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Tank Threat Hotfix Now in Shadowlands Pre-Patch - 11% Overall Threat Boost
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Pubblicato
10/11/2020 alle 17:11
da
Squishei
Tank Threat has been hotfixed in the Shadowlands Pre-Patch as announced in yesterday's class tuning blog. However, it may not be as much of a buff as Tanks had hoped, providing only an 11% overall threat boost.
Tank Threat Hotfix in the Shadowlands Pre-Patch
Tank threat has been buffed via hotfix in the Shadowlands Pre-Patch.
Blizzard
All tank specializations passive threat generation has increased.
Overall, this is an
11% buff
to the amount of threat that tanks will put out. We'll go into more of the specifics with Tank Threat below.
Raw Threat Numbers
DPS currently gain 1 point of threat for every point of damage that they put out. Tanks get a bonus multiplier to threat since they deal less damage than DPS and have to hold aggro. Here are the raw numbers.
Tanks gain threat equal to
5 times
of damage done (was 4.5 times)
With the Heart of Azeroth equipped, Tanks will gain threat equal to
7.5 times
damage done (was 6.75 times)
Conclusion and Opinion
This change works out to be an 11% increase in threat, not quite the threat jump some tanks were hoping for when they saw the tuning changes. Due to AoE caps, high burst damage and many other factors, threat has been an issue and a source of frustration for some tanks through the Shadowlands Pre-Patch and on the Shadowlands Beta. While this change may be just enough to solve the frustration of threat, my initial impression says it's not enough and tanks will still be frustrated at the mechanic.
That being said, instead of increasing the Tank threat multiplier, Blizzard could instead raise Tank damage to a higher level across the board. This would be more satisfying for tanks, as they would be able to contribute more meaningful damage and solve the threat issue as well.
At the start of BFA, the Threat multiplier for tanks was massively reduced making Threat a relevant metric again and this looks to continue into Shadowlands. It's unclear why Blizzard wants to make threat matter again, considering the old
Dev Watercooler
that explained the reasons that Threat was made largely irrelevant and I personally think those reasons still apply for why the Threat multiplier or Tank damage should be increased further.
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