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Dragonflight Balance Druid Talent Tree Preview (With Ability Tooltips!)
Dragonflight
Publié
07/06/2022 à 19:30
par
Squishei
Blizzard recently released previews of some of the Dragonflight talent trees. We've made our own Balance Druid Talent tree with mouseover tooltips!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Balance, Feral, Guardian, and Restoration Druid class guides:
Balance Druid Talent BuildsFeral Druid Talent BuildsGuardian Druid Talent BuildsRestoration Druid Talent Builds
Druid Talent Dragonflight PreviewDragonflight Talent System Guide
Dragonflight Balance Druid Talent Tree
At level 70, players will have 30 points to spend in this tree and the connections are listed. Players will need to have 8 points invested in order to put points into Row 5 and beyond, and 20 points invested in order to put points into Row 8 and beyond.
With no Dragonflight Alpha, we do not have a full Talent Calculator at the moment. We will have a calculator in the future, stay tuned to Wowhead for those updates. We've made our own below with mouseover tooltips to make it easier for players to see the paths of abilities and what those abilities do and we'll be doing those for the other specs as well.
ROW 1
Eclipse
Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
Eclipse (Solar): Wrath cast time reduced 8% and damage increased 20%.
Eclipse (Lunar): Starfire cast time reduced 8% and critical strike chance increased 20%.
ROW 2
(2 Ranks) Improved Eclipse
Eclipse now reduces the cast time of affected spells by 15%.
]
(2 Ranks) Improved Moonfire and Sunfire
Moonfire and Sunfire duration increased by 3/6] seconds. Two Rank Talent.
]
ROW 3
Force of Nature
Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.
(2 Ranks) Nature's Balance
While in combat you generate 1/2] Astral Power every 2 seconds. While out of combat your Astral Power rebalances to 50 instead of depleting to empty. Two Rank Talent.
Warrior of Elune
Your next 3 Starfires are instant cast and generate 40% increased Astral Power.
ROW 4
Starfall
Calls down waves of falling stars upon enemies within 40 yds, dealing Astral damage over 8 seconds.
Improved Moonkin Form
While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant.
]
Celestial Alignment
Bring the celestial bodies into alignment over the target area applying Moonfire and Sunfire to all enemies. For 20 sec, both Eclipses are maintained and you gain 10% haste.
ROW 5
Improved Starsurge
Starsurge further empowers the damage bonus of any active Eclipse.
Solar Beam
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 seconds.
Shooting Stars
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing Astral damage and generating 2 Astral Power.
ROW 6
(2 Ranks) Improved Starfall
Casting Starfall extends the duration of active Moonfires and Sunfires by 2/4] seconds. Two Rank Talent.
(2 Ranks) Power of Goldrinn
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals Arcane damage to the target. Two Rank Talent.
(2 Ranks) Starlord
Starsurge and Starfall grant you 2/4]% Haste for 15 seconds. Stacks up to 3 times. Gaining a stack does not refresh the duration. Two Rank Talent.
ROW 7
Stellar Drift
Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 12 sec cooldown.
(2 Ranks) Stellar Inspiration
Starsurge and Starfall have a 10/15/20]% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount. Three Rank Talent.
Light of the Sun
Reduces the remaining cooldown on Solar Beam by 15 seconds when it interrupts the primary target.
(2 Ranks) Umbral Intensity
Eclipse's damage bonus to Wrath and Starfire starts 10/20/30] stronger. Three Rank Talent.
Precise Alignment
The duration of Celestial Alignment is increased by 5 seconds.
ROW 8
Choice Node:
Choice: Blessing of Elune / Blessing of An’she
Blessing of Elune
Lunar Eclipse is 3 seconds longer and Solar Eclipse is 3 seconds shorter.
Blessing of An'she
Solar Eclipse is 3 seconds longer and Lunar Eclipse is 3 seconds shorter.
Blessing of Elune
Lunar Eclipse is 3 seconds longer and Solar Eclipse is 3 seconds shorter.
Blessing of An'she
Solar Eclipse is 3 seconds longer and Lunar Eclipse is 3 seconds shorter.
Soul of the Forest
Eclipse increases Wrath's Astral power generation 50%, and increases Starfire's area effect damage by 150%.
(2 Ranks) Fury of the Skies
Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1/2]%. Two Rank Talent.
Choice Node:
Choice: Twin Moons / Stellar Flare
Twin Moons
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Stellar Flare
Burns the target for a small amount of Astral damage, and then additional Astral damage over 24 seconds. Generates 8 Astral Power.
Twin Moons
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Stellar Flare
Burns the target for a small amount of Astral damage, and then additional Astral damage over 24 seconds. Generates 8 Astral Power.
(2 Ranks) Solstice
During the first 6 sec of every Eclipse, Shooting Stars fall 250% more often. Two Rank talent.
ROW 9
Choice Node:
Choice: Oneth's Clear Vision / Timeworn Dreambinder
Oneth's Clear Vision
Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
Timeworn Dreambinder
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec, stacking up to 2 times.
/ Timeworn Dreambinder ]
Oneth's Clear Vision
Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
]
Timeworn Dreambinder
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec, stacking up to 2 times.
]
(2 Ranks) Umbral Infusion
While in an Eclipse, the cost of Starsurge and Starfall is reduced by 5/10]%. Two Rank Talent.
]
Choice Node:
Choice: Incarnation: Chosen of Elune / Convoke the Spirits
Incarnation: Chosen of Elune
An improved Moonkin Form that grants the benefits of Celestial Alignment, and 10% critical strike chance. Lasts 30 seconds. You may shapeshift in and out of this improved Moonkin Form for its duration.
Convoke the Spirits
Call upon the Druidic ancestors for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds. You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Incarnation: Chosen of Elune
An improved Moonkin Form that grants the benefits of Celestial Alignment, and 10% critical strike chance. Lasts 30 seconds. You may shapeshift in and out of this improved Moonkin Form for its duration.
Convoke the Spirits
Call upon the Druidic ancestors for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds. You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
(2 Ranks) Circle of Life and Death
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time. Two Rank Talent.
Choice Node:
Choice: Syzygy / Primordial Arcanic Pulsar
Syzygy
Celestial Alignment now blasts all targets between you and the selected area for Astral damage and applies Moonfire and Sunfire to them.
Primodial Arcanic Pulsar
Every 400 Astral Power spent grants Celestial Alignment for 12 seconds.
Syzygy
Celestial Alignment now blasts all targets between you and the selected area for Astral damage and applies Moonfire and Sunfire to them.
Primordial Arcanic Pulsar
Every 400 Astral Power spent grants Celestial Alignment for 12 seconds.
ROW 10
Choice Node:
Choice: New Moon / Fury of Elune
New Moon
Deals Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
Fury of Elune
Calls down a beam of pure celestial energy that follows the enemy, dealing Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 40 Astral Power over its duration.
New Moon
Deals Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
Fury of Elune
Calls down a beam of pure celestial energy that follows the enemy, dealing Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 40 Astral Power over its duration.
Improved Incarnation/Convoke
Shifting out of Incarnation before it expires ends the effect and refunds a portion of its cooldown. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
]
Choice Node:
Choice: Adaptive Swarm / Balance of All Things
Adaptive Swarm
Command a swarm that heals or deals Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Balance of All Things
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 seconds.
Adaptive Swarm
Command a swarm that heals or deals Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Balance of All Things
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 seconds.
Orbit Breaker
Every 30th Shooting Star calls down a Full Moon upon its target.
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