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Holy Paladin Legion Mage Tower Legacy Challenge Guide
By Pelinal
Last Updated:
2021/12/06
Changelog
Patch: 7.3.5
Table of Contents
Rating: 4.8/5
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Guide Navigation
Rating: 4.8/5
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Learn how to defeat the Artifact Challenge encounter,
End of the Risen Threat
, as a Holy Paladin. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is being updated and maintained by
Pelinal
. A Holy Paladin for the guild
Alacrity
. If there are any questions, feel free to contact him on
Twitter
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Holy Paladin Mage Tower Timewalking Challenge Guide
Holy Paladin Challenge Appearance
In this section I will go over the strategy for the Holy Paladin Challenge Appearance!
The artifact appearance is a unique reward from completing a challenging solo scenario that can only be entered while the Mage Tower building is active on the Broken Shore. It rewards a unique artifact appearance.
Holy - Justice's Flame
Preperation
Before you begin you will need to do some preparation. Below you will find some recommended items/talents you should have before attempting the scenario, the better your gear and the more artifact traits the better. This is just a guideline. You can do the scenario without some of these items, or with less gear but you will run into a bit more trouble than others.
Gear
Gear
For this scenario I would recommend having around an item level of 915+, you can do it with less but may run into more difficulty. Having any set bonuses will help out but aren't necessary. Having 45%(50% without T19 2pc) will be of value. Having reliable
Holy Shock
crits can make the difference between success and failure though that high crit isn't required.
Consumables
Consumables
Drums of Fury
Flask of the Whispered Pact
The Hungry Magister
or
Lavish Suramar Feast
Defiled Augment Rune
Some water to drink can be helpful in some scenarios.
Talents
Talents:
Below are the Talents/Legendarys I recommend using. There isn't much wiggle room
Repentance
is extremely valuable for the first stage of the encounter.
is by far the best aura as you have 4 people in your party that gain 6% damage reduction, and in other stages you yourself take high amounts of damage.
Beacon of Faith
is extremely valuable in the last stages and throughout the first stage.
Legendaries
Most legendarys will find some use in this scenario, but none make things significantly easier, or harder. Below are the top 3 but they don't provide a huge benefit so don't be afraid to give it a go if you have other legendarys!
Prydaz, Xavaric's Magnum Opus
This legendary is probably the best one to use, it gives you a large amount of survivability in all stages of the Scenario, letting you deal more damage.
Chain of Thrayn
Helps make your Avenging Wrath more potent helping smooth out the more difficult moments, as well letting you do some extra damage.
Sephuz's Secret
You will be using a lot of CC so this will proc very frequently. Giving a nice haste buff for damage or healing.
Those are the best three legendarys to use for this encounter, that being said all of them are somewhat useful. The weakest ones are probably
Aggramar's Stride
and
Ilterendi, Crown Jewel of Silvermoon
. There isn't much to kite outside of phase one so the movement speed is near worthless, and if you have the time to cast
Judgment
you will want to follow it up with more damage, not healing generally so the ring doesn't provide much value.
Strategy
Stage One
Stage one is probably the most challenging, There are four Mechanics to watch out for the
Corrupted Risen Mage
is the most threatening as it will stack up a damage increase that will eventually one shot you, or one of your party members. The
Corrupted Risen Arbalest
is the second most threatening as it casts
Mana Sting
which has a 5 second cast and paints an arrow to you, if this mechanic hits you it will drain ALL of your mana and deal a large amount of damage. The
Corrupted Risen Soldier
has two mechanics. It will cast
Knife Dance
and
Fixate
.
Keep your
Beacon of Light
's on Commander Jarod Shadowsong, and Granny Marl. Jarod is your tank and will take most of the damage, Granny takes a large amount of damage if she happens to get hit by things, and is the most susceptible to dying.
The first wave is just a
Corrupted Risen Arbalest
. It introduces the
Mana Sting
mechanic, which you will need to either cast
Repentance
to interrupt it, or aim the blue arrow onto Jarod so he takes the damage.
The second wave is a bit more challenging it contains both
Corrupted Risen Arbalest
and
Corrupted Risen Mage
. You will be able to use
Repentance
on every OTHER
Mana Sting
. The rest need to go into Jarod, or Granny in a pinch. Outside of that when the
Corrupted Risen Mage
gets to about half health you want to stun it to prevent
Arcane Blitz
, or if its damage is hitting a bit too much for your liking (i wouldn't risk more than five casts). You should use
Hammer of Justice
on it. Help damage it down, as you will not have the spell for over a minute. DO NOT use
Repentance
on the
Corrupted Risen Mage
as it will cause your NPC's to stop attacking it, and instead attack whatever else is there. This stands for all waves.
The third wave contains a
Corrupted Risen Soldier
and a
Corrupted Risen Mage
. This wave is fairly easy, as the
Knife Dance
on its own doesn't do much damage, neither does the
Fixate
. I was able to just heal through the damage of
Fixate
. Be sure to interrupt the
Corrupted Risen Mage
's casts the same as the second wave.
The fourth wave contains
Corrupted Risen Mage
and
Corrupted Risen Soldier
x2. Use your
Hammer of Justice
on the
Corrupted Risen Mage
at about half health. You will need to use throughput cool downs when the
Corrupted Risen Soldier
's cast
Knife Dance
. A lot of party damage will come out, and targets are susceptible to the
Corrupted Risen Mage
. I used
Tyr's Deliverance
with
Holy Avenger
here. Saving
for when you get into a pinch.
The fifth wave is the most challenging. as it contains one of each
Corrupted Risen Soldier
,
Corrupted Risen Mage
,
Corrupted Risen Arbalest
. There is a pivotal moment where the
Corrupted Risen Mage
is ramping up the same time
Mana Sting
goes out. I recommend blowing both
Hammer of Justice
on the
Corrupted Risen Mage
and
Repentance
on the
Corrupted Risen Arbalest
at the same time. This lets you avoid the damage from
Mana Sting
, while everyone is in danger of dying to the
Corrupted Risen Mage
.
After you have survived the fifth wave you can wait as long as you need, and i recommend you wait for all of your cool downs before continuing.
Stage Two
In this stage you will be alone, and have a five minute timer to save your allies. The five minutes is fairly lenient so take your time and don't rush.
As soon as you are released from the green orb and the timer starts you will be faced with several
Flickering Eye
's. These deal increasing damage the longer they are alive, and damage when they die. So you need to kill these ASAP. I recommend using
Tyr's Deliverance
for the self healing as your very first cast, followed up by
Divine Protection
. Burst down the adds with
Holy Avenger
and
. Stop to heal yourself if you are low before killing any of them, but the sooner they die the better.
After this you will head up the stairs and fight a Felguard, and his bats. They do not seem to have any meaningful mechanics, but watch out for the floating green orbs. Dropping a
Consecration
on them will deactivate them and prevent you from being harmed. After the Felguard and his bats are damaged you can wait for
Holy Avenger
to come back up before clicking on the door. As you click on the door there will be 3 NPC's that take ticking damage and one that is feared. If the one that is feared runs over you, you too will be feared. So dispel it first. After this you need to heal the three adds. They do not have grid frames or boss frames so you will need to target them manually. If one of them dies they will turn into one of the adds from Stage one and will slow you down greatly. So use your
Holy Shock
's and
Flash of Light
to keep them all alive. Rotate between them and top them off, while keeping them alive from the ticking damage.
Afterwards you will face another
Corrupted Risen Arbalest
. You can use the adds you healed earlier to soak
Mana Sting
, or
Repentance
and
Hammer of Justice
.
Moving forward there will be a room filled with many of the Green orbs you encountered with the felguard, similar to before use your
Consecration
and damaging ability's to deactivate them. At this point you will want to wait for either
or/and
Holy Avenger
. Similar to the first room of this stage there are a handful of the
Flickering Eye
you will want to burst down quickly. There is an additional
Dread Corruptor
. He will summon some beams you just avoid and kill him. He is fairly easy after the
Flickering Eye
are dead.
After this the timer stops and you have as much time as you need so wait for mana, and any/all cool downs.
Stage Three
This stage your allies will fight each other, so keep your
Beacon of Light
on the two that are hitting each other, the third will take no damage and they will swap so keep an eye on this.
The boss in the middle of the room will summon adds that slowly move towards him, you need to heal 8 of them up before they reach him. Any that do reach him will become one of the adds from Stage one, and make the final stage far more difficult.
I recommend as soon as the first 3 adds start moving towards the center of the room using
to heal them up as quickly as possible, don't be afraid to use
Light of the Martyr
if they are REALLY close to reaching the center of the room.
The second wave precast
Tyr's Deliverance
and use
Holy Avenger
. Heal through the 3 adds and if you have
Lay on Hands
still you are in great shape.
When the next three come use
Lay on Hands
if its available to top one off, then heal the final eighth one, which will deactivate the third in this set. If you did this correctly you will have no adds to deal with.
Be sure to keep an eye on your allies in your party as they deal a fair amount of damage, and you will need to swap your
Beacon of Light
's throughout this stage to keep up with who is attacking whom in your party.
If some adds reached the center just deal with them as necessary, they are the same adds from Stage one and follow the same mechanics.
Final Stage
The final stage is very similar to the Nightbane encounter if you have done it, he casts
Ignite Soul
which deals damage to your allies based on your current health. He will also leap on you leaving a giant puddle of green fire that will eventually fill up the room.
Start the encounter off by using
Drums of Fury
.
When doing this you should stick to the outskirts of the room so as to prevent a puddle from being in the middle. Feel free to help DPS if you can. Move when he leaps on you and heal your allies until you get
Ignite Soul
at this point you should use the green fire from his first leap to get yourself to about half health. If you are overgeared you may need to get yourself lower as you will have significantly more health than your allies. When
Ignite Soul
explodes he will leap on you shortly after so use
Divine Protection
then. Going forward it is the same mechanic, move from the leaps and keep yourself low before Ignite Soul explodes. Use all of the tools at your disposal to survive,
Divine Protection
on cooldown when it explodes use
Aura Mastery
when necessary and save
Divine Shield
for really scary moments. You can also pocket
and
to top yourself off with a quick
Holy Shock
after the
Ignite Soul
explodes, but before you get leapt on.
Feel free to use
Judgment
on the boss as you can run out of room very quickly and the sooner he dies the better.
After he dies congratulations you have completed the scenario! A portal to Dalaran will open for you to collect your new weapon appearance!
Share your comments about this guide in our Paladin forum!
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