I agree with everything except the three last line:Charred Remains - A passive talent that made your Incinérer and Conflagration deal 60% less damage, but generate 200% more soul shards. This also made the old toggle version of Feu et soufre now affect Trait du chaos. This was one of the most fun Destruction playstyles in my opinion. It felt super fast because you were constantly filling up your Soul Shard bar, and you always had big damage for AoE. I hope to see this make a return as a talent in Dragonflight.Wreak Havoc - A passive talent that increased your Tumulte duration by 20 seconds, essentially making you have 100% uptime on this. This talent was actually sort of an issue to have, because it was impossible to make Destruction a viable single target spec, as it would directly translate into a way too overpowered 2 target spec. I put this on my list because I hope to see some kind of talent that adds an interesting effect to Tumulte, either increase duration, damage %, reduce cooldown, change the effect or something of the sort. Trait de décimation - Having an execute type ability that plays well into progression raiding is something I will always hope to see. I really like the feel and playstyle of Trait de décimation, being a damage source in itself but also buffing your Incinérer.No, i don't want to see any of these desastrous talents come back.Charred remain is too strong and break the equilibrium of the Destruction spec, Chaos bolt should'nt be an aoe spell, the good balance in the destruction is Mop-tuning, strong fillers, strong spenders, but slow to build, and with tools to accelerate this shard building, like the ancient Shadowburn which spend one shard and build two upon the death of an ennemy.Wreak havoc will automatically made all the single spell be nerfed to compensate his ginormous power.And Decimation bolt is simply...not important. Or fillers can be strong by themselve no?