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Restoration Druid Raid Encounter Tips
By Jaydaa
Last Updated:
2018/06/22
Changelog
Patch: 7.3.5
Table of Contents
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This guide is currently updated and maintained by
Jaydaa
. I've been raiding in WoW for almost 11 years on various healers and DPS. Find me on
Twitter
.
Raids
General Raid Tips
Do your fight research beforehand. Watch videos, watch streams, go over logs, all to recognize damage patterns. Restoration Druid is all about proactively pre-HoTing before incoming damage and then reacting with
Wild Growth
and other CDs.
Plan out your CDs ahead of time when possible. Try not to overlap large healing CDs (
Tranquility
,
Revival
,
Aura Mastery
,
Power Word: Barrier
,
Divine Hymn
,
Healing Tide Totem
) with your other healers, unless absolutely necessary to progress further in the encounter.
Reduce your damage taken and the overall encounter healing requirement by maximizing the effectiveness of your defensives.
Bear Form
and
Frenzied Regeneration
is a very unique survivability combination that provides excellent damage reduction and throughput. Don't forget to utilize
Barkskin
with such a short CD.
While your role in a raid is primarily healing, don't be afraid to cast
Moonfire
,
Sunfire
, and
Wrath
in your downtime. It might not seem like much but healer DPS can mean the difference between a kill and a wipe in progression.
This guide assumes that you already understand the mechanics of each boss. You can find links to the guides for each raid instance here:
Emerald Nightmare
Nythendra
Elerethe Renferal
Ursoc
Dragons of Nightmare
Il'gynoth
Cenarius
Xavius
Trial of Valor
Odyn
Guarm
Helya
Nighthold Encounter Guides
Skorpyron
Chronomatic Anomaly
Trilliax
Spellblade Aluriel
Star Augur Etraeus
Hight Botanist Tel'arn
Krosus
Tichondrius
Grand Magistrix Elisande
Gul'dan
Tomb of Sargeras Guides
Goroth
Demonic Inquisition
Harjatan
Sisters of the Moon
Mistress Sasszine
Desolate Host
Maiden of Vigilance
Fallen Avatar
Kil'Jaeden
Antorus the Burning Throne Guides
Gorothi Worldbreaker
Felhounds of Sargeras
Antoran High Command
Portal Keeper Hasabel
Eonar
Imonar the Soulhunter
Kingaroth
Varimathras
Coven of Shivarra
Aggramar
Argus
Primary Raiding Builds
The primary raiding build for T21 Restoration Druids in
Antorus, the Burning Throne
is similar to what we've been running for most of Legion. I'll outline specific fights where we'll likely deviate from this build.
Talents:
Legendaries:
Velen's Future Sight
,
Aman'Thul's Wisdom
,
Chameleon Song
, or
Prydaz, Xavaric's Magnum Opus
.
Primarily focuses on sustained healing through
Rejuvenation
. Performs best when you have 4pc T21
Bearmantle Battlegear
filling other spots with high ilvl offpieces. Very low maintenance and excellent spot/tank healing.
Antorus, the Burning Throne
As the first boss of the instance, this encounter is generally straightforward. Use cooldowns such as
Tranquility
and
Essence of G'Hanir
on the
Eradication
.
Use
Displacer Beast
to quickly reposition for the
Eradication
or
Decimation
.
Can use
Bear Form
and
Frenzied Regeneration
to nullify the damage of the
Eradication
because it's physical.
High raid damage occurs when
Enflame Corruption
and
Siphon Corruption
are being cast together. Use
Tranquility
,
Essence of G'Hanir
, and
Flourish
during those abilities.
Tank damage can be quite high especially on Mythic. Pre-HoT tanks to provide extra protection especially if tanking the boss opposite of their debuff.
Ironbark
can be quite helpful during these times as well.
Use
Bear Form
and
Frenzied Regeneration
or
Barkskin
to nullify some of the damage of the
Shock Grenade
especially during periods of high raid damage.
Use cooldowns either after the
Fusillade
or slightly before if the raid is low. You can also use cooldowns if a large amount of mines have detonated.
Druids specifically restoration druids are excellent options for sitting in the first pod. We can
Bear Form
prior to jumping in the pod to gain a much larger health pool to take higher stacks of
Psychic Assault
Use
Tranquility
,
Essence of G'Hanir
, and
Flourish
during a
Collapsing World
where the entire raid is in range or to stabilize the raid if multiple
Felblaze Imp
s manage to cast
Fiery Detonation
Can use
Typhoon
on
Felblaze Imp
s to briefly interrupt
Fiery Detonation
.
Do not dispel debuffs unless assigned to do so. These debuffs are necessary for certain platforms and improper dispels will only delay the moving of these.
Use
Displacer Beast
to avoid
Felstorm Barrage
.
This encounter is relatively straightforward, follow your assigned group and heal. This includes your Paraxis group on Mythic.
Can use
Typhoon
and
Ursol's Vortex
to group up enemies for increased damage.
Travel Form
can be quite helpful if you need additional mobility.
Cooldowns are generally used on bridge phases. As a mobile healing class a lot of your value will be healing people during these bridge phases because other healers won't be able to plant and heal during that time.
Empowered Pulse Grenade
will require a lot of healing during these phases.
Dispelling
Sleep Canister
needs to be done timely but only once there are no surrounding players to avoid sleeping any players.
Displacer Beast
is invaluable on this fight. You can use it to blink through traps on the bridge but be sure to avoid blinking through one trap only to hit another ahead of it.
If you get hit with one of the
Conflagration
orbs, you can quickly shapeshift to remove the slow and the DoT effect.
Cooldown usage will vary based on the coordination with your fellow healers. Ideal usage will be during
Apocalypse Protocol
add phases or when popping multiple
Diabolic Bomb
s.
Whoever is purposely popping
Diabolic Bomb
to make more room on the platform needs to be topped ahead of time. Be ready to use
Ironbark
on them if necessary.
You can
Displacer Beast
through the
Ruiner
, but be sure there is nothing that could obstruct the blink causing it to not travel the full distance.
Balance Affinity
can be helpful if you need the range or frequently find yourself separated from multiple members of the raid.
This encounter causes the largest deviation from the standard raid talent build. Typically you'll want
Prosperity
,
Renewal
,
Incarnation: Tree of Life
, and
Spring Blossoms
.
Prosperity
allows you to quickly heal players with
Swiftmend
that have recently had
Misery
fall off. It's the same for
Renewal
if that person with
Misery
is you.
Incarnation: Tree of Life
provides an extra cooldown and mana savings and since people will not be dipping very low
Cultivation
has little value. Finally,
Spring Blossoms
provides another constant ticking HoT on practically the entire raid at all times.
Major throughput cooldowns will typically be used for any significant dips in health or as mana savings.
Players with
Misery
can't be healed. Use
Ironbark
if necessary. If you have
Misery
, feel free to use
Bear Form
and
Barkskin
.
Players with
Chilled Blood
or
Fulminating Pulse
are your highest healing priority. If you are the target of
Fulminating Pulse
use
Bear Form
and
Frenzied Regeneration
to nullify the damage.
Use
Mass Entanglement
on the middle add of an Norgannon wall to fully CC a section for 30s.
Aman'thul adds will be the bulk of the healing requirement. Save cooldowns for this phase.
Damage will vary depending on your strategy for Aggramar. Typically you'll want to either save cooldowns for
Taeshalach Technique
, intermission phases, or multiple stacks of
Blazing Eruption
.
Entangling Roots
and
Mass Entanglement
can be utilized to root an add, but beware any damage will cause the roots to break.
Typhoon
can also be used to knockback and slow an individual or large group of adds. This fight is almost entirely add management.
Bear Form
and
Frenzied Regeneration
can be used if going in low for a
Flame Rend
during a
Taeshalach Technique
.
Strength of the Sea
and
Strength of the Sky
are both viable buffs for Restoration Druid, though I typically prioritize
Strength of the Sky
.
In phase one, cooldowns should be used while
Soulblight
is out and
Tortured Rage
is happening.
Healers will always be the target of the
Soulbomb
in phase 2 and 3. As such cooldowns are best used when a
Soulbomb
is out because a healer is always out of range.
When you resurrect from the
Gift of the Lifebinder
, you have full mana, so spam till your hearts content. You can also heal the
Gift of the Lifebinder
while in its withered state.
Tomb of Sargeras
As the first boss of the instance, this encounter is generally straightforward. Use cooldowns such as
Tranquility
and
Essence of G'Hanir
on the
Shattering Star
.
Use
Displacer Beast
to quickly position yourself to line of sight
Infernal Burning
.
Rejuvenation
targets with the
Crashing Comet
DoT to keep them stable.
High raid damage occurs when
Fel Squall
or
Bone Saw
are being cast. Use
Tranquility
,
Essence of G'Hanir
, and
Flourish
during those abilities.
When dispelling
Echoing Anguish
, pre-HoT the targets before dispelling to ensure they will survive the dispel and to give them time to react and move.
Use
Displacer Beast
to quickly blink out of
Suffocating Dark
zones preventing you from gaining extra
Torment
.
Prepare for
Unchecked Rage
by watching timers or the boss's energy bar. Most of the Phase 1 damage will be from these burst windows but is generally not life-threatening.
After the boss casts
Draw In
, he'll begin using
Frigid Blows
constantly hitting the raid with mild raid damage with each melee swing. Just continue to HoT players during this time.
After expelling all his stack, Harjatan will cast
Frosty Discharge
which is a significant raid damaging ability, so try to plan out your cooldowns with your fellow healers ideally using
Tranquility
there.
Use
Tranquility
,
Essence of G'Hanir
, and
Flourish
during
Embrace of the Eclipse
to quickly clear the healing absorb. Be sure to coordinate with your fellow healers.
Tank damage is low on this fight so feel free to use
Ironbark
on targets affected by
Rapid Shot
,
Moon Burn
or
Lunar Beacon
. These should be your priority targets to heal in general.
Use
Displacer Beast
if you need to quickly clear your
Moon Burn
.
Can use
Bear Form
and
Frenzied Regeneration
if you get targeted with
Twilight Glaive
or
Moon Burn
for added safety.
Restoration Druids are extremely versatile on this fight allowing you to be in either realm.
In the shadow realm, the primary damage will be from the
Wailing Souls
. Use
Tranquility
,
Essence of G'Hanir
, and
Flourish
during this ability, especially when you need to catch up on incoming damage.
In the corporeal realm, the damage will primarily be spot healing and tank healing.
In either realm, use
Tranquility
early on so you can have at least two uses and to conserve mana.
Be ready with
Ironbark
, for those targeted with
Spear of Anguish
that do not have a personal defensive CD.
When the Desolate Host finally appears, most of the damage will come from
Doomed Sundering
and
Sundering Doom
. Use your cooldowns there and utilize
Bear Form
and
Frenzied Regeneration
if necessary when soaking.
Use cooldowns on
Hydra Shot
but avoid overlap, these happen roughly every 30 seconds. If your
Hydra Shot
is looking sparse, then feel free to utilize
Bear Form
and
Frenzied Regeneration
.
Players affected by
Consuming Hunger
or
Befouling Ink
should be the primary target of your HoTs.
Displacer Beast
is invaluable on this fight. You can use it to blink through
Slicing Tornado
, out of
Crashing Wave
, or to ferry
Befouling Ink
near the
Devouring Maw
to end
Beckon Sarukel
.
Players with
Unstable Soul
are your highest healing priority. If that player dies. it will explode and wipe the raid. Be vigilant with those targets.
Cooldown usage will vary based on the coordination with your fellow healers, but try to use
Tranquility
early in the
Wrath of the Creators
while the raid is still stabilizing. If you're lacking on healing CDs you can take
Inner Peace
and
Tranquility
will be available for every
Wrath of the Creators
.
If your tanks are solo soaking
Hammer of Creation
make sure they are topped before each cast. Be ready to use
Ironbark
on them if necessary.
As a healer you cannot be targeted by
Dark Mark
, but you may be asked to help soak them. At the very least you should be cognizant of who will be soaking
Dark Mark
so those players can be topped and given healing priority. Casting
Displacer Beast
after soaking will return you immediately to the ground and prevent you from taking fall damage.
You can use
Bear Form
and
Barkskin
to solo soak a
Touch of Sargeras
and heal it back up with
Frenzied Regeneration
in every set even on Mythic difficulty. Be sure to communicate if you do this so no one else splits the damage and dies with you.
Tranquility
is best utilized after
Rupture Realities
damage.
Players who soaked
Armageddon Rain
will have a DoT effect applied to them. They should be the primary target of your HoTs.
Be vigilant with tanks during
Fel Claws
as they take a large amount of damage and should be fully HoT'd. Be ready with
Ironbark
.
Tranquility
,
Essence of G'Hanir
, and
Flourish
can be used during the
Shadow Reflection: Erupting
's
Erupting Dreadflame
.
Tranquility
can also be utilized during
Rupturing Singularity
since you and use it on the move while other may have trouble healing during all that movement.
The fight is exceptionally long and has a high requirement at the end. Conserve your mana!
Casting
Displacer Beast
after
Rupturing Singularity
will return you immediately to the ground and prevent you from falling off the end of the platform if you're out of place.
Share your comments about this guide in our Druid forum!
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