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Potential wotlk raid spec?
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Publication par
101017
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Publication par
Merik
http://wotlk.wowhead.com/?talent=f0eboeZMIVbMVzxMGRVdVo
my preference
Publication par
Flyppy
I was thinking about this too..
http://wotlk.wowhead.com/?talent=f0eboeRoiZMIV0bVzxMGkVz
Seal Fate gives a remarcable combo point generation, thus allowing for more rupture uptime. Murder spree doesnt look very usefull for me..pve point of view, but Prey on the weak and Unfair advantage look kinda sexy...
Publication par
194348
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Publication par
Coldkil
the real deal in combat is stay of execution. improved kick is crap (all bosses are immune ti the silence effect) so i thought of where putting that point.
1 point in soe will allow you also under 35% health (and its low) to work well with potw, just because "you are treated as full health". and in raid some bosses may do some aoe, or special attacks, so u probably will be hit. we rogues dont tank, but we take some damage.
and in a solo point of wiew, more dodge = more unfair advantage.
so my spec will be this
http://wotlk.wowhead.com/?talent=f0eboeoZMeV0bVzxMGoVdqo
.
and for the fans of mutilate specs, this
http://wotlk.wowhead.com/?talent=f0efoeboiMoi0Rt0eV0bV
should work well.
Publication par
79669
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144692
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198375
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105944
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Publication par
Coldkil
all good aghora, just gone out of my guild. now im doin dailies, and preparing myself for the race to 80.
goshad, why u have taken both fost and sword spec and not vitality? goin for the fist/sword?
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101017
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105944
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105944
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Publication par
Coldkil
yeah, changing the mace spec, imho will be fun and worth it goin for double weapon.
my build with mace/sword
http://wotlk.wowhead.com/?talent=f0eboeoZMIV0bVtxMhoVdVo
i want to try mutilate builds aswell, i put 2 point in both turn the tables and focused attacks, but i dunno if its better to max one out. i thought that 2 points each would have been fine.
Publication par
CoroHD
you guys are missing the point of a "raid" spec
since our classes role in raids is to do the most possible damage you should pass up things like stay of exe and Nerves of steal (and i saw imp evis on one build which is a big N.O.)
this
(someone do the math for me and find out if the last point is spent better in imp poisons or vitality, i assumed poisons)
1 point in stay of execution means that prey on the weak will be active below 35% health regardless of whether or not the bosses health is below yours. If raid damage is as aoe heavy as it is in TBC, one point in stay of execution will mean a higher uptime of prey on the weak, increasing your average dps way more than a single point in improved poisons would ever do.
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