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PTR
10.2.7
PTR
10.2.6
베타
Cata Progression
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44284
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CadalMord
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I don't think you'd be downing Nefarian without getting some loot from BoT.
Personally, my guild went kind of the opposite route: we first downed Halfus and Valiona+Theralion before even trying out Magmaw and Omnotron.
Our order of progress:
Halfus
Valiona+Theralion
Magmaw
Omnotron
Conclave of Wind
Maloriak
Atramedes
Chimaeron
Al'Akir
Ascendant Council
Cho'gall
Nefarian
The Ascendant Council was further away in our progress than it could have been. I won't go into much detail about it but let's just say we had heard it's a heavy gearcheck and because of that we were staying away from it a bit too long, to the point that it felt terribly easy when we actually went to down them.
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Thror
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It doesn't really matter how you skip between the raids. It is hard to outright say that some of the bosses is more difficult than the others, since... well, the mechanics are varying a lot, and it depends a lot on what your raid members are better at, and what they are worse at.
Halfus Wyrmbreaker is overall the easiest probably. It serves as a tutorial fight that shows you through the common dangers you encounter in other fights. Semi-constant AoE damage, interrupting, tank switches, getting out of fire, AoE-ing adds. It is generally the simplest boss of them all, but there can be a few combinations of drakes that are slightly more difficult... but those tend to only be difficult at the start of the fight, and once you get rid of all the drakes Halfus tends to fall like a plum.
Theralion/Valiona is a fight that is mostly movement based... almost every ability in this fight demands someone to move. If you are good at not standing in crap that kills you, you are fine.
Ascendant Council is a basic brain check of your entire raid, which does include a brain check of the DPS players, which is usually the problem. You need to know what debuff you have, what debuff you are supposed to have, and if you do not have the correct one, switch them (
this is a huge problem for your general very stupid DPS players
). You also need to nuke a certain target at a certain time, and most importantly, you need to be able to stop DPSing when the target reaches a certain level of HP (
this is a second huge problem for your general very stupid DPS players
).
Cho'gall is quite different between raid scales. On 10m, you need some decent DPS capable of AoEing/slowing, in 25m you will probably have all you need and it isn't much of a problem. Some dodging, some moving around, some add nuking, quite a bit of raid and tank damage.
Magmaw is mostly about AoEing and being able to kite the adds. Raid AoE damage is also hefty, so it will check your healers.
Omnotron is about avoidable damage. There is a lot of crap floating around, and your raid members need to be able to avoid as much damage as possible. Once you learn to deal with the abilities of the Trons, cake fight. You also need some minor amount of competence in the DPS department, because they need to know which target to switch to.
Maloriak is demanding of a good off-tank that is capable of kiting adds. There is also demand of a good dispeller and interrupter, and the ability to dish decent AoE.
Atramedes is the "do not stand in all this $%^& that kills you" fight. There are moving void zones, two types of tracking things that work as void zones, and also two types of randomly placed static void zones, and a minor demand of somehow who can move fast.
Chimaeron is a healer fight. To win this, your healers need to get used to a new healing model where every heal over 10k is overhealing, and they need to be good at AoE nuke healing.
Nefarian is a $%^&* fight. The biggest wipe mechanic are probably adds, which need a capable tank kiter. Coupled with large sudden bursts of AoE damage, a middle phase which demands good interrupts, and possibly the highest tank damage of all normal modes, this is no cake walk. The hardest fight in the current tier.
Conclave is uh... movement, and nuking the right thing at the right time. Also the guys on the wind platform need to be good at avoiding things. Your raid is split up a lot so that can be kinda interesting.
Al'akir... 20% of hell and 80% of cake. You get P1 down and you have the majority of the fight learnt. But learning P1 is not that easy for some people. Avoiding a lot of things, and the biggest problem is to learn to precisely avoid mechanic X while there is a mechanic Y that moves you around quite a bit, and mechanic Z that screws your movement speed. Bad synergy between those. AoE damage is also pretty mad, but tank damage is quite low.
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2698
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Orranis
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What my guild is does our 'farm' bosses in whatever we're further in, then switch to the other raid do our 'farm' bosses and then try to get more progression in that instance.
So right now we go: Omnitron, Magmaw, Maloriak, (used to switch here, now have Chimaeron and Atramedes on farm), then switch over to BoT and go Halfus, Val+Theral, Council, then work on Cho'gall. However, seeing as we got Cho'gall down, we're probably going to go BoT first, stop after Council (because Cho'gall is hardly on farm), switch over to Bwd and do our original order and get Nefarian attempts in afterward, and continue attempting Nef the next raid day. Depending on if we're saved or not we sometimes one-shot conclave in the middle.
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