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RPT
10.1.7
RPT
10.2.0
Dragonflight 10.0.5 PTR Build Class Changes and Class Tuning Build 47186
RPT
Publié
16/12/2022 à 23:34
par
Squishei
There's a new Dragonflight 10.0.5 PTR build which includes a large number of class changes and class tuning!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
Your Runic Power spending abilities increase your melee attack speed by 3% for 610 sec, stacking up to 3 times.
Rank 1: Your Runic Power spending abilities increase your melee attack speed by 3% for 610 sec, stacking up to 3 times.
Rank 2: Your Runic Power spending abilities increase your melee attack speed by 6% for 610 sec, stacking up to 3 times.
Talents (5)
Bring doom upon the enemy, dealing (50% of Attack power)% Shadow damage and bursting up to 4 Festering Wounds on the target.
Summons an Army of the Dead ghoul for 1520 sec for each burst Festering Wound.
Generates 2 Runes.
Deals (55.8624%59.214% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.5586240.59214)
Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal 20%25% addtional damage to enemies below 35% health.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2025
An unholy strike that deals (38.088%40.373% of Attack power) Physical damage and (20.98%22.24% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.380880.40373)
Strike an enemy for (34%37.4% of Attack power) Shadowfrost damage and afflict the enemy with Soul Reaper.
After 5 sec, if the target is below 35% health this effect will explode dealing an additional (156%171.6% of Attack power) Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
Effect #1 School Damage
Value: 0 (AP mod: 0.340.374)
Artifact Traits (1)
Strikes the enemy, dealing 306% Physical damage and bursting up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 1520 sec for each burst Festering Wound.
Spells (1)
Fires a blast of unholy energy at the target, causing (42.755%47.031% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Eternal Agony
Increases the duration of Dark Transformation by 1 sec
Anima Powers (1)
Fires a blast of unholy energy at the target, causing (42.755%47.031% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Unholy Command
Reduces the cooldown of Dark Transformation by 1 sec
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (10)
Generates 60 Astral Power.
Talent position has changed.
Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 sec.
Talent position has changed.
Enemies struck by Wild Mushrooms are damaged for an additional 70% over 8 sec and slowed by 50%.
Talent position has changed.
Celestial Alignment blasts all enemies in a targeted area for (200% of Spell power) Astral damage and applies Stellar Flare to them.
Reduces the cooldown of
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
Celestial Alignment by 60 sec.
Talent position has changed.
Every 600 Astral Power spent grants Celestial Alignment for 12 sec.
Talent position has changed.
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 5% and increase their damage by 10% for 5 sec, stacking up to 2 times.
Talent position has changed.
Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
Talent position has changed.
Every other Eclipse creates a Fury of Elune at 20% effectiveness that follows your current target for 8 sec.
Talent position has changed.
Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage.
Rank 1: Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage.
Rank 2: Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 50% additional damage.
Talent position has changed.
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (140% of Spell power) Nature damage and generating up to 20 Astral Power based on targets hit.
Talent position has changed.
Talents (1)
Go Berserk for 20 sec. While Berserk:
Finishing moves have a 20% chance per combo point spent to refund 2 combo point.
Swipe generates 01 additional combo point.
Rake and Shred deal damage as though you were stealthed.
PvP Talents (2)
Your Stampeding Roar clears all roots and snares from yourself and allies
Feral
and its cooldown is reduced by 1 min
allies.
Effect #1 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -15000
Affected Spells:
While in Cat Form, you increase the critical chance of raid members within 40 yards by 5%.
Leader of the Pack also causes allies to heal themselves for 5%3% of their maximum health when they critically hit with a direct attack. The healing effect cannot occur more than once every 8 sec.
Talents (1)
Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 100%.50%.
Combines with other Berserk abilities.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value
Value: -100-50
Affected Spells:
Specialization (1)
Restoration Druid core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 0 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 0 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 0 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 0 more.)
Talents (5)
Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (67.5%84.375% of Spell power).
Rank 1: Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (67.5%84.375% of Spell power).
Rank 2: Wild Growth has a 100% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (67.5%84.375% of Spell power).
NEW
Nourish extends the duration of your Lifebloom, Rejuvenation, Regrowth, and Wild Growth effects on the target by 2 sec.
Rejuvenation healing has a 1%1.0% chance to create a new Rejuvenation on a nearby target.
Rank 1: Rejuvenation healing has a 1%1.5% chance to create a new Rejuvenation on a nearby target.
Rank 2: Rejuvenation healing has a 2%3.0% chance to create a new Rejuvenation on a nearby target.
Heals a friendly target for (223% of Spell power). Receives triple300% bonus from Mastery: Harmony.
Effect #1 NEW Effect #2 Dummy
Value: 300
NEW
Regrowth decreases the cast time of your next Nourish by 25% and causes it to receive an additional 25% bonus from Mastery: Harmony.
Stacks up to 4 times.
Spells (1)
Hurl a ball of energy at the target, dealing (57.75% of Spell power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.5775)
(Pvp Multiplier: 11.2)
Talents (2)
Call down a burst of energy, causing (65.025% of Spell power) Arcane damage to the target, and Arcane damage to all other enemies within 0 yards.
Generates 8 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.65025)
(Pvp Multiplier: 11.2)
Launch a surge of stellar energies at the target, dealing (114.367% of Spell power) Astral damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.14367)
(Pvp Multiplier: 11.2)
Class Tools
Devastation
Talents
Preservation
Talents
Specialization (1)
Healing done to allies is increased by 14%14.0% while their health percentage is lower than your own.
Spells (1)
Tear into an enemy with a blast of blue magic, inflicting (228%262.2% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.760.874)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities and both of your pets deal 35% reduced damage.
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2117.5%
Affected Spells:
(and 81 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2117.5%
Affected Spells:
(and 81 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2117.5%
Affected Spells:
(and 81 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2117.5%
Affected Spells:
(and 81 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2117.5
Effect #10 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 2117.5
Talents (1)
Fire an enchanted arrow, dealing (277.5% of Attack power) Shadow damage to your target and an additional (112.5% of Attack power) Shadow damage to all enemies within 0 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec.
Readiness
Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charge of Aimed Shot
Windrunner's Barrage
Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing (15% of Attack power) Physical damage
Talents (2)
Furiously strikes all enemies in front of you, dealing 39.4%84.7% of Attack power) * 9] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec
Ruthless Marauder
and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec
Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 1: Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 2: Fury of the Eagle now gains bonus critical strike chance against targets below 50% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec.
Rank 3: Fury of the Eagle now gains bonus critical strike chance against targets below 65% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.5 sec.
Effect #2 REMOVED Effect #3 Apply Aura: Modifies Effect #1's Value
Value: 500
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 500
Affected Spells:
Spells (1)
Furiously strikes all enemies in front of you, dealing 39.4%84.7% of Attack power) * 9] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec
Ruthless Marauder
and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.3940.847)
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Places a Nether Tempest on the target which deals (19.62% of Spell power) Arcane damage over 12 sec to the target and nearby enemies within 10 yards. Limit 1 target. Deals reduced damage to secondary targets.
Damage increased by 60% per Arcane Charge.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.01635)
(Radius 2: 80)
Specialization (2)
Throws a fiery ball that causes (80.652%90.33% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.806520.9033)
Your target burns for an additional 6.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Phoenix Flames
Phoenix Flames
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 4 nearby enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.6930.7277)
Talents (4)
Blasts the enemy for (94.188%105.5% of Spell power) Fire damage.
Fire: Castable while casting other spells. Always deals a critical strike.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.941881.055)
Flamestrike leaves behind a patch of flames whichthat burns enemies within it for Fire damage over 8 sec.
Hurls an immense fiery boulder that causes (134.763%151% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.347631.51)
Scorches an enemy for (18.302%20.5% of Spell power) Fire damage. Castable while moving.
Effect #1 School Damage
Value: 0 (SP mod: 0.183020.205)
Talents (4)
Unleash a flurry of ice, striking the target 3 times for a total of 31.632%36.377% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
All of your snare effects reduce the target's movement speed by an additional 10%.
Rank 1: All of your snare effects reduce the target's movement speed by an additional 5%.
Rank 2: All of your snare effects reduce the target's movement speed by an additional 10%.
Effect #5 Effect #2 Apply Aura: Modifies Effect #4's Value
Value: -10
Affected Spells:
(Pvp Multiplier: 0.51)
Effect #3 Apply Aura: Modifies Effect #3's Value
Value: -10
Affected Spells:
(Pvp Multiplier: 0.51)
Effect #4 Apply Aura: Modifies Effect #4's Value
Value: -10
Affected Spells:
(Pvp Multiplier: 0.51)
Effect #5 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
(Pvp Multiplier: 0.51)
NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (310.81%357.43% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Quickly fling a shard of ice at the target, dealing (30.96%34.675% of Spell power) Frost damage
Splitting Ice
and 30.96%34.675% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Spells (1)
Launches a bolt of frost at the enemy, causing (50.2211%57.754% of Spell power) Frost damage and slowing movement speed by 50% for 8 sec.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (12)
A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing damage.
Improved Celestial Brew
Purifying Stagger damage increases absorption by up to 200%
Talent position has changed.
You and the target charge each other, meeting halfway then rooting all targets within 0 yards for 4 sec.
Talent position has changed.
When you take damage, you have a chance to summon a Healing Sphere.
Healing Sphere:
Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (240% of Attack power).50 / 100].
Rank 1: When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for ((240% of Attack power) * 50 / 100).
Rank 2: When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for ((240% of Attack power) * 100 / 100).
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100
Talent position has changed.
Maximum rank has changed from 2 to 1
After you successfully dodge or an enemy misses you, you gain 5% increased movement speed for 3 sec. Max 3 stacks.
Rank 1: After you successfully dodge or an enemy misses you, you gain 5% increased movement speed for 3 sec. Max 3 stacks.
Rank 2: After you successfully dodge or an enemy misses you, you gain 10% increased movement speed for 3 sec. Max 3 stacks.
Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 510
Talent position has changed.
Maximum rank has changed from 2 to 1
Dealing damage with Blackout Kick increases the damage of your next Keg Smash by 10%, stacking up to 4 times.
Talent position has changed.
Clears 50% of your damage delayed with Stagger.
Improved Celestial Brew
Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger
Gai Plin's Imperial Brew
Instantly heals you for 25% of the damage cleared
Talent position has changed.
Purify 1%5% of your Staggered damage each time you gain 3 sec of Shuffle duration.Rank 1: Purify 1% of your Staggered damage each time you gain 3 sec of Shuffle duration.
Rank 2: Purify 2% of your Staggered damage each time you gain 3 sec of Shuffle duration.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
Talent position has changed.
Maximum rank has changed from 2 to 1
Niuzao's teachings allow you to shuffle during combat, increasing the effectiveness of your Stagger by 100%.
Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick.
Talent position has changed.
Drinking from your Brews has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (65.52% of Attack power) damage to all enemies within 0 yards and reducing their movement speed by 50% for 15 sec.
Talent position has changed.
NEW
Your Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere.
Healing Sphere:
Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (240% of Attack power).
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 35% effectiveness.
Training of Niuzao
Gain up to 15% Mastery based on your current level of Stagger.
Category changed from Talents to Specialization
When you Blackout Kick, your Stagger is reduced by (Attack power * 50 / 100).
Rank 1: When you Blackout Kick, your Stagger is reduced by (Attack power * 50 / 100).
Rank 2: When you Blackout Kick, your Stagger is reduced by (Attack power * 100 / 100).
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100 (AP mod: 1)
Talent position has changed.
Maximum rank has changed from 2 to 1
Talents (1)
Each time you cast Sheilun's Gift, you learn one of Shaohao's Lessons for up to 30 sec, based on how many clouds of mist are consumed.
Lesson of Doubt: Your spells and abilities deal up to 25%30% more healing and damage to targets, based on their current health.
Lesson of Despair: Your Critical Strike is increased by 20%25% while above 80% health.
Lesson of Fear: Decreases your damage taken by 15% and increases your Haste by 15%.20%.
Lesson of Anger: 15%20% of the damage or healing you deal is duplicated every 4 sec.
Specialization (1)
Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -7-10%
Affected Spells:
(and 16 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -7-10%
Affected Spells:
(and 16 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -7-10%
Affected Spells:
(and 16 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -7-10%
Affected Spells:
(and 16 more.)
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -7-10
Talents (2)
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 0 yards every 1 sec with Tiger Lightning for (23%22.3% of Attack power) Nature damage.
Empowered Tiger Lightning
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
Enter an elevated state of mental and physical serenity for
Stagger
100 sec
1212 sec. While in this state, you deal 15% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
Spells (2)
Kick with a blast of Chi energy, dealing
Windwalker
-- 2H, DW / Attack power]
Brewmaster, Mistweaver
(84.7% of Attack power)
Physical damage.
Windwalker (Level 23)
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used
Shadowboxing Treads
Strikes up to 2 additional$ltarget;targets
Staggering Strikes
Reduces Stagger by (Attack power * 50 / 100).100 / 100).
Elusive Footwork
Critical hits grant an additional 1 stack of Elusive Brawler
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.847)
(Pvp Multiplier: 11.15)
Strike with the palm of your hand, dealing (27.027% of Attack power) Physical damage.
Windwalker (Level 19)
Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi
Brewmaster
Reduces the remaining cooldown on your Brews by 1 sec
Windwalker
Generates 0 Chi.
Effect #1 School Damage
Value: 0 (AP mod: 0.27027)
(Pvp Multiplier: 11.15)
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (3)
Assaults the target's mind with Shadow energy, causing (141.24%169.488% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 12 Insanity over the duration.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.23540.28248)
Effect #8 Apply Aura: Modifies Power Cost
Value: 300%
Affected Spells:
Effect #11 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1021%
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 1021%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 1032%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 1025%
Affected Spells:
(Pvp Multiplier: 10)
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -12%
Affected Spells:
Effect #8 Apply Aura: Modifies Power Cost
Value: 300%
Affected Spells:
Effect #11 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1021%
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 1021%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 1032%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 1025%
Affected Spells:
(Pvp Multiplier: 10)
NEW Effect #19 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -20
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -12%
Affected Spells:
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
Effect #2 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.201960.222156)
Talents (5)
Afflicts the target with a disease that instantly causes (70.1215%77.1336% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 30% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Effect #1 Effect #2 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.5828110.641092)
Summoning Shadowfiend causes you to gain a benefit based on your target's current state or increases its duration by 5 sec if no state matches.
Healthy: You and your Shadowfiend deal 5% additional damage.
Enraged: Devours the Enraged effect, increasing your Haste by 5%.
Stunned: Generates 5 Insanity every 1 sec.
Feared: You and your Shadowfiend deal 15%5% increased damage and do not break Fear effects.
Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Lasts 10 sec.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (207.152%248.582% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 16 Insanity over the duration.
Blasts the target for (44%52.8% of Spell power) Shadowfrost damage.
Mind Melt
Mind Spike reduces the cast time of your next Mind Blast by 50% and increases its critical strike chance by 25%, stacking up to 2 times
Generates 4 Insanity
Whispers of the Damned
and an additional 0 Insanity from a critical strike.
.
Effect #1 School Damage
Value: 0 (SP mod: 0.440.528)
Mind Blast, Devouring Plague, and Void Bolt have a 100% chance to conjure Shadowy Apparitions and Mind Sear has a 50% chance to conjure Shadowy Apparitions.
Shadowy Apparitions float towards all targets afflicted by your Vampiric Touch for (18.7%20.57% of Spell power) Shadow damage.
Critical strikes with Mind Blast, Devouring Plague, and Void Bolt increase the damage of the Shadowy Apparitions they conjure by 100%.
PvP Talents (1)
After casting Void Eruption or Dark Ascension, send a slow-moving bolt of Shadow energy at a random location every 0.5 sec for 3 sec, dealing (100%70% of Spell power) Shadow damage to all targets within 0 yds, and causing them to flee in Horror for 32 sec.
Spells (2)
Shields an ally for 15 sec, absorbing 1] damage.
Cost changed from 3.1% of base mana to 3.1% of base mana / 3.1% of base mana / 5.0% of base mana
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (198%237.6% of Spell power) Shadow damage.
Requires Voidform.
Generates 12 Insanity.
Talents (1)
Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal.
Effect #1 Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 10.8)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Talents (2)
Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 80% faster.
NEW Added: Reset cooldown when boss encounter ends
Increases the damage of your weapon poisons by 15%10%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1510%
Affected Spells:
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 75 more.)
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-3
Effect #9 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 0-3
Talents (2)
Echoing Reprimand Animacharges 32 additional combo point.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Restore 100 Energy. Mastery increased by (8 * $mas)% for 6 sec.
NEW Added: Reset cooldown when boss encounter ends
NEW Added: Reset charges when boss encounter ends
Tier 3 Azerite Powers (Item Level 220) (5)
When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional 1.000.97 * (1 + Versatility) * 1.14)] damage.
Fan of Knives damage is increased by 1.000.97 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.000.97 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing 1.000.97 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Garrote cast from Stealth generates 2 additional Combo Points and deals 1.000.97 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
Envenom deals 1.000.97 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for (1000 / 1000) sec longer when it critically strikes.
Related Azerite Power Spells (Item Level 220) (5)
Fan of Knives damage is increased by 1.000.97 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.000.97 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Fan of Knives damage is increased by 1.000.97 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.000.97 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing 1.000.97 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing 1.000.97 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing 1.000.97 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (2)
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.75)
(Pvp Multiplier: 10.85)
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Elemental
Lava Burst
will also hit all targets affected by your
Elemental
Flame Shock
Riptide for
Elemental
80%
of normal damage.
Primal Maelstrom
Primordial Wave generates 0 stacks of Maelstrom Weapon
Effect #4 Dummy
Value: 150
(Pvp Multiplier: 10.5)
PvP Talents (1)
Summons a totem with 10%4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1612.5%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1612.5%
Affected Spells:
(and 30 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1612.5%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1612.5%
Affected Spells:
(and 30 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1612.5
Effect #13 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 1612.5
Talents (1)
Lava Lash cooldown reduced by 3.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 1: Lava Lash cooldown reduced by 3.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 2: Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target.
Talents (1)
Restorative waters wash over a friendly target, healing them for (170% of Spell power) and an additional (132% of Spell power) over 18 sec.
Effect #2 Effect #1 Heal
Value: 0 (SP mod: 1.7)
(Pvp Multiplier: 11.15)
Effect #2 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.22)
(Pvp Multiplier: 11.15)
Talents (1)
Increases Leech and Avoidance by 2%. by 2% and reduces damage taken from area-of-effect attacks by 2%.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Effect #2 NEW Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Talents (4)
Drains the target's soul, causing (175.781%210.938% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.3515630.421876)
Drains the target's soul, causing (175.781%210.938% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Your damaging periodic effects erupt on all targets, causing * (Spell power) * 1 * (1 + Versatility)] Shadow damage per effect.
Effect #1 Dummy
Value: 0 (SP mod: 0.2750.31625)
Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5 seconds remaining will deal 4%20% of Spell power) * (2)] Shadow damage and has a 6.66% chance to grant you a Soul Shard.
PvP Talents (1)
Invoke the power of Felhunter from the nether to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter.
Spell Lock
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Cooldown changed from 30 sec cooldown to 1 min cooldown
Specialization (1)
Draws fire toward the enemy, dealing (130.841% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 1.30841)
(Pvp Multiplier: 11.3)
Talents (5)
Chaos Bolt, Shadowburn, and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Rank 1: Chaos Bolt, Shadowburn, and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Rank 2: Chaos Bolt, Shadowburn, and Incinerate deal 10% increased damage to targets afflicted by Immolate.
Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%.
Shadowburn increases the damage of your next Incinerate by 15%.
Stacks up to 4 times.
Rank 1: Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%.
Shadowburn increases the damage of your next Incinerate by 15%.
Stacks up to 4 times.
Rank 2: Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 30%.
Stacks up to 4 times.Shadowburn increases the damage of your next Incinerate by 30%.
Stacks up to 4 times.
Effect #3 REMOVED Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Dummy
Value: 1
Unleashes a devastating blast of chaos, dealing a critical strike for 152.88%160.524% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 School Damage
Value: 0 (SP mod: 1.52881.60524)
(Pvp Multiplier: 11.15)
Chaos Bolt and Shadowburn increases the damage you deal to the target by 5% for 7 sec.
Rank 1: Chaos Bolt and Shadowburn increases the damage you deal to the target by 5% for 7 sec.
Rank 2: Chaos Bolt and Shadowburn increases the damage you deal to the target by 10% for 7 sec.
Blasts a target for (80% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.8)
(Pvp Multiplier: 11.3)
Talents (2)
Stamina increased by 10%.
Effect #1 Effect #1 Apply Aura: Mod Stat - %: Modifies Threat
Value: 10
(Pvp Multiplier: 21)
Consumes a Soul Shard, unlocking the hidden power of your spells.
Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.6 sec.
Demonic Gateway: Can be cast instantly.
Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health.
Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.
Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Effect #5 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
(and 76 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
(and 76 more.)
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
(and 76 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
(and 76 more.)
Effect #6 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: -25-22
Talents (10)
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 15.00% increased damage.
Talent position has changed.
Overpower has 2 charges and causes a seismic wave, dealing (31% of Attack power) damage to all enemies in a 0 yd line. Deals reduced damage beyond 5 targets.
Talent position has changed.
Mortal Strike and Cleave have a 20% chance to instantly reset their own cooldowns.
Talent position has changed.
Damage of Mortal Strike increased by 5%.
Removed
Category changed from Talents to Uncategorized
Slam has a 10% increased chance to critical strike and deals 30% increased critical strike damage.
Talent position has changed.
Sweeping Strikes lasts 5 sec longer.
Execute is now usable on targets below 35% health.
Talent position has changed.
A vicious strike that deals (184%193.2% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.841.932)
Colossus Smash and Avatar's durations are increased by 100% but their damage bonuses are reduced by 50%.
REMOVED Effect #9 Apply Aura: Modifies Effect #2's Value (Label)
Value: 100
Affected Spells:
When Skullsplitter damages an enemy itSkullsplitter deals 30% increased damage and also causes your Rend to expire instantly.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Talents (1)
You take 10% reduced damage while Enrage is active.
Effect #1 Effect #1 Apply Aura: Modifies Effect #3's Value
Value: -10
Affected Spells:
(Pvp Multiplier: 10.5)
PvP Talents (1)
Rampage damage reduces healing the target receives by 5% for 63% for 12 sec, stacking up to 8 times.12 times.
Specialization (1)
Effect #2 Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 3020%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 3020%
Affected Spells:
Talents (2)
Morale Killer
Demoralizes all enemies within 0 yards, reducing the damage they do by 25% for 8 sec
Demoralizes all enemies within 0 yards, reducing the damage they deal to you by 25%20% for 8 sec.
Booming Voice
Generates 0 Rage.
Effect #1 Effect #1 Apply Aura: Mod Damage to Caster %:
Value: -25-20
Fight through the pain, ignoring 55%50% of damage taken, up to total damage prevented.
Effect #2 Dummy
Value: 5550
Spells (2)
Attempts to finish off a foe, causing up to 97.65%107.415% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Improved Execute
If your foe survives, 10% of the Rage spent is refunded
Slams the target with your shield, causing (80.1% of Attack power) Physical damage.
Shield Slam
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the cooldown of Shield Slam
Generates 15 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.801)
(Pvp Multiplier: 10.8)
Gain immunity to all damage for 5 min, but your health is set to 1 and you cannot be healed. Wild Arcana choices are limited to increasing your power while this is up. Duration lowers upon killing a player.
Effect #2 REMOVED Effect #1 Apply Aura: Immunity:
Value: 0
NEW Effect #1 Apply Aura: Immunity - Damage Only:
Value: 0
Dispel type changed from None to Magic
NEW
Summons and dismisses this mount.
Execute’s chance to critically strike increased by 10%25%.
Effect #1 Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 1025
Affected Spells:
Item Set: Stones of the Walking Mountain: 2 pieces
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