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10.2.7
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10.2.6
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Druid Guide, Part 1: Overview, Class Mechanics, Leveling
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Geno
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Very impressive Feral guide. You may want to tack on that this also contains a Feral small-level guide so people would check this as well for those quick "WUT DO I DO LVLING FERL" threads.
Would you plan on doing any more guides on these topics? And if not, is anyone planning on it? o.O
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pelf
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60 Defense Rating = blah blah? :)
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pelf
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I was also thinking of this one:
60 defense rating = (-1%crit,+1%miss,+1%dodge,+1%parry,+1%block)
...with the obvious uselessness of parry or block from defense noted.
Also, 1 stamina = 10 HP in all forms; however, 1 stamina is worth 1.2 stamina = 120 HP in Bear with 5/5 HotW. I'm not sure how granular you want to get with that list, though. I guess if you go that far, 1 intellect = 1.2 intellect in caster with 5/5 HotW = 18 Mana.
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pelf
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Yeah there you go. I knew I would get the stupid math wrong :). Multiplies are multiplicative ... nice.
LookOut
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Hey, read all three guides and they enlightened me a lot. A shame I can't test out the new knowledge, as I have to study right now ...
I just want to point out one error, which I trust is a typo :
What are the druid talent trees?
Aesthetically,
balance
is the Druid as Nature’s Avenger. Mechanically,
balance is our spellcaster DPS tree
. Balance provides the highest potential DPS of all the druid trees both in raids and in PVP. Because its talents focus on spellcasting, it hybridizes well with the restoration tree, and even full balance druids can be very powerful healers.
Aesthetically,
feral
is the Druid as Shapeshifter. Mechanically,
balance is our melee tree
. Feral covers
both
the druid tanking talents as well as the core melee DPS talents, giving a feral druid excellent tanking capability and good DPS (though not as good as balance) all in the same tree. The tradeoff for this single-tree versatility is that many core feral talents are deep in the tree, meaning the feral tree is not very friendly to hybrid builds. Feral is more PVE-focused than the other trees, and most druids agree that feral is the weakest tree in arena PVP.
Aesthetically,
restoration
is the Druid as Nurturer. Mechanically, restoration is our healing tree. Restoration provides relatively few new mechanics to the druid healer, but significantly increases the
power
of a druid’s existing healing tools. Restoration druids synergize extremely well with other healing classes and are also extraordinarily powerful in arena PVP.
You probably know very well that Feral is our melee talent tree :p while in the above guide you say that balance is the caster DPS as well as melee talent tree. As I said, just a typo ...
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