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Shadow solo'ing
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Messaggio di
Trishi
So, lately I've been wondering what people generally do as a solo rotation while questing... mainly due to the Firelands dailies.
I've tried the Mind Spike -> Mind Blast rotation, but it just doesn't seem too efficient. I lose mana rapidly, even using SW:D when they are almost dead. Using Maso AND Glyph of Spirit Tap, it really doesn't matter if I time it right or not, but my mana still suffer despite that.
On the other hand, SW:P -> DP -> Mindflay, throw in a MB if I get a Shadow Orb. This is extremely mana efficient, and I hardly ever drop below 90 % mana. I easily pull 8k dps with this, and Mind Spike - Mind Blast doesn't seem to do much more than 5-6 k at best. Things just die faster with the other rotation.
Which begs the question: What's the point of Mind Spike? Shadow Resistant mobs? I am at a loss to why I even have this spell - It never seems to be worth it. Thrash that will die in a short time are usually in pretty huge groups, which makes Mind Sear the superior choice anyway, and the mobs while solo'ing simply don't die fast enough to warrant the mana inefficieny that Mind Spike has. Another huge issue with this rotation, is the fact that we generate no shadow orbs. ES is useless with that rotation, but the Shadow Orbs gives far too much damage to Mind Blast. Mind Blast is almost doing the same base damage with a SW:P + Mindflay rotation, as Mind Blast crits with a Mind Spike rotation.
I'm seriously considering just dropping it from my Actionbars entirely. It feels like something we should have gotten
before
Mindflay and SW:P, not after. It's at the lower levels where things die too fast to make our DoTs worth it, not at Cataclysm.
Messaggio di
678904
This post was from a user who has deleted their account.
Messaggio di
Trishi
When using MS, you want to use it 2 or 3 times before using MB.
MS increase the crit chance of MB by 30% per a stack for a total of 3 stacks. MS is a quick spell for quick damage to get the last bit of health of a enemy, but i rarely use MS. I never use MS when doing dungeons and raids. It erases you're and other people(i think) dots, which is a huge decrease in dps, since we depend on dots for half(or pretty close) of our dps.
You need to talent it to get the orbs which is "Harnessed Shadows". To proc it, use Mind flay and shadow word: Pain.
For rotation i use MB,SW:P, then MF from the longest range i can managed on non-bosses. when they get close i use either PW:S or PS, then MF away.
If you can kill them not using Dots, that's fine. I don't use Dots on every enemy i face. You want to defeat the enemy fast as possible while trying to saving as much mana as possible. At lower levels that can happen. Just wait till you're lv. 75+, then will be using dots till you're hearts content.
I stack it to 2 or 3, 2 to get a quick insta cast, or 3 to make sure I block the enemy's movement.
I know how to get orbs. And you don't get them while using MS and MB. They don't remove DoTs from others, only your own.
The problem is, as I pointed out, MS isn't available before 81 - which means it isn't avaible until enemies actually start to have meaningful health pools, where using DoTs are actually worth it. If we got this at level 30, it would be godly. But we don't. We get it at a point in the game where, from my point of view, it's already become redundant. It would be like, I don't know, giving Warriors
Strike
at level 40 or something.
As I said, enemies that don't die that fast, and if they do, they generally come in groups. Even if they don't, they are the sort of thrash with less than 10k life, and in that case, Mindflay is still the better choice.
Can someone decipher a hidden point in this spell? Am I missing something really obvious, or is it just to add some niche burst to Shadow Priests?
Messaggio di
BrigKline
Am I missing something really obvious, or is it just to add some niche burst to Shadow Priests?
That's exactly it, prior to Cata Sprests lacked an ability for those 'OMG kill it nao' situations. It is only used in those rare circumstances where a mob has to die within 10-12 seconds or so, tho It is also handy to erase DoT's so as not to push a phase early in raids. As leveling MSx3+MB+SW:Dx2 will be enough to kill pretty much anything fairly quickly, tho you can use DoT's if you're more comfortable with it.
Messaggio di
ZoraLink
Unless you're in low level gear, Mind Spike times 3 plus mind blast will kill most anything, and if not, SW:D will finish off things. I can run around endlessly doing this, sitting between 85% and 90% mana most of the time, and I'm in healer gear which is certainly suboptimal. For Firelands dailies it's sufficient though. If something is sitting at around 77k health you might want to toss in a fourth mind spike just for insurance that it will die.
If I'm ever running low on mana, I just DoT up around 3-5 things, then disperse and/or shadowfiend and let them slowly die.
Messaggio di
Glanir
Unless you're in low level gear, Mind Spike times 3 plus mind blast will kill most anything, and if not, SW:D will finish off things. I can run around endlessly doing this, sitting between 85% and 90% mana most of the time, and I'm in healer gear which is certainly suboptimal. For Firelands dailies it's sufficient though. If something is sitting at around 77k health you might want to toss in a fourth mind spike just for insurance that it will die.
If I'm ever running low on mana, I just DoT up around 3-5 things, then disperse and/or shadowfiend and let them slowly die.
Pretty much this. Three Mind Spikes and a Mind Blast normally makes SW:D able to finish the mob of (even more with the glyph)
Only difference is I tend to get a five stack of Evangelism and use Arch Angel when low on mana or just Disperse. Perhaps even DoT a single target and let my shadowfiend tank it while I Mind Flay an other mob.
Messaggio di
Trishi
I just generally find that SW:P, mind flay, and MB when I have 2-3 Shadow Orbs kills it equally fast, but costs less mana. AND it allows me to multipull. I can easily pull 3 mobs in Twillight Highlands, Shield myself, and DoT them all up, while either mind searing (Usually not with only 3 mobs) or mind flaying, making sure to keep up empowered shadows. 15 seconds later, all 3 mobs are dead, and I'm sitting at 80 % mana and 80 % health. I hit 85, and after doing all my random dungeon rewards, I immediately took up my Demo Warlock, and made it Affliction. It's not the same, but the playstyle itself is incredibly fun.
I still think Blizzard should reconsider where we get Mind Spike. I would have loved to have that spell at level 20 or so. That would have made leveling far more painless.
Messaggio di
235435
This post was from a user who has deleted their account.
Messaggio di
Ordayc
Speaking of pre-85, Mind Spike certainly has its place. Maybe it has to do with the scaling (I usually had subpar gear with all my priests while leveling), but for single targets, the MSx3/MB/SW:D rotation has always worked better for me than a DoT rotation. In PvP, Mind Spike is absolutely amazing, and to be honest, most of the time when I see a shadow priest rocking a battleground, s/he is using a DoT-free rotation. Efficiency has never been a problem with the Spirit Tap glyph.
Perhaps that is different at 85, but so far, I wouldn't consider it a waste.
Messaggio di
60618
This post was from a user who has deleted their account.
Messaggio di
vykas
As far as "Shadow Soloing" is concerned, I am of the philosophy that if you do damage to it and it dies you are doing it right. I don't feel the need to run through some complicated rotation or to even have more than one. I don't even care about buffs while soloing. If the thing I target dies then I'm happy. So I won't spout off any "well this is what I do...and you should do this..." anecdote to have you try to kill things the way I do.
I do agree with you that Mind Spike is in an awkward place in the leveling flow. It comes at a time when you will rarely ever need it. I can honestly say that I rarely ever use it. It does have its uses (like raid trash) but none that I'd go out of my way for because again, if I'm fighting trash, I am not concerned about maximizing damage--I am concerned about it dying. Obviously this philosophy may be hard to uphold if you have a tight-ass raid leader who hounds the meters. So take it for what it's worth.
Now get me in front of a raid boss and it's a completely different story!
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