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RPT
10.2.7
RPT
10.2.6
Bêta
Datamined Class and Tier Set Tuning on Patch 10.2 PTR Build 51601
RPT
Publié
03/10/2023 à 18:02
par
Squishei
Here is the datamined class and tier set tuning on the Patch 10.2 PTR.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Effect #1 REMOVED Effect #10 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 0
Talents (17)
Immolation Aura has 1 additional charge and 30% chance to refund a charge when used.
You can have multiple Immolation Auras active at a time.
Effect #3 REMOVED Effect #2 Apply Aura: Modifies Charges:
Value: 1
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 301
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Talent position has changed.
Mastery: Demonic Presence now also causes your Arcane, Fire, Frost, Nature, and Shadow damage to be dealt as Chaos instead, and increases that damage by 11.2%.
Talent position has changed.
Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33%21% of the damage, up to 3 total time.
Rank 1: Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33%21% of the damage, up to 3 total time.
Rank 2: Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33%21% of the damage, up to 7 total time.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3321
Talent position has changed.
Slash all enemies in front of you for (250% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 80% for 4 sec. Deals reduced damage beyond 8 targets.
Talent position has changed.
Unleash a torrent of Fel energy, rapidly consuming Fury to inflict (52.28%37.3422% of Attack power) Chaos damage to all enemies within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage beyond 5 targets.
Duration changed from -1 ms to 8 sec
Talent position has changed.
Charge to your target and deal (98.4073% of Attack power)% Fire damage.
Vengeance
Shear has a chance to reset the cooldown of Felblade.
Generates 40 Fury.
Havoc
Talent position has changed.
Launch two demonic glaives in a whirlwind of energy, causing Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.
Talent position has changed.
When empowered by Unbound Chaos, Fel Rush increases your damage done by 20% for 5 sec.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10000
Damaging an enemy before they damage you increases your critical strike chance by 12%10% for 5 sec.
Using Vengeful Retreat refreshes your potential to activatetrigger this effect on any enemies you are in combat with.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1210
Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (188.5% of Attack power) Chaos damage to all nearby enemies.
Talent position has changed.
Gain critical strike damage equal to 40% of your critical strike chance.
Rank 1: Gain critical strike damage equal to 40% of your critical strike chance.
Rank 2: Gain critical strike damage equal to 80% of your critical strike chance.
Talent position has changed.
Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 6% for 6 sec, up to a maximum of 30 sec.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30000
Chaos Strike has a 10% chance to trigger a second Chaos Strike.
Talent position has changed.
Leaving demon form grants a charge of Fel Rush and increases the damage of your next Blade Dance by 50%.
Talent position has changed.
Enemies hit by Chaos Strike or Throw Glaive take 15% increased damage from Chaos Strike and Throw Glaive for 15 sec.
Talent position has changed.
Leech increased by 5%.10%.
Gain an additional 5%10% leech while Metamorphosis is active.
Rank 1: Leech increased by 5%.
Gain an additional 5% leech while Metamorphosis is active.
Rank 2: Leech increased by 10%.
Gain an additional 10% leech while Metamorphosis is active.
Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 510
Effect #2 Apply Aura: Modifies Effect #3's Value
Value: 510
Affected Spells:
Throw Glaive causes targets to take an additional 100% of damage dealt as Chaos over 6 sec.
Name changed from Soulrend to Soulscar
Talent position has changed.
Specialization (5)
Reduces the cooldown of Immolation Aura by 15 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -15000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -15000
Shears an enemy for (50.314%55.3454% of Attack power) Physical damage, and shatters
Vengeance (Level 20)
two Lesser Soul Fragments
a Lesser Soul Fragment from your target.
Generates 10 Fury.
Effect #1 School Damage
Value: 0 (AP mod: 0.503140.553454)
Viciously strike up to 5 enemies in front of you for (131%140% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 available Soul Fragments
Vengeance (Level 14)
and heals you for an additional (50% of Attack power) for each Soul Fragment consumed
Throw a demonic glaive at the target, dealing (16.27%21.151% of Attack power) Physical damage. The glaive can ricochet to within 10 yards. Generates high threat.
NEW Effect #16 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 0
Talents (17)
Sigil of Flame's initial damage is increased by 50%.
Multiple applications of Sigil of Flame may overlap.
Talent position has changed.
Increases the critical strike chance of Immolation Aura by 6%.
Talent position has changed.
Demolish the spirit of all those around you, dealing (30.9% of Attack power) Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Vengeance (Vengeance Demon Hunter)
You heal for 4% of all Fire damage you deal.
You heal for 3% of all Fire damage you deal.
Talent position has changed.
All Sigils are now placed at your location. and the duration of their effects is increased by 2 sec.
Effect #1 Effect #5 Apply Aura: Modifies Buff Duration
Value: 20000
Affected Spells:
(Pvp Multiplier: 0.51)
Talent position has changed.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (340% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Talent position has changed.
Soul Cleave heals you for an additional (67.5%135% of Attack power) over 6 sec.
You take 10%12% reduced magic damage while Immolation Aura is active.
Talent position has changed.
Fiery Brand also increases Fire damage you deal to the target by 20%25%.
Rank 1: Fiery Brand also increases Fire damage you deal to the target by 20%.
Rank 2: Fiery Brand also increases Fire damage you deal to the target by 40%.
Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2025
Affected Spells:
Soul Cleave deals 40%50% increased damage to your primary target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4050
Rapidly slash your target for 49.852%54.8372% of Attack power)% + (99.704%109.674% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.
Talent position has changed.
Sigil skills have 1 additional charge. You have 20%charge.
You have 30% increased chance to parry attacks from enemies afflicted by your Sigil of Flame.
NEW Effect #6 Apply Aura: Modifies Effect #4's Value (Label)
Value: 30
Affected Spells:
Immolation Aura increases your armor by 10%20% and causes melee attackers to suffer 01] Fire damage.
Rank 1: Immolation Aura increases your armor by 10% and causes melee attackers to suffer ((5.15% of Attack power) / 2) Fire damage.
Rank 2: Immolation Aura increases your armor by 20% and causes melee attackers to suffer ((5.15% of Attack power) / 1) Fire damage.
Effect #1 Apply Aura: Modifies Effect #5's Value
Value: 1020
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0100%
Affected Spells:
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 01
Reduce the cooldown of Infernal Strike by 810 sec.
Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -8000-10000
Talent position has changed.
Reduces the cooldown of Throw Glaive by 6 sec.
Talent position has changed.
Shear generates 10 additional Fury.
Talent position has changed.
Shield yourself for 12 sec, absorbing (6.258 * Attack power * Percent health) damage.
Consumes all Soul Fragments within 25 yds to add (1.25 available Soul Fragments to add (1.6 * Attack power * Percent health) to the shield per fragment.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 125160
Talents (21)
Increases your chance to parry by 3%.
Talent position has changed.
Throw Glaive ricochets to 1 additional target.
Talent position has changed.
NEW
Throw Glaive has 2 charges and 10 yard increased range.
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
Talent position has changed.
Unleash an eruption of fel energy, dealing (24.32% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Chaos Fragments
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Cooldown changed from 1 min cooldown to 45 sec cooldown
Talent position has changed.
Consume 1 beneficial Magic effect removing it from the target
Swallowed Anger
and granting you 20 Fury
Talent position has changed.
Havoc
Fel Rush
Vengeance
Infernal Strike
increases your movement speed by 10% for 8 sec.
Talent position has changed.
Spectral Sight has 30 sec increased cooldown and now reveals a condemned demon for 25 sec.
Vengeance
Fel Devastation
Havoc
Eye Beam
and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Removed
Category changed from Talents to Uncategorized
Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage will cancel the effect. Limit 1.
Talent position has changed.
Increases the range of Disrupt to 10 yds.
Talent position has changed.
Reduces the cooldown of Sigil of Misery by 30 sec.
Talent position has changed.
When you parry an attack or have one of your attacks parried, restore 2%4% of max health and 10 Fury.
This effect may only occur once every 5 sec.
Talent position has changed.
Spectral Sight lasts an additional 6 sec if disrupted by attacking or taking damage.
Talent position has changed.
Throw Glaive has 2 charges and snares all enemies hit by 50% for 6 sec.
You deal 20% increased damage to enemies for 5 sec after Sigil of Misery's effect on them ends.
Talent position has changed.
All Sigils are now placed at your target's location.and the duration of their effects is increased by 2 sec.
Effect #1 Effect #5 Apply Aura: Modifies Buff Duration
Value: 20000
Affected Spells:
(Pvp Multiplier: 0.51)
Talent position has changed.
Mastery increases your movement speed.
Talent position has changed.
The healing of Shattered Souls is increased by 10%.
Talent position has changed.
Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.
Talent position has changed.
Increases maximum Fury by 20.
Talent position has changed.
Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.
Talent position has changed.
Covenant Abilities (2)
Place a Kyrian Sigil at your location that activates after 2 sec.
Detonates to deal (378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
Place a Sigil at your location that activates after 2 sec.
Detonates to deal (378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (18%20.5% of Spell power) Astral damage and generating 2 Astral Power.
Specialization (1)
Restoration Druid core passive
Effect #1 NEW Effect #24 Apply Aura: Mod Spell Category Cooldown:
Value: -30000
Talents (2)
Shapeshift into
Glyph of Stars
Astral Form
Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.
Balance (Level 37)
While in this form, single-target attacks against you have a 101% chance to make your next Starfire instant
The act of shapeshifting frees you from movement impairing effects.
Effect #1 NEW Effect #11 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Launch a surge of stellar energies at the target, dealing (137.23%145.5% of Spell power) Astral damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.37231.455)
(Pvp Multiplier: 1.2721.2)
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #1 Effect #20 Apply Aura: Mod Spell Category Cooldown:
Value: -60000-30000
Talents (1)
The cooldowns of your spells are reduced by 10%.
Effect #1 NEW Effect #7 Apply Aura: Mod Cooldown %:
Value: -10
PvP Talents (1)
Casting Ebon Might grants 2 charges of Burnout, reducing the cast time of Living Flame by 100%.
Procs flags changes: NEW Deal Helpful Spell
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (2)
Expend all of your current mana to annihilate your enemy target and nearby enemies for up to Arcane damage based on Mana spent. Deals reduced damage beyond 5 targets.
For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%.
Effect #1 NEW Effect #3 Dummy
Value: 5
Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 30 sec.
Talents (1)
Shields you in flame, absorbing damage
Molten Skin
and reducing Physical damage taken by 0%
for 1 min.
Melee attacks against you cause the attacker to take (14.375% of Spell power) Fire damage.
Spells (1)
Turns you invisible over 3 sec, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 sec. Taking any action cancels the effect.
Talents (3)
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.
Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Removes all Curses from a friendly target.
Steals
Kleptomania
all beneficial magic effects from the target. These effects lasts a maximum of 2 min
a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (2)
Mistweaver Monk core passive
Effect #2 Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 4979%
Affected Spells:
(Pvp Multiplier: 10.62)
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 4979%
Affected Spells:
(Pvp Multiplier: 10.62)
Mistweaver Monk core passive
NEW Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #7 Apply Aura: Mod Spell Category Cooldown:
Value: -30000
Talents (5)
While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for 23.76%19% of Spell power) * 6 / 1] over 6 sec, and increasing the healing they receive from you by 10%.
When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing damage for 10 sec.
Wraps the target in healing mists, healing for (358.5% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #1 Effect #3 Heal
Value: 0 (SP mod: 2.8683.585)
(Pvp Multiplier: 1.121)
You consume a healing elixir when you drop below 40% health or generate excess healing elixirs, instantly healing you for 20% of your maximum health.
You generate 1 healing elixir every 30 sec, stacking up to 2 times.
Talent position has changed.
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (286.8%358.5% of Spell power) and is instant cast.
Renewing Mist: Duration increased by 10 sec.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 sec.
Essence Font: Channels 100% faster.
Thunderous Focus Tea
Crackling Jade Lightning: Knockback applied immediately.
Roll: Refund a charge and heal yourself for (240% of Attack power)
Trigger a Zen Pulse around an ally. Deals (165.379% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (166.32% of Spell power) per enemy damaged.
Talent position has changed.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Holy Paladin core passive
Effect #1 NEW Effect #4 Apply Aura: Mod Spell Category Cooldown:
Value: -30000
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Discipline Priest core passive
Effect #1 Effect #26 Apply Aura: Mod Spell Category Cooldown:
Value: -60000-30000
Specialization (1)
Holy Priest core passive
Effect #1 Effect #22 Apply Aura: Mod Spell Category Cooldown:
Value: -60000-30000
Talents (1)
Every 32 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (457.848% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 1216 Insanity over the duration.
Mind Spike: Insanity
Blasts the target for (276.557% of Spell power) Shadowfrost damage.
Generates 6 Insanity.8 Insanity.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 23.1%25% of Attack power) * 1] damage, 1 sec
2 points: 23.1%25% of Attack power) * 2] damage, 2 sec
3 points: 23.1%25% of Attack power) * 3] damage, 3 sec
4 points: 23.1%25% of Attack power) * 4] damage, 4 sec
5 points: 23.1%25% of Attack power) * 5] damage, 5 sec
Deeper Stratagem
6 points: 23.1%25% of Attack power) * 6] damage, 6 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.2310.25)
Talents (3)
While above 50% of maximum Energy your Garrote, Rupture, and Crimson Tempest consume 3 Energy to duplicate 20% of any damage dealt.
Name changed from Exsanguinate to Sanguine Blades
Release a lethal poison from your weapons and inject it into your target, dealing (140% of Attack power) Nature damage instantly and an additional (162.994%154.844% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%.
Awards 1 combo point.
Effect #1 Effect #4 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2328480.221206)
Bleed damage inrcreased by 10%.increased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.
Talents (4)
Ambush, Sinister Strike, and Dispatch have a 10%8% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance doubled while Stealthed.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 108
Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush at 100%80% of their value.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10080
Sinister Strike has a 10%15% chance to strike with both weapons after it strikes an additional time.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Slice and Dice does not lose duration during Blade Flurry.
Blade Flurry does not lose duration during Adrenaline Rush.
Adrenaline Rush does not lose duration during while Stealthed.while Stealthed.
Stealth abilities can be used for an additional 3 sec after Stealth breaks.
Specialization (1)
Strike the target, dealing (140%150% of Attack power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.41.5)
Talents (3)
After striking 5 times with 4 times with
Gloomblade
Gloomblade
Backstab, your next attack that generates combo points deals 50% increased damage.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 54
Rupture deals an additional 20% damage as Shadow and applies to 1 additional enemy within 8 yds.nearby enemy.
Effect #2 Apply Aura: Modifies Jump Targets (Label)
Value: 230
Affected Spells:
Effect #3 Apply Aura:
Value: 810
Affected Spells:
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
After activating Symbols of Death, your next attack that generates combo points deals 50%2 attacks that generate combo points deal 35% increased damage and isare guaranteed to critically strike.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 02
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Stormstrike damage is increased by 10%, and Stormstrike, hasLava Lash, and Ice Strike have a 50% chance to generate 1 stack of Maelstrom Weapon.
Rank 1: Stormstrike damage is increased by 10%, and Stormstrike, hasLava Lash, and Ice Strike have a 50% chance to generate 1 stack of Maelstrom Weapon.
Rank 2: Stormstrike damage is increased by 20%, and Stormstrike, hasLava Lash, and Ice Strike have a 100% chance to generate 1 stack of Maelstrom Weapon.
Specialization (1)
Restoration Shaman core passive
Effect #3 NEW Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #23 Apply Aura: Mod Spell Category Cooldown:
Value: -30000
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Spells (1)
An instant weapon strike that causes (34% of Attack power) Physical damage.
Effect #1 NEW Effect #1 School Damage
Value: 0 (AP mod: 0.34)
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (2)
Soul Strike deals 20% increased damage and generates a Soul Shard.
Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals (18.1285%9.06425% of Spell power) Nature damage to nearby enemies every 1 sec while active.
Your primary Felguard's Legion Strike deals 100% increased damage to its primary target.
Your primary Felguard deals When you consume a Demonic Core, your primary Felguard carves your target, dealing * (Spell power * 0.5) * 1 * (1 + Versatility)] Physical damage.after auto-attacking the same enemy 3 consecutive times.
Procs flags changes: NEW Deal Harmful Spell
Talents (1)
Blasts a target for (96%110.4% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.961.104)
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Effect #6 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1118%
Affected Spells:
(and 82 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1118%
Affected Spells:
(and 82 more.)
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1118%
Affected Spells:
(and 82 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1118%
Affected Spells:
(and 82 more.)
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 018
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 018
Each slash of Blade DanceBlade Dance automatically triggers Throw Glaive on your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Item Set: Screaming Torchfiend's Brutality: 2 pieces
Throw Glaive reduces the remaining cooldown of The Hunt by 0.42.0 sec, and The Hunt's damage over time effect lasts 46 sec longer.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4002000
Effect #2 Apply Aura: Modifies Buff Duration
Value: 40006000
Affected Spells:
Item Set: Screaming Torchfiend's Brutality: 4 pieces
20% of your damage and healing and 100% of the armor you gainRage you spend during Rage of the Sleeper fuel the growth of Dream Thorns, which wreath you in their protection after Rage of the Sleeper expires, absorbing 25% of damage dealt to you while the thorns remain, up to (220 / 100 * Attack power) per 20 Rage spent.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100220
Item Set: Benevolent Embersage's Guidance: 2 pieces
Shadow Word: Death triggers 2 additional time at 35%20% effectiveness. Triggers again 1 additional time at 35%20% effectiveness if Deathspeaker is active or your target is below % health.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3520
Item Set: Blessings of Lunar Communion: 2 pieces
Each time you take damage from Shadow Word: Death, gain a stack of Death's Torment, increasing the initial damage of your next cast of Shadow Word: Pain by 250%200% or increasing the damage of your next Shadow Crash by 50%100%, stacking up to 12 times.
Item Set: Blessings of Lunar Communion: 4 pieces
Envenom with Envenom active explodes, dealing (33% of Attack power) Nature damage to all enemies within 8 yardsnearby enemies. Deals reduced damage beyond 8 targets.5 targets.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 01
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Item Set: Lucid Shadewalker's Silence: 4 pieces
Roll the Bones additionally refreshes a random Roll the Bones combat enhancement buff you currently possess.for 40 sec.
Item Set: Lucid Shadewalker's Silence: 4 pieces
Lava Burst burns your target for 15% additional damage over 4 sec, and after consuming PirmordialPrimordial Wave, your next 32 casts of Lava Burst to also hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage.
Item Set: Vision of the Greatwolf Outcast: 4 pieces
Demonbolt applies a Doom Brand that explodes after 20 sec, dealing (107.499%268.747% of Spell power) Shadow damage to nearby enemies or 107.499%268.747% of Spell power) * (1.5)] Shadow damage to a single enemy. Hand of Gul'dan reduces the duration of your Doom Brands by 1 sec per Soul Shard spent.
Item Set: Devout Ashdevil's Pactweave: 2 pieces
Demonology:
When Doom Brand explodes, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals 1.109552.773875 * (Spell power * 1) * 1 * (1 + Versatility)) * 1.169617819] Shadow damage to up to 4 enemies or 1.109552.773875 * (Spell power * 1) * 1 * (1 + Versatility)) * 1.169617819) * (1.5)] Shadow damage to a single enemy.
Affliction, Destruction, Initial:
When Doom Brand explodes, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals 1.109552.773875 * (Spell power * 1) * 1 * (1 + Versatility)) * 1.169617819] Shadow damage to up to 4 enemies or 1.109552.773875 * (Spell power * 1) * 1 * (1 + Versatility)) * 1.169617819) * (1.5)] Shadow damage to a single enemy.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Procs per minute changed from 3 to None
Item Set: Devout Ashdevil's Pactweave: 4 pieces
Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of remaining damagethe remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar's, and reducing your damage taken by 10% for 5 sec.
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Item Set: Molten Vanguard's Mortarplate: 2 pieces
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