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10.2.6
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Live
Patch 4.2 Firelands Preview
Patch 4.1 has only been live for a day, but 4.2 is being given some love right now from Blizzard. It looks like they're sticking to their promise of more frequent patches and content releases. They've just posted two preview videos of the upcoming content, including the new Firelands raid and
Fronte Magmatico
.
4.2 Raid Preview
4.2 Daily Quest Preview
Live
Ask the Devs #6: Guild Advancement
Blizzard has answered their sixth installment of Ask the Devs focusing on guild advancement in Cataclysm. The topics were fairly broad, but they give a great deal of insight into how Blizzard feels about its current guild system--from the risks of a perk-based system to what future guild levels will look like. Still, it wasn't the most exciting Q+A. It feels like there were a lot of missed opportunities to ask some harder hitting questions about the state of guilds in Cataclysm, particularly how many top PvE guilds have disbanded or suffered a decline since this system's implementation as well as future guild rewards.
Notable topics include
:
Guild Leveling: Will Guild Challenges Help?
Abusive Guild Leaders
Will Guild Housing Become a Reality? (No)
Guild Experience
Read on to see what the general WoW population asked and Blizzard's responses!
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In-depth Boss Strategies for Zul'Aman and Zul'Gurub
Now that the servers are stable, you're probably thinking of queuing for
Zul'aman
or
Zul'gurub
later on today. As you can imagine, slightly harder heroics is nothing to laugh about--especially if you choose to be brave and PUG them. Add in the fun with rare mount drops, epic BoE drops, and they can even seem like a nightmare.
We here at Wowhead have you covered, though! Every boss page on the database has a strategy up that's current as of last night. We're also posting them here for you in a nice miniguide so that you can use this post as a cheat sheet to how to do every new encounter in 4.1. So sit back and read on if you want to learn how to put those trolls in their place.
Before you get into the strategies,
make sure to enter our Noblegarden Contest
if you haven't already. It's only got three days left to enter to win WoW Official Magazine subscriptions and more!
Zul'gurub
This version of Zul'Gurub is quite similar to the old version--the scenery hasn't changed much and some of the old bosses remain. Fortunately for you, there's a lot less trash and a lot more neutral Gurubashi trolls milling
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Conquest Changes and Latest Cataclysm Hotfixes (April 26th)
Apparently conquest earned for rated PvP was changed to a flat amount regardless of team rating this patch. This was not included in the patch notes, but it's a fairly interesting change--one that's already generating a fair amount of negative feedback on Blizzard's official forums. They're looking into the amounts to see if they need to be changed; right now it's 135 conquest points for winning an arena match and 335 for a rated battleground.
Of course, that's if you can even login. Patch days generally mean hotfixes and today is no exception, but at least
Zul'aman
and
Zul'gurub
are finally accessible if you're patient enough. There are no estimated deployment times for some of these hotfixes, however, Blizzard says sometime this morning they should be implemented for all servers.
Conquest Earned Changed to Flat Rating
In patch 4.1 the amount of Conquest earned for both Arenas and Rated Battlegrounds has been changed to a flat amount regardless of team rating, to 135 and 335 respectively. This change should of course have been in the patch 4.1 notes, but due to a fairly straight forward error, was not included.
The current r
Live
Blizzard Interview with Lead Encounter Designer Scott Mercer
Blizzard has just posted an interview with Lead Encounter Designer
Scott Mercer
, including a behind-the-scenes look at the content featured in
Patch 4.1: Rise of the Zandalari
! Of course, most of these answers can now be found in-game but it's still interesting to learn how decisions were made when scaling down the content to support a 5-player format. In addition, Mercer hints that we may see more redesigned classic content in the future of World of Warcraft - including perhaps revamped
Bastioni di Roccianera
and
Sotterranei di Roccianera
. I'm
so
all for that.
In patch 4.1: Rise of the Zandalari, the devastation wrought by the Cataclysm drives the troll tribes of Zul'Aman and Zul'Gurub into a renewed frenzy that threatens to escalate into outright war.
To learn more about this troll onslaught, the
Blizzard Insider
recently sat down with World of Warcraft Lead Encounter Designer Scott Mercer. Read on to get the behind-the-scenes details of the upcoming content patch, whic
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Introducing Wowhead News
Over the years, the blog has evolved as our database has expanded--but there's only so much you can do with the same old layout and direction. So we've moved it over to some new digs and a new URL all to go along with our new goal: to provide content right as it breaks to both our community and the World of Warcraft community at large.
http://www.wowheadnews.com
Behind the Scenes: Improved Datamining, More PTR Coverage & Consistency
We've done major tweaks to everything, but what we're most excited for is the change in direction we're heading for. Our datamining process has been streamlined to be quicker, we've expanded our PTR coverage, and we're changing the way our data is presented. We're not going to lie; in the past, the blog has been scattered in its focus. We've now refined our focus. Our guides will hit harder (like
our in-depth overview on 4.1 gearing up
does) and our content will be quicker as well as stronger.
In short: we'll be on the PTR so you don't have to and we'll break down those spell changes so you don't have to. With Wowhead News, our goal is to take the abstract and
Live
New Ghostcrawler Blog: How Big is Your Spellbook?
Ghostcrawler is at it again and this time he's talking about abilities--particularly the number of them for each class. When designing classes, developers aim for a magic number but, as he explains, it never quite works out. It's just not as simple as one would believe and it's an interesting balancing act making each class have the right amount of abilities to both challenge and meet a player's expectations.
There are quite a lot of differences between situational abilities and ones used frequently in rotations as well. Ghostcrawler eventually closes with tackling the humanity of it all, explaining that it's not as simple as developing for a simulation; developers have to account for players and their ability levels as well as their personal experiences. Abilities change from PvE and PvP situations quite drastically. It's no walk in the park designing not only the right number of abilities, but the right variety.
Of course, that's the fun of it--right?
How Big Is Your Spellbook?
How many abilities should a max-level class have? This is something I ponder at least once a day and is a regular topic in nearly all of our class de
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Patch 4.1: Official Video and Wowhead Guide
There's an official video for Rise of the Zandalari: Patch 4.1 posted by Blizzard to share with you today.
The days when great troll empires stretched across ancient Kalimdor are long past. Millennia of war and internal strife have stripped these nations of their power, lands, and glory. As Azeroth recovers from the destruction of the Cataclysm, the world's divided troll populations face a bleak future. These dark times have spurred the trolls of the Zandalar, the historically wise and scholarly tribe from which all trolls originated, to take drastic action. They have embarked on a bold crusade to save their race by uniting trolls into a single mighty empire. With the Zandalari's aid, the fallen capitals of the Gurubashi and Amani nations -- Zul'Gurub and Zul'Aman -- are already rebuilding, replenishing their forces for a bloody campaign to expand their territories.
Yet Vol'jin and his Darkspear trolls are not aligned with the Zandalari. They have sworn to stand with their Horde comrades -- and even work with the Alliance -- should the trolls ignite a new war on Azeroth. Soon, Vol'jin might be forced to act on his p
Live
Blizzard Details Patch 4.1: Rise of the Zandalari Features
Blizzard has posted a full Patch 4.1 preview, detailing all of the new changes and upcoming content we'll get with this latest patch! They've included links to previous blogs with extensive coverage of the various features we have to look forward to. Patch coming soon? Yes!
Blizzard has also posted the official patch notes, which you can find right here on Wowhead!
http://www.wowhead.com/patchnotes=4.1.0
Read on for Blizzard's full preview of Patch 4.1: Rise of the Zandalari!
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Noblegarden Guide (Apr 24 - 30)
Festa di Nobiluova
is coming up this weekend and Wowhead is here to help. As with before, you can find out what vanity pets there are to add to your collection, how to get
Tomo della Metamorfosi: Coniglio
, and every last detail you need to become a noble by using
our in-depth guide
.
http://www.wowhead.com/guide=noblegarden
If you have comments or questions about the guide and/or the event itself, post them here and we'll try to give you a hand. Have a great weekend collecting eggs--both virtual and real ones, if you celebrate!
And hey, while you're celebrating the spirit of Spring in-game, remember to check out
the Noblegarden contest
we're running with WoW Official Magazine. We've had a great response so far! It's been a lot of fun watching people try to figure out the puzzles we've whipped up.
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Wowhead Noblegarden Contest -- CLOSED! Winners selected!
UPDATE: Contest is closed. Winners can be found
here
. Emails were sent out to the winners.
Spring is in the air and
Festa di Nobiluova
is coming to Azeroth. This year, it's coming to Wowhead as well. We've teamed up with the talented folks from
WoW Official Magazine
to provide you with a
Uovo Decorato
hunt you'll remember. So grab your
Cestino per Uova
and hop around Wowhead's database for a chance to win
some fabulous prizes
--WoW Official Magazine subscriptions, Blizzcon 2010 art portfolios, Wowhead premium time, and even a Murloc plushie!
In the spirit of the season, this particular contest is a scavenger hunt! The Wowhead community team has hidden ten
Brightly Colored Eggs
with in our database somewhere and it's up to you to find them before the holiday leaves both Azeroth and Wowhead until next year. We'll provide you the clues, but you'll have to do the rest of the sleuthing on your own.
For every item you find by visiting its database entry, you'l
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Blizzard Spotlights 4.1's Guild Finder Feature
Blizzard have just released some specific details about the upcoming
Guild Finder
system, which will be implemented in Patch 4.1! This feature first showed up on the PTR over two months ago, and we spotlighted it a bit in our
blog
. Since then, the tool has been more refined and this preview shows what we can expect at launch!
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News Roundup: Revisiting Old Content, Hunter Pet Sizing, Mobile Guild Chat
Just a few new Blizzard posts today, including some clarification on the new hunter glyph, another small art gallery update and more!
Today's topics include:
On Revisiting Old Content
Resizing Your Hunter's Pet in 4.1
Another Cataclysm Art Gallery Update
Blizzard's iOS Mobile Armory App Offering Free Trial of Guild Chat
Check out the full Blizzard posts after the break!
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Legendary - The WoW Video Podcast - FBI Raiders
On today's LEGENDARY:
Achievements Q&A
PVE Balance vs PVP Balance
The FBI Raids Gold Farmers
And more!
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The Weekly Marmot - The Recruitment Process
I get a lot of questions about recruitment. Like, a lot. And it's really hard to answer them because, as you should know by now, Every Guild Is Different™. So this week, I try a little experiment. This week I take you through, step by step, the recruitment process that Months Behind (my guild) uses to find new members, and explain why we do what we do and what we learn from it, so that you can hopefully get a sense of what's important in the process and get some ideas for your own group!
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Closing the Gap: A Guide to Gearing up in 4.1
Many players have alts, but are they geared? And how about your main, have you started raiding yet? Well, if your answer to either question was no, you're in luck. 4.1 introduces some additions that make the game more friendly and the gear gap smaller, from additional BoAs to changing valor point gains in heroics. Most importantly, 4.1 brings about the revamped 5-player dungeons Zul'Gurub and Zul'Aman! The bosses from these dungeons drop ilvl 353 epic loot—potentially cutting out hours of farming heroics and doing dailies. But with so much new loot, what should you really keep an eye out for?
See how good the new loot is and also see what gear is easily obtainable before raiding right after the break!
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New Ghostcrawler Blog: Critical Hits (And Misses)
Homogenization is a dirty word according to Ghostcrawler. He also describes the difference between being complicated and complex. In this blog, he discusses what's happened in the combat rules throughout World of Warcraft--the changes they've made to critical hits, healing, and each class' particular niche. Most notably, though, he alludes to 4.1's changes and how more may be on the way. Those new tooltips for debuffs that affect healing done--like
Assalto Mortale
--are intentionally vague because its previous 10% reduction is being analyzed.
Read below to see what developers really think about critical hits and the design changes World of Warcraft's been subjected to over the years. As always, be sure to give your two cents after. Have the changes Ghostcrawler and company implemented been a critical hit--or a miss?
Critical History Lesson
In the original combat rules of World of Warcraft, melee classes could get 200% crits while casters could only get 150% crits. This was back when all the designers presumably played rogues instead of mages, which according to the forums is what we all play now (which makes our dungeon testi
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Ask the Devs #6 Topic Selected: Guild Advancement
After a week pause, Blizzard's community outreach feature "Ask the Devs" is back. This time they're fielding questions on the topic of Guild Advancement. It's a good chance to ask about the recently introduced guild reputation system, the state of 10 and 25-man raiding, current content's effect on guilds, and even things like server firsts.
Of course, it'll only be interesting if you make it--so get asking and get out your
Amuleto Fortunato
for a chance to have your question answered and read by Blizzard developers themselves.
As this is a global Q+A, threads will be made available to both US and EU. EU players can submit their questions
over here
and the US thread is
over here
.
Check out Blizzard's previous Q+As:
Ask the Devs Q+A #1: General
Ask the Devs Q+A #2: PvP
Ask the Devs Q+A #3:
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PST - Episode 25
This week:
How can I clean up my screen so I can see what's actually happening?
What's up with Blizzard bringing back old mounts?
Is it alright to drink and raid?
Do raiders have anything to learn from PVP?
and more!
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The Weekly Marmot - The Physical Side of Gaming
This week I get awkwardly close to sounding like your mother, and talk about the importance of taking care of your body. But don't worry, I'm not going to bore you with any of that "staying healthy" crap -- no, this week's topic is all about making your body work for you. I talk about some simple ways to take advantage of how your body works to increase alertness and awareness, and also make "gamer fuel" products like energy drinks more effective. Listen up, you might learn something:
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