Outland Zones in Unreal Engine 4 by Blizzard Lighting Artist Mike Marra
11/11/2020 alle 08:22
We have a special treat today, as Blizzard Lighting Artist
has recreated Nagrand, Hellfire Peninsula, and Shadowmoon Valley in Unreal Engine 4 using Quixel Megascans and Speedtree. Recreating
World of Warcraft
zones inside Unreal has become very popular in recent years, as we saw earlier this year with
, and this is an outstanding addition to the field. Mike also has an artstation filled with exceptional samples of his work, and
plans to remaster Zangarmarsh
High resolution images from all the videos can also be found on
, along with other fantastic examples of his work, including Diablo IV, Battlefield 1, and more!
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