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Death Knight 3.3 Tanking Guide
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495174
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495174
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karlusdavius
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Horrible. Honestly.
Use some sort of organization to your posts.
No need to link EVERYTHING. Spec links are fine, people arn't stupid to look at the points in each talents.
use bullet points.
Explain why your choosing talents and glyphs. This is just info, non of your input behind it at all.
Nobody is going to read that the way it is.
Bonurmum
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One thing that really stuck out for me was your opinions on sigils,
Awareness is good for threat, but only really for frost spec, since SS doesnt get nearly the same benefit and blood uses DS only for death rune generation, and even then its not a very big boost.
Whereas the dodge sigil boosts your dodge by a considerable amount, and more dodge chance equals more rune strike procs, and when taken into account also boosts threat as well as survivability.
On fights where the boss spends more time casting or you just don't have too much face time to be hit then the dodge sigil loses out big time, but anything else and it has an amazing uptime,
your posts about the two sigils doesn't post alot of fact so much as opinion.
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Nystali
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We're actually getting quite crowded with tanking guides. Not that its a bad thing to be more likely to get more folks to read the stuff and actually know what they're doing as a tank. Just might be more useful to prod an already created guide to add something you feel is missing.
What we are missing is actually more of an unholy guide. The 2h dps is quite out of date as far as I know, and there has never been one that specifically addresses unholy tanking.
Edit: Oh, I missed the recent 2h unholy dps guide. Still nothing specific for unholy tanking.
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Bonurmum
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Okay since someone cant run the math themselves on sigils I'll have to put some facts here (as taken from EJ),
w/o sigil OB damage :100% damage + 292 + (146 per disease)
w/sigil OB damage :100% damage + 502 + (251 per disease)
Assuming a weapon with 977 top end damage and ignoring AP for the sake of easier math and the fact it would only slightly change the numbers, it comes out to be
w/o sigil : 1,561
w/ sigil : 1,981
NOW for insolence, first read the tooltip
here.
80% proc chance and internal cooldown of 10 secs.
The buff itself lasts 20 secs.
In almost every boss fight save for like two or three of the many the boss has a swing timer, this swing timer is usually never in the range of every 10 seconds, you will likely be hit 3-4 times in that 10 second internal CD window.
Keep in mind, you can dodge/parry/miss ANY of those incoming hits generating a Rune strike with an 80% chance of the buff, and if it does not proc the buff, its likely you can get another RS to proc before the buff runs out.
You say you use insolence
only
on Algalon? If so you really should reconsider because last time I checked, Ignis, XT, Razorscale, Auria, and pretty much the majority of those other fights can yield 90%-100% uptime on a buff that yields 200 dodge. 200 dodge, even when being hit heavy by DR, still offers in the range of 1.5-2% avoidance. and thats a 1.5-2% better chance of generating an additional RS to help the uptime of your buff, as well as produce a ton more threat than a little over 420 damage.
besides, the ICC debuff only reduces your total dodge by 20%, so the sigil even then yields a general 1.5-2% more avoidance.
These are the facts at hand, you will greatly benefit from using Insolence on a MUCH greater majority of the fights than you would awareness.
Revise your sigil section to be abit more accurate for the sake of the people reading it.
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