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Legion Build 21691 Data Updates: Movie Transmog Rewards, Defiled Reins and Leyfeather Hippogryph Mounts
Publié
09/05/2016 à 18:50
par
perculia
Legion Alpha updates continue in quick succession after
Thursday's large update
with another build today. Highlights include Warcraft Movie weapons,
,
, and renamed
Tier 19 sets
.
The
database is updated for the latest build including items
as well as the
Talent Calculator
,
PvP Talent Calculator
, and
Artifact Calculator
.
Warcraft Movie achievements are in for transmog items!
for
and
,
for
and
. Simply log in during the two months following the international premiere of Warcraft.
These items now load in our modelviewer and
Legion Dressing Room
--see what they look like on your character!
The 6.2.4 PTR is updated with these achievements! When you log in, you'll receive a mail containing these transmog items (
or
)! You can even try them on.
is a corrupted moose mount reward from
is a hippogryph reward for
Other new items include:
- play on Afternoon Delight
Lots of new Monk brews! These have fun effects but do not work in Challenge Dungeons, Raids, or Rated PvP:
: Increases damage dealt by 10% while under the sky.
: Increases health by 15%.
: Allows you to breathe underwater for 1 hour.
: Deals 500000 Fire damage to enemies within 30 yd.
: Increases movement speed by 30%.
: Periodically emit bubbles, which cause you and nearby party members to absorb 15000 damage.
: Allows you to walk on water for 1 hour.
: Reduces your fall speed for 1 hour.
: Roll has infinite charges.
: Periodically charm critters that you pass by.
New Town Portal Scrolls from Inscription:
,
,
is now BoP!
Tier 19 itemsets have been renamed
! Check out our
itemset database
to see what the names are for each spec. If you missed last build - Tier 19 itemsets come with 6 pieces, not 5.
So cute!
Some battle pets have gotten updated sources:
: Emerald Nightmare
: Druid Order Hall
: Legion Invasion
: Warlock and Demon Hunter Order Halls
,
: Alchemy
: Ysondre
New vendors sell items for
:
for 0
for 0
for 0
for 0
for 0
for 0
for 0
for 0
for 0
Faceless Mount 2 and FelReaverGolem_Reeves:
There is another Horde-related model under the spoiler button.
Voljin Urn:
New version of the PvP nightsaber mount without a flag, and a dark variation with a flag.
More images named "Mobile App Icons" in this build!
inv
ui
New Loading Screens for Halls of Valor and the Paladin Order Hall:
New Maps named UlduarMagni, MageCampaignOculus, TheUnderbelly70.
NEW
Participated in the realm-first completion of a Level 15 or higher Mythic dungeon within the time limit.
NEW
: Log in during the two months following the international premiere of Warcraft.
NEW
: Log in during the two months following the international premiere of Warcraft.
Complete the Legion Heroic dungeon achievements listed below.
Rewards:
Complete the Legion raid achievements listed below.
Rewards:
NEW
: Complete a Level 5 or higher Mythic dungeon within the time limit while in a guild group.
NEW
: Complete a Level 10 or higher Mythic dungeon within the time limit while in a guild group.
NEW
: Complete a Level 2 or higher Mythic dungeon within the time limit while in a guild group.
Complete a Mythic Challenge in each of Legion's dungeons: the following Legion dungeons using a Mythic Keystone:
Complete a Mythic Challenge dungeon using a Level 5 or higher KeystoneMythic dungeon within the time limit.
Complete a Mythic Challenge dungeon using a Level 10 or higher KeystoneMythic dungeon within the time limit.
Complete a Mythic Challenge dungeon using a Level 15 or higher KeystoneMythic dungeon within the time limit.
Complete a Mythic ChallengeLevel 2 or higher Mythic dungeon within the time limit.
All of these achievements now have account-wide progress.
Unlock each of the achievements listed below.
Collect 25 back slot appearances.
Collect 25 chest slot appearances.
Collect 25 feet slot appearances.
Collect 25 hand slot appearances.
Collect 25 head slot appearances.
Collect 25 leg slot appearances.
Collect 25 shirt slot appearances.
Collect 25 shoulder slot appearances.
Collect 25 tabard slot appearances.
Collect 25 waist slot appearances.
Collect 25 weapon and or Off hand slot appearances.
Collect 25 wrist slot appearances.
Hidden model + 1,000 kills.
Hidden model + 5,000 kills.
Hidden model + 10,000 kills.
NEW
: Research all options in your Class Order Hall Advancement.
NEW
: Raise 8 Class Order Hall Champions to item level 850.
NEW
: Raise 8 Class Order Hall Champions to level 110.
NEW
: Recruit 100 troops.
NEW
: Complete 500 Class Order Hall Missions.
NEW
: Complete 10 Class Order Hall Missions.
NEW
: Complete a Class Order Hall Mission that rewards a Raid Quest.
NEW
: Complete 50 Class Order Hall Missions.
NEW
: Recruit 20 troops.
NEW
: Collect 8 Class Order Hall Champions
NEW
: Complete 100 Class Order Hall Missions.
NEW
: Complete a Class Order Hall Mission that rewards a Dungeon Quest.
Class Tools
Havoc
Talents
PvP Talents
Artifact Calc
Vengeance
Talents
PvP Talents
Artifact Calc
Talents (2)
Increases the damage ofall damage done by 8% (based on Mastery) for 12 sec.
While active, your auto attack by 300% and grants your Mastery damage bonus to all attacks for 12 sec.deals 200% increased damage, and causes Chaos damage.
Eye Beam causes you to enter demon form for 5 sec after it finishes dealing damage.
Specialization (1)
Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 8% for 6 sec.
PvP Talents (1)
Anytime you're victim to a magical effect, you gain 5 Pain.
Name changed from Unending Vengeance to Unending Hatred
Specialization (1)
Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 8% for 6 sec.
Class Tools
Blood
Talents
PvP Talents
Artifact Calc
Frost
Talents
PvP Talents
Artifact Calc
Unholy
Talents
PvP Talents
Artifact Calc
Specialization (1)
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit 3 additional targets.ScourgeStrikeScourge Strike will hit all enemies near the target.
Artifact Traits (1)
Dancing Rune Weapon summons a second copy of Maw of the Damned. While Dancing Rune Weapon is active, your Marrowrend will generate an additional charge of Bone Shield.
Artifact Traits (3)
WhileYour Pillar of Frost is active, enemies that strike you become ensared in Chains of Ice.also increases Frost damage dealt by 6%.
Increases critical strike damage done by Obliterate and Frostscythe by 10%.
Rank 2: Increases critical strike damage done by Obliterate and Frostscythe by 20%.
Rank 3: Increases critical strike damage done by Obliterate and Frostscythe by 30%.
Rank 4: Increases critical strike damage done by Obliterate and Frostscythe by 40%.
Rank 5: Increases critical strike damage done by Obliterate and Frostscythe by 50%.
Rank 6: Increases critical strike damage done by Obliterate and Frostscythe by 60%.
Obliterate has a 10% chance to generate 3 additional Runic Power.
Specialization (2)
Transform your
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul into a powerful undead monstrosity for 20 sec. The Ghoul's
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul's abilities are empowered and take on new functions while the transformation is active.
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit 3 additional targets.ScourgeStrikeScourge Strike will hit all enemies near the target.
Talents (2)
Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (39.96% of Attack power) Shadowfrost damage to them and grows in radius, and increases your Mastery by 1, stacking up to 10 times. While you remain within Defile, your Scourge
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
When a Festering Wound bursts, you gain 100% increased attack speed for 42 sec.
Class Tools
Balance
Talents
PvP Talents
Artifact Calc
Feral
Talents
PvP Talents
Artifact Calc
Guardian
Talents
PvP Talents
Artifact Calc
Restoration
Talents
PvP Talents
Artifact Calc
Talents (1)
Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing (42% of Spell power) Astral damage and generating 5 Astral Power.
Artifact Traits (1)
Thrash has a chance to release part of Ashamane's soul, causing all nearby enemies to take * (300% of Attack power)] Shadow damage over 2 sec.
Talents (1)
Your damage has a 5%50% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 15 Rage.
Artifact Traits (1)
Wild Growth instantly heals its targets for (50%60% of Spell power).
Class Tools
Beast Mastery
Talents
PvP Talents
Artifact Calc
Marksmanship
Talents
PvP Talents
Artifact Calc
Survival
Talents
PvP Talents
Artifact Calc
Talents (2)
Summons a flock of crows to attack your target, over the nextdealing Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Your pet's Basic Attack deals 50% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec.
Specialization (2)
Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for until cancelled4 sec, and dealing 40% Physical damage.
Rapidly fires shots at all targets with your Hunter's Mark, dealing 225% Physical damage and
Patient Sniper
marking them with Deadeye for until cancelled.8 sec.
Deadeye
Damage taken from Marked Shot and Aimed Shot increased by 150%. Lasts 8 sec.
making them Vulnerable for 30 sec.
Vulnerable
Damage taken from Marked Shot and Aimed Shot increased by 25%. Lasts 30 sec. Stacks up to 3 times.
Talents (2)
Summons a flock of crows to attack your target, over the nextdealing Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Your ranged auto attacks have a 50%10% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
Spells (1)
Rapidly fires shots at all targets with your Hunter's Mark, dealing 225% Physical damage and
Patient Sniper
marking them with Deadeye for until cancelled.8 sec.
Deadeye
Damage taken from Marked Shot and Aimed Shot increased by 150%. Lasts 8 sec.
making them Vulnerable for 30 sec.
Vulnerable
Damage taken from Marked Shot and Aimed Shot increased by 25%. Lasts 30 sec. Stacks up to 3 times.
Class Tools
Arcane
Talents
PvP Talents
Artifact Calc
Fire
Talents
PvP Talents
Artifact Calc
Frost
Talents
PvP Talents
Artifact Calc
Specialization (1)
Launches bolts of arcane energy at the enemy target, causing (150% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge
Hits 1 additional target within 1510 yds per Arcane Charge for 50% damage.
Consumes all Arcane Charges.
Artifact Traits (1)
Hurls a Phoenix that causes (350%500% of Spell power) Fire damage to the target and splashes (150% of Spell power) Fire damage to nearby enemies.
Glyphs (2)
REMOVED
A rainbow now follows your Blink.
REMOVED
Your Slow Fall now brings more color into the world.
Class Tools
Brewmaster
Talents
PvP Talents
Artifact Calc
Mistweaver
Talents
PvP Talents
Artifact Calc
Windwalker
Talents
PvP Talents
Artifact Calc
Specialization (1)
Pummels all targets in front of you, dealing damage over 4 sec. Can be channeled while moving.
Artifact Traits (1)
Strike with both Fists of the Heavens at all enemies in front of you, dealing (1500% + 1500%) damage and reducing movement speed by 0%50% for 6 sec.
Range changed from Melee Range to 9 yd range
Spells (2)
Strike with both Fists of the Heavens at all enemies in front of you, dealing (1500% + 1500%) damage and reducing movement speed by 0%50% for 6 sec.
Range changed from Melee Range to 12 yd range
Strike with both Fists of the Heavens at all enemies in front of you, dealing (1500% + 1500%) damage and reducing movement speed by 0%50% for 6 sec.
Range changed from Melee Range to 12 yd range
Glyphs (1)
Your Healing Spheres nowChanges your Gift of the Ox orbs to take on the green color of Yu'lon.of Yu'lon.
Class Tools
Holy
Talents
PvP Talents
Artifact Calc
Protection
Talents
PvP Talents
Artifact Calc
Retribution
Talents
PvP Talents
Artifact Calc
Talents (2)
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
The healing and range of Light of Dawn are increased by 30%.
Cooldown changed from 15 sec cooldown to None
Dealing damage with Crusader Strike, Judgment, Holy Shock, or auto attack also heals yourApply a Beacon of Light target for (150% of Spell power).to your target and 4 injured allies within 30 yards for 8 sec.
Name changed from Beacon of the Savior to Beacon of Virtue
Cost changed from None to 15.0% of base mana
Cast Time changed from None to Instant
Range changed from None to 40 yd range
Cooldown changed from None to 12 sec cooldown
Artifact Traits (4)
Holy Light and Flash of Light have a chance to unlock the power of The Silver Hand, increasing the healing of your next Holy Shock by 20% of all damage and effective healing you do within the next 10 sec.
Reduces the damage you take from Blessing of Sacrifice by $itch%10%.
Rank 2: Reduces the damage you take from Blessing of Sacrifice by $itch%20%.
Rank 3: Reduces the damage you take from Blessing of Sacrifice by $itch%30%.
Rank 4: Reduces the damage you take from Blessing of Sacrifice by $itch%40%.
Rank 5: Reduces the damage you take from Blessing of Sacrifice by $itch%50%.
Rank 6: Reduces the damage you take from Blessing of Sacrifice by $itch%60%.
Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 15 yds for (150% of Spell power) every 1 sec.
Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Activating Avenging Wrath increases critical strike damage and critical healing by 25%healing by 50% for 10 sec.
Specialization (1)
Increases all damage and healing you deal by 35% for 20 sec.
Cooldown changed from 2 min cooldown to 2 min recharge
Charges changed from None to 1 Charges
Specialization (2)
Increases all damage and healing you deal by 35% for 20 sec.
Cooldown changed from 2 min cooldown to 2 min recharge
Charges changed from None to 1 Charges
Places a blessing on an ally that grants them an absorption shield. It absorbs up to
Blessings of Justice
(3.6 * Spell power)
<br (1.8 * Spell power) damage, and will be refreshed to full strength every 6 sec, even if fully consumed.
You may only have 3 Greater Blessings active at one time.
Talents (1)
Increases your damage and haste by 5% for 20 sec.
Each Holy Power spent during Sanctified Wrath increases damage and haste by an additional 5%.
Maximum 15 stacks.
Cooldown changed from 2 min cooldown to 2 min recharge
Charges changed from None to 1 Charges
Artifact Traits (2)
Reduces the cooldown of HandBlessing of Protection by 10%.
Lash out with the Ashbringer, dealing (650% of Attack power)% Radiant damage to all enemies within 12 yd in front of you, and reducing movement speed by 50% for 6 sec.
Demon and Undead enemies are stunned for 6 sec if struck by the Wake of Ashes.
Class Tools
Discipline
Talents
PvP Talents
Artifact Calc
Holy
Talents
PvP Talents
Artifact Calc
Shadow
Talents
PvP Talents
Artifact Calc
Artifact Traits (1)
Applies Light of the Naaru to the target, healing for (400% of Spell power) and increasing all healing you do to that target by 25% for 10 sec. Maximum 2 charges.
Artifact Traits (6)
REMOVED
Shadow Mend now heals for 20% more, and you take 40% less damage from the backlash.
REMOVED
Shadow Mend now heals for 30% more, and you take 60% less damage from the backlash.
REMOVED
Shadow Mend now heals for 25% more, and you take 50% less damage from the backlash.
REMOVED
Shadow Mend now heals for 15% more, and you take 30% less damage from the backlash.
Increases healing done by Shadow Mend by 5%, and reduces damage you take from Shadow Mend by 10%.
Rank 2 (New): Increases healing done by Shadow Mend by 20%.
Rank 3 (New): Increases healing done by Shadow Mend by 30%.
Rank 4 (New): Increases healing done by Shadow Mend by 40%.
Rank 5 (New): Increases healing done by Shadow Mend by 50%.
Rank 6 (New): Increases healing done by Shadow Mend by 60%.
REMOVED
Shadow Mend now heals for 10% more, and you take 20% less damage from the backlash.
Spells (1)
Discipline:
Smites an enemy for (225% of Spell power) Holy damage and absorbs the next 2.52.25) * (1 + $versadmg)] damage dealt by the enemy
Class Tools
Assassination
Talents
PvP Talents
Artifact Calc
Outlaw
Talents
PvP Talents
Artifact Calc
Subtlety
Talents
PvP Talents
Artifact Calc
Specialization (1)
Throws a poison-coated knife, dealing 1 damage and applying your active Lethal and Non-Lethal Poisons.
Awards 60% of Attack power) combo point.1 combo point.
Artifact Traits (2)
Releases lethal poison within The Kingslayers and injects it into your target, dealing (500% + 500%) Nature damage instantly and an additional (525% of Attack power) Nature damage over 14 sec.
Each time you apply Deadly Poison or Wound Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%.
Increases damage dealt by Deadly Poison and Wound Poison by 5%.
Agonizing Poison
Increases the effect of Agonizing Poison's damage bonus by 2.5%
Artifact Traits (3)
Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec.
Increases damage dealt by Main Gauche by 2%.
Rank 4: Increases damage dealt by Main Gauche by 7%8%.
Successfully using Ambush guarantees your next Saber Slash will strike an additional time.
Class Tools
Affliction
Talents
PvP Talents
Artifact Calc
Demonology
Talents
PvP Talents
Artifact Calc
Destruction
Talents
PvP Talents
Artifact Calc
Talents (2)
Drains the target's soul, causing Shadow damage, and restoring 6% of the caster's health over 6 sec.
Generates 1 Soul Shard if the target dies during this effect.
Cost changed from 3.0% of base mana, plus 3.0% per second to 0.0% of base mana, plus 3.0% per second
Creates a Soul Effigy bound to the target, which is attackable only by you. 50% of all damage taken by the Effigy is duplicated on the original target. Damage against the Soul Effigy has 25% of normal chance to trigger additional effects. Limit 1. Lasts 10 min.
Specialization (1)
20% of all damage you take is split with your demon pet. Soul Leech also heals you for 10%5% and your pet for 40%20% of the absorption granted.
Artifact Traits (1)
Increases the critical strike chance of your Wild Imp's Fel Firebolt by 35%.
Artifact Traits (1)
Increases critical strike damage dealt by Chaos Bolt by 5%2.5%.
Spells (3)
Drains life from the target, causing (
Affliction (Level 12)
150.3% of Spell power) * 2.5]
Demonology and Destruction
(150.3% of Spell power)
<br) Shadow damage, and restoring 18% of your health over 6 sec.
Cost changed from 3.0% of base mana, plus 3.0% per second to 0.0% of base mana, plus 3.0% per second
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 15%10% of the damage dealt for 15 sec, up to
Demon Skin
20
15% of maximum health.
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 15%10% of the damage dealt for 15 sec, up to
Demon Skin
20
15% of maximum health.
Glyphs (1)
Transforms your Imp into a FlameFel Imp.
Your pet deals 40%120% additional damage while Dark Transformation is active.
Increases the damage dealt by your pets by 2%20%.
Your Dark TranformationTransformation now transforms your Ghoul into a Crazed Monstrosity, increasing both the Monstrosity's and your damage and attack speed.
Your Lacerate exposes Open Wounds on the target, increasing all Physical damage you dodeal to the target by 15% for 5 sec.sec.
Water Jet generates Brain Freeze when used, and the Brain Freeze effect increases Frostfire Bolt damage by an additional 20%.resets the remaining cooldown on Frozen Orb.
When you cast Light of Dawn, you have a 25%20% chance to also be able to cast a free Flash of Light.
When you cast $?s19750Flash of Light, you have a 20% chance to be able to cast a free Light of Dawn.
Your Judgment causes your next Holy Power spenderTemplar's Verdict or Divine Storm to refund 1 Holy Power.
Increases the amount of healing transferred to your Beacon of Light targets by 25%.
When Prayer of Mending heals a target, you have a 100%20% chance to reduce the cooldown of Holy Word: Sanctify by 3 sec.
Mutilate and DispatchHemorrhage critical strikes restore 4 energy.
You have a chance while Slice and DiceRoll the Bones is active to gain the Adrenaline Rush effect for 4 sec.
When Immolate deals damage it has aImmolate has an additional 4% chance to generate a Soul Shard.
WhileWhen Unstable Affliction deals damage, you have a 10% chance to gain 10% increased damage for 5 sec.sec.
Your Slam has a 50%30% chance to reset the cooldown of Mortal Strike.
Reduces the Rage cost of Slam by 505.
Your Wild StrikeFurious Slash critical strikes reduce the cooldown of RecklessnessBattle Cry by 10 sec.
Increases the duration of your Enrage by 1500.01.5 sec.
Summons and dismisses a rideable Demonsaber.Grove Defiler.
Name changed from Demonsaber to Grove Defiler
NEW
Summons a Dreadsteed, which serves as a mount.
NEW
Summons a Felsteed, which serves as a mount.
NEW
Summons and dismisses a rideable Leyfeather Hippogryph.
NEW
100% Hit Chance
Bashes the enemy, dealing 22 Aquatic damage.
NEW
Inspires your friends, which restores DATA ERROR health to all allies.
NEW
Hit chance increased by 50%.
Critical strike chance increased by 25%.
NEW
80% Hit Chance
Rakes the enemy with ghostly claws, dealing 28 Beast damage.
Always hits when the weather is Moonlight.
Increases your chance to dodge attacks by 100%.
No longer requires the Dalaran Alchemy Station.
New reagent required:
x3.
Chance to create multiple stones.
New reagent required:
x3.
Craft an Infernal Alchemist Stone at the Dalaran Alchemy Station.
New reagent required:
x3.
Craft a Consecrated Spike.
Reagent
amount increased from 1 to 8.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft a Demonsteel Breastplate.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft a Demonsteel Breastplate.
Reagent
amount increased from 1 to 2.
Craft a Demonsteel Breastplate.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft Demonsteel Greaves.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft Demonsteel Greaves.
Reagent
amount increased from 1 to 2.
Craft Demonsteel Greaves.
Reagent
amount increased from 1 to 2.
Craft a Demonsteel Helm.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft a Demonsteel Helm.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft a Demonsteel Helm.
Reagent
amount increased from 1 to 2.
Craft a Fel Core Hound Harness.
Reagent removed:
.
Reagent
amount increased from 10 to 50.
Reagent
amount increased from 1 to 10.
Reagent
amount increased from 30 to 100.
New reagent required:
x10.
Craft a Flamespike.
Reagent
amount increased from 1 to 8.
Reagent
amount increased from 1 to 2.
Craft a Gleaming Iron Spike.
Reagent
amount increased from 1 to 8.
Reagent
amount increased from 1 to 2.
Craft a Terrorspike.
Reagent
amount increased from 1 to 8.
Reagent
amount increased from 1 to 2.
Craft an Enchanted Cauldron.
Reagent
amount increased from 1 to 10.
Craft an Enchanted Pen.
Reagent removed:
.
New reagent required:
x10.
Craft an Enchanted Torch.
Reagent
amount increased from 1 to 10.
Craft an Immaculate Fibril.
Reagent
amount increased from 1 to 2.
Reagent
amount increased from 1 to 8.
Craft a Leylight Brazier.
New reagent required:
x5.
Craft a Soul Fibril.
Reagent
amount increased from 1 to 2.
Reagent
amount increased from 1 to 8.
Craft "The Felic".
Reagent
amount increased from 1 to 8.
Reagent
amount increased from 1 to 2.
Craft Blingtron's Circuit Design Tutorial.
Reagent
amount increased from 1 to 5.
Reduces the materials required to craft a Double-Barreled Cranial Cannon.
Reagent removed:
.
New reagent required:
x2.
Craft a Double-Barreled Cranial Cannon.
Reagent removed:
.
New reagent required:
x2.
Greatly reduces the materials required to craft a Double-Barreled Cranial Cannon.
Reagent removed:
.
New reagent required:
x2.
Craft an Inter-Dalaran Wormhole Generator.
Reagent
amount increased from 1 to 3.
Greatly reduces the materials required to craft an Ironsight Cranial Cannon.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft an Ironsight Cranial Cannon.
Reagent
amount increased from 1 to 2.
Craft an Ironsight Cranial Cannon.
Reagent
amount increased from 1 to 2.
Craft a Mecha-Bond Imprint Matrix.
Reagent
amount increased from 1 to 20.
Reduces the materials required to craft a Sawed-Off Cranial Cannon.
Reagent removed:
.
New reagent required:
x2.
Craft a Sawed-Off Cranial Cannon.
Reagent removed:
.
New reagent required:
x2.
Greatly reduces the materials required to craft a Sawed-Off Cranial Cannon.
Reagent removed:
.
New reagent required:
x2.
Reduces the materials required to craft a Semi-Automagic Cranial Cannon.
Reagent
amount increased from 1 to 2.
Craft a Semi-Automagic Cranial Cannon.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft a Semi-Automagic Cranial Cannon.
Reagent
amount increased from 1 to 2.
Craft a Shockinator.
Reagent
amount increased from 1 to 8.
Reagent
amount increased from 1 to 2.
Craft Trigger.
Reagent
amount increased from 1 to 10.
New reagent required:
x50.
Craft an Aqual Mark.
Reagent
amount increased from 1 to 2.
Reagent
amount increased from 1 to 8.
NEW
Craft a Glyph of Arachnophobia.
NEW
Craft a Glyph of Burnout.
NEW
Craft a Glyph of Cracked Ice.
NEW
Craft a Glyph of Critterhex.
NEW
Craft a Glyph of Fel Wings.
NEW
Craft a Glyph of Fel-Enemies.
NEW
Craft a Glyph of Flash Bang.
NEW
Craft a Glyph of Flickering.
NEW
Craft a Glyph of Mana Touched Souls.
NEW
Craft a Glyph of Manic Size.
NEW
Craft a Glyph of Nesingwary's Nemeses.
NEW
Craft a Glyph of Pebbles.
NEW
Craft a Glyph of Polymorphic Proportions.
NEW
Craft a Glyph of Shadow-Enemies.
NEW
Craft a Glyph of Smolder.
NEW
Craft a Glyph of Yu'lon's Grace.
NEW
Craft a Glyph of the Blazing Savior.
NEW
Craft a Glyph of the Blood Wraith.
NEW
Craft a Glyph of the Bullseye.
NEW
Craft a Glyph of the Chilled Shell.
NEW
Craft a Glyph of the Crimson Shell.
NEW
Craft a Glyph of the Dire Stable.
NEW
Craft a Glyph of the Doe.
NEW
Craft a Glyph of the Feral Chameleon.
NEW
Craft a Glyph of the Forest Path.
NEW
Craft a Glyph of the Goblin Anti-Grav Flare.
NEW
Craft a Glyph of the Headhunter.
NEW
Craft a Glyph of the Hook.
NEW
Craft a Glyph of the Inquisitor's Eye.
NEW
Craft a Glyph of the Observer.
NEW
Craft a Glyph of the Shivarra.
NEW
Craft a Glyph of the Skullseye.
NEW
Craft a Glyph of the Storm.
NEW
Craft a Glyph of the Terrorguard.
NEW
Craft a Glyph of the Trident.
NEW
Craft a Glyph of the Unholy Wraith.
NEW
Craft a Glyph of the Voidlord.
Craft a MortalsProphecy Tarot.
Name changed from Scroll of Spirit to Scroll of Versatility
Name changed from Scroll of Spirit II to Scroll of Versatility II
Name changed from Scroll of Spirit III to Scroll of Versatility III
Name changed from Scroll of Spirit IV to Scroll of Versatility IV
Name changed from Scroll of Spirit IX to Scroll of Versatility IX
Name changed from Scroll of Spirit V to Scroll of Versatility V
Name changed from Scroll of Spirit VI to Scroll of Versatility VI
Name changed from Scroll of Spirit VII to Scroll of Versatility VII
Name changed from Scroll of Spirit VIII to Scroll of Versatility VIII
Craft a Straszan Mark.
Reagent
amount increased from 1 to 2.
Reagent
amount increased from 1 to 8.
Reduces the materials required to craft an Ancient Maelstrom Amulet.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft an Ancient Maelstrom Amulet.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft an Ancient Maelstrom Amulet.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Blessed Dawnlight Medallion.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Blessed Dawnlight Medallion.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Blessed Dawnlight Medallion.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Songcrystal.
New reagent required:
x1.
Reduces the materials required to craft a Dawnlight Band.
New reagent required:
x2.
Greatly reduces the materials required to craft a Dawnlight Band.
New reagent required:
x2.
Craft a Dawnlight Band.
New reagent required:
x2.
Reduces the materials required to craft a Grim Furystone Gorget.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Grim Furystone Gorget.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Grim Furystone Gorget.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft an Intrepid Necklace of Prophecy.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft an Intrepid Necklace of Prophecy.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft an Intrepid Necklace of Prophecy.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a JewelCraft toy.
Reagent
amount increased from 5 to 10.
Craft a Maelstrom Band.
New reagent required:
x2.
Reduces the materials required to craft a Maelstrom Band.
New reagent required:
x2.
Greatly reduces the materials required to craft a Maelstrom Band.
New reagent required:
x2.
Craft a Prophetic Band.
New reagent required:
x2.
Reduces the materials required to craft a Prophetic Band.
New reagent required:
x2.
Greatly reduces the materials required to craft a Prophetic Band.
New reagent required:
x2.
Craft a Raging Furystone Gorget.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Raging Furystone Gorget.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Raging Furystone Gorget.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Righteous Dawnlight Medallion.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Righteous Dawnlight Medallion.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Righteous Dawnlight Medallion.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Shadowruby Band.
New reagent required:
x2.
Craft a Shadowruby Band.
New reagent required:
x2.
Greatly reduces the materials required to craft a Shadowruby Band.
New reagent required:
x2.
Craft a Sorcerous Shadowruby Pendant.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Sorcerous Shadowruby Pendant.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Sorcerous Shadowruby Pendant.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Subtle Shadowruby Pendant.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Subtle Shadowruby Pendant.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Subtle Shadowruby Pendant.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Sylvan Maelstrom Amulet.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Sylvan Maelstrom Amulet.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Sylvan Maelstrom Amulet.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Tranquil Necklace of Prophecy.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Tranquil Necklace of Prophecy.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Tranquil Necklace of Prophecy.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Twisted Pandemonite Choker.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Twisted Pandemonite Choker.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Twisted Pandemonite Choker.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Craft a Vindictive Pandemonite Choker.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Greatly reduces the materials required to craft a Vindictive Pandemonite Choker.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Vindictive Pandemonite Choker.
Reagent
amount increased from 1 to 2.
New reagent required:
x5.
Reduces the materials required to craft a Dreadleather Jerkin.
Reagent
amount increased from 1 to 2.
Craft a Dreadleather Jerkin.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft a Dreadleather Jerkin.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft a Dreadleather Mask.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft a Dreadleather Mask.
Reagent
amount increased from 1 to 2.
Craft a Dreadleather Mask.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft Dreadleather Pants.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft Dreadleather Pants.
Reagent
amount increased from 1 to 2.
Craft Dreadleather Pants.
Reagent
amount increased from 1 to 2.
Craft an Elderhorn Riding Harness.
Reagent
amount increased from 1 to 20.
New reagent required:
x50.
Craft a Flaming Hoop.
Reagent
amount increased from 1 to 5.
Reduces the materials required to craft a Gravenscale Hauberk.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft a Gravenscale Hauberk.
Reagent
amount increased from 1 to 2.
Craft a Gravenscale Hauberk.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft Gravenscale Leggings.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft Gravenscale Leggings.
Reagent
amount increased from 1 to 2.
Craft Gravenscale Leggings.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft a Gravenscale Warhelm.
Reagent
amount increased from 1 to 2.
Craft a Gravenscale Warhelm.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft a Gravenscale Warhelm.
Reagent
amount increased from 1 to 2.
Craft a Leather Love Seat.
Reagent
amount increased from 1 to 10.
Craft a Leather Pet Bed.
Reagent
amount increased from 1 to 5.
Craft a Leather Pet Leash.
New reagent required:
x1.
Name changed from Shaved Fel Hide to Shaved Felhide
Name changed from Tanned Stonehide Pelt to Tanned Stonehide Leather
Gather Fel HidesFelhides more effectively.
Name changed from Fel Hide to Felhide
Gather Fel HidesFelhides more effectively.
Name changed from Fel Hide to Felhide
Find rare materials when gathering Fel Hides.Felhides.
Name changed from Fel Hide to Felhide
Craft Imbued Silkweave.
Reagent removed:
.
Reagent
amount decreased from 5 to 3.
New reagent required:
x10.
Craft an Imbued Silkweave Hood.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft an Imbued Silkweave Hood.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft an Imbued Silkweave Hood.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft Imbued Silkweave Pantaloons.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft Imbued Silkweave Pantaloons.
Reagent
amount increased from 1 to 2.
Craft Imbued Silkweave Pantaloons.
Reagent
amount increased from 1 to 2.
Reduces the materials required to craft an Imbued Silkweave Robe.
Reagent
amount increased from 1 to 2.
Greatly reduces the materials required to craft an Imbued Silkweave Robe.
Reagent
amount increased from 1 to 2.
Craft an Imbued Silkweave Robe.
Reagent
amount increased from 1 to 2.
Torments the targets soul, dealing 30% of Spell power) Shadowstrike damage.0 Shadowstrike damage.
(Right - Click to toggle)
An instant attack that lashes the target, causing 90.7% of Spell power) Shadow damage.1 Shadow damage.
(Right - Click to toggle)
Deals (190.7% of Spell power) Fire damage to a target.
(Right - Click to toggle)
Matron Mother Malevolence has supplied you with a list of hard-to-find fel magic apparatuses. They will prove useful.
The Valkyra are under attack by Felskorn Vrykul. Aid them and crush those who've betrayed Odyn.
The Broken Isles harbors many arcane secrets. We should send out our mages and discover as many as we can!
Zooti Fizzlefury is Archmage Vargoth's closest friend and confident. Send a champion to Archmage Khadgar's tower in Talador to see if Zooti is still there.
The Nar'thalas Academy was once a place of great learning. Although it is now in ruins, we know Archmage Vargoth visited it recently.
The crystal ball we found in Archmage Vargoth's study was used by Grommash Hellscream. Perhaps we should send a Champion there to see why.
The Nightborne Vault is located deep within the legion incursion area of Suramar. If Archmage Vargoth has been there, we should find signs of him.
The magical tome we found most likely came from Tel'anor. We may be able to learn more of Archmage Vargoth's travels there if you send a champion.
In the Felbeast Dens, the Legion creates terrifyingly resilient breeds of manastalkers. We should disrupt their operation by killing Felbreeder Argnotha.
The Legion has desecrated the sacred burial sites of the Highmountain tribe, raising the bodies of the dead. We should put them back to rest.
At the gates of the Hall of Valor, the Felskorn have assembled, including a massive brute named Cleaver Northamel. Slay him, and collect his blood.
In Felsoul Hold, giant infernals and felbats attack any who come near. Dispose of a few, and collect their blood for our use.
The druids at Val'sharah have their hands full with the satyr and the Nightmare. We can help by destroying rampaging satyr warband, led by Illbringer Zizzifrax.
Blackrook Assassins are attacking Bradenbrook, killing livestock and stealing crops. Defend the village from these ruthless attackers.
Nightmare imps have taken over Moonclaw Vale, corrupting the once serene glade. Help restore balance by ridding the area of imps.
The Order of the Silver Hand is established, but we are going to need help. Commander Ansela a renowned troop trainer, but she has been attacked en route!Dark storms still gather above the Tomb of Sargeras, where the Legion army has gathered. Let us send our champions to the Broken Shore to scout the area and look for survivors.
The Earthen Ring must send representatives to Skywall to negotiate with the elementals of air. Since the death of Al'Akir, Skywall has been in turmoil.
We need to send an emissary to the priests at Netherlight Temple. However, there may be danger along the way. Let us send Maxwell Tyrosus.
A group of mighty warriors loyal to Odyn has been captured by sea giants and are being forced to fight in their underground pit. Free them!
Salanar the Horseman requires the Shadow Reins used by an ancient Dark Riders. They can only obtained by defeating one of the Dark Riders directly.
Salanar the Horseman requires the saddle of Invincible, the former steed of Arthas Menethil. Since the defeat of Arthas, it has been lost beneath Icecrown.
Salanar the Horseman requires the saddle used by the great Sir Thomas, the Headless Horseman. The saddle is buried in the cemetery of the Scarlet Monastery.
Salanar the Horseman requires the saddle of Midnight, the steed of Attumen the Huntsman. The saddle should be found somewhere within the ruins of Karazhan.
Salanar the Horseman requires the saddle of Deathcharger, the former steed of Baron Rivendare. Following his defeat, the saddle was returned to Stratholme.
The Temple of Elune is beset by satyr and the minions of the Legion. Celestine of the Harvest is helping, but we will need her here.
A young druid with great potential, Graham Silverclaw, led our scouts to the edge of Suramar. But he ran into a Legion hunting party, and he needs assistance.
Matoclaw led a team of druids into Highmountain to deal with harpies, but she's been cornered. Defeat Nest Matron Subonn and bring Matoclaw back!
We haven't heard from Talza and his scouts in Stormheim. Considering the hostile vrykul in that area, it's likely they've been waylaid.
Thisalee Crow is in over her head. Sea giants have captured her, and she is being forced to battle in their underground fighting ring. We need to get her out!
Deep beneath Auchindoun, the Naaru D'ore has been regenerating into a being of pure Light once more. Seek out this holy shrine.
Since the days of the Argent Dawn, Light's Hope Chapel has been a beacon of the Light on Azeroth. Travel there and collect a fragment of Light.
The priests of the Exodar have preserved a long tradition of the Light. Collect a fragment from the Exodar, and beware: the Legion may be drawn to it.
The Legion will do everything it can to stop us from revitalizing the wisp, and seek to intercept us before we can collect the last fragment.
Uther the Lightbringer was the first paladin of the Knights of the Silver Hand, and never faltered from his beliefs. His grave is sacred followers of the Light, but it may also draw evil spirits.
A group of poachers are threatening the wildlife in Highmountain. Show them what it's like to be hunted!
We lost contact with the monks at Tian Monastery. We should send Chen Stormstout to investigate.
There are rumors of a new threat in Deepholm and Therazane has not been present in negotiations with the Elemental Lords. We should investigate.
Powerful armaments were lost when the great ship Vaesska sank at sea. Send your armies to retrieve them and strengthen our forces!
Jorhuttam, the great worm, swalled whole the fabled Gjallerhorn. Send your champions to track the beast!
Now has 2 Threats, down from 3
Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers.
Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief.
If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come Acherus.
A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance.
Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports.
The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something.
The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it.
The Alliance's intelligence agency, SI:7, has been acting very strange of late. Send our agents into Stormwind City to spy on them and gather intel.
Now has 2 Threats, down from 3
Harpies are spreading their foul curse throughout Highmountain. Death is the only way to ensure the curse won't continue.
An order of priests from the Conclave have been spotted combing the landing site of the Broken Shore, searching for survivors amidst dangerous demons.
The furbolgs of Val'sharah appear to have come under a demonic influence. We must investigate at once.
A small demon force has been located in eastern Aszuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them.
We've made contact with a tribe of Highmountain tauren. They have an excess supply of furs and leather, but a demon incursion stands in the way.
We have a deep contact on the ground in Azsuna. He goes by many names, including Mr. Shackle. Send some people down there to "interfere" with him.
If we're going to throw SI:7 off our trail, we need to make a show of it. Let's start some false intrigue on our very own Archmage Khadgar.
The Highmountain tribes are outstanding warriors, hunters, and shaman. What they are not is stealthy. Setup surveillance of each tribe's camps.
Lady Sylvanas Windrunner, has disappeared in Stormheim. Let SI:7 think we are hot on her trail. We are, but we will assign a decoy agent for SI:7 to notice.
There is something with the Nightborne in Suramar. Unfortunately, their city has too much protection. However, we should let SI:7 see us trying.
A former Lieutenant of Al'Akir has sided with the Burning Legion. This lieutenant, Alacris, must be stopped before he sparks a rebellion from within Skywall.
A group of former Lieutenants of Al'Akir have opposed the rule of the new Windlord One of them, Mistius has been particularly violent against the Earthen Ring.
A former Lieutenant of Al'Akir is seeking to undermine the war effort. This lieutenant, Tulmos, must be defeated before more lives are lost.
A former Lieutenant of Al'Akir has opposed the rule of the new Windlord. This lieutenant, Zeph, has been set up multiple ambushes against the Earthen Ring.
We've encountered a tribe of hostile Tideskorn vrykul and are under attack. These are the same enemies who kidnapped our allies!
We made camp near a field of graves, but at night, apparitions rose and attacked!
The Tideskorn slipped away. We made camp for the night, but the howls of wild beasts echo across the valleys. Stay alert!
Drakes have beset our scouts from the skies. These fearsome dragons are looking for their next meal. Let's try not to be dinner!
We've tracked the Tideskorn to a large, fortified camp at the Gates of Valor. Find any information we can about the kidnapped prisoners.
The Legion has launched an invasion on the eastern coast of Stormheim. Our hunters can attack at range from the cliffs, protecting the infantry below.
Archmage Khadgar is concerned for the safety of Dalaran's citizens. He's asked the Unseen Path to provide protection for the city, discreetly.
A clan of cave-dwelling drogbar are pilfering eagle eggs to feed to their fledgling worms. They must be stopped before the great eagle becomes extinct!
A wave of infernals have crashed upon the shores of Suramar. They must be stopped before they march inland.
An imp mother has made Bradensbrook her breeding grounds, birthing countless imps into the nearby fields. Defeat the imp mother before her brood grows.
A fel-corrupted storm dragon named Fathnyr occasionally ranges out from its Thorim's Peak aerie. The Wardens have been harassed by the beast.
When the Legion invaded the Vault of the Wardens, it wasn't just the Illidari who escaped. Sira Moonwarden has asked for our assistance.
An eredar named Mal'Dreth the Corruptor convinced several of the Warden adepts to turn traitor and work for the Burning Legion.
Mellok, Son of Torok is a leader within the new Feltotem tribe, pledging himself to the Legion. The Wardens have asked us to deal with him.
Sira Moonwarden is asking that we hunt down and either capture or kill the satyr known as Skul'vrax. His last known whereabouts were at the Tidal Marsh.
Now that we have some recruits, we should deploy them in the field. A wrathgardwrathguard, Valitos, leads a demon attack on Hearthglen. Let us send our champions to aid the citizens there.
NEW
Level 100, Rare, Ascendants, Item level 700
NEW
Level 100, Rare, Celestial, Item level 700
Increases your Energy regeneration rate by 100% and your attack speed by 20% for 4 sec. While Adrenaline Rush is active, the global cooldown on most of your Energy consumers is reduced by 0.2 sec15 sec.
20% of all damage you take is split with your demon pet. Soul Leech also heals you for 10%5% and your pet for 40%20% of the absorption granted.
Throws a weapon at an enemy, inflicting Physical damage.
Your attacks have a chance to create a damaging shockwave that deals 0 Physical damage to nearby enemies.
Reduce all damage taken by s2% for 15 sec, until you have prevented damage.
Your damaging spellcasts have a chance to grant Nefarious Pact, which reduces the cast time of all spells by 0% for 10 sec. When Nefarious Pact expires, your spell cast time is increased by 0% for 10 sec.
Enter a fel-crazed rage, dealing 0 damage to a random nearby enemy every second for 8 sec. You cannot use abilities during your rage, and your movement speed is slowed by 30%.
Reduce all damage taken by 50% for 10 sec, up to damage prevented. When this effect expires, you suffer 10% increased damage for 30 sec, up to 0 extra damage.
Your damaging spellcasts have a chance to grant 0 Haste for until cancelled, stacking up to 5 times. Stacking does not refresh duration.
Absorbs up to 0 damage from an attack that would kill you.� If this effect prevents death, you instantly heal for 0 and then take all of the prevented damage over 10 sec.
Your attacks have a chance to rake all enemies in front of you for 0 Arcane damage.
Create a magical feast at a nearby location for 20 sec. Allies who partake in the feast absorb up to 0 damage for 12 sec.
Your healing spells have a chance to grant the target Nightwell Tranquility, restoring 0 health over 12 sec. Healing an ally affected by Nightwell Tranquility can cause the effect to detonate, healing all nearby allies for 0, or replicate to an additional nearby ally.
Your attacks have a chance to grant Fiery, Frost, or Arcane enchants for 8 sec.
Your damaging spells and abilities have a chance to send a Carrion Swarm to infect all enemies in a line in front of you, dealing 0 Shadow damage over 8 sec.
Gain 0 Leech for 8 sec.
Send an Orb of Destruction to your target's location, dealing up to 0 Shadow damage to all enemies within 30 yards after 5 sec. Targets closer to the impact take more damage.
Unleash a colossal slam, dealing 0 Physical damage split amongst all nearby enemies. If you hit less than 3 targets, the cooldown of this ability is reduced by 15 seconds.
Your attacks have a chance to grant Recursive Strikes for 15 sec, causing your auto attacks to deal an additional 0 damage and increase the intensity of Recursive Strikes.
Your damaging spells and abilities have a chance to cause a Solar Collapse to occur at your target's location, dealing 0 Fire damage to nearby enemies after 3 sec.
Your healing effects have a chance to increase your Mastery, Haste, or Critical Strike by 0 for 8 sec.
Your damaging spells have a chance to hurl a meteor from the Twisting Nether, causing 0 Spellfire damage to your target and nearby enemies.
Your healing spells have a chance to cause your next direct healing spell to restore 0 mana instead of costing mana.
Your damaging spells and attacks have a chance to reduce the remaining cooldown on your powerful cooldown by 5 sec.
NEW
NEW
Your damaging spellcasts have a chance to grant 0 Haste for until cancelled, stacking up to 5 times. Stacking does not refresh duration.
NEW
Activate the Warden Owl statue to discover the true power it yields.
Teleport to an attuned Ley-lineLey Line point in the Broken Isles.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Overloads a target with arcane energy. When the effect expires, the enemy explodes, inflicting 500000 Arcane damage to all allies within 50 yards.
Fires a bolt of energy at the enemy, inflicting 250000 Arcane damage.
Hurls a bolt of energy at an enemynearby enemies, inflicting Arcane damage.
NEW
Your attacks have a chance to grant Fiery, Frost, or Arcane enchants for 8 sec.
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NEW
Enemies hit by Arcane Explosion will be dazed, slowing them by 50% for 3 sec.$esc191745
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Healing 1 and siphoning 200005000 and siphoning 750 mana per targeted ally every 2 sec.0.1 sec.
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NEW
Sludge drips off of the creature, creating pools at random destinations that inflict 0inflicts 332500 to 367500 Arcane damage every 21 sec to enemies within them.
Sludge drips off of the creature, creating pools at random destinations that inflict 0inflicts 332500 to 367500 Arcane damage every 21 sec to enemies within them.
NEW
Your attacks have a chance to rake all enemies in front of you for 0 Arcane damage.
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The caster summons an Arcanetic Ring that slowly collapses inwards, inflicting 1500000 Arcane damage to all in its path.
The caster summons an Arcanetic Ring that will slowly collapse inwards, inflictingslowly collapses inwards, inflicting 1500000 Arcane damage to all in its path.
The caster summons an Arcanetic Ring that will slowly collapse inwards, inflictingslowly collapses inwards, inflicting 1500000 Arcane damage to all in its path.
Brands a player with arcane energy that detonates after 6 sec, inflicting 450000 Arcane damage to all players within 12 yards. In addition, all players hit by the detonation are stunned for 8 sec.
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Brands a player with arcane energy that detonates after 6 sec, inflicting 450000 Arcane damage to all players within 12 yards. In addition, all players hit by the detonation are stunned for 8 sec.
Explodes with magical energy, inflicting %S2195000 to 205000 Arcane damage to all enemies within 30 yards.
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NEW
Augments armor, decreasing Physical damage taken by 90% for 2 min.
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Reduce all damage taken by 50% for 10 sec, up to damage prevented. When this effect expires, you suffer 10% increased damage for 30 sec, up to 0 extra damage.
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Awards 1000 Honor.
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NEW
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REMOVED
Dealing damage with Crusader Strike, Judgment, Holy Shock, or auto attack also heals your Beacon of Light target for (150% of Spell power).
Repeatedly inflicts physical damage to targets in a cone in front of the caster.
NEW
NEW
Increases all damage caused by 30% and all damage taken by 10%.
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Lets out a Bestial Roar, increasing the haste and damage of nearby beasts by 30% for 45 sec. The duration of this effect is reduced on the caster.
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Lets out a Bestial Roar, increasing the haste and damage of nearby beasts by 30% for 45 sec. The duration of this effect is reduced on the caster.
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Curses an enemy, inflicting periodic Shadow damage over 8 sec. If the target dies while afflicted by Black Arrow, a Skeleton will be summoned from the target's corpse.
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Xavius blackens the targetstarget's soul, inflicting 150000 Shadow damage every 1 sec until removed. Dispelling this effect creates Tainted Discharge, spreads 25 Nightmare Corruption to the dispeller and triggers Blackened on the target.
Arms, Protection:
Become an unstoppable storm of destructive force, striking all targets within 8 yards for 7 288%) Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Fury:
Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for 14 Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
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You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 1 Physical damage.
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You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 1% Physical damage.
Your Judgment causes your next Holy Power spenderTemplar's Verdict or Divine Storm to refund 1 Holy Power.
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Increases the effect of your greater blessings by 100%.
Your pet's Basic Attack deals 50% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec.
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The Blood Beast's melee attacks heal its owner.
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Calls forth a pair of blood beasts to assist you in combat for 15 sec. Blood Beasts heal you and themselves for 50% of all damage they deal, and share 10% of all damage you take.
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Transforms caster into a Bloodtainted Fury.
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Inflicts Fire damage to an enemy.
Each demonic emissary gains increased power for nearby allies. Each additional increases damage done by 100% and health by 200%100%
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Tichondrius marks several players with a deadly brand for the remainder of the fight. If a marked player is ever within 6 yards of a clump of their allies, the brand is removed, causing a violent explosion. This effect inflicts 1152000 Fire damage to all players and knocks back all players within 8within 200 yards. The damage of Brand of Argus is reduced the further players are away from the source of the explosion.
Tichondrius marks several players with a deadly brand for the remainder of the fight. If a marked player is ever within 6 yards of a clump of their allies, the brand is removed, causing a violent explosion. This effect inflicts 1152000 Fire damage to all players and knocks back all players within 8within 200 yards. The damage of Brand of Argus is reduced the further players are away from the source of the explosion.
Shar'thos ignites the land, inflicting 300000 Fire damage every 3 sec. to anyone in the area.
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The caster hurls an orb of temporal energies that explodes when hitting the ground. The explosion inflicts 555000 to 645000693750 to 806250 Arcane damage to all enemies within 6 yards of the target location.
The caster hurls an orb of temporal energies that explodes when hitting the ground. The explosion inflicts 555000 to 645000693750 to 806250 Arcane damage to all enemies within 6 yards of the target location.
The caster hurls an orb of temporal energies that explodes when hitting the ground. The explosion inflicts 555000 to 645000693750 to 806250 Arcane damage to all enemies within 6 yards of the target location.
The caster hurls an orb of temporal energies that explodes when hitting the ground. The explosion inflicts 555000 to 645000693750 to 806250 Arcane damage to all enemies within 6 yards of the target location.
The caster hurls an orb of temporal energies that explodes when hitting the ground. The explosion inflicts 555000 to 645000693750 to 806250 Arcane damage to all enemies within 6 yards of the target location.
The caster hurls an orb of temporal energies that explodes when hitting the ground. The explosion inflicts 555000 to 645000693750 to 806250 Arcane damage to all enemies within 6 yards of the target location.
The caster hurls an orb of temporal energies that explodes when hitting the ground. The explosion inflicts 555000 to 645000693750 to 806250 Arcane damage to all enemies within 6 yards of the target location.
Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for until cancelled4 sec, and dealing 40% Physical damage.
Calls Cyrille, Lorin, and Sylessa from the shadows to attack one of Lyleth's assassination targets.
A deathly screech inflicting Frost damage to nearby enemies. corrupts the area, inflicting Shadow damage every 2 sec.
A deathly screech inflicting Frost damage to nearby enemies. corrupts the area, inflicting Shadow damage every 2 sec.
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Command a ghost ship crew to barrage the target area with cannonballs doing Physical damage over 1.80 sec and slowing enemies by 50% for 1.50 sec.
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Tichondrius forms in the illusion, inflicting 905450 to 9145501810900 to 1829100 Shadow damage in a line, stunning all players hit for 3 sec.
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Your damaging spells and abilities have a chance to send a Carrion Swarm to infect all enemies in a line in front of you, dealing 0 Shadow damage over 8 sec.
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Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 2 targets, but the healing energy is diminished by 50% for each successive target.
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Strikes an enemy with a lightning bolt
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Amal'thazad was once a powerful frost mage who fought against the forces of the Lich King. Arthas, impressed with the mage's power, raised him into undeath as the lich Amal'thazad.
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The former leader of the Knights of the Ebon Blade, Highlord Darion Mograine is one of the most powerful death knights ever created. He now leads the Four Horsemen against the Burning Legion as the harbinger of death and destruction.
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In life, High Inquisitor Whitemane was a zealous priestess of the Light who was enslaved by madness. Freed from the insanity of her mind through death, she is now a ruthless death knight with an unquenchable thirst for vengeance.
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Within the ranks of the Ebon Blade there are few death knights who can match the swiftness and agility of Koltira Deathweaver. His prowess with the runeblade is legendary.
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In life, Nazgrim was one of the greatest generals of the Horde. In death, he is a powerful champion of the Ebon Blade. Few, living or dead, can match his might in battle.
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The abomination is one of the Archlich Kel'Thuzad's most utilitarian creations. What could be more useful than a gigantic, malformed monstrosity with perfect loyalty and a voracious hunger to devour enemies. As abominations go, Rottgut is a perfect specimen.
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There are few among the Knights of the Ebon Blade with more loyalty than Thassarian. His unwavering conviction and prowess in battle has earned him the respect of all within the order.
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In all the annals of history, there are few warriors more legendary than King Thoras Trollbane. As a king, he was respected. As a death knight of the Four Horsemen, he will be feared.
Chaotic energies arc from the caster to a random target, inflicting 0277500 to 322500 Fire damage to all enemies within 5 yards of the target.
Chaotic energies arc from the caster to a random target, inflicting 0277500 to 322500 Fire damage to all enemies within 5 yards of the target.
Chaotic energies arc from the caster to a random target, inflicting 0277500 to 322500 Fire damage to all enemies within 5 yards of the target.
Chaotic energies arc from the caster to a random target, inflicting 0277500 to 322500 Fire damage to all enemies within 5 yards of the target.
Chaotic energies arc from the caster to a random target, inflicting 0277500 to 322500 Fire damage to all enemies within 5 yards of the target.
Charges in a frontal line inflicting Physical damage.
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Insert 25 Ancient Mana to receive a Charged Spellbomb.
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Each application inflicts 100000 Arcane damage to the victim every 2 sec. for 2 min. If the victim ever has more than 9 applications of Chronometric Particles a Chronometric Overload occurs.
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Cleansing Cenarius of the Nightmare.
Corstilax draws in all players, removing one stack of Nightwell Energy every 2 sec for 8 sec.
When Cleansing Force ends, all players within 15 yards suffer 731250 to 768750 Arcane damage. This effect stuns the target for 12 sec if they still have stacks of Nightwell Energy.
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Your melee attacks have a chance to grant you Congealing Goo, stacking up to 6 times.
Your melee attacks have a chance to grant you Congealing Goo, stacking up to 6 times.
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Conjures mana food providing the Mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
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Breathes out corruption in a frontal spray, inflicting 1046491 to 1156649 Plague damage to players within 45 yds.
Breathes out corruption in a frontal spray, inflicting 653011 to 721750 Plague damage to players within 45 yds.
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Infuses nearby plant life with nightmare energy, healing the target plant for 5% of its total health every 1 sec.
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Infuses nearby plant life with nightmare energy, healing the target plant for 5% of its total health every 1 sec.
Deals 40Inflicts 7000000 Shadow damage and spreads 40 Nightmare Corruption, split between all enemies.
Inflicts 1800000 Physical damage at the center. Allies further from the center take less damage. This damage ignores armor.
Corruption: Crushing Shadows affects any player with more than 66 corruption. 33 corruption.
Inflicts 1800000 Physical damage at the center. Allies further from the center take less damage. This damage ignores armor.
Corruption: Crushing Shadows affects any player with more than 66 corruption. 33 corruption.
Increases damage done by 300%.
Upon expiration the player is overwhelmed by corruption, becoming Charmed and transforming into a Creature of Madness.
Descent into Madness is triggered upon reaching 100 Corruption.
The essenseessence of Nightmares erupts into this reality, inflicting 570000 to 630000 Fire damage and causes 5 Nightmare Corruption.
Corruption: Unfathomable Reality affects any player with more than 66 corruption.
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Summons a Air Totem with 110 health at the feet of the caster for 1 min.
Whenever enemies within 20 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem.
Summons a Air Totem with 110 health at the feet of the caster for 1 min.
Whenever enemies within 20 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem.
Chi-Ji dashes to three allies, healing them for (150% of Attack power).
Increases the damage dealt by your pets by 2%20%.
The caster summons several spirits of Fel energy that will slowly move across the platform. If a player comes into contact with one of these spirits an explosion of Fel energy occurs, inflicting 462500 to 537500 Fire damage to all players within 5 yards and knocking them back.
The caster summons several spirits of Fel energy that will slowly move across the platform. If a player comes into contact with one of these spirits an explosion of Fel energy occurs, inflicting 462500 to 537500 Fire damage to all players within 5 yards and knocking them back.
Cries of Insanity inflicts Shadow damage to nearby enemies every 1.5 sec. for4.50for 4.50 sec.
Cries of Insanity inflicts Shadow damage to nearby enemies every 1.5 sec. for4.50for 4.50 sec.
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Leading a Charskin into a Crystal Spike stuns the Charskin for 10 sec and increases all damage taken by 100%.
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Your attacks have a chance to create a damaging shockwave that deals 0 Physical damage to nearby enemies.
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Curses an enemy, inflicting 3000028500 to 31500 Shadow damage to enemies near the cursed target every 2 sec. for 12 sec.
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Curses an enemy, reducing the target's movement speed by 75% and inflicting 28500 to 31500 Shadow damage to enemies near the cursed target every 2 sec. for 12 sec.
Curses an enemy, inflicting 3000028500 to 31500 Shadow damage to enemies near the cursed target every 2 sec. for 12 sec.
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Curses enemies with the night for 12 sec. Upon expiration, the target is blasted into the air, suffering 380475 to 420525 Shadow damage.
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Curses enemies with the night for 12 sec. Upon expiration, the target is blasted into the air, suffering 380475 to 420525 Shadow damage.
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Takes you to Dalaran.
Summons a second rune weapon for 8 sec.that mirrors its master's attacks and bolsters its master's defenses, granting an additional 40% parry chance.
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Channels dark energy, healing nearby friends for 15% of their health every 1 sec. for 5 sec.
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Channels dark energy, healing nearby friends for 15% of their health every 1 sec. for 5 sec.
Stars fall from the sky at a target location, inflicting 35000185000 to 215000 Shadow damage every second to players in the targeted area.
Inflicts 1850000 to 21500002000000 Shadow damage to all enemies in a line in front of the caster and knocks them back.
The siphoned spirit sacrifices itself upon reaching Lethon, healing Ysondre and Lethon for 975000017062500 health.
The siphoned spirit sacrifices itself upon reaching Lethon, healing Ysondre and Lethon for 975000017062500 health.
The victim has stepped into a trap! Any blessing from Elune's Light is absorbed by the trap, leaving the victim in the dark.
Xavius taints the targetstarget's soul, inflicting 150000 Shadow damage every 1 sec until removed.
Dispelling this Darkening Soul inflicts 1140000 to 1260000 Shadow damage to all enemies in a 32 yd radius. The dispeller gains 25 Corruption and takes 600000 Shadow damage.
Stars fall from the sky at a target location, inflicting 35000185000 to 215000 Shadow damage every second to players in the targeted area.
Stars fall from the sky at a target location, inflicting 35000185000 to 215000 Shadow damage every second to players in the targeted area.
Stars fall from the sky at a target location, inflicting 35000185000 to 215000 Shadow damage every second to players in the targeted area.
REMOVED
Enemies hit by Arcane Explosion will be dazed, slowing them by 50% for 3 sec.
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Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit 3 additional targets.ScourgeStrikeScourge Strike will hit all enemies near the target.
Blood:
Corrupts the ground underneath 3 nearby enemies within 40 yards causing Shadow damage over 10 sec.
Frost, Unholy:
While you remain within the area, your Heart StrikeScourge Strike will hit 3 additional targets.
Frost, Unholy:
Corrupts the ground underneath 3 nearby enemies within 40 yards causing Shadow damage over 10 sec. While you remain within the area, your Scourge Strike will hit 3 additional targets.
Blood:
Corrupts the ground underneath 3 nearby enemies within 40 yards causing Shadow damage over 10 sec.
Frost, Unholy:
While you remain within the area, your Heart StrikeScourge Strike will hit 3 additional targets.
Frost, Unholy:
Corrupts the ground underneath 3 nearby enemies within 40 yards causing Shadow damage over 10 sec. While you remain within the area, your Scourge Strike will hit 3 additional targets.
Blood:
Corrupts the ground underneath 3 nearby enemies within 40 yards causing Shadow damage over 10 sec.
Frost, Unholy:
While you remain within the area, your Heart StrikeScourge Strike will hit 3 additional targets.
Frost, Unholy:
Corrupts the ground underneath 3 nearby enemies within 40 yards causing Shadow damage over 10 sec. While you remain within the area, your Scourge Strike will hit 3 additional targets.
Reveals a random enemy's fate, inflicting 37500Inflicts 100 Arcane damage every 2 sec and increasing5 sec and increases Arcane damage taken by 100% for 1 min.
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Blitzes a target, slashing them for Physical damage and bleeding them for additional Physical damage every half-second for 9 sec.
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Blitzes a target, slashing them for Physical damage and bleeding them for additional Physical damage every half-second for 9 sec.
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Blitzes a target, slashing them for Physical damage and bleeding them for additional Physical damage every half-second for 9 sec.
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Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (39.96% of Attack power) Shadowfrost damage to them and grows in radius, and increases your Mastery by 1, stacking up to 10 times. While you remain within Defile, your Scourge
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (39.96% of Attack power) Shadowfrost damage to them and grows in radius, and increases your Mastery by 1, stacking up to 10 times. While you remain within Defile, your Scourge
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (39.96% of Attack power) Shadowfrost damage to them and grows in radius, and increases your Mastery by 1, stacking up to 10 times. While you remain within Defile, your Scourge
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (39.96% of Attack power) Shadowfrost damage to them and grows in radius, and increases your Mastery by 1, stacking up to 10 times. While you remain within Defile, your Scourge
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
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Create a magical feast at a nearby location for 20 sec. Allies who partake in the feast absorb up to 0 damage for 12 sec.
The caster periodically targets players and fires a burst of Arcane energy at them. Any players caught in the path of this Arcane energy suffer 925000 to 1075000 Arcane damage.
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The caster periodically targets players and fires a burst of Arcane energy at them. Any players caught in the path of this Arcane energy suffer 925000 to 1075000 Arcane damage.
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Your damaging spellcasts have a chance to grant Nefarious Pact, which reduces the cast time of all spells by 0% for 10 sec. When Nefarious Pact expires, your spell cast time is increased by 0% for 10 sec.
Vicious Manafangs attempt to devour a player, rooting them in place and inflicting Physical damage every second for 20 sec.
This effect is canceled if the VisicousVicious Manafang suffers 30% of its maximum health in damage.
Vicious Manafangs attempt to devour a player, rooting them in place and inflicting Physical damage every second for 20 sec.
This effect is canceled if the VisicousVicious Manafang suffers 30% of its maximum health in damage.
$Aspelldesc188200Cobra Shot and Multi-Shot increase the duration of your next Dire Beast by 0.5 sec.
Mutilate and DispatchHemorrhage critical strikes restore 4 energy.
Unlock a Nightborne spell barrier.
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Deals (1100% of Attack power) Shadow damage to enemies with 8 yards.
Drains life from the target, causing (
Affliction (Level 12)
150.3% of Spell power) * 2.5]
Demonology and Destruction
(150.3% of Spell power)
<br) Shadow damage, and restoring 18% of your health over 6 sec.
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Drains 71250 to 78750 health as Shadow damage from all enemies within 100 yds every 1 sec for 12 sec.
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Inflicts 292500 to 307500 Nature damage, knocking enemies back.
Deals 64 to 6832 to 34 Shadow damage to any targets in front of the caster.healing for a portion of the damage dealt.
Shar'thos spits a glob of Dread Flame at an enemy that will bounce to 5 nearby enemies inflicting 390000 to 410000 Fire damage.
Explodes upon death, inflicting 23750 to 26250 Shadow damage.85500 to 94500 Shadow damage.
Launches a bolt of corrupted bolt of energy, inflicting 380250 to 399750 Shadow damage.
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Restores 200000 mana over 20 sec. Must remain seated while drinking.
Drink a useful battle potion from one of the Uncrowned's personal stash.
The duration of Tigereye BrewStorm, Earth, and Fire is extended by 10.6 sec for every Chi you spend.
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Your healing spells have a chance to summon an image of T'uure at your side to aid you in combat.
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Humongris stomps the ground, inflicting 300000 Nature damage to all enemies around, knocking them back and reducing their movement speed by 50% for 4 sec.
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Nithogg creates a vortex of electric current that inflicts 125000250000 Nature damage every 2 sec while players are near the vortex.
Nithogg creates a vortex of electric current that inflicts 125000250000 Nature damage every 2 sec while players are near the vortex.
Protects the target with a magical shield that absorbs 0 shadow damage. Lasts 10 sec.
Mangle, Starsurge, and Regrowth have a chance to increase your Mastery by 0 for until cancelled.700 for 10 sec.
Mangle, Starsurge, and Regrowth have a chance to increase your Mastery by 0 for until cancelled.700 for 10 sec.
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Experience empathy with the helpless, increasing your health by 10% for each act of generosity. Stacks up to 5 times.
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Enters a rage, increasing damage done by 30% and increasing size for 9 sec. This effect stacks.
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Enters a rage, increasing damage done by 30% and increasing size for 9 sec. This effect stacks.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
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The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 925000 to 1075000 Arcane damage to all players when it hits the ground.
If a player catches the orb, they will take all the damage instead.the radius of the explosion is reduced to 5 yards instead.
Essences of corruption periodically spawn around Emeriss.radiating Shadow damage.
Emeriss uses this ability while grounded.
As Phantasmal Bloodfangs die, an Essence of Night is created. This effect increases all damage and healing by 30% as long as players are within the Illusionary Night. In addition, mana regeneration is increased by 2%.
This effect persists for 30 sec after exiting the illusion.
Reduces damage taken by m1 /- 1)%.10%.
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The caster channels dark energy into a random target, inflicting 633750 to 666250414375 to 435625 Shadow damage to all enemies within 8 yards of the afflicted target.
The caster channels dark energy into a random target, inflicting 633750 to 666250414375 to 435625 Shadow damage to all enemies within 8 yards of the afflicted target.
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Open your mission page at the scouting map and use this item to grant 1000 XP directly to a follower.
Corstilax draws in all players, removing one stack of Nightwell Energy every 2 sec for 8 sec.
When Cleansing Force ends, all players within 15 yards suffer 731250 to 768750 Arcane damage. This effect stuns the target for 12 sec if they still have stacks of Nightwell Energy.
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Extract the Blood of Sargeras.
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A falling star crashes down, inflicting 250000 Arcane damage to all nearby enemies.
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Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1.
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Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1.
Tichondrius marks a player, increasing their Physical damage taken by 15% and summoning 3 Tainted Bloods that fixate the target. In addition, this effect increases the effects of Vampiric Aura by 300%.
Heals for 9001.
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Inflicts Fire damage to an enemy.
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Inflicts Fire damage to an enemy.
Inflicts Fire damage to an enemy.
Inflicts Fire damage to an enemy.
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Replaces Corruption.]
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Replaces Corruption.
Transforms your Imp into a FlameFel Imp.
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While in demon form, your auto-attack is now 40 yard ranged Chaos damage.Deals 6% of the target's total health in Chaos damage.
Rush forward, incinerating anything in your path for (294% of Attack power) Chaos damage.
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Enter a fel-crazed rage, dealing 0 damage to a random nearby enemy every second for 8 sec. You cannot use abilities during your rage, and your movement speed is slowed by 30%.
Fires a blast of felflame at a random target that inflicts 138937 to 146063 Fire damage.153562 to 161438 Fire damage.
Fires a bolt of felfire at a random target that explodes upon impact inflicting 195000 to 205000 Fire damage to all enemies within 5 yards of the detonation.
Avenger's Shield jumps to 2 additional targets.and deals 25% increased damage with each jump.
Fiery Brand also increases Fire damage you deal to the target by 10%.
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Your attacks have a chance to grant Fiery, Frost, or Arcane enchants for 8 sec.
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Humongris squeezes Padawsen forcing him to launch a explosive fire bolt, inflicting 390000 to 410000 Fire damage to all enemies in the area.
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Inflicts Fire damage to an enemy.
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Hurls a fish from the barrel at the destination.
Hurls a fish from the barrel at the destination.
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The Flames of Argus erupt from the ground under all players that trigger Brand of Argus for 31 min. This effect inflicts 150000 Fire damage every 0.5 sec to all players within the targeted area.
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Calls upon Holy magic to heal an ally.
Transform your
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul into a powerful undead monstrosity for 20 sec. The Ghoul's
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul's abilities are empowered and take on new functions while the transformation is active.
Focuses Senses using Warden training, increasing critical hit chance by 10%. This effect stacks. Successful spells and abilities consume stacks of this effect/
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Restores 2000000 health over 20 sec. Must remain seated while eating.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating.
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Combine the two halves of the Suramar Surf and Turf recipe.
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Combine the two halves of the Suramar Surf and Turf recipe.
Your helpfuldirect healing spells apply and refresh Fragile Echo on your primary target for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
Your helpfuldirect healing spells apply and refresh Fragile Echo on your primary target for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
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Your direct healing spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
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Your direct healing spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
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Your direct healing spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
Your direct healing spells apply and refresh Fragile Echo on your primary target for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
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Your direct healing spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
Your helpfuldirect healing spells apply and refresh Fragile Echo on your primary target for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
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Your direct healing spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 2000 mana to you.
Fragments a target's soul into pieces, stunning them for 3 sec. Each Fragment inflicts increasing Shadow damage every second to the target. This effect lasts for 12 min or until all Fragments are defeated.
Fragments a target's soul into pieces, stunning them for 3 sec. Each Fragment inflicts increasing Shadow damage every second to the target. This effect lasts for 12 min or until all Fragments are defeated.
Fragments a target's soul into pieces, stunning them for 3 sec. Each Fragment inflicts increasing Shadow damage every second to the target. This effect lasts for 12 min or until all Fragments are defeated.
Fragments a target's soul into pieces, stunning them for 3 sec. Each Fragment inflicts increasing Shadow damage every second to the target. This effect lasts for 12 min or until all Fragments are defeated.
Fragments a target's soul into pieces, stunning them for 3 sec. Each Fragment inflicts increasing Shadow damage every second to the target. This effect lasts for 12 min or until all Fragments are defeated.
Fragments a target's soul into pieces, stunning them for 3 sec. Each Fragment inflicts increasing Shadow damage every second to the target. This effect lasts for 12 min or until all Fragments are defeated.
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Fragments a target's soul into pieces, stunning them for 3 sec. Each Fragment inflicts increasing Shadow damage every second to the target. This effect lasts for 12 min or until all Fragments are defeated.
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Naraxas roars, increasing her attack speed by 20% and the Physical damage itshe deals by 20%.
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Your attacks have a chance to grant Fiery, Frost, or Arcane enchants for 8 sec.
Encases enemies in snow, rendering them unable to act. This effect increases damage taken by 50%.
Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that dealswirling ice which deals (47.9% of Spell power) Frost damage over 10 sec to all nearby enemy targets for 10 sec. Grants the Magetargets. Grants 1 charge of Fingers of Frost when it first reaches a target.
Targets damaged by the Frost Orb are slowed by 30% for 15 sec.damages a target.
Targets damaged by the Frost Orb are slowed by 30% for 15 sec.
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Swipes furiously in a frontal 15 yard cone, bleeding targets for Physical damage frequently over 6 sec.
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Swipes furiously in a frontal 15 yard cone, bleeding targets for Physical damage frequently over 6 sec.
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Your damage has a 5%50% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 15 Rage.
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The elements have blessed you, increasing your movement speed by 25% while within the Heart of Azeroth.
When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for (1500% of Attack power).% of your maximum health.
This chance is increased, the lower health you are.
The lower your health, the greater the chance to summon a Healing Sphere.
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Heals a Wounded Battle Mage.
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Heals a Wounded Battle Mage.
Heals a Wounded Battle Mage.
Inflicts 87875 to 102125263625 to 306375 Physical damage to a player and bounces to any nearby players.
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Lethon causes Nightmares to periodically fall from above, inflicting 565668 to 625212 Shadow damage to players within 10 yds of the impact area.
Lethon uses this ability while grounded.area.
Lethon causes Nightmares to periodically fall from above, inflicting 565668 to 625212 Shadow damage to players within 10 yds of the impact area.
Lethon uses this ability while grounded.area.
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Craft a Glyph of Wrathguard.
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Craft a Glyph of the Abyssal.
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Calls upon Holy magic to heal an ally.
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Greet others nearby.
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Leaps at an enemy, inflicting 342000 to 378000 Physical damage and causing a 60000 Physical damage every 2 sec until healed past 90% of maximum health.
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Reduces all damage taken by 30%.
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Throw a spear at the enemy, causing 0% Physical damage$?s58357.Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Throw a spear at the enemy, causing 0% Physical damage$?s58357.Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
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Hurl a spear at your target, then leap to them, smashing the ground on arrival.
Deals (65% of Spell power) Shadow damage and heals you for 65% of Spell power)% of your maximum health.100% of the damage dealt.
The cast Launches a nightmare missile at all nearby enemyenemies that explodes, inflicting 190000 to 210000 Fire damage to anyone in the area.
The cast Launches a nightmare missile at all nearby enemyenemies that explodes, inflicting 190000 to 210000 Fire damage to anyone in the area.
The cast Launches a nightmare missile at all nearby enemyenemies that explodes, inflicting 190000 to 210000 Fire damage to anyone in the area.
The cast Launches a nightmare missile at all nearby enemyenemies that explodes, inflicting 190000 to 210000 Fire damage to anyone in the area.
The cast Launches a nightmare missile at all nearby enemyenemies that explodes, inflicting 190000 to 210000 Fire damage to anyone in the area.
Hatespawn Welplings detonate upon death, inflicting 58500 to 61500 Shadow damage to all enemies within 8 yds.
Inflicts Nature damage every 1 seconds for 8 sec.and affects target with Panic .
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Calls upon Holy magic to heal an ally.
A meteor crashes down from the heavens, inflicting 30000009000000 Arcane damage split between all enemies within 7 yards.
A meteor crashes down from the heavens, inflicting 30000009000000 Arcane damage split between all enemies within 7 yards.
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Show others your hero power.
Successfully using Ambush guarantees your next Saber Slash will strike an additional time.
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Calls upon Holy magic to heal an ally.
Focus the Holy Purpose of the order to instantly complete a World Quest on your map.
Gained 1 combo point.Critical hits in combat by allies within 15 yards grant you a combo point, but no more often than once every 2 seconds.
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Shields you for 1 min, absorbing 11.510) * 1.6] Physical damage. While the shield holds, spellcasting will not be interrupted by damage.
Hurls a massive ice chunk at a random enemy, inflicting 0292500 to 307500 Frost damage.
Reveals a random enemy's fate, inflicting 37500Inflicts 100 Arcane damage every 2 sec and increasing5 sec and increases Arcane damage taken by 100% for 1 min.
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Single-target healing spells refund up to 15% of their mana cost based on how much life the target is missing.
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When Immolate deals damage it has a 4% chance to generate a Soul Shard.
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Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (350% of Spell power) Shadowflame damage to all enemies within 8 yards.
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Increases the quality of the item awarded by this mission.
Read to gain new knowledge about your artifact, increasing the rate at which you earn Artifact Power.
Reagent removed:
.
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Critical chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health.
Critical chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health.
Assassination:
Your MutilateMutilateBackstab 15% additional damage as Shadow to all targets within 15 yards in front of you.
Outlaw:
Your Saber SlashSlashBackstab and Ambush deal 15% additional damage as Shadow to all targets within 15 yards in front of you.
Assassination:
Your MutilateMutilateBackstab 15% additional damage as Shadow to all targets within 15 yards in front of you.
Outlaw:
Your Saber SlashSlashBackstab and Ambush deal 15% additional damage as Shadow to all targets within 15 yards in front of you.
WhileWhen Unstable Affliction deals damage, you have a 10% chance to gain 10% increased damage for 5 sec.sec.
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Insult a target.
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Charge an enemy, causing Physical damage and stunning it for 3 sec.
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Charge an enemy, causing Physical damage and stunning it for 3 sec.
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Charge an enemy, causing Physical damage and stunning it for 3 sec.
Your Provoke has a reduced range but causes the enemy player to be Intimidated, increasing their damage taken by 20% for 6 sec. Your melee attacks refresh the duration of Intimidated.
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Your pet deals 40%120% additional damage while Dark Transformation is active.
Increases the damage dealt by your pets by 2%20%.
Your Dark TranformationTransformation now transforms your Ghoul into a Crazed Monstrosity, increasing both the Monstrosity's and your damage and attack speed.
Your Lacerate exposes Open Wounds on the target, increasing all Physical damage you dodeal to the target by 15% for 5 sec.sec.
Water Jet generates Brain Freeze when used, and the Brain Freeze effect increases Frostfire Bolt damage by an additional 20%.resets the remaining cooldown on Frozen Orb.
When you cast Light of Dawn, you have a 25%20% chance to also be able to cast a free Flash of Light.
When you cast $?s19750Flash of Light, you have a 20% chance to be able to cast a free Light of Dawn.
Your Judgment causes your next Holy Power spenderTemplar's Verdict or Divine Storm to refund 1 Holy Power.
Increases the amount of healing transferred to your Beacon of Light targets by 25%.
When Prayer of Mending heals a target, you have a 100%20% chance to reduce the cooldown of Holy Word: Sanctify by 3 sec.
Mutilate and DispatchHemorrhage critical strikes restore 4 energy.
You have a chance while Slice and DiceRoll the Bones is active to gain the Adrenaline Rush effect for 4 sec.
When Immolate deals damage it has aImmolate has an additional 4% chance to generate a Soul Shard.
WhileWhen Unstable Affliction deals damage, you have a 10% chance to gain 10% increased damage for 5 sec.sec.
Your Slam has a 50%30% chance to reset the cooldown of Mortal Strike.
Reduces the Rage cost of Slam by 505.
Your Wild StrikeFurious Slash critical strikes reduce the cooldown of RecklessnessBattle Cry by 10 sec.
Increases the duration of your Enrage by 1500.01.5 sec.
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Increases the duration of your Judgment effect by 30 sec, and anytime you cast Judgment all enemies with your Judgment effect suffer 5% of their total health in Holy damage.
When you cast Light of Dawn, you have a 25%20% chance to also be able to cast a free Flash of Light.
$spelldescShred heals all nearby allies within 10 yards of the target for 1.
The caster leaves the Nightwell.
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The caster leaves the Nightwell.
Your player level and item level have been adjusted for testing purposes.
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Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (180% of Spell power).
When you cast Light of Dawn, you have a 25%20% chance to also be able to cast a free Flash of Light.
Burn the target forSmash the target with one of your branches, dealing (500% of Spell power + 500% of Attack power) Holy damage..Physical damage.
Deals Shadow damage every 1.5 secs for 6 sec. Slows both attack and movement speed by 10%.
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Retrieves the loot from a nearby corpse. Can only be used in Draenor.
$esc187365Summons an Infernal to aid you in battle.
Critical damage from your Bleeds have a 40% chance to trigger Primal Fury.
Nightmare energy erupts from below the target, summoning a Lurking Terror and inflicting 1235000 to 1365000 Shadow damage to all enemies in a 6 yd. radius.
Nightmare energy erupts from below the target, summoning a Lurking Terror and inflicting 1235000 to 1365000 Shadow damage to all enemies in a 6 yd. radius.
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Humongris shakes Padawsen forcing him to create Blizzards around him, iinflictinginflicting 250000 Frost damage every 2 sec and reducing movement speed by 50%
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Discharges magical energy, inflicting Arcane damage to all enemies within 8 yards.
Inflicts 828750 to 871250804375 to 845625 Nature damage to all enemies within 8 yards and disorienting them for 8 sec.
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Increases the movement speed of nearby paladins.
Emeriss periodically marks all players within 45 yds, inflicting 5400 Shadow damage every 1 sec for 40 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
Emeriss periodically marks all players within 45 yds, inflicting 5400 Shadow damage every 1 sec for 40 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
Lethon periodically marks all players within 45 yds, inflicting 5400 Shadow damage every 1 sec for 40 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
Lethon periodically marks all players within 45 yds, inflicting 5400 Shadow damage every 1 sec for 40 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
Taerar periodically marks all players within 45 yds, inflicting 5400 Shadow damage every 1 sec for 40 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
Taerar periodically marks all players within 45 yds, inflicting 5400 Shadow damage every 1 sec for 40 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
Ysondre periodically marks all players within 45 yds, inflicting 5400 Shadow damage every 1 sec for 40 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
Ysondre periodically marks all players within 45 yds, inflicting 5400 Shadow damage every 1 sec for 40 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
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Your next Arcane
Sidewinders
Sidewinders
Arcane Shot or Multi-Shot will apply Hunter's Mark. Hunter's Mark activates Marked Shot.
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Drains enemies' essence, inflicting 75000 Arcane damage every 0.5 sec. for 10 sec.
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Unleash the power of the demon within.
Unleash the Might of Dalaran to instantly complete a World Quest on your map.
Unleash the Might of Mjolnir to instantly complete a World Quest on your map.
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Inflicts Shadow damage to an enemy.
Controls a mind up to level 21 level above yours for 1 min while still controlling your own mind. Does not work versus Mechanical beings or players. This spell shares diminishing returns with other disorienting effects.
When you enter Voidform, every 4 sec of remaining duration on Lingering Insanity grants you an application of the Voidform Haste bonus.a stack of Voidform.
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Lets out a piercing howl, inflicting 175000 Shadow damage and increasing Shadow damage taken by 50% for 15 sec. Stacks
Mutilate and DispatchHemorrhage critical strikes restore 4 energy.
Your Penance, Flash Heal, Heal, and Prayer of HealingShadow Mend, Plea, Power Word: Radiance, and Penance also grant Naaru's Discipline to allies, reducing damage taken by 12% for 10 sec.
Your Penance, Flash Heal, Heal, and Prayer of HealingShadow Mend, Plea, Power Word: Radiance, and Penance also grant Naaru's Discipline to allies, reducing damage taken by 12% for 10 sec.
Wild Growth instantly heals its targets for (50%60% of Spell power).
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Your damaging spellcasts have a chance to grant Nefarious Pact, which reduces the cast time of all spells by 0% for 10 sec. When Nefarious Pact expires, your spell cast time is increased by 0% for 10 sec.
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Your damaging spells have a chance to hurl a meteor from the Twisting Nether, causing 0 Spellfire damage to your target and nearby enemies.
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Shar'thos unleashes a blast of fire inflicting 1072500 to 1127500 Fire damage to all enemies in a cone in front of him. Anyone damaged by Shar'thos'sShar'thos' breath burns for 100000 Fire damage every 3 sec. for 30 sec.
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Launches arcane energy nearby, inflicting Arcane damage to enemies within 04 yards of impact.
Launches arcane energy nearby, inflicting Arcane damage to enemies within 04 yards of impact.
Launches arcane energy nearby, inflicting Arcane damage to enemies within 04 yards of impact.
Launches arcane energy nearby, inflicting Arcane damage to enemies within 04 yards of impact.
Launches arcane energy nearby, inflicting Arcane damage to enemies within 04 yards of impact.
Launches arcane energy nearby, inflicting Arcane damage to enemies within 04 yards of impact.
Launches arcane energy nearby, inflicting Arcane damage to enemies within 04 yards of impact.
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Your healing spells have a chance to grant the target Nightwell Tranquility, restoring 0 health over 12 sec. Healing an ally affected by Nightwell Tranquility can cause the effect to detonate, healing all nearby allies for 0, or replicate to an additional nearby ally.
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Your healing spells have a chance to grant the target Nightwell Tranquility, restoring 0 health over 12 sec. Healing an ally affected by Nightwell Tranquility can cause the effect to detonate, healing all nearby allies for 0, or replicate to an additional nearby ally.
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Your Lacerate exposes Open Wounds on the target, increasing all Physical damage you dodeal to the target by 15% for 5 sec.sec.
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The instant initial damage from your Immolation Aura has a 100% chance to reducereduces the remaining cooldown on Fiery Brand by 3 sec for each enemy hit.
Increases your maximum Energy by 100 while in Cat Form.
Judgment increases all healing you do by 20% for 65 sec.
Judgment increases all healing you do by 20% for 65 sec.
Throw Glaive deals 50% increased damage with each ricochet.
Tiger's Fury restores an additional 40 Energy over 4 sec.
Tiger's Fury restores an additional 40 Energy over 4 sec.
Open up a new pack of Hearthstone cards.Destroy your hero and replace it with Lord Jaraxxus.
Targets that run through the Web of Pain beam are inflicted with 558125 to 616875 Nature damage and knocked down. are knocked back.
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Each Soul Fragment you consume reduces all damage you take by 3% for 4 sec.
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Deal 1 Fire damage.
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Fires 4 to 6 fiery bolts, each dealing 1 Fire damage.
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Fires 4 to 6 fiery bolts, each dealing 1 Fire damage.
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Deal 1 Fire damage.
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Marks several enemies with Arcane energies that periodically inflict damage to the victim.
The damage inflicted increases every time it occurs.
Deals 16 damage over 6 sec.
Hurls a Phoenix that causes (350%500% of Spell power) Fire damage to the target and splashes (150% of Spell power) Fire damage to nearby enemies.
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You picked up a Stuffed Murloc!
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Throws a poison spear at an enemy, reducing healing taken by 25% and inflicting 70000130000 Nature damage every 5 sec for 12 sec.
Rake now has a 0 yard range, causing you to leap to targets when used.
The caster focuses their power on the Nightwell, causing it to periodically pulse out 500000462500 to 537500 Arcane damage to all players. The caster will continue to focus their power in this manner until they are interrupted by a Temporal Smash.
The caster focuses their power on the Nightwell, causing it to periodically pulse out 500000462500 to 537500 Arcane damage to all players. The caster will continue to focus their power in this manner until they are interrupted by a Temporal Smash.
Holy Light and Flash of Light have a chance to unlock the power of The Silver Hand, increasing the healing of your next Holy Shock by 20% of all damage and effective healing you do within the next 10 sec.
Holy Light and Flash of Light have a chance to unlock the power of The Silver Hand, increasing the healing of your next Holy Shock by 20% of all damage and effective healing you do within the next 10 sec.
Your next Mage spell within 4 sec will be an instant cast spell. Does not apply to Portal or Teleport spells.
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You feel very compelled to attack this target...
Power Word: Barrier applies Atonement to all allies within its radius.
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When your Penance damages an enemy, it now also heals allies affected by your Power Word: Barrier. NYI
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Summons a field of Arcane energy that increases Haste by 50% for all units inside of the field.
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Summons a field of Arcane energy that increases Haste by 50% for all units inside of the field.
Inflicts Physical damage.
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Inflicts Fire damage to an enemy, then additional damage every 5 sec. for until cancelled.
The remaining cooldown on Eye Beam is reduced by 1.00.5 sec each time it deals a critical hit.
Poisons the target, causing them to radiate Nature120000 Shadow damage to themselves and any other player within 10 yds.
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Rakes her talons across her current target, inflicting 1900000 to 2100000 Shadow damage and increases damage taken from consecutive Raking Talons by 100% per stack.
The bossShe repeats this cast multiple times in rapid succession.
Rakes her talons across her current target, inflicting 1900000 to 2100000 Shadow damage and increases damage taken from consecutive Raking Talons by 100% per stack.
The bossShe repeats this cast multiple times in rapid succession.
Summons a ridable but wild bear.Causes your bear to go on a rampage,trampling enemies in its path.
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Cuts targets in front of the Amalgamation to their very soul, inflicting 12000001800000 Shadow damage and increasing damage taken by 20% for 30 sec.
Learn to craft the following glyph:
Glyph of Fel Touched Souls
Learn to craft the following glyph:
Glyph of Crackling Flames
Learn to craft the following glyph:
Glyph of Fallow Wings
Learn to craft the following glyph:
Glyph of Tattered Wings
Learn to craft the following item:
Recipe: Stonehide BardingStonehide Leather Barding
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Your attacks have a chance to grant Recursive Strikes for 15 sec, causing your auto attacks to deal an additional 0 damage and increase the intensity of Recursive Strikes.
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Your attacks have a chance to grant Recursive Strikes for 15 sec, causing your auto attacks to deal an additional 0 damage and increase the intensity of Recursive Strikes.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 0 mastery for 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1 critical strike for 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating.
If you spend at least 10 seconds eating you will become well fed and gain a chance while attacking to unleash a volley of Pepper Breath fireballs, each dealing 1 Fire damage. This bonus lasts 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 0 mastery for 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 0 haste for 1 hour.
Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating.
If you spend at least 10 seconds eating you will become well fed and gain a chance while attacking to unleash a volley of Pepper Breath fireballs, each dealing 1 Fire damage. This bonus lasts 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 0 haste for 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating.
If you spend at least 10 seconds eating you will become well fed and gain a chance while attacking to unleash a volley of Pepper Breath fireballs, each dealing 1 Fire damage. This bonus lasts 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 0 versatility for 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 0 versatility for 1 hour.
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Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1 critical strike for 1 hour.
Restores 200000 health and 400000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 01 critical strike for 1 hour.
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Restores 150% health and 150% Mana over 30 sec. Must remain seated while drinking.
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Restores 10% Health and Mana per second.
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Welcome a new member into the Order of the Silver Hand.
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A wave of unnatural energy washes over all enemies in a cone in front of the caster that inflicts Nature damage.
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Absorbs up to 0 damage from an attack that would kill you.� If this effect prevents death, you instantly heal for 0 and then take all of the prevented damage over 10 sec.
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The active Eye of Aman'thul bestows great power into a protective dome, absorbing 50% of Fire damage taken up to 5000000, splitshared amongst allies within 10 yards.
The active Eye of Aman'thul bestows great power into a protective dome, absorbing 50% of Fire damage taken up to 5000000, splitshared amongst allies within 10 yards.
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Blast the target with a beam of light, dealing (100%250% of Spell power) damage.
The caster plants a seed of demonic energy in up to 3 targets inflicting 200000 Fire damage every 21 sec for 8 sec. Upon expiring the target bursts creating a patch of Roiling Flame.
Roiling Flame
InstantCreates a pool of felflame that inflicts 275000 Fire damage every 1.5 sec while within the flames.
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Nightmare fog seeps out from Rothos. If a player comes into contact with the fog, that player is put to sleep for 6 sec and suffers 160250 Nature damage every 1 sec for the duration.
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When your pet attacks a target alone without your assisting�for 5 sec, it becomes enraged increasing its�damage by 100%. Attacking your pet's target calms it down, removing the enrage effect.�
Successfully applying ana Disorient, Fear, Incapacitate, Polymorph, Root, Sleep, or Stun to an enemy grants you 70% increased movement speed for 10 sec.
Successfully applying ana Disorient, Fear, Incapacitate, Polymorph, Root, Sleep, or Stun to an enemy grants you 70% increased movement speed for 10 sec.
Heart Strike reduces the remaining cooldown on Vampiric Blood by 43 seconds.
Deals 32 to 34 Shadow damage to the target and any enemies within 0 to 1008 yards of the target.
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Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
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Hurls missiles of dark magic, inflicting 284336 to 329414 Shadow damage to enemies.
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Using the magic of Karabor, all enemies within the Black Temple are stunned for 30 sec.until cancelled.
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Stealth Detection.
Invisibility Detection.
Thrash has a chance to release part of Ashamane's soul, causing all nearby enemies to take * (300% of Attack power)] Shadow damage over 2 sec.
Thrash has a chance to release part of Ashamane's soul, causing all nearby enemies to take * (300% of Attack power)] Shadow damage over 2 sec.
Your melee attacks have a chance to unleash 4 Shadow Waves that deal 0 Shadow damage to enemies in their path. The waves travel 15 yards away from you, and then return.
Your melee attacks have a chance to unleash 4 Shadow Waves that deal 0 Shadow damage to enemies in their path. The waves travel 15 yards away from you, and then return.
Your melee attacks have a chance to unleash 4 Shadow Waves that deal 0 Shadow damage to enemies in their path. The waves travel 15 yards away from you, and then return.
A word of dark binding that inflicts (360% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 35% health.
Generates 3000 Insanity.30 Insanity.
The caster shields the targetGrand Magistrix Elisande from all damage.
Shield Slam has a 8% chance to automatically cast Shield Block.While Shield Block is active, your shield block value is increased by 5%.
Slams an enemy with the caster's shield, inflicting 220257 to 255975 Physical damage and knocking the target back. Stuns for 3 sec.
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Shoots at an enemy, inflicting Physical damage.
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Shoots at an enemy, inflicting Physical damage.
Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing (42% of Spell power) Astral damage and generating 5 Astral Power.
Unleash the wrath of your order to instantly complete a World Quest on your map.
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Your healing effects have a chance to increase your Mastery, Haste, or Critical Strike by 0 for 8 sec.
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Your healing effects have a chance to increase your Mastery, Haste, or Critical Strike by 0 for 8 sec.
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Completing World Quests will grant additional reputation gains with the related factions.
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Your healing effects have a chance to increase your Mastery, Haste, or Critical Strike by 0 for 8 sec.
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The final boss of each Legion dungeon will drop an extra item.
Lethon pulls a soul fragment out of players, drawing them in towards himself. When the spirit reaches Lethon, it heals both him and Ysondre for 9750000 health.17062500 health.
Lethon uses this ability while grounded.
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Teaches you how to gather fel hidefelhide more effectively.
Teaches you how to find rare materials when gathering fel hide.felhide.
Teaches you how to gather fel hidefelhide more effectively.
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Frenzied Regeneration heals you for an additional 20%15% of your maximum health over 65 sec.
Frenzied Regeneration heals you for an additional 20%15% of your maximum health over 65 sec.
Krosus slams his fists into the bridge creating a shockwave that inflicts 712500 to 7875002826250 to 3123750 Physical damage to all players.
Players standing under his fists take 2193750 to 2306250 Physical damage. If both fists are absorbed in this way, the shockwave does not occur.damage to all other players is reduced to 648375 to 681625 Physical damage.
Krosus slams his fists into the bridge creating a shockwave that inflicts 712500 to 7875002826250 to 3123750 Physical damage to all players.
Players standing under his fists take 2193750 to 2306250 Physical damage. If both fists are absorbed in this way, the shockwave does not occur.damage to all other players is reduced to 648375 to 681625 Physical damage.
Krosus slams his fists into the bridge creating a shockwave that inflicts 712500 to 7875002826250 to 3123750 Physical damage to all players.
Players standing under his fists take 2193750 to 2306250 Physical damage. If both fists are absorbed in this way, the shockwave does not occur.damage to all other players is reduced to 648375 to 681625 Physical damage.
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Krosus slams his fists into the bridge creating a shockwave that inflicts 2826250 to 3123750 Physical damage to all players.
Players standing under his fists take 2193750 to 2306250 Physical damage. If both fists are absorbed in this way, the damage to all other players is reduced to 648375 to 681625 Physical damage.
This gadget seems to improve your speed while stealthed and in the Broken Isles by 15% for 1 hour.
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Slime sprays out, dealing 180 to 220 Nature damage to enemies in front of Bloatstench.
Traps a player in a deep nightmare, stunning the target for 30 sec. This effect only occurs on players reaching 10 stacks of a particular mark of nightmare.
Discipline:
Smites an enemy for (225% of Spell power) Holy damage and absorbs the next 2.52.25) * (1 + $versadmg)] damage dealt by the enemy
Discipline:
Smites an enemy for (225% of Spell power) Holy damage and absorbs the next 2.52.25) * (1 + $versadmg)] damage dealt by the enemy
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Your damaging spells and abilities have a chance to cause a Solar Collapse to occur at your target's location, dealing 0 Fire damage to nearby enemies after 3 sec.
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Breathes a cone of flame inflicting Fire damage to all enemies in front of the caster.
Conjures a prismatic crystal at the target locationCreates a Soul Effigy bound to the target, which is attackable by only the Mage, and takes 30% additional damage.
When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards.only by you. 50% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min.
Creates a Soul Effigy bound to the target, which is attackable only by you. 50% of all damage taken by the Effigy is duplicated on the original target. Damage against the Soul Effigy has 25% of normal chance to trigger additional effects. Limit 1. Lasts 10 min.
20% of all damage you take is split with your demon pet. Soul Leech also heals you for 10%5% and your pet for 40%20% of the absorption granted.
At 100 energy, Soultrapper Mevra unleashes the souls she's collected opening rifts to the void under each player. After 2 sec each rift erupts inflicting 926250 to 9737501218750 to 1281250 Shadow damage to all enemies within 4 yards.
At 100 energy, Soultrapper Mevra unleashes the souls she's collected opening rifts to the void under each player. After 2 sec each rift erupts inflicting 926250 to 9737501218750 to 1281250 Shadow damage to all enemies within 4 yards.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
The caster rips several holes in time under their enemies. Each hole explodes for 231250 to 268750 Arcane damage to victims caught in the area.
After the explosion occurs, a Singularium persists for an additional 10 min. Anyone entering the SingulariumSingularity suffers 651408 to 757042 Arcane damage every second.
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Throw a spear at the enemy, causing 0% Physical damage$?s58357.
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Movement speed increased by 100%.
Haste increased by 30%.
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Spews blood in a targeted direction, inflicting Physical damage to targets within 4 yards, snaring targets by 25% and bleeding them for additional Physical damage every 3 sec for 9 sec.
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Spews blood in a targeted direction, inflicting Physical damage to targets within 4 yards, snaring targets by 25% and bleeding them for additional Physical damage every 3 sec for 9 sec.
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Spews blood in a targeted direction, inflicting Physical damage to targets within 4 yards, snaring targets by 25% and bleeding them for additional Physical damage every 3 sec for 9 sec.
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Spews blood in a targeted direction, inflicting Physical damage to targets within 4 yards, snaring targets by 25% and bleeding them for additional Physical damage every 3 sec for 9 sec.
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Spews blood in a targeted direction, inflicting Physical damage to targets within 4 yards, snaring targets by 25% and bleeding them for additional Physical damage every 3 sec for 9 sec.
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Spews blood in a targeted direction, inflicting Physical damage to targets within 4 yards, snaring targets by 25% and bleeding them for additional Physical damage every 3 sec for 9 sec.
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Spews blood in a targeted direction, inflicting Physical damage to targets within 4 yards, snaring targets by 25% and bleeding them for additional Physical damage every 3 sec for 9 sec.
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You have been spotted! Land to avoid being shot down!
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Right Click to summon and dismiss Squirky the baby murloc.
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Allows a grounded companion pet to fly with you.
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Allows a grounded companion pet to fly with you.
Summon Thunderaan the Windlord to Vortex Pinnacle.
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Causes Arcane damage to the target.
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Fires a celestial object at an enemy, inflicting 175000 Arcane damage to them and all allies within 4 yards.
Fires a celestial object at thean enemy, inflicting 175000 Arcane damage to them and all allies within 4 yards.
Activates a Stasis Field on targets within 5 yards of a targeted location, preventing all action but making them invulnerable for up to 8 sec.
The caster steals Elune's Light from the target. Defeating this creature will cause the light to drop nearby.
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Toss a sticky bomb on your target that will detonate after 5 sec, causing (1500% of Attack power) damage to all enemies within 5 yards.
The caster steals Elune's Light from the target. Defeating this creature will cause the light to drop nearby.
Burn the target for (900%Stomp the ground, dealing (500% of Spell power + Holy damage..500% of Attack power) Phsyical damage to all enemies within 8 yards.
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Launches a stone block at the target, inflicting 71153 to 82693 Physical damage to enemies within 2.5 yards.
$esc196161Launches a stone block at the target, inflicting 71153 to 82693 Physical damage to enemies within 2.5 yards.
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Enemies hit by your Stormstrike become lightning charged for 15 sec, zapping a nearby enemy every 1 sec for 15% Nature damage.
Calls upon the power of the Destroyer, sequentially inflicting 665000 to 735000 Shadow damage to enemies within 15 yards, then 855000 to 945000 Shadow damage to enemies within 20 yards, then 855000 to 945000 Shadow damage to enemies within 40 yards, and finally 2850000 to 3150000 Shadow damage to enemies within 60 yards.
Calls upon the power of the Destroyer, sequentially inflicting 665000 to 735000 Shadow damage to enemies within 15 yards, then 855000 to 945000 Shadow damage to enemies within 20 yards, then 855000 to 945000 Shadow damage to enemies within 40 yards, and finally 2850000 to 3150000 Shadow damage to enemies within 60 yards.
Calls upon the power of the Destroyer, sequentially inflicting 665000 to 735000 Shadow damage to enemies within 15 yards, then 855000 to 945000 Shadow damage to enemies within 20 yards, then 855000 to 945000 Shadow damage to enemies within 40 yards, and finally 2850000 to 3150000 Shadow damage to enemies within 60 yards.
Calls upon the power of the Destroyer, sequentially inflicting 665000 to 735000 Shadow damage to enemies within 15 yards, then 855000 to 945000 Shadow damage to enemies within 20 yards, then 855000 to 945000 Shadow damage to enemies within 40 yards, and finally 2850000 to 3150000 Shadow damage to enemies within 60 yards.
Calls upon the power of the Destroyer, sequentially inflicting 665000 to 735000 Shadow damage to enemies within 15 yards, then 855000 to 945000 Shadow damage to enemies within 20 yards, then 855000 to 945000 Shadow damage to enemies within 40 yards, and finally 2850000 to 3150000 Shadow damage to enemies within 60 yards.
Stormcaller Mylra is accompanying you on your journey to preserve Deepholm.
Stormcaller Mylra is accompanying you on your journey to preserve Deepholm.
The caster's mainhand attack strike their current hate target.strikes their current threat target.
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Inflicts 323750 to 376250 Physical damage. On Mythic difficulty, increases Physical damage taken by 20%.
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The Menagerie is not responsible for any lost or stolen merchandise left on the grounds.
The Voidwalker taunts the target to attack it, and increases threat that it generates against the target by for 5 sec.
The Voidwalker taunts the target to attack it, and increases threat that it generates against the target by for 5 sec.
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Summons a meteor from the Twisting Nether, causing (50% of Spell power) Fire damage and stunning all enemy targets in the area for 2 sec. An Abyssal rises from the crater, under the command of the caster for 25 sec.
The Abyssal deals strong area of effect damage, and will be drawn to attack targets near the impact point.
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Summons 1 Crawler to accompany the caster until dismissed.
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Gained a Soul Fragment, granting 0 strength each. When 10 Soul Fragments are accumulated, they will release, empowering you with the spirit of a former weilder of Frostmourne. Lasts 3 sec.Summons a Shambler to attack your foes.
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Summons a wyrmtongue to fight for the caster.
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The Sunblossom Pollen increases Travel Form speed increased by 20% for 1 hour.
Burns the enemy for (90% of Spell power) Nature damage and then an additional (300% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards.
Make your target sparkle like a diamond in the sun, preventing stealth and invisibility for 15 sec. Only usable in Draenor.
Activates Suppression on a target, reducing their damage and movement speed by 50%.
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When the caster dies, a massive burst of Tachyon energy is released, inflicting 400000 Arcane damage to all players.
The caster sends out a burst of time particles, inflicting 138750 to 161250277500 to 322500 Arcane damage to all players within 4 yards of the target.
Corruption erupts from the target's body, leaving pools of corruption that inflict 300000 Shadow damage and spreads 4 Corruption every 1 sec. The Tainted Discharge disapatesdissipates as enemies stand in it. After 15 sec Tainted Discharge will reform into an Inconceivable Horror.
Corruption erupts from the target's body, leaving pools of corruption that inflict 300000 Shadow damage and spreads 4 Corruption every 1 sec. The Tainted Discharge disapatesdissipates as enemies stand in it. After 15 sec Tainted Discharge will reform into an Inconceivable Horror.
Corruption erupts from the target's body, leaving pools of corruption that inflict 300000 Shadow damage and spreads 4 Corruption every 1 sec. The Tainted Discharge disapatesdissipates as enemies stand in it. After 15 sec Tainted Discharge will reform into an Inconceivable Horror.
Corruption erupts from the target's body, leaving pools of corruption that inflict 300000 Shadow damage and spreads 4 Corruption every 1 sec. The Tainted Discharge disapatesdissipates as enemies stand in it. After 15 sec Tainted Discharge will reform into an Inconceivable Horror.
Corruption erupts from the target's body, leaving pools of corruption that inflict 300000 Shadow damage and spreads 4 Corruption every 1 sec. The Tainted Discharge disapatesdissipates as enemies stand in it. After 15 sec Tainted Discharge will reform into an Inconceivable Horror.
Corruption erupts from the target's body, leaving pools of corruption that inflict 300000 Shadow damage and spreads 4 Corruption every 1 sec. The Tainted Discharge disapatesdissipates as enemies stand in it. After 15 sec Tainted Discharge will reform into an Inconceivable Horror.
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Taunts the target to attack you, but has no effect if the target is already attacking you.
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Teleports the caster to Dalaran.
Teleports the caster to Dalaran.
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A powerful weapon strike that deals 30% Holy damage.
You are infused with volatile Temporal energy, inflicting increasing Arcane damage to you every second. Getting near the Anomaly triggers a Temporal Smash that will make the Anomaly vulnerable to all damage for until cancelled15 sec and interrupts its Power Overwhelming ability.
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Your healing spells have a chance to cause your next direct healing spell to restore 0 mana instead of costing mana.
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Your healing spells have a chance to cause your next direct healing spell to restore 0 mana instead of costing mana.
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Your healing spells have a chance to cause your next direct healing spell to restore 0 mana instead of costing mana.
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Your healing spells have a chance to cause your next direct healing spell to restore 0 mana instead of costing mana.
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Your healing spells have a chance to cause your next direct healing spell to restore 0 mana instead of costing mana.
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Your healing spells have a chance to cause your next direct healing spell to restore 0 mana instead of costing mana.
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Your healing spells have a chance to cause your next direct healing spell to restore 0 mana instead of costing mana.
The Depleted Time Particle reacts violently to the Temporal Charge nearbyThis creature will react violently if exposed to a Temporal Charge, inflicting 277500 to 322500 Arcane damage and knocking back all enemies within 10 yards. The reaction kills the Depeleted Time Particle.
This creature will react violently if exposed to a Temporal Charge, inflicting 277500 to 322500 Arcane damage and knocking back all enemies within 10 yards. The reaction kills the Depeleted Time Particle.
The caster freezes enemy players in time for 4 sec.
Captain Hring summons a visage of Helya's tentacles that slams the ground inflicting 633750 to 6662501218750 to 1281250 Physical damage to all enemies in a line 25 yards long in front of the caster.
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Right Click to summon and dismiss Test Pet.
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Heal for 20% of your maximum health when you activate Feign Death then heal for an additional 5% of your maximum health every sec afterwards for 10 sec.
Increases the radius and damagedamage and radius of Thrash by 25%.
Restore 100 Energy.
Only usable in the Broken Isles.
Restores 1 health.Instantly grow deadly thorned vines around the target, rooting them and dealing 1 Nature damage every 1 sec for 20 sec.
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Threaten others nearby.
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Threaten a gnome.
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Lets forth a furious roar, inflicting Sonic damage to enemies within 8 yards and stunning targets hit for 3 sec.
Inflicts 106730 to 124039 Fire damage to all enemies in a selected area.
Inflicts 0106730 to 124039 Fire damage to all enemies in a selected area.
Throw the crabgrains into Havi's pot.
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Applies a healing absorb to the victim that lasts for 30 sec. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.
Applies a healing absorb to the victim that lasts for 30 sec. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.
Applies a healing absorb to the victim that lasts for 30 sec. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.
Applies a healing absorb to the victim that lasts for 30 sec. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.
Applies a healing absorb to the victim that lasts for 30 sec. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.
Applies a healing absorb to the victim that lasts for 30 sec. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.
The caster stops the flow of time for all but herself, and sends her enemies back in time. This ability costs the caster a significant portion of the caster's energy and can only be used as long as they have sufficient time energy available.
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Summon three totems to your side for 30 secs that provide the following benefits:
Earth Totem
Attacks your target, and increases the damage dealt by Earth Shock by 50%.
Fire Totem
Attacks your target, and increases damage done by Lava Burst by 50%.
Lightning Totem
Attacks your target, and reduces the cast time of Lightning Bolt by 50%.
Healing Touch generates 150 Astral Power.
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Teleports you to the majestic city of Faronaar on the route to the Well of Eternity.
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Teleports you to the martial city of Kal'delar on the edge of the Val'sharah.
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Teleports you to northern city of Lian'tril at the base of the northeastern slopes of the highmountain.
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Teleports you to the research community of Sashj'tar on the outskirts of Suramar City.
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Teleports you to the tranquil enclave of Shala'nir at the base of the great world tree Shaladrassil.
Retches bile, leaving behind toxic pools that inflict 35625 to 39375 Nature damage every 0.5 sec around the boss and inflicting additonaladditional 42750 to 47250 Nature damage every 1 sec to the party for 5 sec.
Retches bile, leaving behind toxic pools that inflict 35625 to 39375 Nature damage every 0.5 sec around the boss and inflicting additonaladditional 42750 to 47250 Nature damage every 1 sec to the party for 5 sec.
Retches bile, leaving behind toxic pools that inflict 35625 to 39375 Nature damage every 0.5 sec around the boss and inflicting additonaladditional 42750 to 47250 Nature damage every 1 sec to the party for 5 sec.
Retches bile, leaving behind toxic pools that inflict 35625 to 39375 Nature damage every 0.5 sec around the boss and inflicting additonaladditional 42750 to 47250 Nature damage every 1 sec to the party for 5 sec.
Retches bile, leaving behind toxic pools that inflict 35625 to 39375 Nature damage every 0.5 sec around the boss and inflicting additonaladditional 42750 to 47250 Nature damage every 1 sec to the party for 5 sec.
Retches bile, leaving behind toxic pools that inflict 35625 to 39375 Nature damage every 0.5 sec around the boss and inflicting additonaladditional 42750 to 47250 Nature damage every 1 sec to the party for 5 sec.
Retches bile, leaving behind toxic pools that inflict 35625 to 39375 Nature damage every 0.5 sec around the boss and inflicting additonaladditional 42750 to 47250 Nature damage every 1 sec to the party for 5 sec.
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Movement is impaired.
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A guardian mage has teleported you out of the Greyfang Enclave.
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A forsaken mage has teleported you out of the Windrunner's Sanctuary.
Holy Light and Flash of Light have a chance to unlock the power of The Silver Hand, increasing the healing of your next Holy Shock by 20% of all damage and effective healing you do within the next 10 sec.
Absorbs the next 01 damage.
Absorbing damage dealt by Blood Plague.Cancel to trigger Hemoshield.
6 Increases movement speed by 75% and grants immunity to Shadow damage and movement impairing effects.
Anytime you're victim to a magical effect, you gain 5 Fury.
Anytime you're victim to a magical effect, you gain 5 Pain.
When a Festering Wound bursts, you gain 100% increased attack speed for 42 sec.
esc200646When your Virulent Plague is dispelled or ends it's duration, a Slime spawns dealing 1000 Plague damage and slowing all enemies within 8 yards by 50% for 3 sec.
The Slime lasts for 15 sec.
Summons an Unkindness of Ravensa tempest to seek out a target , inflicting 350000 Physical damage every 1 sec for 1 min.
Upon death, or reaching a player affected by Lightning Rod, the Static Orb bursts inflicting 170625 to 179375219375 to 230625 Nature damage to all enemies within 8 yards. In addition, haste and movement speed are reduced by 15% for 8 sec.
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Inflicts Physical damage to the target and knocks it back.
Increase Versatility by 1000%1000 while fighting Elerethe Renferal.
You can only use one Vantus Rune per week, and the effect lasts for the entire week.
Chaos Bolt has a 35% chance to strike an additional enemy within 30 yards.
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A venomous pool forms, inflicting 175061 to 193489 Nature damage every 1 sec.
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Activating Avenging Wrath increases critical strike damage and critical healing by 25%healing by 50% for 10 sec.
Elerethe channels violent winds at her target, pushing them away and inflicting 213750 to 236250 Shadow damage every 1 sec to enemies in a line in front of her.
The amount of force pushing the targets away is reduced for each player in the effect and reduces the amount of stacks of Wind Burn that are applied directly to the current target.
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Summons one of Vol'jin's Serpent Wards at the feet of the caster for 1 min that repeatedly attacks any encroaching critters within 0 to 25 yards for 100 Fire damage.
An infection burns within the target, inflicting 228418 to 252462137050 to 151478 Nature damage to the target and all players within 223699A18 yds every 3 sec for 15 sec.
Emeriss uses this ability while grounded.sec.
An infection burns within the target, inflicting 228418 to 252462137050 to 151478 Nature damage to the target and all players within 223699A18 yds every 3 sec for 15 sec.
Emeriss uses this ability while grounded.sec.
Inflicts up to 8000001250000 Plague damage to all allies after 8 sec sec. Allies farther from the detonation take less damage.
In addition, the explosion also forms several patches of Infested Ground.
Inflicts up to 8000001250000 Plague damage to all allies after 8 sec sec. Allies farther from the detonation take less damage.
In addition, the explosion also forms several patches of Infested Ground.
Inflicts up to 8000001250000 Plague damage to all allies after 8 sec sec. Allies farther from the detonation take less damage.
In addition, the explosion also forms several patches of Infested Ground.
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The caster warps the Nightwell, inflicting 74000 to 86000138750 to 161250 Arcane damage to all players.
Each cast of this spell increases the damage of caster's successive Warps by 20%.
The caster warps the Nightwell, inflicting 74000 to 86000138750 to 161250 Arcane damage to all players.
Each cast of this spell increases the damage of caster's successive Warps by 20%.
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Hurls a watery bolt at an enemy, inflicting Frost damage.
Elerethe connects two targets with a web of pain. 100% of damage done to the linked source is reflected to you.as Nature Damage.
Reflected damage is increased after the targets seperate beyond 20 yards from each other.
Elerethe connects two targets with a web of pain. 100% of damage done to the linked source is reflected to you.as Nature Damage.
Reflected damage is increased after the targets seperate beyond 20 yards from each other.
Elerethe connects two targets with a web of pain. 100% of damage done to the linked source is reflected to you.as Nature Damage.
Reflected damage is increased after the targets seperate beyond 20 yards from each other.
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Increases mastery by 0 for 1 hour.
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Increases haste by 0 for 1 hour.
Increases critical strike by 01 for 1 hour.
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Increases critical strike by 1 for 1 hour.
Grants a chance while attacking to unleash a volley of Pepper Breath fireballs, each dealing 1 Fire damage. Lasts 1 hour.
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Grants a chance while attacking to unleash a volley of Pepper Breath fireballs, each dealing 1 Fire damage. Lasts 1 hour.
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Increases haste by 0 for 1 hour.
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Grants a chance while attacking to unleash a volley of Pepper Breath fireballs, each dealing 1 Fire damage. Lasts 1 hour.
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Increases critical strike by 1 for 1 hour.
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Increases versatility by 0 for 1 hour.
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Increases mastery by 0 for 1 hour.
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Increases versatility by 0 for 1 hour.
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Charges in a targeted direction, bleeding targets within the path for Physical damage then slashes wildly, bleeding targets for Physical damage within 8 yards.
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Charges in a targeted direction, bleeding targets within the path for Physical damage then slashes wildly, bleeding targets for Physical damage within 8 yards.
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Charges in a targeted direction, bleeding targets within the path for Physical damage then slashes wildly, bleeding targets for Physical damage within 8 yards.
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Charges in a targeted direction, bleeding targets within the path for Physical damage then slashes wildly, bleeding targets for Physical damage within 8 yards.
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$sc2225462
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Charges in a targeted direction, bleeding targets within the path for Physical damage then slashes wildly, bleeding targets for Physical damage within 8 yards.
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Charges in a targeted direction, bleeding targets within the path for Physical damage then slashes wildly, bleeding targets for Physical damage within 8 yards.
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies within 10 yards weapons with wind causing attacks to have a 40% chance to generate an additional auto-attack. three extra attacks, dealing 40% Physical damage.
Some foul magics are at work here, decreasing size and damage done by a significant amount.
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Inflicts 150000 Shadow damage to nearby enemies.
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Humongris squeezes Padawsen until he turns his target into a bomb, which after 12 sec inflicts 800000 Fire damage and increases the damage the target takes by 50% for 35 sec.
Humongris squeezes Padawsen until he turns his target into a bomb, which after 12 sec inflicts 800000 Fire damage and increases the damage the target takes by 50% for 35 sec.
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Your Healing Spheres nowChanges your Gift of the Ox orbs to take on the green color of Yu'lon.of Yu'lon.
Calls down Yvelyn's Wrath, inflicting 760 to 840 Nature damage on all enemies in the area.
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The Fate of the Windrunner
The Windrunner
Report to Lady Sylvanas Windrunner.
The Eternity
Ride with Nathanos to the Eternity and use a Forsaken Catapult to shoot down Skyfire Gryphon Riders.
The Blightcaller
Ride with Nathanos to the Blightcaller and slay incoming 7th Legion forces.
The Black Rose
Ride with Nathanos to the Black Rose and rid the ship of worgen.
Boarding the Skyfire
Ride with Nathanos to the Skyfire and rig Volatile Flares to the ammunition stockpiles.
Queen Takes King
Battle Genn Greymane on the deck of the Skyfire.
Greymane's Gambit
Prepare for Battle
Man the Deck Guns
Fire at Will!
Use the Deck Guns to shoot down Forsaken Dreadwings
Justice from Above
Head below decks and use a Skyfire Parachute to board the Forsaken ships and defeat their captains.
Bats in the Bomb Bay
Remove Volatile Flares from Skyfire bomb bay.
Last Stand
Defeat Nathanos Blightcaller on the deck of the Skyfire.
The Maw of NashalGreymane's Gambit
TheAssault on Violet Hold
Mage Order ScenarioThe Forge of the Guardian
TheAssault on Violet Hold
The Maw of NashalFate of the Windrunner
Demons disguised themselves as guardsin the throne room! Protect the king!
This will be our fate. We are doomed to die at the hands of the dread lord Balnazzar.
Boldly said. But I remain... unconvinced.
We've come to end your reign, Illidan. My people, and all of Outland, shall be free!
Did you think I wouldn't see what you truly are, demon?
The enemy is among us!
No sign of demons approaching, sir... waitThe island is crawling with demons. Far more than we anticip...
You discovered us too late, Illidari! FELBLADE, ATTACK!
You discovered us too late, Illidari! FELBLADE, ATTACK!
Illidan... now, you belong to the Legion.
Behold, the enemy is among us!
You cannot hide what you truly are, demon!
More of them are in our midst!
You discovered us too late, Illidari! FELBLADE, ATTACK!
Omen-Keeper FJade Dartkhagven
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