30% damage as Shadow and applies to 1 additional enemy within 8 yds.
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Jump Targets (Label)
Value: 2
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat
Value: 8
Affected Spells:
Name changed from Replicating Shadows to Replicating Shadows
Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 30% additional damage as Shadow for 20 sec.
Talent position has changed.
Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 9 sec, and increases damage by 10%6 sec. Effect not broken from taking damage or attacking.
Nightstalker
Movement speed while active is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 15% less while active
Master of Subtlety
Attacks from Shadow Dance and for 5 sec after deal 10% more damage
Effect #2 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 100
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100%
Affected Spells:
Effect #5 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
Duration changed from 9 sec to 6 sec
Talent position has changed.
Gaining Stealth, Vanish, or Shadow Dance expels Shadow Mist nearby.
Walk through Shadow Mist to refresh the cooldown of Shadowstep and Supercharge a combo point.
Damaging finishing moves that consume the same number of combo points as your Supercharge function as if they consumed 7 combo points.Shadow Dance increases the damage of your attacks that generate or spend combo points by 10%, increased by an additional 10% for each different attack used. Bonus resets when an attack is repeated.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 110
Name changed from Shadow Mist to Danse Macabre
Your auto attacks have a chance to generate 1 combo point and 84 Energy.
Category changed from Talents to Specialization
Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec.
Talent position has changed.
Shroud of Concealment increases the movement speed of all party and raid members within its radius by 60%.
Talent position has changed.
Focus intently, then release a Shuriken Storm every sec for the next 4 sec.
Talent position has changed.
Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 1 sec.Rank 1: Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 1 sec.
Rank 2: Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 2 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Activating Shadow Dance generates 4 combo points.
Talent position has changed.
Your abilities deal 10%8% increased magic damage.
Effect #1 Apply Aura: Mod Damage Done %
Value: 108
주문 (2)
Finishing move that disembowels the target, causing damage per combo point.
Subtlety (Level 44)
Shadowed Finishers
Targets with Find Weakness suffer an additional 50%20% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Finishing move that stuns the target. Lasts longer per combo point, up to 5:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 seconds
Deeper Stratagem
6 points: 7 seconds
특성 (13)
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Talent position has changed.
Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
Talent position has changed.
Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 20% of that enemy's armor for 10 sec.
Rank 1: Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 20% of that enemy's armor for 10 sec.
Rank 2: Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Periodic Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
Ambush generates 1 additional combo point.
Talent position has changed.
Energy cost of Sap reduced by 100%.Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -100%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Name changed from Improved Sap to Blackjack
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Rank 1: Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Rank 2: Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%.Rank 3: Critical strike chance increased by 3%. Critical strike damage bonus of your attacks that generate combo points increased by 30%.
Maximum rank has changed from 3 to 2
Energy cost of Feint and Crimson Vial reduced by 5.
Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
Talent position has changed.
Echoing Reprimand Animacharges 13 additional combo point.Rank 1: Echoing Reprimand Animacharges 1 additional combo point.
Rank 2: Echoing Reprimand Animacharges 2 additional combo point.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 13
Maximum rank has changed from 2 to 1
The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
NEW
You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.
Restore 100 Energy. Mastery increased by (10 * $mas)% for 6 sec.
NEW Effect #2 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 10
Range changed from 100 yd range to None
Duration changed from 0 ms to 6 sec
Energy cost of finishing moves reduced by 8%.
Rank 1: Energy cost of finishing moves reduced by 8%.
Rank 2: Energy cost of finishing moves reduced by 15%.10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -8-10%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
직업 도구
정기
특성
고양
특성
복원
특성
전문화 (1)
Elemental Shaman baseline passive
Effect #4 REMOVED Effect #10 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -100%
Affected Spells:
REMOVED Effect #10 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -100%
Affected Spells:
NEW Effect #10 Apply Aura: Mod Cooldown %
Value: -100
NEW Effect #17 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 5
특성 (16)
Causes the earth within 8 yards of the target location to tremble and break, dealing Physical damage over 6 sec and has a
Tumultuous Fissures
7.58)
5% chance to knock the enemy down.
Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 6 sec. Chain Lightning prefers targets with this effect.Rank 1: Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 6 sec. Chain Lightning prefers targets with this effect.
Enhancement:
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Cooldown changed from 12 sec cooldown to 12 sec recharge
Charges changed from None to 1 Charges
Talent position has changed.
Your damaging critical strikes deal 250% damage instead of the usual 200%.Rank 1: Your damaging critical strikes deal 250% damage instead of the usual 200%.
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
33% faster, and newly applied Flame Shocks last 100% longer.Rank 1: Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
41% faster, and newly applied Flame Shocks last 100% longer.
Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1.Rank 1: Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1.
Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 8 Maelstrom during combat.Rank 1: Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 200 Maelstrom during combat.
Restoration
Your Flame Shock damage over time has a 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Elemental
Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Talent position has changed.
While Ascendance is active, gain 7% additional Haste.
Rank 1Reduces the cooldown of Ascendance by 45 sec, and you gain 8% additional Haste while Ascendance is active.
Rank 1: Reduces the cooldown of Ascendance by 30 sec, and you gain 8% additional Haste.
Rank 2 while Ascendance is active.
Rank 2: Reduces the cooldown of Ascendance by 60 sec, and you gain 15% additional Haste while Ascendance is active.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 78
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -45000
Affected Spells:
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.Rank 1: Your Earth, Fire, and Storm Elementals are drawn from primal elementals 5% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.Rank 1: Reduces the cooldown of Capacitor Totem by 3 sec for each enemy it stuns, up to a maximum reduction of 25 sec.
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Elemental
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper
Rank 1:
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Elemental
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Elemental
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper
Rank 1:
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Elemental
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 2 Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Rank 1: Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 5 Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Increases the chance for Earthquake to knock enemies down by 50%3.0%.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 50%
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 3
Reduces the cast time of Lightning Bolt and Chain Lightning by 0.25 sec.
Increases the duration of Earthquake by 1 sec.
Rank 1: Reduces the cast time of Lightning Bolt and Chain Lightning by 0.01 sec.
Increases the duration of Earthquake by 1 sec.
전문화 (2)
Effect #1 NEW Effect #13 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
Increases your chance to trigger Stormbringer and Windfury Weapon by 0.64%, and increases all Fire, Frost, and Nature damage you deal by 16.0%.16.0%.
Enhancement
Stormbringer
Your special attacks have a 5% chance to reset the remaining cooldown on Stormstrike.
특성 (31)
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Talent position has changed.
Transform into an Air Ascendant for 15 sec, immediately dealing (250% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Rank 1: Transform into an Air Ascendant for 15 sec, immediately dealing (250% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.range.
Static Accumulation
While Ascendance is active, generate 0 Maelstrom Weapon stack every 1 sec
Effect #1 Effect #1 Apply Aura: Change Model
Value: 300
Electrocutes all enemies in front of you, dealing -- 2H, DW / Attack power] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal -- 2H, DW / Attack power] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
Gathering Storms
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 15%, up to a maximum of 10 stacks
Enhancement
Using
Casting has a % chance to activate Ascendance for 6.0 sec.
Casting
Elemental
Lava Burst
has a
Elemental
7
% chance to activate Ascendance for 6.0 sec.
Elemental
Ascendance
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Talent position has changed.
Strike your targetarget for (65% of Attack power) Physical damage, increase your chance to activate Windfury Weapon to 75.0%, and increases damage dealt by Windfury Weapon by 25% for 8 sec.
Stormstrike damage is increased by 10%, and Stormstrike now has a 50% chance to generate 1 stack of Maelstrom Weapon.
Rank 1: Stormstrike damage is increased by 10%, and Stormstrike now has a 50% chance to generate 1 stack of Maelstrom Weapon.
Rank 2: Stormstrike damage is increased by 20%, and Stormstrike now has a 100% chance to generate 1 stack of Maelstrom Weapon.
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 50
Affected Spells:
NEW
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge
Lunge at your enemy as a ghostly wolf, biting them to deal (9% of Attack power) Physical damage.Rank 1: Lunge at your enemy as a ghostly wolf, biting them to deal (9% of Attack power) Physical damage.
Summons two Spirit
Elemental Spirits
Elemental
Spirit
Glyph of Spirit Raptors
Raptors
Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Feral
Elemental Spirits
Elemental
Feral Spirit summoned grants you 15% increased physical
Elemental Spirits
15%
15% increased
Elemental Spirits
Fire, Frost, or Nature
Physical damage dealt by your abilities.
Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (42% of Attack power) Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.
Swirling Maelstrom
Each eruption from Fire Nova generates 1 stack of Maelstrom Weapon
Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 45%, stacking up to 5 times.
Range changed from 100 yd range to None
Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5.
Swirling Maelstrom
Consuming at least 2 stack of Hailstorm generates 1 stack of Maelstrom Weapon
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 38% and increase the damage of Lava Lash by 50% for 8 sec.
Rank 1: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 38%60% and increase the damage of Lava Lash by 50% for 8 sec.
Rank 2: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 100% for 8 sec.
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 15061
Affected Spells:
Strike your target with an icy blade, dealing (115% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%.100%
Swirling Maelstrom
and generates 1 stack of Maelstrom Weapon
Lava Lash now increases the damage of Flame Shock on its target by 100% for 20 sec.Rank 1: Lava Lash now increases the damage of Flame Shock on its target by 15% for 20 sec.
Charges your off-hand weapon with lava and burns your target, dealing (75.6% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Molten Assault
Lava Lash will spread Flame Shock from your target to 2 other nearby targets
0 nearby targets
Lashing Flames
Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec
NEW Effect #3 Dummy
Value: 0
Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your physical abilities by 5% for 5 sec.
Rank 1: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your physical abilities by 5% for 5 sec.
Rank 2: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your physical abilities by 25% for 5 sec.
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 5
Affected Spells:
Lava Lash cooldown reduced by 3.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 1: Lava Lash cooldown reduced by 3.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 2: Lava Lash cooldown reduced by 6.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target.
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 2
Affected Spells:
Your damage or healing spells will now consume up to 10 Maelstrom Weapon stacks.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 5
Affected Spells:
Each time Flame Shock deals periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.
Name changed from Primal Lava Actuators to Ashen Catalyst
Primordial Wave generates 5 stacks of Maelstrom Weapon.
Rank 1: Primordial Wave generates 5 stacks of Maelstrom Weapon.
Rank 2: Primordial Wave generates 10 stacks of Maelstrom Weapon.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 5
Affected Spells:
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Enhancement
Lightning Bolt
Elemental
Lava Burst
will also hit all targets affected by your Riptide for of normal damage.
Rank 1: Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Enhancement
Lightning Bolt
will also hit all targets affected by your Riptide for of normal damage.
Elemental
Flame Shock
Riptide for
Elemental
80%
of normal damage.
Primal Maelstrom
Primordial Wave generates 0 stacks of Maelstrom Weapon
NEW Effect #5 Dummy
Value: 0
Talent position has changed.
Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage or healing of spells it affects by an additional 5% per stack.Rank 1: Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage or healing of spells it affects by an additional 5% per stack.
NEW
Your Healing Surge is 25% more effective on yourself.
Each additional
Elemental
Lava Burst
<br /> generated by Primordial Wave increases your Haste by 10% for 12 sec.
Talent position has changed.
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 1: While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 2: While Ascendance is active, generate 2 Maelstrom Weapon stack every 1 sec.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:
Stormstrike has a 25% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.Rank 1: Stormstrike has a 2% chance to strike the target an additional time for 1000% of normal damage. This effect can chain off of itself.
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of Physical damage.
Elemental Assault
Stormstrike has a 0% chance to generate 1 stack of Maelstrom Weapon
NEW Effect #4 Dummy
Value: 0
Windfury Weapon has a 100% chance to trigger a third attack.Rank 1: Windfury Weapon has a 3000% chance to trigger a third attack.
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger two
Unruly Winds
three
two extra attacks, dealing (24% of Attack power)% Physical damage each.each.
Forceful Winds
Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 45%, stacking up to 5 times
Increases the chance to gain a stack of Maelstrom Weapon by 2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec.
Rank 1: Increases the chance to gain a stack of Maelstrom Weapon by 2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec.
Rank 2: Increases the chance to gain a stack of Maelstrom Weapon by 4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec.
Name changed from Witch Doctor's Wolf Bones to Witch Doctor's Ancestry
전문화 (1)
Restoration Shaman core passive
Effect #2 NEW Effect #16 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #17 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (10)
Summons a totem at the target location for 30 sec. All allies within
Totemic Focus
23
20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.
Cannot reincarnate an ally who dies to massive damage.
Rank 1: Summons a totem at the target location for 30 sec. All allies within
Totemic Focus
23
20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.
Cannot reincarnate an ally who dies to massive damage.
Transform into a Water Ascendant, duplicating all healing you deal for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 20 yds.Rank 1: Transform into a Water Ascendant, duplicating all healing you deal for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 20 yds.
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.Rank 1: Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 2% movement speed reduction.
Imbue the Shaman's weapon with earthen life which givesyour weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for (16% of Spell power) over 12 sec.Lasts 60 minutes.
Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 25% of their maximum health.
Rank 1: Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 13% of their maximum health.
Rank 2: Increases the healing of Earthliving by 30%.
Earthliving always triggers on targets below 25% of their maximum health.
Name changed from Earthwarden to Improved Earthliving Weapon
Overcharge your mana for 8 sec, increasing your haste by 10% and healing done by 10%.
While overcharged, your mana regeneration is halted.
Effect #1 NEW Effect #4 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.Rank 1: Casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 15%.
Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (35% of Spell power).Rank 1: Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (35% of Spell power).
For each Riptide active on an ally, your heals are 0.5%0.1% more effective.
Rank 1: For each Riptide active on an ally, your heals are 0.5% more effective.
Rank 2: For each Riptide active on an ally, your heals are 1.0% more effective.
Effect #3 Dummy
Value: 0.55
REMOVED Effect #2 Dummy
Value: 5
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 0.5
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 0.5
Affected Spells:
Every third Healing Wave or Healing Surge heals for an additional 50%.Rank 1: Every third Healing Wave or Healing Surge heals for an additional 50%.
특성 (13)
Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes.
Name changed from Call of the Elements to Totemic Recall
Chills the target with frost, causing (63% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.Rank 1: Chills the target with frost, causing (63% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Reduces the cooldown of Spirit Walk by 7.5 sec.
Reduces the cooldown of Gust of Wind by 5.0 sec.
Rank 1: Reduces the cooldown of Spirit Walk by 7.5 sec.
Reduces the cooldown of Gust of Wind by 5.0 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 15.0 sec.
Reduces the cooldown of Gust of Wind by 10.0 sec.
Name changed from Go With The Flow to Go with the Flow
Reduces the cooldown of Call of the Elements by 60 sec.
Name changed from Improved Call of the Elements to Call of the Elements
Purify Spirit additionally removes all Curse effects.Rank 1: Purify Spirit additionally removes all Curse effects.
Purges the enemy target, removing 1 beneficial Magic effect.Rank 1: Purges the enemy target, removing 13 beneficial Magic effect.
(Endurance Conduit) Your Healing Surge is 15% more effective on yourself.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
15%
16%
17%
18%
20%
21%
22%
23%
24%
25%
26%
27%
28%
29%
30%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.Rank 1: When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Summons a totem at your feet for 15 sec that reducing physical damage taken party members within
Totemic Focus
34.5
30 yards by 10%.Rank 1: Summons a totem at your feet for 15 sec that reducing physical damage taken party members within
Totemic Focus
11.5
10 yards by 10%.
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 60 sec.Rank 1: Ghost Wolf removes snares and increases your movement speed by an additional 5000% for the first 3 sec. May only occur once every 60 sec.
Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for party members within
Totemic Focus
34.5
30 yards.
Rank 1: Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for party members within
Totemic Focus
34.5
30 yards.
Reduces the cooldown of your Hex spell by 15 sec.Rank 1: Reduces the cooldown of your Hex spell by 2 sec.
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.Rank 1: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
령 능력 (2)
Enhancement:
Secrets of Living Flame prevents you from accessing Frost magic.
Elemental Blast
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Causes the earth within 8 yards of the target location to tremble and break, dealing Physical damage over 6 sec and has a
Tumultuous Fissures
7.58)
5% chance to knock the enemy down.
직업 도구
고통
특성
악마
특성
파괴
특성
전문화 (1)
Effect #2 REMOVED Effect #13 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #7 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 14
특성 (3)
Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 1: Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 2: Darkglare increases its damage by an additional 5% for each damage over time effect active. Darkglare lasts an additional 10 sec.
Name changed from Antoran Plating to Malevolent Visionary
While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
Name changed from Calamitous Crescendo to Tormented Crescendo
Each target affected by Soul Rot increases your haste and critical strike chance by 0.0%5% for 8 sec.
Name changed from Decaying Soul Satchel to Dark Harvest
전문화 (2)
Effect #2 REMOVED Effect #17 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 18
Increases the damage done by your demons by 12.0%.
NEW Effect #3 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0 (SP mod: 1.45)
특성 (7)
Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.
Rank 1: Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.
Rank 2: Shadow Bolt increases the damage of your Demonbolt by 15%, stacking up to 4 times. Lasts 20 sec.
Name changed from Balespider's Burning Core to Fel Covenant
Hand of Gul'dan has a 15% chance to generate a charge of Demonic Core.
Name changed from Borne of Blood to Demonic Knowledge
While your Felguard is active, your Wild Imps and Dreadstalkers deal 10% additional damage.
Rank 1: While your Felguard is active, your Wild Imps and Dreadstalkers deal 10% additional damage.
Rank 2: While your Felguard is active, your Wild Imps and Dreadstalkers deal 20% additional damage.
Name changed from Command Aura to Infernal Command
Your Felguard deals 10% more damage and takes 10% less damage.
Name changed from Fel Commando to Annihilan Training
Hand of Gul'dan has a 5% chance to cast a second time on your target for free.
Rank 1: Hand of Gul'dan has a 5% chance to cast a second time on your target for free.
Rank 2: Hand of Gul'dan has a 10% chance to cast a second time on your target for free.
Name changed from Forces of the Horned Nightmare to Pact of the Imp Mother
Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%.
Name changed from Grim Inquisitor's Dread Calling to Dread Calling
Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.
Rank 1: Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.
Rank 2: Shadow Bolt and Demonbolt have a 5% chance to reset the cooldown of Call Dreadstalkers.
Name changed from Houndmaster's Gambit to Hounds of War
전문화 (1)
Effect #2 REMOVED Effect #12 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 10
특성 (6)
Rips a hole in time and space, opening a random portal that damages your target.
Generates 3 Soul Shard Fragments.target:
Shadowy Tear
Deals Shadow damage over 14 sec.
Unstable Tear
Deals Chaos damage over 6 sec.
Chaos Tear
Fires a Chaos Bolt, dealing (156% of Spell power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Generates 3 Soul Shard Fragments.
Incinerate now generates 100% additional Soul Shard Fragments.
Name changed from Embers of the Diabolic to Diabolic Embers
Your single-targetsingle target spells have a 25% chance to strikeapply Havoc to a nearby enemy for 5.0 sec.
Havoc
Marks a target with Havoc for 5.0 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage.
Effect #1 NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5000
Name changed from Mayhem to Mayhem
Havoc lasts 3 sec longer and MayhemIncreases the base duration of Havoc by 3 sec.
Mayhem has an additional 10% chance to trigger.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
Each time your spells duplicate from Haroc or Mayhem, gain 1% increased damage for 5 sec. Stacks up to 5 times.
Rank 1: Each time your spells duplicate from Haroc, or Mayhem, gain 1% increased damage for 5 sec. Stacks up to 5 times.
Rank 2: Each time your spells duplicate from Haroc, or Mayhem, gain 2% increased damage for 5 sec. Stacks up to 5 times.
Every Soul Shard you spend reduces the cooldown of by sec.
Name changed from Wilfred's Sigil of Superior Summoning to Grand Warlock's Design
주문 (2)
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Category changed from Abilities to Uncategorized
Increases the time between an enemy's attacks by 20% for 2 min.
Curses: A warlock can only have one Curse active per target.
Category changed from NPC Abilities to Abilities
특성 (8)
Drain Life now channels 30% faster and restores health 30% faster.
Name changed from Claw of Endereth to Grim Feast
Reduces the cooldown of Unending Resolve by 45 sec.
Name changed from Demonic Durability to Dark Accord
Increases you and your pets' maximum health by 6%.
Drain Life heals for 15% more while below 50% health.
Rank 1: Drain Life heals for 15% more while below 50% health.
Rank 2: Drain Life heals for 30% more while below 50% health.
Name changed from Desperate Power to Desperate Pact
Reduces the cooldown of Amplify Curse by 10 sec.
Name changed from Foul Mouth to Teachings of the Satyr
Reduces the damage dealt by Burning Rush by 25%. Burning Rush increases your movement speed by an additional 5%.
Rank 1: Reduces the damage dealt by Burning Rush by 25%. Burning Rush increases your movement speed by an additional 5%.
Rank 2: Reduces the damage dealt by Burning Rush by 50%. Burning Rush increases your movement speed by an additional 10%.
Name changed from Imp Step to Fiendish Stride
Reduces the cooldown of Fel Domination by 30 sec.
Rank 1: Reduces the cooldown of Fel Domination by 30 sec.
Rank 2: Reduces the cooldown of Fel Domination by 60 sec.
Name changed from Quick Fiends to Fel Pact
When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 5%
Rank 1: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 5%
Rank 2: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 10%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 10%
Name changed from Soul Armor to Profane Bargain
직업 도구
무기
특성
분노
특성
방어
특성
전문화 (1)
Effect #4 REMOVED Effect #12 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
REMOVED Effect #13 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #7 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #8 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (24)
Every
Arms
20
Fury
20
Protection
10
Rage you spend reduces the remaining cooldown on
Arms
Warbreaker and Bladestorm
Colossus Smash and Bladestorm
Fury
Recklessness
Protection
Avatar and Shield Wall
by 1 sec.
Talent position has changed.
Transform into a colossus for 20 sec, causing you to deal 20% increased damagedamage
Immovable Object
take 10% reduced damage
<br /> and removing all roots and snares.
Generates 20 Rage.
Effect #1 NEW Effect #5 Apply Aura: Mod Resistance %
Value: 0
TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectivenessduration of movement impairing effects on you by 15%.by 10%.
Effect #2 Apply Aura: Mod Mechanic Duration % Modifies Cooldown
Value: -15-10
Effect #3 Apply Aura: Mod Mechanic Duration % Modifies Critical Strike Chance
Value: -15-10
Specializations changed from Arms/Protection to Protection
Talent position has changed.
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage and Rend's direct damage is increased by 50%.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
and Rend's direct damage is increased by 50%.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage and Rend's direct damage is increased by 100%. 15.00% increased damage.
REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 1: Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals and additional 60% damage and has a 7.50%15.00% increased critical strike chance.
If your Bladestorm killshelps kill an enemy your next Bladestorm lasts 3.0 sec longer.
Talent position has changed.
Mastery increased by 1% and TBDTactician's chance to trigger is increased by an additional 0.5%.
Rank 1: Mastery increased by 1% and TBDTactician's chance to trigger is increased by an additional 0.5%.
Rank 2: Mastery increased by 2% and TBD.Tactician's chance to trigger is increased by an additional 1.0%.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 50
Affected Spells:
Tactician's chance to trigger is increased by an additional 1.00%.
Removed
Category changed from Talents to Uncategorized
Execute causes the target to take 25% more damage from your next Mortal Strike, or Cleave, stacking up to 2 times.
When Skullsplitter damages an enemy it causes your Deep Wounds Rend and Thunderous Roarand Rend to expire instantly.
Cooldown of Overpower reduced by 1.0 sec and cooldown of Pummel reduced by 0.51.0 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -500-1000
Affected Spells:
While
Ravager
Ravager is active
Bladestorming, every 1 Fury
Ravager is active
Bladestorming every
Fury
1
1 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec.
Talent position has changed.
Instantly attack the target, causing (50% of Attack power) damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Talent position has changed.
Execute is now usable on targets below 35% health.
Specializations changed from Arms/Protection to Arms
Talent position has changed.
When
Ravager
Ravager
Bladestorm ends, Whirlwind and Cleave deal 50% increased damage for
Ravager
7
9 sec.
Talent position has changed.
Wounds the target, causing (32.1%64.2% of Attack power) Physical damage instantly and an additional (115% of Attack power) Bleed damage over 15 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.3210.642)
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Talent position has changed.
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.
Talent position has changed.
Whenever you Parry, you heal for 10.00% of your maximum health. Can only occur once per second.
Whirlwind costs 30 more Rage and has a 14.0 sec cooldown.
Butcooldown. It now deals 200% more damage.
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Talent position has changed.
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and 5 nearby enemies. Generates high threat.
Now available to all specs
Talent position has changed.
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Talent position has changed.
Your auto attacks generate 10% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Talent position has changed.
PvP 특성 (1)
Reduces the cooldown of your Shattering Throw by 2 minor Wrecking Throw by 50% and increases its damage to absorb shields by an additional 500%.250%.
Effect #3 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -120000
Affected Spells:
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10050
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -50%
Affected Spells:
전문화 (2)
You may equip one-handed weapons in your off-hand.
Effect #1 NEW Effect #2 Dummy
Value: 19
NEW Effect #8 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #9 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
특성 (24)
Your auto attacksauto-attacks with one-handed weapons deal an additional (10% of Attack power) Physical damage and generate 2 Rage.
TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 10% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%10%.
Effect #4 Effect #2 Apply Aura: Mod Mechanic Duration % Modifies Power Cost
Value: -15-10
Effect #3 Apply Aura: Mod Mechanic Duration %
Value: -15-10
Effect #4 Apply Aura: Mod Mechanic Duration % Modifies Effect #3's Value
Value: -15-10
Effect #5 Apply Aura: Mod Mechanic Duration % Modifies Range
Value: -15-10
Name changed from Berserker Stance to `
Bloodthirst increases the critical strike chance of your next Bloodthirst by (10%65% of Attack power)%. Stacking up to 5 times.
Removed
Category changed from Talents to Uncategorized
NEW
Bloodthirst increases the critical strike chance of your next Bloodthirst by 10%. Stacking up to 5 times.
Assault the target in a bloodthirsty craze, dealing (65% of Attack power) Physical damage and restoring 3% of your health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by (10%65% of Attack power)%. Stacking up to 1 times
Generates 8 Rage.
REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 10
Affected Spells:
Duration changed from 20 sec to 0 ms
Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 09 health over 6 sec.
Critical Strike chance increased by 1.50% and Raging Blow's1.0% and Raging Blow and Annihilator's damaging critical strikes deal 5.0% increased damage.
Rank 1: Critical Strike chance increased by 1.50% and Raging Blow's1.0% and Raging Blow and Annihilator's damaging critical strikes deal 5.0% increased damage.
Rank 2: Critical Strike chance increased by 1.50% and Raging Blow's2.0% and Raging Blow and Annihilator's damaging critical strikes deal 10.0% increased damage.
REMOVED Effect #3 Dummy
Value: 15
Recklessness lasts 4.0 sec longer.
Increases Stamina by 5% and reduces the effectivenessduration of movement impairing effects on you by 15.0%10.0%.
Effect #2 Apply Aura: Mod Mechanic Duration % Modifies Cooldown
Value: -15-10
Effect #3 Apply Aura: Mod Mechanic Duration % Modifies Critical Strike Chance
Value: -15.5-10.5
Effect #4 Dummy
Value: 150100
Now a Fury spell
Category changed from Uncategorized to Talents
Your auto attacks have no penalty to hit from dual-wielding during Enrage.While Enraged, your auto-attacks can no longer miss.
Name changed from Focus In Chaos to Focus in Chaos
Increases auto attack damage with one-handed weapons by 5% and your auto attack critical strikes have a 50% chance to Enrage you.
REMOVED Effect #1 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod Melee Attack Speed Modifies Damage/Healing Done
Value: 5
Rampage has a 35%Each Rampage strike has a 20% chance to refund a charge of Raging Blow.
Name changed from Hack And Slash to Hack and Slash
Cooldown of Raging Blow reduced by 1.0 sec and cooldown of Pummel reduced by 0.51.0 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -500-1000
Affected Spells:
Enraged Regeneration lasts 25% longer and instantly heals for 20% of your maximum health.
Onslaught Enrages you and Enrage now lasts 1.01 sec longer.
A mighty blow with both weapons that deals a total of Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
REMOVED Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Duration changed from 12 sec to 0 ms
Enrages you and unleashes a series of 4 brutal strikes for a total of 67.68%62.04% of Attack power) + (39.48%36.19% of Attack power) + (90.24%82.72% of Attack power) + (50.76%46.53% of Attack power)] Physical damage.
Raging Blow and Annihilator causecauses every strike of your next Rampage to deal an additional 10% damage, orstacking up to 5 times.
Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 4
Affected Spells:
NEW Effect #2 Dummy
Value: 5
Ravager's damage is reduced by 50%40% but it now has 2 charges and generates 15 Rage each time it deals damage.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -50-40%
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 50
Affected Spells:
NEW Effect #6 Dummy
Value: 15
Whirlwind and Slam have 6.0 sec and 12.0 sec cooldownshas a 6.0 sec cooldown, but deal 100% and 150% increased damage. Slam alsoincreased damage.
Slam has a 12.0 sec cooldown and generates generates 10 Rage, but deals 100% increased damage.
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 150100%
Affected Spells:
Increases haste by 1%. Raging Blow and Annihilator each generate an additional 1.0 Rage.
Rank 1: Increases haste by 1%. Raging Blow and Annihilator each generate an additional 1.0 Rage.
Rank 2: Increases haste by 2%. Raging Blow and Annihilator each generate an additional 2.0 Rage.
Bloodthirst deals 25.0%25% increased damage to enemies who are below 35% health.
Rank 1: Bloodthirst deals 25.0%25% increased damage to enemies who are below 35% health.
Rank 2: Bloodthirst deals 50.0%50% increased damage to enemies who are below 35% health.
Your auto attacks generate 20% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Talent position has changed.
Raging Blow deals 5%10% increased damage and while Enraged Raging Blow has a 30% chance to instantly reset its own cooldown.
전문화 (2)
Effect #9 REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -100%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -3000
Affected Spells:
NEW Effect #17 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -15%
Affected Spells:
REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -100%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -3000
Affected Spells:
NEW Effect #14 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0
NEW Effect #15 Apply Aura: ct ExpectedStatMod>::Load Modifies Damage/Healing Done
Value: 0
NEW Effect #16 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: -20
NEW Effect #17 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -15%
Affected Spells:
Hardened by battle, all damage taken is reduced by 15%5%, your Stamina is increased by 45%30% and your Armor is increased by 100%70% of your Strength.
Effect #1 Apply Aura: Mod Armor From Stat % Modifies Damage/Healing Done
Value: 10070
Effect #2 Apply Aura: Mod Stat - % Modifies Threat
Value: 4530
Effect #3 Apply Aura: Mod % Damage Taken
Value: -15-5
특성 (42)
Revenge deals 40%30% more damage but now costs 10 more rage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 4030%
Affected Spells:
Talent position has changed.
NEW
Shield Charge critical strike chance and critical strike damage increased by 15%, and Shield Charge increases your auto-attack speed by 20% for 20 sec.
When your health is brought below 35%, you take 75% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 90 sec.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 3530
NEW Effect #3 Dummy
Value: 35
Talent position has changed.
Revenge deals 20%10% more damage, or 50%20% more damage when your successful dodges or parries have made it cost no Rage.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 15% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 15% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 30% increased damage.
Talent position has changed.
Your periodic Bleed effects have a chance to grant you 5 rage.
Talent position has changed.
Last Stand's cooldown is reduced by 1060 sec, and it grants you the Shield Block effect for its duration.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -10000-60000
Affected Spells:
Talent position has changed.
Demoralizing Shout also generates 40 Rage, and increases damage you deal to affected targets by 20%.
Talent position has changed.
Using Shield Slam increases your Block value by 10% and the damage of yourthe damage of Shield Slam by 10% for 9 sec.
Multiple applications of this effect may overlap.5% for 16 sec, and it increases the amount of damage you block by 5%. Stacking up to 5 times.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Dummy
Value: 5
Shield Charge deals 20% increased damage, grants you Shield Block, Revenge!, and generates an additional 30 Rage.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Talent position has changed.
Shield Slam deals and additional 5% damage and deals 5% increased critical strike damage.
Rank 1: Shield Slam deals and additional 5% damage and deals 5% increased critical strike damage.
Rank 2: Shield Slam deals and additional 10% damage and deals 5%10% increased critical strike damage.
REMOVED Effect #3 Dummy
Value: 50
NEW
If your Ravager helps kill an enemy, your next Ravager lasts 2.0 sec longer and deals 20% increased damage.
Taunts all enemies within 1214 yds to attack you for 6 sec and interrupts all spellcasting within 1214 yds and prevents any spell in that school from being cast for 6 sec.
Effect #2 Apply Aura: Taunt Modifies Damage/Healing Done
Value: 400
(Radius 2: 1214)
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Increases Stamina and Armor by 5% and your Haste by 2%.
Rank 1: Increases Stamina and Armor by 5% and your Haste by 2%.
Rank 2: Increases Stamina and Armor by 10% and your Haste by 4%.1%.
Effect #2 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 21
Talent position has changed.
Maximum rank has changed from 2 to 1
Shield Block lasts 2 sec longer.
Talent position has changed.
Increases Strength and Armor by 5% and your Crit chance by 2%.
Rank 1: Increases Strength and Armor by 5% and your Crit chance by 2%.
Rank 2: Increases Strength and Armor by 10% and your Crit chance by 4%.1%.
Effect #2 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 21
Talent position has changed.
Maximum rank has changed from 2 to 1
You are healed for 50.0%50% of the damage dealt by Deep Wounds.
Talent position has changed.
Shield Slam generates 3 more Rage and extends the duration of Shield Block by 1.0 sec.
Talent position has changed.
Cooldown of Shield Slam and Pummel reduced by 1.0 sec.
Talent position has changed.
NEW
Activating Avatar or Shield Wall casts the other at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Dummy
Value: 4000
Heroic Throw deals 100% increased damage and inflicts Deep Wounds.
Talent position has changed.
NEW
Devastate deals 20% increased damage and generates 2 Rage.
Devastator deals 10% increased damage and generates 1 Rage.
You gain 2% Haste for each enemy or ally within 10 yards, up to 10% Haste.
Talent position has changed.
Execute increases damage dealt by ExecuteExecute's damage dealt by 3% for 12 sec, stacking up to 15 times.
Talent position has changed.
NEW
Execute increases Execute's damage dealt by 3% for 20 sec, stacking up to 10 times.
Increases maximum health by 30% for 15 sec, and instantly heals you for that amount.
Cooldown changed from 2 min cooldown to 3 min cooldown
Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
Talent position has changed.
Increases damage with one-handed weapons by 5% and Leech by 5%.
Talent position has changed.
Consuming 30 rage grants a stack of Seeing Red, which transforms at 18 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain.
Talent position has changed.
Shield Slam deals 20%10% increased damage, and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
NEW
Wounds the target, causing (32.1% of Attack power) Physical damage instantly and an additional (86.25% of Attack power) Bleed damage over 15 sec.
Swing in a wide arc, dealing (63%53% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.630.53)
Charge to an enemy with your shield, dealing (275% of Attack power) Physical damage to it and (110% of Attack power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
Range changed from 8 - 25 yd range to 25 yd range
Increases Block chance by 6% and your Block value by 15%.
Rank 1: Increases Block chance by 6% and your Block value by 15%.
Rank 2: Increases Block chance by 12% and your Block value by 30%.
Effect #2 Apply Aura: Mod Block % Modifies Damage/Healing Done
Value: 15
(Pvp Multiplier: 0.51)
Talent position has changed.
Revenge damage increased by 10% and it increases the damage of your next Thunder Clap by 25.0%20%.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 2520
Talent position has changed.
Activating
Ravager
Ravager
Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
Removed
Category changed from Talents to Uncategorized
You are able to block spells cast against you for 1420 sec.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Duration changed from 14 sec to 20 sec
Talent position has changed.
Blocking an attack deals (30% of Attack power) Physical damage to the attacker, ignoring armor. Generates high threat.
Talent position has changed.
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.51.0 sec, up to 4.5 sec.4.0 sec.
Effect #1 Apply Aura: Dummy Modifies Cooldown
Value: 15001000
Effect #2 Apply Aura: Dummy Modifies Cooldown
Value: 34
Last Stand increases your Rage generation by 60%50%.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 6050
Avatar increases the damage of Thunder Clap and Shockwave by 50%, and reduces its cooldown by 50%.the cooldown of Thunder Clap by 50%.
Your auto attacks generate 50% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Talent position has changed.
주문 (1)
Slams the target with your shield, causing (85.1%80.1% of Attack power) Physical damage.
Shield Slam
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the cooldown of Shield Slam
Generates 15 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.8510.801)
특성 (29)
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Talent position has changed.
Restores 20% health instantly and removes all diseases, poisons curses, and bleeds affecting you.and curses affecting you.
Talent position has changed.
Intimidating Shout can withstand 200% more damage before breaking.
Talent position has changed.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
Now a Arms spell
Talent position has changed.
Increases critcritical strike chance by 1% and increases the critical strike damage of Execute by 5%.
Rank 1: Increases critcritical strike chance by 1% and increases the critical strike damage of Execute by 5%.
Rank 2: Increases critcritical strike chance by 2% and increases the critical strike damage of Execute by 10%.
Talent position has changed.
TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Talent position has changed.
Spear of Bastion's duration is increased by 42 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
Increases Stamina by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15.0%10.0%.
Effect #5 Effect #2 Apply Aura: Mod Mechanic Duration % Modifies Power Cost
Value: -15-10
Effect #3 Apply Aura: Mod Mechanic Duration %
Value: -15-10
Effect #4 Apply Aura: Mod Mechanic Duration % Modifies Effect #3's Value
Value: -15-10
Effect #5 Apply Aura: Mod Mechanic Duration % Modifies Range
Value: -15-10
Effect #6 Dummy
Value: 150100
Now a Arms spell
Talent position has changed.
Movement speed increased by 5%.
Talent position has changed.
Increases auto attack speed by 5%.
REMOVED Effect #1 Apply Aura: Mod Attack Speed Modifies Damage/Healing Done
Value: 5
REMOVED Effect #2 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod Melee Attack Speed Modifies Damage/Healing Done
Value: 5
Talent position has changed.
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Talent position has changed.
Rallying Cry's duration and health granted are increased by 25%.is increased by 3 sec and it grants a further 5% maximum health.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 25%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 2533.3333%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 3000
Affected Spells:
NEW Effect #3 Dummy
Value: 5
Talent position has changed.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Talent position has changed.
When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
Talent position has changed.
Spear of Bastion's instant damage increased by 30%50% and its Rage generation is increased by 30%50%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3050%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Effect #3's Value
Value: 3050%
Affected Spells:
Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
Talent position has changed.
Increases your armor by 20%.
REMOVED Effect #1 Apply Aura: Mod Base Resistance - % Modifies Buff Duration
Value: 20
NEW Effect #1 Apply Aura: Mod Resistance % Modifies Buff Duration
Value: 20
Talent position has changed.
Protection:
If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time for 50% damage.30% damage.
NEW Effect #5 Dummy
Value: 30
Talent position has changed.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to
Demolition
1000750
500% increased damage to absorb shields.
Sends a wave of force in a frontal cone, causing (20% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
Generates 10 Rage.
Your auto-attacks have a 15% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (20% of Attack power) Physical damage.
Talent position has changed.
Increases Leech by 5%.
Talent position has changed.
Shockwave deals 350% increased damage and will always deal critical strike damage.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 1000%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 100
Affected Spells:
Reduce magical damage you take by 20% for 5 sec.
Also raise your
Protection
shield
Arms, Fury
weapon
reflecting the first spell cast on you.
Talent position has changed.
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Protection
Generates 5 Rage.0 Rage.
Talent position has changed.
TBD / WIP - Roar explosively in a 16 yard frontal cone, causingRoar explosively, dealing (160% of Attack power) Physical damage and causing enemiesto enemies within 12 yds and cause them to bleed for (160% of Attack power) physical damage over 8 sec sec.sec.
Generates 20 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 1.6)
(Radius: 160)
(Radius 2: 012)
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.4)
(Radius: 160)
(Radius 2: 012)
Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 20% at all times.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to
Demolition
1000750
500% increased damage to absorb shields.
Heroic Leap's cooldown is increased by 45 sec but pulls 45 random enemies within 10 yds to you.
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