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RPT
10.1.7
RPT
10.2.0
Ajustements apportés aux classes dans la sous-version 47481 de la mise à jour 10.0.5 des RPT : renforcement du Druide Farouche, du DH Vengeance et du Prêtre Sacré
RPT
Publié
06/01/2023 à 15:04
par
Squishei
Voici les changements apportés aux classes dans les données de la sous-version 47481 de la mise à jour 10.0.5 des RPT, qui comprennent des renforcements pour le Druide Farouche, des renforcements pour le Prêtre Sacré, et bien plus !
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (2)
Leech increased by 5%.
Gain an additional 5% Leech while Metamorphosis is active.
Rank 1: Leech increased by 5%.
Gain an additional 5% Leech while Metamorphosis is active.
Rank 2: Leech increased by 10%.
Gain an additional 10% Leech while Metamorphosis is active.
Effect #1 Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 5
(Pvp Multiplier: 10.6)
Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.
Rank 1: Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.
Rank 2: Throw Glaive causes targets to take an additional 120% of damage dealt as Chaos over 6 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60
(Pvp Multiplier: 10.833333)
PvP Talents (1)
Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 75%35% until you land.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7535
Specialization (1)
Fel energy thickens your skin to demonic proportions, increasing your Stamina by 65% and your Armor by 100%130%.
Effect #1 Effect #2 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 100130
Talents (2)
You take 10%12% reduced damage after Demon Spikes ends, fading by 1% per second.
Consuming a Soul Fragment reduces all damage you take by 1% for 5 sec.6 sec.
Multiple applications may overlap.
Rank 1: Consuming a Soul Fragment reduces all damage you take by 1% for 5 sec.6 sec.
Multiple applications may overlap.
Rank 2: Consuming a Soul Fragment reduces all damage you take by 2% for 5 sec.6 sec.
Multiple applications may overlap.
Talents (1)
Havoc:
Charge to your target, striking them for (368.55% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (184.44%245.92% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 10% of the damage you deal to your Hunt target for 20 sec.
Vengeance, Initial:
Charge to your target, striking them for (368.55% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (184.44%245.92% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 20% of the damage you deal to your Hunt target for 20 sec.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (2)
Generates 60 Astral Power.
Removed
Category changed from Talents to Uncategorized
NEW
Increases maximum Astral Power by 20 and teaches Astral Communion:
Astral Communion:
Generates 60 Astral Power. 60 sec cooldown.
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
Effect #10 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 03
Effect #11 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 03
Talents (11)
Go Berserk for 20 sec. While Berserk:
Finishing moves have a 20% chance per combo point spent to refund 2 combo point.
Swipe generates 1 additional combo point.
Rake and Shred deal damage as though you were stealthed.
Talent position has changed.
During
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk your combo point-generating abilities bleed the target for an additonal 125% of their damage over 8 sec.
Talent position has changed.
Each combo point spent reduces the cooldown of
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk by 0.5 sec.
Talent position has changed.
Your damage over time effects deal their damage in 20% less time, and your healing over time effects in 15% less time.
Now a Feral spell
Category changed from Uncategorized to Talents
Rake damage increased by 25%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.
Talent position has changed.
Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.
Talent position has changed.
Omen of Clarity now triggers 50% more often, can accumulate up to (1u + 1) charges, and increases the damage of your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe by 15%.
Talent position has changed.
Your auto attacks have a
Moment of Clarity
high
chance to cause a Clearcasting state, making your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe cost no Energy
Moment of Clarity
and deal 15% more damage
Clearcasting can accumulate up to (0u + 1) charges
Reduces all damage you take by 50% for 6 sec.
Talent position has changed.
Ferocious Bite deals 3% increased damage for each of your Bleeds on the target.
Rank 1: Ferocious Bite deals 2%4% increased damage for each of your Bleeds on the target.
Rank 2: Ferocious Bite deals 4%8% increased damage for each of your Bleeds on the target.
Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 60% of it instantly.
Talent position has changed.
Talents (1)
Every 200 Rage you spend causes a burst of restorative energy, healing allies within 0 yds for (600% of Attack power).
Effect #3 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3200
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200
NEW Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 3
Talents (1)
Casting Regrowth increases your movement speed and healing received by 5% for 3 sec.
Rank 1: Casting Regrowth increases your movement speed and healing received by 5% for 03 sec.
Rank 2: Casting Regrowth increases your movement speed and healing received by 5% for 36 sec.
Class Tools
Devastation
Talents
Preservation
Talents
Specialization (1)
Effect #4 NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Talents (6)
Focus your energies to release a salvo of pure magic, dealing 340%374% of Spell power)] Spellfrost damage to an enemy. Damages additional enemies within 0 yds of the target when empowered.
I: Damages
Eternity's Span
2 enemies
1 enemy.
II: Damages
Eternity's Span
4 enemies
2 enemies.
III: Damages
Eternity's Span
6 enemies
3 enemies.
Eternity Surge critical strikes generate 12 Essence.
An explosion bombards the target area with white-hot embers, dealing 27.6%33.12% of Spell power) * 7] Fire damage to enemies over 12 sec.
Casting an empower spell increases the damage of your next 2 spells of the same color by 15%20% within 10 sec.
Deep Breath's damage is increased by 10%15%.
Rank 1: Deep Breath's damage is increased by 10%15%.
Rank 2: Deep Breath's damage is increased by 20%30%.
Effect #1 Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1015%
Affected Spells:
Your damaging critical strikes deal 220%230% damage instead of the usual 200%.
Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 2030%
Affected Spells:
Talents (1)
Take in a deep breath and fly to the targeted location, healing all allies in your path for (240% of Spell power) immediately, and (150% of Spell power) over 15 sec.
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
Range changed from 20 - 50 yd range to 15 - 50 yd range
Spells (1)
Take in a deep breath and fly to the targeted location, spewing molten cinders dealing (230% of Spell power) Volcanic damage to enemies in your path.
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
Range changed from 20 - 50 yd range to 15 - 50 yd range
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (2)
Calls down a pillar of fire, burning all enemies within the area for (55.59%63.9285% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.55590.639285)
The target becomes a Living Bomb, taking (24%30% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (14%17.5% of Spell power) Fire damage to the target and reduced damage to all other enemies within 0 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Talents (2)
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (357.43%393.173% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Channel an icy beam at the enemy for 5 sec, dealing (120%168% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Effect #1 Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.21.68)
Spells (1)
Launches a bolt of frost at the enemy, causing (57.754%69.3048% of Spell power) Frost damage and slowing movement speed by 50% for 8 sec.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Your Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere.
Healing Sphere:
Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (240% of Attack power).
Procs per minute changed from None to 8
Specialization (2)
Renewing Mist, Enveloping Mist,
Mistweaver (Level 43)
Expel Harm
Revival
Revival
Restoral
Restoral
Sheilun's Gift
Sheilun's Gift
and Vivify cause a gust of healing mists, instantly healing the primary target for (0.1% of Spell power).
Mistweaver Monk core passive
Effect #14 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 17 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 17 more.)
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 3849%
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -15-10%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 100130%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 136148%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -29-25%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 17 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 17 more.)
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 3849%
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -15-10%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 100130%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 136148%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -29-25%
Affected Spells:
Talents (3)
Your abilities reset Faeline Stomp 100% more often. While within Faeline Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 60%70% of the damage done.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6070
Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (105% of Spell power) over 4.5 sec.
Enveloping Mist costs 33%50% less mana while Yu'lon is active.
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Draws in all nearby clouds of mist, healing up to 3 nearby allies for (83%95.45% of Spell power) per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.
Effect #1 Heal
Value: 0 (SP mod: 0.830.9545)
NEW Effect #4 Dummy
Value: 0
Cost changed from 4.5% of base mana to 3.5% of base mana
Talents (1)
Touch of Death strikes up to 4 additional nearby $Ltarget;targets. This Touch of Death is always an Improved Touch of Death.
Spells (1)
Causes a surge of invigorating mists, healing the target for (141% of Spell power)
Invigorating Mists
and all allies with your Renewing Mist active for (104% of Spell power)
Cost changed from 3.8% of base mana / 30 Energy / 30 Energy to 3.4% of base mana / 30 Energy / 30 Energy
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 10 sec within 0 yds for (47.25%59% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Spells (2)
Hammer of Wrath may be used on any target during Avenging Wrath.
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 10 sec within 0 yds for (47.25%59% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 0.47250.59)
Talents (1)
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness
Effect #3 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 120
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #2 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 1
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Holy Priest core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1620%
Affected Spells:
(and 17 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1620%
Affected Spells:
(and 17 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1620%
Affected Spells:
(and 17 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1620%
Affected Spells:
(and 17 more.)
Specialization (2)
Assaults the target's mind with Shadow energy, causing (169.488%194.911% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 12 Insanity over the duration.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.282480.324852)
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 3252%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 3252%
Affected Spells:
Talents (5)
Afflicts the target with a disease that instantly causes (77.1336%88.7036% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 30% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Effect #1 Effect #2 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.6410920.737256)
Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Lasts 10 sec.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (248.582%285.87% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 16 Insanity over the duration.
Blasts the target for (52.8%60.72% of Spell power) Shadowfrost damage.
Mind Melt
Mind Spike reduces the cast time of your next Mind Blast by 50% and increases its critical strike chance by 25%, stacking up to 2 times
Generates 4 Insanity
Whispers of the Damned
and an additional 0 Insanity from a critical strike.
.
Effect #1 School Damage
Value: 0 (SP mod: 0.5280.6072)
Mind Blast, Mind Flay, and Mind SpikeMind Spike, Mindgames, Void Bolt, and Void Torrent deal 15% of their damage to all other targets afflicted by your Vampiric Touch within 0 yards.
Rank 1: Mind Blast, Mind Flay, and Mind SpikeMind Spike, Mindgames, Void Bolt, and Void Torrent deal 30% of their damage to all other targets afflicted by your Vampiric Touch within 0 yards.
Rank 2: Mind Blast, Mind Flay, and Mind SpikeMind Spike, Mindgames, Void Bolt, and Void Torrent deal 60% of their damage to all other targets afflicted by your Vampiric Touch within 0 yards.
Channel a torrent of void energy into the target, dealing (420.75%483.861% of Spell power) Shadow damage over 3 sec.
Generates 60 Insanity over the duration.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.40251.61287)
Talents (3)
Shadow:
Your Mind Blast, Mind Flay, and Mind Spike casts reduce the cooldown of Mindgames by 0.5 sec.
Discipline, Initial:
Your Smite, Power Word: Solace, Mind Blast, and Penance casts reduce the cooldown of Mindgames by 0.5 sec.
Reduces Sanguine Teachings
Sanguine Teachings grants an additional 2% Leech.
Vampiric Embrace
Reduces the cooldown of Vampiric Embrace by 45 sec, and increases its healing done by 25%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
Vampiric Embrace's cooldown is reduced by 30 sec. The damage and healing of Vampiric Touch is increased by 10%.Increases your Leech by 3%.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 3
Category changed from Uncategorized to Talents
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (5)
NEW
Shiv strikes 4 additional nearby enemies and increases your Bleed damage done to affected targets by 20% for 8 sec.
Envenom also increases the critical strike chance of your poisons by 5%, and their critical strikes generate 1 Energy.
Rank 1: Envenom also increases the critical strike chance of your poisons by 5%, and their critical strikes generate 5 Energy.
Rank 2: Envenom also increases the critical strike chance of your poisons by 10%, and their critical strikes generate 10 Energy.Rank 3: Envenom also increases the critical strike chance of your poisons by 15%, and their critical strikes generate 15 Energy.
Maximum rank has changed from 3 to 2
Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 10.6)
Release a lethal poison from your weapons and inject it into your target, dealing (138.6% of Attack power) Nature damage instantly and an additional (161.7% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%.
Awards 1 combo point.
Talent position has changed.
Infect the target's blood, dealing (375.84% of Attack power) Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional (148.92% of Attack power) damage and you gain 1 additional use of any Stealth ability for 5 sec.10 sec.
Cooldown reduced by 30 sec if Sepsis does not last its full duration.
Awards 1 combo point.
Talents (3)
When Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot consume 1 additional stack of Opportunity to fire 1 additional shot. Additional shots generate 1 fewer combo point.
Rank 1: When Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot consume 1 additional stack of Opportunity to fire 1 additional shot. Additional shots generate 1 fewer combo point.
Rank 2: When Sinister Strike strikes an additional time, gain 2 additional stack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot consume 2 additional stack of Opportunity to fire 2 additional shot. Additional shots generate 1 fewer combo point.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Teleport to an enemy within 10 yards, attacking with both weapons for a total of Physical damage and taking 65% reduced damage over 2 sec.
While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.
NEW Effect #6 Apply Aura: Mod % Damage Taken:
Value: 65
Blade Flurry damage is increased by an additional 3%2% per missing target below its maximum.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Talents (1)
Vanish reduces the remaining cooldown of your other Rogue abilities by 1015.0 sec.
Rank 1: Vanish reduces the remaining cooldown of your other Rogue abilities by 1015.0 sec.
Rank 2: Vanish reduces the remaining cooldown of your other Rogue abilities by 2030.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
(Pvp Multiplier: 10.5)
Talents (4)
Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
Talent position has changed.
Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40%
Elusiveness
and all other damage taken by 0%
for 6 sec.
Category changed from Talents to Abilities
Attack with your
Improved Shiv
poisoned blades
off-hand, dealing (60% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your
Improved Shiv
Your Nature damage done against the target is increased by 20% for 8 sec
Awards 1 combo point.
NEW
Reduces the duration of movement slowing effects 30%.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Summons a totem at your feet for 2 min. Party members within
Totemic Focus
34.5
30 yds have a 20% chance when they main-hand auto-attack to swing an extra time.
Talents (1)
Restoration:
Summons a totem at your feet for 2 min that restoresYour Lava Burst or Riptide casts restore 0 mana to you and 4 allies nearest to the totem within 30 yards when you cast Lava Burst or Riptide
you within 40 yards.
Allies can only benefit from one Mana Spring TotemShaman's Mana Spring effect at a time, prioritizing healers.
Elemental, Initial:
Summons a totem at your feet for 2 min that restoresYour Lava Burst casts restore 0 mana to you and 4 allies nearest to the totem within 30 yards when you cast Lava Burst
you within 40 yards.
Allies can only benefit from one Mana Spring TotemShaman's Mana Spring effect at a time, prioritizing healers.
Enhancement:
Summons a totem at your feet for 2 min that restoresYour Lava BurstStormstrike casts restore 0 mana to you and 4 allies nearest to the totem within 30 yards when you cast Lava BurstStormstrike
you within 40 yards.
Allies can only benefit from one Mana Spring TotemShaman's Mana Spring effect at a time, prioritizing healers.
Effect #3 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3040
NEW Effect #1 Dummy
Value: 4
NEW Effect #3 Apply Aura: Area Trigger:
Value: 0
Name changed from Mana Spring Totem to Mana Spring
Duration changed from 120 sec to 0 ms
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (2)
Effect #4 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 2030%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 2030%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
Inflicts increasing agony on the target, causing up to 1.34%1.407% of Spell power) * 18 / 2 * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.01340.01407)
Talents (5)
Drains the target's soul, causing (210.938%232.032% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.4218760.464064)
Drains the target's soul, causing (210.938%232.032% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 1: Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 2: Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7
NEW Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 7
Affected Spells:
Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5 seconds remaining will deal 20%24% of Spell power) * (2)] Shadow damage and has a 6.66% chance to grant you a Soul Shard.
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (50%52.5% of Spell power) Shadow damage to all enemies within 0 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 50 / 100) damage from your spells.
Specialization (2)
Burns the enemy, causing (53.784%59.1624% of Spell power) Fire damage immediately and an additional (201.69%221.859% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.537840.591624)
Draws fire toward the enemy, dealing (130.841%150.467% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #2 School Damage
Value: 0 (SP mod: 1.308411.50467)
Talents (6)
When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.
Blasphemy
Summons a Blasphemy from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Blasphemy will serve you for 8 sec, dealing 40%44% of Spell power) * 110 / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 0 yds. Each bolt deals (19.36%21.296% of Spell power) Fire damage to the target and (7.7%8.47% of Spell power) Fire damage to nearby enemies.
Triggers an explosion on the target, dealing (116.875%128.562% of Spell power) Fire damage.
Backdraft
Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.168751.28562)
Calls down a rain of hellfire, dealing 13.9166%16.0041% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Inferno
Rain of Fire has a 20% chance to generate a Soul Shard Fragment
Burns the enemy's soul, dealing (315%378% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Effect #1 School Damage
Value: 0 (SP mod: 3.153.78)
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing 40%44% of Spell power) * (110) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Effect #3 NEW Effect #9 Apply Aura: Modifies Cooldown
Value: 10000
Affected Spells:
REMOVED Effect #13 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #9 Apply Aura: Modifies Cooldown
Value: 10000
Affected Spells:
Talents (9)
Fury:
Every 20 Rage you spend reduces the remaining cooldown on Recklessness and Ravager by 1 sec.
Transform into a colossus for 20 sec, causing you to deal 20% increased damage
Immovable Object
take 10% reduced damage
and removing all roots and snares.
Generates 10 Rage.
Effect #2 REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Cooldown
Value: 0%
Affected Spells:
Overpower deals 25%35% increased damage, has a 35% chance to reset the cooldown of Mortal Strike and Cleave and reduces their Rage costs by 10.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2535%
Affected Spells:
Slam has a 10% increased chance to critical strike15% increased critical strike chance and deals 30% increased critical strike damage.
Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 1015
Affected Spells:
Sweeping Strikes lasts 56 sec longer.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 50006000
Affected Spells:
(Pvp Multiplier: 0.51)
Overpower the enemy, dealing (90% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 30%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 30%. Stacking up to 1 times
Improved Overpower
Generates Rage.
Colossus Smash and Avatar's durations are increased by 100% but their damage bonuses are reduced by 50%40%.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: -10
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Effect #1's Value (Label)
Value: -15
Affected Spells:
REMOVED Effect #5 Apply Aura: Modifies Effect #2's Value (Label)
Value: -15
Affected Spells:
Effect #9 Dummy
Value: 5040
NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: -40%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #3's Value
Value: -40%
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Effect #2's Value (Label)
Value: -40%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #4's Value
Value: -40%
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: -40%
Affected Spells:
Whirlwind costs 3020 more Rage and has a 14.0 sec cooldown. It now deals 175% more damage.
Effect #3 Apply Aura: Modifies Power Cost
Value: 300200
Affected Spells:
NEW
Overpower has 10% increased critical strike chance, deals 10% increased critical strike damage and on enemies below 35% health Overpower generates 8 Rage.
Talents (7)
Activating Avatar or Recklessness casts the other at reduced effectiveness.
Effect #1 Effect #2 Dummy
Value: 60008000
Increases auto-attack damage with one-handed weapons by 5%30% and your auto-attack critical strikes have a 50% chance to Enrage you.
Effect #1 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 530
Brutally attack an enemy for (151.6%212.24% of Attack power) Physical damage
Tenderize
and become Enraged for 5 sec
.
Generates 25 Rage.4 sec sec
.
Generates 30 Rage.
Ravager's damage is reduced by 40%30% but it now has 2 charges and generates 1520 Rage each time it deals damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -40-30%
Affected Spells:
Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: 50100
Affected Spells:
Effect #6 Dummy
Value: 1520
Whirlwind has a 7.0 sec cooldown, but deals 70% increased damage. 80% increased damage.
Slam has a 12.0 sec cooldown and generates 10 Rage, but deals 100% increased damage.
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 7080%
Affected Spells:
Onslaught Enrages you, and if you have Slaghtering Strikes grants you 3 stacks of Slaughtering Strikes.
Enrage now lasts 1 sec longer.2 sec longer.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 10002000
Affected Spells:
Rampage hasand Onslaught have a 20% chance to grant Recklessness for 4 sec.
Talents (1)
NEW
Transform into a colossus for 20 sec, causing you to deal 20% increased damage
Immovable Object
take 10% reduced damage
and removing all roots and snares.
Generates 10 Rage.
Talents (2)
Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your runmovement speed by 70% for 3 sec.
Rallying Cry's duration is increased by 3 sec and it grants an additional 5% maximum health.
Effect #4 REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 33.3333%
Affected Spells:
REMOVED Effect #3 Dummy
Value: 5
NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
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