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BlizzCon 2015 - Heroes of the Storm Battlegrounds Panel
Pubblicato
07/11/2015 alle 18:01
da
Squishei
Battleground Goals
There are a couple of core goals for battlegrounds in Heroes of the Storm. A battleground must eventually end and create conflict.
On battlegrounds, they want to make sure that there are objectives to fight over and if you succeed, you get a good reward.
For example, on Sky Temple, the large size of the map allows many skirmishes because of the time transitioning between lanes. The objective of Skye Temple causes large fights.
Towers of Doom
In this battleground, two Nexus-Lords are fighting for control.
They wanted to change things from the previous battlegrounds. Each map has a lane, towers, a fort, keep and a core.
In the first incarnation, Towers of Doom had no core and Towers of Doom was a territory control map to accrue points until you reach a certain score.
In the current Towers of Doom, since you can't attack core, mercenaries had no where to go and ended up going circular. This snowballed too hard and so they decided to make new mercenary camps.
Sapling Camp - once near the enemy structures, they would charge the structure and explode.
Headless Horseman - when killed, the cellar door behind him explodes and bolts so out and attack.
The core was then added back because it gives players a sense of how well their team is doing in this game. Lastly, the alters were added to give another territory for players to fight over.
The Art of Towers of Doom
The color of Towers of Doom was chosen intentionally to simulate a cold city. The blue was chosen for the outside of the buildings whereas he orange was chosen to simulate warm buildings.
Rusted and ancient textures were used for the battleground to simulate an old environment.
Arena Mode
Arena mode contains random hero selection, and is quick and easy to jump into. The goal for this mode is to have even more action that the regular game. In addition, they want the games to be even shorter.
Why not completely random?
The player needs some form of freedom so they made you choose between three heroes of the same role: Assassin, Specialist, Warrior, Support. There will be no more than 2 supports or 2 warriors on the team as well.
Occasionally, the same will automatically pick the same hero for all players in the game. This could include 10 Sgt. Hammer. However, some heroes had to be removed from this 10x mode. Heroes that do little damage just drag the game on.
The UI was also updated for this mode.
The map objective was moved to the to for easy access.
There are no talents other than picking your ultimate at the start of the game.
Death timers are only 15 seconds.
There are plans to add new Arena battlegrounds and expanding mechanics that don't work in regular modes, such as Capture the Flag.
There are two objectives in Arena mode: Garden and Temple. There are 3 Garden maps each with its own atmosphere.
Tournament Grounds - Day
Spectators are on the map and when you get a kill, the spectators and going to cheer. If you get a multikill, they are going to cheer the loudest and all stand up out of their seats. Also, they do the wave but they didn't tell us how to do it.
Tournament Grounds - Night
The spectators are only filling half the bleachers but others around a campfire.
Underground Garden Arena
The underground is filled with crystals, stalactites, flowing water, rivers and more! They wanted to make sure that this didn't feel like the Haunted Mines.
The three Temple maps are Bazaar Arena, Oasis Arena and Desert Arena.
Q&A
Q: Are there plans to add WoW battlegrounds into the game?
A: Absolutely.
Q: There is a teleported late in the game. Why is they here?
A: It activates around 12 minutes. Around this point of the game, the enemy has a chance to create tight choke points outside of your base. That teleporter allows you to fight for the towers if one activates.
Q: Are there going to be maps for other franchises?
A: Yes, but we want to make sure we take the time to get it right.
Q: Is there going to be a Latin America theme?
A: It's possible!
Q: Could there be a battleground where all objects are destructible?
A: That would be awesome but it would take a lot of time for all the art assets. Not out of the question though!
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