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10.2.0
Death's Caress and Dancing Rune Weapon Change - Blood Death Knight Rotation Impacted
Live
Publié
09/11/2022 à 03:20
par
Mandl
A new change has hit live and Dragonflight Beta servers for Blood Death Knights, removing Marrowrend from the rotation due to a new interaction between Death's Caress and Dancing Rune Weapon.
Introduction
The Dragonflight beta has been the host of many changes, experiments and tweaks to spells Blood Death Knights have previously had. The most significant noticeable difference (at least from a tooltip perspective!) was the near-total rework of
Caresse de la mort
- a once reviled and purposeless spell - into a very efficient
Bouclier d’os
generator.
Along with this,
Arme runique dansante
saw a near-total overhaul on October 19th. It came with a near-total rework under the hood of the entity spawned by
Arme runique dansante
, along with the way it copies spells:
Spells copied by
Arme runique dansante
are now copied once
each
per weapon (previously, only your first weapon would copy spells - and would do it twice)
The second
Arme runique dansante
entity now applies its own
Peste de sang
Faucheur d’âme
is now copied. There is still an outstanding bug/issue: the detonation only happens if
Arme runique dansante
is active. The detonation fizzles if
Arme runique dansante
has expired.
A new change hit beta, PTR and live servers simultaneously on November 8th. It concerns
Caresse de la mort
- let's dig in!
Caresse de la mort
,
Arme runique dansante
and the Drive for Consistency
Previously,
Caresse de la mort
was only partially copied. The damage and the application of
Peste de sang
were both copied, but the two
Bouclier d’os
charges it provided were not copied. As of November 8th, this is now entirely consistent:
Without
Lien immuable
selected,
Caresse de la mort
generates
four
Bouclier d’os
charges during
Arme runique dansante
With
Lien immuable
selected,
Caresse de la mort
generates
six
Bouclier d’os
charges during
Arme runique dansante
It sounds like a straightforward change, but it has wide-ranging implications. Most importantly, it
nearly completely
removes
Déchirure de moelle
from the rotation, as
Caresse de la mort
is now more efficient at everything except at spending runes
fast
, both during
Arme runique dansante
and outside it.
Before this change, the
Bouclier d’os
dynamic actively leveraged both spells, although you could make a case in favor of not using
Caresse de la mort
as the optimization was
very
small - you ended up using
Déchirure de moelle
at the very end of
Arme runique dansante
to shoot yourself back up to 10
Bouclier d’os
charge, coast over the next 30 seconds and only hit
Caresse de la mort
at 6
Bouclier d’os
charges.
With the reworked and copied
Caresse de la mort
, things are trivial:
During
Arme runique dansante
, you
Caresse de la mort
at five or fewer
Bouclier d’os
charges and instantly get back to 10 each time (the optimal is technically at 4, but 5 is safer and a sub-10 DPS loss)
Outside of
Arme runique dansante
, you
Caresse de la mort
at 5 or fewer
Bouclier d’os
charges or if
Bouclier d’os
is about to fade
Talent and Playstyle Implications
The very slight optimization edge that existed prior to this change is gone. As a direct result,
Déchirure de moelle
(a talent you
cannot
skip - you cannot spend enough points on the right side of the tree to pass the first gate if you do!) is relegated to your spellbook (or as the button of shame if you let
Bouclier d’os
fade, as
Caresse de la mort
has a 6 second cooldown), or as a rune-burning tool during
Renforcer l'arme runique
(and the primary driver to this specific case is because
Renforcer l'arme runique
provides additional runes you cannot easily burn off otherwise).
This change also makes
Déchirure de moelle
the second talent that we
have
to pick and actively ignore, which is an interesting conundrum considering how valuable talent points could be. The first of such talents was
Fléau cramoisi
, which has been a sore spot and has been flagged up numerous times. Due to the multitude of buffs and effects tied to
Mort et décomposition
(
Terre sanguine
,
Terre impie
,
Éclatement osseux
, to name a few), the incentive to fish for a free
Mort et décomposition
proc, a paltry heal and 10 Runic Power is completely outclassed even on single target by just mashing it on cooldown, and this gets exacerbated even further by
Écho de la mort
. It would be a shame for
Déchirure de moelle
to follow that trend and be another top-level, iconic spell we end up leaving in our spellbook due to it being crushed on the altar of consistency.
That said, a probably more rewarding solution would be to rethink
Bouclier d’os
generators. Up until Dragonflight,
Déchirure de moelle
has been an uninteresting and clunky single-target maintenance buff generator; with this change, it is simply outclassed in terms of efficiency, but at the core of it, the main issue is that both of these spells are just drivers of a boring maintenance buff. Adding further gameplay hooks to both, and making sure that they do cool things, would likely be preferable, even if it is something as boring as retrofitting a "
Déchirure de moelle
cleaves all nearby targets for 25% of its damage" on it (there's a precedent - demonology warlocks just got
Armes antoréennes
!)
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