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10.2.0
Changements apportés aux classes dans la sous-version 26788 de Battle for Azeroth : talents et techniques
Bêta
Publié
09/06/2018 à 05:00
par
perculia
Consultez le reste de notre couverture de la sous-version 26788 :
Contribuer aux fronts de guerre sur la bêta
Cinématiques de Sombrivage, de Portvaillant et des Mag'har (Spoilers)
Mises à jour de l'archer elfe de la nuit et des gardes de ville
Coffres Mythique+ à BfA
Les Mag'har et les Draeneï (Spoilers)
Traits d'éazérite JcJ
Nouvelles boutiques à Boralus
Mascottes du niveau d'honneur 400 et monture du N. 500
Armes prodigieuses désactivées à BfA
Mise à jour du haut fait des 400 montures
Interface des traits d'azérite mise à jour
Mise à jour du haut fait des 100 réputations exaltées
Copie de personnage sur la bêta de BfA
Forme de vol du Druide kultirassien
Interfaces, chaînes de caractères, icônes et cartes
Les changements apportés aux classes à la sous-version 26788 sont arrivés, et comprennent les changements annoncés pour les Chevaliers de la mort Givre, les Guerriers Fureur, les Prêtres Ombre et les Guerriers Armes.
Ajout : le calculateur de talents a été mis à jour pour cette sous-version !
Talents du Chevalier de la mort Givre
.
Une variété de mises à jour des talents du Chevalier de la mort Givre, consolidant les buffs personnels à temps de recharge, et le retour de la fureur de Sindragosa.
Mise à jour de la morsure de l'Hydre du Chasseur Survie et retour d'Écharper
.
Ajout d'Écharper pour aller de paire avec bombe de feu de brousse et morsure de l'Hydre cible en priorité les personnes n'ayant pas le débuff de la morsure du Serpent.
Apothéose du Prêtre Sacré
.
Lumière des Naaru a été déplacé et sa durée et son temps de recharge modifiés et un bonus a été ajouté à Apothéose.
Sombre ascension du Prêtre Ombre
.
Sombre ascension peut être utilisée en forme du vide, de qui réinitialise les applications et le drain de Délire persistant
Talents du Démoniste affliction
.
Hanter et Trait de mort ont été échangés pour créer de meilleurs styles de jeu.
Rage et talents du Guerrier Fureur
.
Augmentation de la génération de rage, des chances de déclenchement de Tacticien et échange de Ferveur de la bataille avec Avatar.
Refonte massive des talents du Guerrier Fureur
.
Réarrangement significatif des talents, suppression d'anciens talents et ajout de nouveaux tels que Mort subite et Briseur de siège.
Calc. de talents
Chgts DK Givre et Guerrier inclus
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (2)
Chevalier de la mort Sang
Effectzzz #1 REMOVED Effect #6 Apply Aura: Modifies Effect #3's Value
Value: -10
Affected Spells:
Robustesse glaciale
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
Talents (1)
Marche spectrale
Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Now a Blood/Frost/Unholy spell
Specialization (6)
Renforcer l'arme runique
Empower your rune weapon, immediately activating
Overpowered Rune Weapon
3 of
all your runes and generating 25 Runic Power.gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
Cost changed from -25 Runic Power to None
Cooldown changed from 3 min recharge to 2 min recharge
Frappe de givre
Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of 33.345%27% of Attack power) + (33.345%27% of Attack power)] Frost damage.
Rafale hurlante
Blast the target with a frigid wind, dealing
Northrend Winds
Frost damage and applying Frost Fever to the target
Frost damage to that foe, and Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals 72.072%112% of Attack power) * ((Attack power + $OAP) * 2 / 3) / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Robustesse glaciale
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
Maîtrise : Cœur gelé
Increases your Frost damage the damage of your Frost abilities by 12.0%.
Anéantissement
A brutal attack with both weapons that deals a total of 54.405%60% of Attack power) + (54.405%60% of Attack power)] Physical damage.
Talents (17)
Asphyxier
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 54 sec.
Specializations changed from Unholy to Frost/Unholy
Avalanche
While Pillar of Frost is active, your melee critical strikes causeCasting Howling Blast with Rime active causes jagged icicles to fall on your nearby enemies, dealing (8.19%16% of Attack power) Frost damage.
Grésil aveuglant
Targets in a cone in front of you are blinded, causing them to wander disoriented for 45 sec. Damage may cancel the effect.
Souffle de Sindragosa
Continuously deal 51.7608%45% of Attack power) * ((Attack power + $OAP) * 2 / 3) / Attack power] ShadowfrostFrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
Pacte mortel
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Specializations changed from Unholy to Frost/Unholy
Brouillard givrant
Howling Blast and Frost Fever deal 20% increased damage.15% increased damage.
Rime increases the damage of Howling Blast by an additional 100%.
Frost: Now requires Level 100, up from 57
Tier 7 Talent, in place of
Arme runique affamée
Faux de givre
A sweeping attack that strikes all enemies in front of you for (12.636%14% of Attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
Effectzzz #1 Effect #2 School Damage
Value: 0 (AP mod: 0.126360.14)
Fureur du wyrm de givre
Summons Sindragosa, who breathes frosta frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (200%300% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Name changed from Sindragosa's Fury to Frostwyrm's Fury
Now a Frost spell
Cooldown changed from 4 min cooldown to 3 min cooldown
Avancée glaciale
Summon glacial spikes from the ground that advance forward, each dealing 61.425%70% of Attack power) * ((Attack power + $OAP) * 2 / 3) / Attack power] Frost damage to enemies near their eruption point.
Chape de glace
Your Frost Strike
Frostscythe
Frostscythe
and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1 sec.Empower Rune Weapon by 3 sec.
Serres glaciales
Frost Strike alsoBreath of Sindragosa
Frost Strike and Breath of Sindragosa increase
Frost Strike increases your melee attack speed by 5% for 6 sec, stacking up to 3 times.
Assaut inexorable
While in combat with no enemy within 8 yards, you Gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal (16.38%8 sec, stacking up to 5 times.
Frostscythe
Obliterate and Frostscythe consume
Obliterate consumes a stack to deal an additional (20% of Attack power) additional Frost damage.Frost damage.
Frost: Now requires Level 56, down from 75
Tier 1 Talent, in place of
Atténuation runique
Efficacité meurtrière
Consuming the Killing Machine effect has a 50% chance to cause you to gain 1 Rune.grant you 1 Rune.
Gel prolongé
Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
Oblitération
For the next 12 sec, Frost Strike and Howling Blast grant Killing Machine and Obliterate costs 1 less Rune.the cost of Obliterate is reduced by 1 Rune for 15 sec.
Name changed from Obliteration to Pillar of Frost
Atténuation runique
Auto attacks generate 1 Runic Power.have a chance to generate 3 Runic Power.
Frost: Now requires Level 57, up from 56
Tier 2 Talent, in place of
Brouillard givrant
Procs per minute changed from None to 18
Marche spectrale
Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Now a Blood/Frost/Unholy spell
PvP Talents (1)
Arme runique surpuissante
Reduces the cooldown
Hungering Rune Weapon
and duration of Hungering Rune Weapon by 50%
of and duration of
Hungering Rune Weapon
Hungering Rune Weapon
Empower Rune Weapon by 50%.but causes it to only activate 3 Runes.
Specialization (1)
Robustesse glaciale
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
Talents (3)
Asphyxier
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 54 sec.
Specializations changed from Unholy to Frost/Unholy
Pacte mortel
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Specializations changed from Unholy to Frost/Unholy
Marche spectrale
Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Now a Blood/Frost/Unholy spell
Spells (1)
Fièvre de givre
A disease that deals 72.072%112% of Attack power) * ((Attack power + $OAP) * 2 / 3) / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Sigil de feu
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (13.5% of Attack power) Fire damage, and an additional (27%33.39% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (3)
Alignement céleste
Celestial bodies align, increasing the damage of all your spells by 20%15% and granting you 15% Haste for 20 sec.
Starsurge grants you Lunar and Solar Empowerment:
Lunar Empowerment
Increases the damage of your next Lunar Strike by 20% and reduces its cast time by 15%.
Solar Empowerment
Causes your next Solar Wrath to explode for an additional 10% of its damage to all nearby enemies and reduces its cast time by 15%.
Balance (Level 70)
You can accumulate up to 1 of each Empowerment
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (22.5% of Spell power) Nature damage and then an additional (67.5%96% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Balance:
A quick beam of solar light burns the enemy for (22.5% of Spell power) Nature damage and then an additional (67.5%96% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Generates 0 Astral Power.
Talents (4)
Fureur d’Élune
Calls down a beam of pure celestial energy that follows the target enemy for 8 sec, dealing 13%15% of Spell power)] Astral damage to all nearby enemies every sec.
Generates 40 Astral Power over its duration.
Cooldown changed from 1.3 min cooldown to 1 min cooldown
Etoiles filantes
Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing (18% of Spell power) Astral damage and generating 2 Astral Power.
Seigneur des étoiles
Starsurge and Starfall grant you 3% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Balance: Now requires Level 75, down from 90
Tier 5 Talent, in place of
Lunes jumelles
Lunes jumelles
Moonfire deals 20% increased damage and also hits another nearby enemy within 20 yds of the target.
Balance: Now requires Level 90, up from 75
Tier 6 Talent, in place of
Dérive stellaire
Specialization (1)
Estropier
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : damage, 1 sec
2 points: damage, 2 sec
3 points: damage, 3 sec
4 points: damage, 4 sec
5 points: damage, 5 sec
Cooldown changed from 10 sec cooldown to 20 sec cooldown
Specialization (1)
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (22.5% of Spell power) Nature damage and then an additional (67.5%96% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Balance:
A quick beam of solar light burns the enemy for (22.5% of Spell power) Nature damage and then an additional (67.5%96% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Generates 0 Astral Power.
Spells (3)
Éclat lunaire
Feral, Guardian, Restoration:
A quick beam of lunar light burns the enemy for (15%16% of Spell power) Arcane damage and then an additional (90%120% of Spell power) Arcane damage over 16 sec.
Balance:
A quick beam of lunar light burns the enemy for (15%16% of Spell power) Arcane damage and then an additional (90%120% of Spell power) Arcane damage over 16 sec.
Generates 0 Astral Power.
Éclat lunaire
Feral, Guardian, Restoration:
A quick beam of lunar light burns the enemy for (15%16% of Spell power) Arcane damage and then an additional (90%120% of Spell power) Arcane damage over 16 sec.
Balance:
A quick beam of lunar light burns the enemy for (15%16% of Spell power) Arcane damage and then an additional (90%120% of Spell power) Arcane damage over 16 sec.
Generates 0 Astral Power.
Effectzzz #1 Effect #1 School Damage
Value: 0 (SP mod: 0.150.16)
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (22.5% of Spell power) Nature damage and then an additional (67.5%96% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Balance:
A quick beam of solar light burns the enemy for (22.5% of Spell power) Nature damage and then an additional (67.5%96% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Generates 0 Astral Power.
Feral, Guardian:
A quick beam of solar light burns the enemy for (22.5% of Spell power) Nature damage and then an additional (67.5%96% of Spell power) Nature damage over 12 sec
Talents (1)
Célérité du tigre
Activates Cat Form and increases movement speed by 200%, reducing gradually over 45 sec.
Tier 3 Azerite Powers (3)
Mâchoires de fer
Ferocious Bite has a 6% chance per combo point to increase the base damage of your next Maim by 324 per combo point.
Fureur de la jungle
After your Tiger's FuryTiger's Fury increases the damage of your next four Shreds deal an additional 23 damage.by 23.
Voie étoilée
While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 231 damage when they are not a repeat of the previous ability.
Related Azerite Power Spells (4)
Soins du bosquet
Thrash's direct damage has a 50% chance to grant you 13 Agility for 12 sec, stacking up to 5 times.Swiftmend heals the target for 222 over 9 sec.
Fureur de la jungle
After your Tiger's FuryTiger's Fury increases the damage of your next four Shreds deal an additional 23 damage.by 23.
Fureur de la jungle
After your Tiger's FuryTiger's Fury increases the damage of your next four Shreds deal an additional 23 damage.by 23.
Voie étoilée
While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 231 damage when they are not a repeat of the previous ability.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Bête féroce
Summons a powerful wild beast to attack your targetthat attacks the target and roars, increasing your Haste by 10% for 8 sec.
Specialization (4)
Maîtrise : Entraînement de sniper
Range of all your ranged abilities is increased by 5.0% and damage of all Focus spending abilities increased by 20.0%.
Flèches multiples
Fires several missiles, hitting your current target and all enemies within 8 yards for (41% of Attack power) Physical damage
Tir rapide
Shoot a stream of 10 shots at your target over 3 sec, dealing a total of Physical damage.
Each shot generates 1 Focus.
Usable while moving.
Cast Time changed from Channeled to Attack speed
Tirs piégés
When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets at 100% of normal damage, or each shot of your next Rapid Fire will ricochet to an additional nearby target.2 additional nearby targets.
Talents (2)
Instinct du tireur
Casting Arcane Shot or Multi-Shot reduces the cooldown of Trueshot by 3.0 sec.
Focalisation assurée
Using Steady Shot reduces the cast time of Steady Shot by 0.00 sec20%, stacking up to 2 times. Using any other shot removes this effect.
Specialization (1)
Écharper
A sweeping attack that strikes all enemies in front of you for (42.5568%21% of Attack power) Physical damage.damage.
Reduces the remaining cooldown on Wildfire Bomb by 1.0 sec for each target hit, up to 5.
Effectzzz #1 Effect #1 School Damage
Value: 0 (AP mod: 0.4255680.21)
Now a Survival spell
Cost changed from 40 Focus to 30 Focus
Cooldown changed from None to 6 sec cooldown
Talents (1)
Piège d’acier
Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 3020 sec and causing them to bleed for (351%350% of Attack power) damage over 30 sec. Damage20 sec.
Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 1 min. Limit 1.
Talents (1)
Cœur sauvage
Beast Mastery, Marksmanship:
Reduces the cooldowns of Aspect of the Cheetah and Aspect of the Turtle are reduced by 20%.
Survival:
by 20%.
Survival:
Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 20%.by 20%.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Tier 3 Azerite Powers (1)
Étincelle galvanisante
Arcane Blast deals an additional 69 damage and has a 2020% chance to generate a second Arcane Charge.
Related Azerite Power Spells (2)
Étincelle galvanisante
Arcane Blast deals an additional 69 damage and has a 2020% chance to generate a second Arcane Charge.
Étincelle galvanisante
Arcane Blast deals an additional 69 damage and has a 2020% chance to generate a second Arcane Charge.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
Thé de concentration foudroyante
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (250%200% of Spell power).
Renewing Mist: Duration increased by 10 sec.
Mistweaver (Level 63)
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 0 sec
PvP Talents (1)
The agile essence of Xuen infuses your Flying Serpent Kick, allowing you to control the winds during flight.Your Leg Sweeps that hit 3 or more targets summon an effigy of Xuen, the White Tiger for 5 sec.
Now a Windwalker spell
Related Azerite Power Spells (2)
Force d’esprit
While Fortifying Brew is active, heal for 92 every second.
Technique du lever de soleil
Attacking a target with Rising Sun Kick causes your damaging melee abilities to deal 154 additional Physical damage to that target for 15 sec.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Paladin Sacré
Holy Paladin core passive
Effectzzz #1 REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
Talents (1)
Protection:
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.6 sec.
Talents (1)
Protection:
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.6 sec.
PvP Talents (1)
Bénédiction du séraphin
When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant with 50% increased healing. This effect cannot occur more than once every 15 sec.
Related Azerite Power Spells (9)
Expurgation
Your Blade of Justice critical hits cause the target to burn for an additional 208 Holy damage every 2 sec over 6 sec.
Destrier galant
Inspire yourself and nearby allies while Divine Steed is active, granting 77 Speed for until cancelled5 sec. Divine Steed's cooldown is reduced to 50 seconds.
Grâce du justicier
Judging a foe heals all allies within 8 yards of that enemy for 96.
Incandescence rayonnante
Your Holy Shock criticals deal an additional 20862 damage, or an additional 19354 healing, over 3 sec.
Incandescence rayonnante
Your Holy Shock criticals deal an additional 20862 damage, or an additional 19354 healing, over 3 sec.
Incandescence rayonnante
Your Holy Shock criticals deal an additional 20862 damage, or an additional 19354 healing, over 3 sec.
Incandescence rayonnante
Your Holy Shock criticals deal an additional 20862 damage, or an additional 19354 healing, over 3 sec.
Inquisiteur implacable
Spending Holy Power grants you 84 haste for 10 sec per Holy Power spent, stacking up to 20 times.
Poussée de bouclier
Avenger's Shield now strikes 4 enemy and grants 30815 Mastery per enemy struck for 8 sec.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (2)
Vision télépathique
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
Specializations changed from Discipline/Shadow to Discipline/Holy/Shadow
Mot de l’ombre : Douleur
Discipline:
A word of darkness that causes (15%20% of Spell power) Shadow damage instantly, and an additional (120% of Spell power) Shadow damage over 16 sec.
Shadow:
A word of darkness that causes (15%20% of Spell power) Shadow damage instantly, and an additional (120% of Spell power) Shadow damage over 16 sec.
Generates 4 Insanity.
Effectzzz #1 Effect #1 School Damage
Value: 0 (SP mod: 0.150.2)
Talents (3)
Corps et âme
Discipline:
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. Can occur once every 6 sec.
Clémence
Atonement reduces damage taken by 4%3%.
Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for (125%135% of Spell power), but leaves a shell on them that absorbs the next 125%135% of Spell power) * 50 / 100] healing they receive within 6 sec.
Effectzzz #1 Effect #2 Heal
Value: 0 (SP mod: 1.251.35)
Cost changed from 5.0% of base mana to 2.8% of base mana
Cooldown changed from None to 12 sec cooldown
Specialization (1)
Vision télépathique
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
Specializations changed from Discipline/Shadow to Discipline/Holy/Shadow
Talents (3)
Miséricorde angélique
Damage you take reduces the cooldown of Desperate Prayer, based on the amount of damage taken.
Apothéose
Enter a pure Holy form for 3020 sec, increasing the cooldown reductions to your Holy Words by 200%300% and reducing their cost by 100%.
Cooldown changed from 3 min cooldown to 2 min cooldown
Lumière des Naaru
The cooldowns of your Holy Words are reduced by an additional 2 sec33% when you cast the relevant spells.
Specialization (3)
Vision télépathique
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
Specializations changed from Discipline/Shadow to Discipline/Holy/Shadow
Prêtre Ombre
Effectzzz #1 REMOVED Effect #10 Apply Aura:
Value: -6000
Affected Spells:
Mot de l’ombre : Douleur
Discipline:
A word of darkness that causes (15%20% of Spell power) Shadow damage instantly, and an additional (120% of Spell power) Shadow damage over 16 sec.
Shadow:
A word of darkness that causes (15%20% of Spell power) Shadow damage instantly, and an additional (120% of Spell power) Shadow damage over 16 sec.
Generates 4 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 0.150.2)
Talents (2)
Corps et âme
Discipline:
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. Can occur once every 6 sec.
Immediately activates Voidform. Cannot be used while in Voidform.
Generates 30 Insanity.a new Voidform, then releases an explosive blast of pure void energy, causing Shadow damage to all enemies within 10 yds of your target.
Generates 50 Insanity.
Range changed from None to 40 yd range
Cooldown changed from 1.5 min cooldown to 1 min cooldown
PvP Talents (4)
While at
Legacy of the Void
or above
100 Insanity and not in Voidform, your damage is increased by 20%.you take 20% less damage.
NEW
Your successful Dispel Magic, Mass Dispel, Leap of Faith, and Power Word: Shield casts generate 4 Insanity.
Having Vampiric Touch on 2 or more targets grants you 4 Insanity every 25 sec.
NEW
When cast on yourself, 30% of damage you deal refills your Power Word: Shield.
Tier 3 Azerite Powers (1)
Sermon condescendant
Penance deals an additional 31 damage and extends your Shadow
Purge the Wicked
Purge the Wicked
Shadow Word: Pain by 1 sec per bolt.
Related Azerite Power Spells (2)
Penance deals an additional 31 damage and extends your Shadow
Purge the Wicked
Purge the Wicked
Shadow Word: Pain by 1 sec per bolt.
Sermon condescendant
Penance deals an additional 31 damage and extends your Shadow
Purge the Wicked
Purge the Wicked
Shadow Word: Pain by 1 sec per bolt.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Lames de l’ombre
Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 75%50% additional damage as Shadow for 20 sec.
Talents (1)
Technique secrète
Finishing move that vanishes you from sight momentarily and creates 3 shadow clone of yourself.
Your shadow clones each perform a piercing attack on all enemies in a line, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : total damage
2 points: total damage
3 points: total damage
4 points: total damage
5 points: total damage
Deeper Stratagem
6 points: total damage
Related Azerite Power Spells (1)
REMOVED
Nightblade's duration is increased by 1.0 sec, and deals 14 additional damage whenever it deals damage.
Subtlety
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Bouclier de terre
Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 1)] when they take damage. 9 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Talents (1)
Bouclier de terre
Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 1)] when they take damage. 9 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Talents (1)
Bouclier de terre
Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 1)] when they take damage. 9 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Tier 3 Azerite Powers (1)
REMOVED
Increases the critical healing of Healing Surge by 154 and causes it to prevent up to 231 damage over the next 6 sec.
All
Related Azerite Power Spells (4)
Crues bienfaisantes
Your Healing Rain is 10% larger, and casting Healing Rain instantly restores 208 health to allies within its area.
REMOVED
Increases Lightning Bolt's Overload chance by 5% and damage by 154.
Elemental
Esprit de la meute
While Ghost Wolf is active, heal for 39 every 1 sec.
Paix de l’esprit
When you cast Astral Shift and when Astral Shift ends, heal for 433.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Affliction instable
Afflicts the target with (80%64% of Spell power) Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once.
You deal 10% increased damage to targets affected by your Unstable Affliction.
If dispelled, deals 20%16% of Spell power) * 400 / 100] damage to the dispeller and silences them for 4 sec.
Affliction (Level 26)
Refunds 1 Soul Shard if the target dies while afflicted.
Talents (3)
Trait de mort
Launches a bolt of death at the target, dealing 30% of the total remaining damage of your damage over time effects on the target.
Absolute Corruption
Counts up to 16 sec of your Corruption's damage
Affliction: Now requires Level 15, down from 90
Tier 1 Talent, in place of
Hanter
Hanter
A ghostly soul haunts the target, dealing (55% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 15 sec.
If the target dies, Haunt's cooldown is reset.
Affliction: Now requires Level 90, up from 15
Tier 6 Talent, in place of
Trait de mort
Souillure infâme
Erupts a vile pool at the target location, dealing (70%75% of Spell power) Shadow damage over 10 sec to all enemies within 10 yds and reducing their movement speed by 30%.
PvP Talents (1)
Drain d’essence
Whenever you heal yourself with
Drain Soul
Drain Soul
DrainDrain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.
Talents (1)
Grimoire : Gangregarde
Summons a Felguard who attacks the target for 2515 sec that deals 100% increased damage.50% increased damage.
This Felguard will stun their target when summoned.
Cost changed from None to 1 Soul Shards
PvP Talents (2)
Appel de chasseur corrompu
Summons a demonic FelhunterInvoke the power of Felhunter from the nether to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter.
Spell Lock
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Drain d’essence
Whenever you heal yourself with
Drain Soul
Drain Soul
DrainDrain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.
Specialization (1)
Démoniste Destruction
Effectzzz #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-8%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-8%
Affected Spells:
PvP Talents (1)
Drain d’essence
Whenever you heal yourself with
Drain Soul
Drain Soul
DrainDrain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.
Talents (1)
Cercle démoniaque
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.
You also learn:
Demonic Circle: Teleport
Teleports you to your Demonic Circle and removes all movement slowing effects.
Related Azerite Power Spells (5)
Combustion accélérée
Chaos Bolt deals 5% damage to all other enemies within 5 yds of the primary target, and deals an additional 231 damage.
Destruction
REMOVED
Agony's duration is increased by 1 sec, and it deals 162 additional total damage.
Affliction
Brûlure ombreuse
Your Hand of Guldan has a 15% chance to burn its target for 193 additional Shadowflame damage every 2 sec for 6 sec.
REMOVED
Chaos Bolt deals 5% damage to all other enemies within 5 yds of the primary target, and deals an additional 231 damage.
Destruction
REMOVED
Chaos Bolt deals 5% damage to all other enemies within 5 yds of the primary target, and deals an additional 231 damage.
Destruction
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (5)
Maîtrise de la rage
Fury:
Arms:
Every 25 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec.
Arms:
Every 20 Rage you spend reduces the remaining cooldown on Warbreaker Bladestorm, and Deadly CalmColossus Smash, Bladestorm, and Deadly Calmand BladestormColossus Smash and Bladestorm by 1 sec.
Specializations changed from Arms/Protection to Arms/Fury/Protection
Ferveur du combat
Whirlwind deals 10% increased damage, and Slams your primary target.
Arms: Now requires Level 45, down from 90
Tier 3 Talent, in place of
Pourfendre
NEW
Execute is now usable on targets below 35% health.
Tier 3 Talent, in place of
Trauma
Casse-crâne
Bash an enemy's skull, dealing (67.704% of Attack power) Physical damage.
Generates 30 Rage.20 Rage.
Mort subite
Your damaging melee abilitiesattacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Specialization (6)
Sanguinaire
Assault the target in a bloodthirsty craze, dealing 70%68% of Attack power) * ((max(0, min(Level - 10, 10)) * 8 + 137) / 217)] Physical damage and restoring 5% of your health.
Generates 8 Rage.
Effectzzz #1 Effect #1 School Damage
Value: 0 (AP mod: 0.70.68)
Exécution
Attempt to finish off a wounded foe, causing 90%80% of Attack power)% + (90% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Generates 20 Rage.
REMOVED Effect #1 School Damage
Value: 0 (AP mod: 0.9)
Coup déchaîné
A mighty blow with both weapons that deals a total of 48%50% of Attack power)% + (48%50% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage.
Raging Blow has a 20% chance to instantly reset its own cooldown.
Generates 12 Rage.
Saccager
Enrages you and unleashes a series of 54 brutal strikes for a total of 20%72% of Attack power) + (50%42% of Attack power) + (30%96% of Attack power) + (70% of Attack power) + (40%54% of Attack power)] Physical damage.
Cooldown changed from 1.5 sec cooldown to None
Témérité
Lets loose a battle cryGo berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 10 sec.
Tourbillon
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 6%7% of Attack power)% + (5.8032% of Attack power)%)] Physical damage.
Fury (Level 55)
Causes your next 2 single-target attack to strike up to 4 additional targets for 40% damage
Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
Talents (9)
Maîtrise de la rage
Fury:
Arms:
Every 25 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec.
Arms:
Every 20 Rage you spend reduces the remaining cooldown on Warbreaker Bladestorm, and Deadly CalmColossus Smash, Bladestorm, and Deadly Calmand BladestormColossus Smash and Bladestorm by 1 sec.
Specializations changed from Arms/Protection to Arms/Fury/Protection
Tempête de lames
Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for Physical damage over 3 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks.
Generates 15 Rage over the duration.
Fury: Now requires Level 90, down from 100
Tier 6 Talent, in place of
Entaille furieuse
Entaille furieuse
Aggressively strike with your off-hand weapon for 60%70% of Attack power) * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage, and increases your Haste by 3%2% for 15 sec, stacking up to 3 times.
Generates 5 Rage.
Effectzzz #1 Effect #1 School Damage
Value: 0 (AP mod: 0.60.7)
Fury: Now requires Level 45, down from 90
Tier 3 Talent, in place of
Avatar
Rage intérieure
Raging Blow's cooldown is reduced by 1 sec and damage is increased by 15%.
Fury: Now requires Level 45, down from 90
Tier 3 Talent, in place of
Fougue téméraire
Massacre
Execute increases the critical strike chance of your abilities by 10% for 15 sec, stacking up to 3 times.is now usable on targets below 35% health.
Fendoir à viande
Whirlwind has a 10% chance to Enrage you and generates an additional 21 Rage per target hit (Maximum of 6 additional Rage.up to 3 additional Rage).
Fury: Now requires Level 90, down from 100
Tier 6 Talent, in place of
Rage intérieure
Fougue téméraire
Recklessness generates 100 Rage and lasts 3 sec longer.and generates 100 Rage.
Fury: Now requires Level 100, up from 45
Tier 7 Talent, in place of
Fendoir à viande
NEW
Break the enemy's defenses, dealing (100% of Attack power) Physical damage, and increasing your damage done to the target by 15% for 10 sec.
Generates 15 Rage.
Tier 7 Talent, in place of
Tempête de lames
Mort subite
Your damaging melee abilitiesattacks have a chance to reset the cooldown of your Execute and make it usable on any target, regardless of their health.
Now a Fury spell
PvP Talents (5)
NEW
For 3 sec after casting Heroic Leap, you may cast the spell a second time without regard for its cooldown.
Increases the damage done by your Heroic Leap by 200%.
Transe de bataille
After you Raging Blow the same target twice, You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 sec after using Raging Blow twice in a row on a target.
Using Raging Blow on a new target will cancel this effect.
Pulsion de mort
Increases your damage done by 5%taken and done by 5% for 15 sec at the cost of 10%5% of your health. Stacks up to 10 times.
Cooldown changed from 10 sec cooldown to 5 sec cooldown
Rage tenace
Increases the duration of your Enrage effect by 1 sec, and your Raging Blow refreshesBlows extend the duration of your Enrage by 2.0 sec.
NEW
Bloodthirst deals up to an additional 50% damage and healing when it hits a target under 50% health, and reduces its remaining cooldown by 1 sec.
Specialization (1)
Interception
Run at high speed toward an enemy or ally.
When targeting an enemy, deals (11.466% of Attack power) Physical damage and roots the target for 1 sec.and then reduces the target's movement speed by 50% for 6 sec.
When targeting an ally, intercepts the next melee or ranged attack against them within 10 sec while the ally remains within 10 yards.
Generates 15 Rage.
Talents (2)
Maîtrise de la rage
Fury:
Arms:
Every 25 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec.
Arms:
Every 20 Rage you spend reduces the remaining cooldown on Warbreaker Bladestorm, and Deadly CalmColossus Smash, Bladestorm, and Deadly Calmand BladestormColossus Smash and Bladestorm by 1 sec.
Specializations changed from Arms/Protection to Arms/Fury/Protection
Avatar
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 20 Rage.
Arms: Now requires Level 90, up from 45
PvP Talents (1)
Épée et bouclier
Increases yourthe critical strike chance of your Devastate by 30%, and Shield Slam deals 20% more damageby 30% while Shield Block is active.
Spells (5)
Bain de sang
Cause a bloodbath, dealing (60%120% of Attack power) Physical damage to all enemies in front of you.
For the next 1020 sec, your melee attacks and abilities cause targets to bleed for 40%30% additional damage over 6 sec.sec.
Generates 20 Rage.
Exécution (main gauche)
Attempt to finish off a wounded foe, causing 90%80% of Attack power)% + (90% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Generates 20 Rage.
Coup déchaîné
A mighty blow with both weapons that deals a total of 48%50% of Attack power)% + (48%50% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage.
Raging Blow has a 20% chance to instantly reset its own cooldown.
Generates 12 Rage.
Effectzzz #1 Effect #1 School Damage
Value: 0 (AP mod: 0.480.5)
Coup déchaîné
A mighty blow with both weapons that deals a total of 48%50% of Attack power)% + (48%50% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage.
Raging Blow has a 20% chance to instantly reset its own cooldown.
Generates 12 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.480.5)
Tourbillon (main gauche)
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 6%7% of Attack power)% + (5.8032% of Attack power)%)] Physical damage.
Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 6%7% of Attack power)% + (5.8032% of Attack power)%)] Physical damage.
Causes your next 2 single-target attack to strike up to 4 additional targets for 40% damage.
Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
Tier 3 Azerite Powers (1)
Rage débordante
Rampage deals an additional 125100 damage and generates 1 Rage per strike.
Related Azerite Power Spells (2)
Rage débordante
Rampage deals an additional 125100 damage and generates 1 Rage per strike.
Rage débordante
Rampage deals an additional 125100 damage and generates 1 Rage per strike.
Gangrorage
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for Physical damage every 1 sec for 5 sec. The Felguard cannot take any other action during Felstorm.
Entraînement d’endurance
You and your pet gain 8%5% increased maximum health.
Soif du prédateur
You and your pet gain 0%10% Leech.
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